Drafted bullet explosion data structure.

This commit is contained in:
genxium 2023-01-15 13:11:19 +08:00
parent 16fb23c376
commit 84af0d1572
31 changed files with 2343 additions and 315 deletions

View File

@ -80,6 +80,12 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
HitboxSizeY: last.Bullet.HitboxSizeY,
BlowUp: last.Bullet.BlowUp,
SpeciesId: last.Bullet.SpeciesId,
ExplosionFrames: last.Bullet.ExplosionFrames,
BlState: last.BlState,
FramesInBlState: last.FramesInBlState,
}
ret.MeleeBullets[i] = pbBullet
}
@ -112,6 +118,12 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
BlowUp: last.Bullet.BlowUp,
SpeciesId: last.Bullet.SpeciesId,
ExplosionFrames: last.Bullet.ExplosionFrames,
BlState: last.BlState,
FramesInBlState: last.FramesInBlState,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
@ -119,7 +131,6 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
VelX: last.VelX,
VelY: last.VelY,
Speed: last.Speed,
SpeciesId: last.SpeciesId,
}
ret.FireballBullets[i] = pbBullet
}

View File

@ -831,6 +831,10 @@ type MeleeBullet struct {
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"`
ExplosionFrames int32 `protobuf:"varint,22,opt,name=explosionFrames,proto3" json:"explosionFrames,omitempty"`
BlState int32 `protobuf:"varint,23,opt,name=blState,proto3" json:"blState,omitempty"`
FramesInBlState int32 `protobuf:"varint,24,opt,name=framesInBlState,proto3" json:"framesInBlState,omitempty"`
}
func (x *MeleeBullet) Reset() {
@ -1005,6 +1009,34 @@ func (x *MeleeBullet) GetBulletLocalId() int32 {
return 0
}
func (x *MeleeBullet) GetSpeciesId() int32 {
if x != nil {
return x.SpeciesId
}
return 0
}
func (x *MeleeBullet) GetExplosionFrames() int32 {
if x != nil {
return x.ExplosionFrames
}
return 0
}
func (x *MeleeBullet) GetBlState() int32 {
if x != nil {
return x.BlState
}
return 0
}
func (x *MeleeBullet) GetFramesInBlState() int32 {
if x != nil {
return x.FramesInBlState
}
return 0
}
type FireballBullet struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1031,6 +1063,9 @@ type FireballBullet struct {
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"`
ExplosionFrames int32 `protobuf:"varint,22,opt,name=explosionFrames,proto3" json:"explosionFrames,omitempty"`
BlState int32 `protobuf:"varint,23,opt,name=blState,proto3" json:"blState,omitempty"`
FramesInBlState int32 `protobuf:"varint,24,opt,name=framesInBlState,proto3" json:"framesInBlState,omitempty"`
VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"`
@ -1219,6 +1254,27 @@ func (x *FireballBullet) GetSpeciesId() int32 {
return 0
}
func (x *FireballBullet) GetExplosionFrames() int32 {
if x != nil {
return x.ExplosionFrames
}
return 0
}
func (x *FireballBullet) GetBlState() int32 {
if x != nil {
return x.BlState
}
return 0
}
func (x *FireballBullet) GetFramesInBlState() int32 {
if x != nil {
return x.FramesInBlState
}
return 0
}
func (x *FireballBullet) GetVirtualGridX() int32 {
if x != nil {
return x.VirtualGridX
@ -1672,7 +1728,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1720,143 +1776,159 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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After

Width:  |  Height:  |  Size: 13 KiB

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@ -0,0 +1,12 @@
{
"ver": "2.3.3",
"uuid": "b11569aa-2e43-4084-a3e5-42eec243c4eb",
"type": "raw",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"platformSettings": {},
"subMetas": {}
}

View File

@ -9,10 +9,10 @@
</data>
</layer>
<objectgroup id="1" name="PlayerStartingPos">
<object id="135" x="1140" y="488">
<object id="135" x="840" y="530">
<point/>
</object>
<object id="137" x="1527" y="488">
<object id="137" x="959" y="532">
<point/>
</object>
</objectgroup>

View File

@ -121,6 +121,11 @@ message MeleeBullet {
int32 teamId = 19;
int32 bulletLocalId = 20;
int32 speciesId = 21;
int32 explosionFrames = 22;
int32 blState = 23;
int32 framesInBlState = 24;
}
message FireballBullet {
@ -151,6 +156,10 @@ message FireballBullet {
int32 bulletLocalId = 20;
int32 speciesId = 21;
int32 explosionFrames = 22;
int32 blState = 23;
int32 framesInBlState = 24;
int32 virtualGridX = 999;
int32 virtualGridY = 1000;

View File

@ -24,11 +24,11 @@
"_active": true,
"_components": [
{
"__id__": 8
"__id__": 12
}
],
"_prefab": {
"__id__": 9
"__id__": 13
},
"_opacity": 255,
"_color": {
@ -87,12 +87,15 @@
"_children": [
{
"__id__": 3
},
{
"__id__": 7
}
],
"_active": true,
"_components": [],
"_prefab": {
"__id__": 7
"__id__": 11
},
"_opacity": 255,
"_color": {
@ -254,6 +257,9 @@
"_clips": [
{
"__uuid__": "ba12416b-eec3-4260-8402-7fc25b125624"
},
{
"__uuid__": "7941215a-2b8c-4798-954b-4f1b16d5f6f5"
}
],
"playOnLoad": false,
@ -270,6 +276,135 @@
"fileId": "5f1s6pDt5F3rknJTu0gQW7",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "MeleeExplosion",
"_objFlags": 0,
"_parent": {
"__id__": 2
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 8
},
{
"__id__": 9
}
],
"_prefab": {
"__id__": 10
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 0,
"height": 0
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
24,
8,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Animation",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
},
"_enabled": true,
"_defaultClip": null,
"_clips": [
{
"__uuid__": "954a2924-89df-4df4-93fc-36d2b22e7619"
},
{
"__uuid__": "5bd304eb-c8ba-426f-a9ab-5698ac62de85"
},
{
"__uuid__": "5054633c-a588-4506-b4ac-eef29b1d8511"
}
],
"playOnLoad": false,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": {
"__uuid__": "1c4c1dcb-54af-485b-9119-abd6d6d84526"
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
},
"fileId": "fd9jQiClRJSI00917fifB8",
"sync": false
},
{
"__type__": "cc.PrefabInfo",
"root": {

View File

@ -440,7 +440,7 @@
"array": [
0,
0,
209.57814771583418,
217.50722273720794,
0,
0,
0,

View File

@ -464,7 +464,7 @@
"array": [
0,
0,
209.57814771583418,
211.36523796872766,
0,
0,
0,

View File

@ -0,0 +1,36 @@
window.BULLET_STATE = {
Startup: 0,
Active: 1,
Exploding: 2,
};
cc.Class({
extends: cc.Component,
properties: {
animNode: {
type: cc.Node,
default: null
},
},
updateAnim(newAnimName, frameIdxInAnim, dirX, spontaneousLooping, rdf, newAnimIdx) {
this.animComp = this.effAnimNode.getComponent(cc.Animation);
// Update directions
if (this.animComp && this.animComp.node) {
if (0 > dirX) {
this.animNode.scaleX = (-1.0);
} else if (0 < dirX) {
this.animNode.scaleX = (1.0);
}
}
const currentClip = this.animComp.currentClip;
if (true == spontaneousLooping && (null != currentClip && currentClip.name == newAnimName)) {
return;
}
const targetClip = this.animComp.getClips()[newAnimIdx];
let fromTime = (frameIdxInAnim / targetClip.sample); // TODO: Anyway to avoid using division here?
this.animComp.play(newAnimName, fromTime);
},
});

View File

@ -0,0 +1,9 @@
{
"ver": "1.0.5",
"uuid": "a4b909c4-56a8-4b70-b6ea-b7f928077747",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -1,12 +1,7 @@
cc.Class({
extends: cc.Component,
const Bullet = require("./Bullet");
properties: {
animNode: {
type: cc.Node,
default: null
},
},
cc.Class({
extends: Bullet,
ctor() {
this.lastUsed = -1;
@ -27,22 +22,8 @@ cc.Class({
this.speciesName = speciesName;
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
this.effAnimNode.active = true;
this.updateAnim(speciesName, fireballBullet, rdf);
},
onLoad() {},
updateAnim(speciesName, fireballBullet, rdf) {
this.animComp = this.effAnimNode.getComponent(cc.Animation);
// Update directions
if (this.animComp && this.animComp.node) {
if (0 > fireballBullet.DirX) {
this.animNode.scaleX = (-1.0);
} else if (0 < fireballBullet.DirX) {
this.animNode.scaleX = (1.0);
}
}
this.animComp.play(speciesName);
},
});

View File

@ -613,13 +613,13 @@ cc.Class({
const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null);
for (let k = 0; k < pbRdf.meleeBullets.length; ++k) {
const pbBullet = pbRdf.meleeBullets[k];
const jsMeleeBullet = gopkgs.NewMeleeBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId);
const jsMeleeBullet = gopkgs.NewMeleeBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.blState, pbBullet.framesInBlState, pbBullet.explosionFrames, pbBullet.speciesId);
jsMeleeBulletsArr[k] = jsMeleeBullet;
}
const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null);
for (let k = 0; k < pbRdf.fireballBullets.length; ++k) {
const pbBullet = pbRdf.fireballBullets[k];
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed, pbBullet.speciesId);
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed, pbBullet.blState, pbBullet.framesInBlState, pbBullet.explosionFrames, pbBullet.speciesId);
jsFireballBulletsArr[k] = jsFireballBullet;
}
@ -763,7 +763,6 @@ cc.Class({
if (lhs.VelX != rhs.VelX) return false;
if (lhs.VelY != rhs.VelY) return false;
if (lhs.Speed != rhs.Speed) return false;
if (lhs.SpeciesId != rhs.SpeciesId) return false;
return true;
},
@ -1114,15 +1113,48 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
const fireball = pqNode.value;
fireball.node.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
}
for (let k in rdf.MeleeBullets) {
const meleeBullet = rdf.MeleeBullets[k];
const isExploding = (window.BULLET_STATE.Exploding == meleeBullet.BlState);
if (isExploding) {
let pqNode = self.cachedFireballs.popAny(meleeBullet.BattleAttr.BulletLocalId);
let speciesName = `MeleeExplosion`;
let animName = `MeleeExplosion${meleeBullet.Bullet.SpeciesId}`;
const offender = rdf.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
let xfac = 1; // By now, straight Punch offset doesn't respect "y-axis"
if (0 > offender.DirX) {
xfac = -1;
}
const [wx, wy] = gopkgs.VirtualGridToWorldPos(offender.VirtualGridX + xfac * meleeBullet.Bullet.HitboxOffsetX, offender.VirtualGridY);
if (null == pqNode) {
pqNode = self.cachedFireballs.pop();
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, using a new fireball node for rendering for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
} else {
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, using a cached fireball node for rendering for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
}
const cachedFireball = pqNode.value;
cachedFireball.setSpecies(speciesName, meleeBullet, rdf);
const newAnimIdx = meleeBullet.Bullet.SpeciesId - 1;
cachedFireball.updateAnim(animName, meleeBullet.FramesInBlState, offender.DirX, false, rdf, newAnimIdx);
cachedFireball.lastUsed = self.renderFrameId;
cachedFireball.bulletLocalId = meleeBullet.BattleAttr.BulletLocalId;
cachedFireball.node.setPosition(cc.v2(wx, wy));
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, meleeBullet.BattleAttr.BulletLocalId);
} else {
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, activeFrames=${meleeBullet.Bullet.ActiveFrames}, not rendering melee node for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId}`);
}
}
for (let k in rdf.FireballBullets) {
const fireballBullet = rdf.FireballBullets[k];
if (
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
&&
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
) {
const isExploding = (window.BULLET_STATE.Exploding == fireballBullet.BlState);
if (gopkgs.IsFireballBulletActive(fireballBullet, rdf) || isExploding) {
let pqNode = self.cachedFireballs.popAny(fireballBullet.BattleAttr.BulletLocalId);
const speciesName = `Fireball${fireballBullet.SpeciesId}`;
let speciesName = `Fireball${fireballBullet.Bullet.SpeciesId}`;
let animName = (BULLET_STATE.Exploding == fireballBullet.BlState ? `Fireball${fireballBullet.Bullet.SpeciesId}Explosion` : speciesName);
const [wx, wy] = gopkgs.VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
if (null == pqNode) {
@ -1133,6 +1165,9 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
}
const cachedFireball = pqNode.value;
cachedFireball.setSpecies(speciesName, fireballBullet, rdf);
const spontaneousLooping = !isExploding;
const newAnimIdx = (spontaneousLooping ? 0 : 1);
cachedFireball.updateAnim(animName, fireballBullet.FramesInBlState, fireballBullet.DirX, spontaneousLooping, rdf, newAnimIdx);
cachedFireball.lastUsed = self.renderFrameId;
cachedFireball.bulletLocalId = fireballBullet.BattleAttr.BulletLocalId;
cachedFireball.node.setPosition(cc.v2(wx, wy));
@ -1363,11 +1398,7 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
for (let k in rdf.MeleeBullets) {
const meleeBullet = rdf.MeleeBullets[k];
if (
meleeBullet.BattleAttr.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames <= rdf.Id
&&
meleeBullet.BattleAttr.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames + meleeBullet.Bullet.ActiveFrames > rdf.Id
) {
if (gopkgs.IsMeleeBulletActive(meleeBullet, rdf)) {
const offender = rdf.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
if (1 == offender.JoinIndex) {
g2.strokeColor = cc.Color.BLUE;
@ -1395,11 +1426,7 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
for (let k in rdf.FireballBullets) {
const fireballBullet = rdf.FireballBullets[k];
if (
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
&&
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
) {
if (gopkgs.IsFireballBulletActive(fireballBullet, rdf)) {
const offender = rdf.PlayersArr[fireballBullet.BattleAttr.OffenderJoinIndex - 1];
if (1 == offender.JoinIndex) {
g2.strokeColor = cc.Color.BLUE;

View File

@ -13,7 +13,7 @@ cc.Class({
onLoad() {
const self = this;
window.mapIns = self;
self.showCriticalCoordinateLabels = true;
self.showCriticalCoordinateLabels = false;
const mapNode = self.node;
const canvasNode = mapNode.parent;
@ -94,7 +94,7 @@ cc.Class({
const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
const speciesIdList = [4096, 1];
const speciesIdList = [1, 4096];
const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
const startRdf = window.pb.protos.RoomDownsyncFrame.create({

View File

@ -4187,6 +4187,10 @@ $root.protos = (function() {
* @property {boolean|null} [blowUp] MeleeBullet blowUp
* @property {number|null} [teamId] MeleeBullet teamId
* @property {number|null} [bulletLocalId] MeleeBullet bulletLocalId
* @property {number|null} [speciesId] MeleeBullet speciesId
* @property {number|null} [explosionFrames] MeleeBullet explosionFrames
* @property {number|null} [blState] MeleeBullet blState
* @property {number|null} [framesInBlState] MeleeBullet framesInBlState
*/
/**
@ -4364,6 +4368,38 @@ $root.protos = (function() {
*/
MeleeBullet.prototype.bulletLocalId = 0;
/**
* MeleeBullet speciesId.
* @member {number} speciesId
* @memberof protos.MeleeBullet
* @instance
*/
MeleeBullet.prototype.speciesId = 0;
/**
* MeleeBullet explosionFrames.
* @member {number} explosionFrames
* @memberof protos.MeleeBullet
* @instance
*/
MeleeBullet.prototype.explosionFrames = 0;
/**
* MeleeBullet blState.
* @member {number} blState
* @memberof protos.MeleeBullet
* @instance
*/
MeleeBullet.prototype.blState = 0;
/**
* MeleeBullet framesInBlState.
* @member {number} framesInBlState
* @memberof protos.MeleeBullet
* @instance
*/
MeleeBullet.prototype.framesInBlState = 0;
/**
* Creates a new MeleeBullet instance using the specified properties.
* @function create
@ -4428,6 +4464,14 @@ $root.protos = (function() {
writer.uint32(/* id 19, wireType 0 =*/152).int32(message.teamId);
if (message.bulletLocalId != null && Object.hasOwnProperty.call(message, "bulletLocalId"))
writer.uint32(/* id 20, wireType 0 =*/160).int32(message.bulletLocalId);
if (message.speciesId != null && Object.hasOwnProperty.call(message, "speciesId"))
writer.uint32(/* id 21, wireType 0 =*/168).int32(message.speciesId);
if (message.explosionFrames != null && Object.hasOwnProperty.call(message, "explosionFrames"))
writer.uint32(/* id 22, wireType 0 =*/176).int32(message.explosionFrames);
if (message.blState != null && Object.hasOwnProperty.call(message, "blState"))
writer.uint32(/* id 23, wireType 0 =*/184).int32(message.blState);
if (message.framesInBlState != null && Object.hasOwnProperty.call(message, "framesInBlState"))
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.framesInBlState);
return writer;
};
@ -4542,6 +4586,22 @@ $root.protos = (function() {
message.bulletLocalId = reader.int32();
break;
}
case 21: {
message.speciesId = reader.int32();
break;
}
case 22: {
message.explosionFrames = reader.int32();
break;
}
case 23: {
message.blState = reader.int32();
break;
}
case 24: {
message.framesInBlState = reader.int32();
break;
}
default:
reader.skipType(tag & 7);
break;
@ -4637,6 +4697,18 @@ $root.protos = (function() {
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
if (!$util.isInteger(message.bulletLocalId))
return "bulletLocalId: integer expected";
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
if (!$util.isInteger(message.speciesId))
return "speciesId: integer expected";
if (message.explosionFrames != null && message.hasOwnProperty("explosionFrames"))
if (!$util.isInteger(message.explosionFrames))
return "explosionFrames: integer expected";
if (message.blState != null && message.hasOwnProperty("blState"))
if (!$util.isInteger(message.blState))
return "blState: integer expected";
if (message.framesInBlState != null && message.hasOwnProperty("framesInBlState"))
if (!$util.isInteger(message.framesInBlState))
return "framesInBlState: integer expected";
return null;
};
@ -4692,6 +4764,14 @@ $root.protos = (function() {
message.teamId = object.teamId | 0;
if (object.bulletLocalId != null)
message.bulletLocalId = object.bulletLocalId | 0;
if (object.speciesId != null)
message.speciesId = object.speciesId | 0;
if (object.explosionFrames != null)
message.explosionFrames = object.explosionFrames | 0;
if (object.blState != null)
message.blState = object.blState | 0;
if (object.framesInBlState != null)
message.framesInBlState = object.framesInBlState | 0;
return message;
};
@ -4729,6 +4809,10 @@ $root.protos = (function() {
object.blowUp = false;
object.teamId = 0;
object.bulletLocalId = 0;
object.speciesId = 0;
object.explosionFrames = 0;
object.blState = 0;
object.framesInBlState = 0;
}
if (message.originatedRenderFrameId != null && message.hasOwnProperty("originatedRenderFrameId"))
object.originatedRenderFrameId = message.originatedRenderFrameId;
@ -4770,6 +4854,14 @@ $root.protos = (function() {
object.teamId = message.teamId;
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
object.bulletLocalId = message.bulletLocalId;
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
object.speciesId = message.speciesId;
if (message.explosionFrames != null && message.hasOwnProperty("explosionFrames"))
object.explosionFrames = message.explosionFrames;
if (message.blState != null && message.hasOwnProperty("blState"))
object.blState = message.blState;
if (message.framesInBlState != null && message.hasOwnProperty("framesInBlState"))
object.framesInBlState = message.framesInBlState;
return object;
};
@ -4829,6 +4921,9 @@ $root.protos = (function() {
* @property {number|null} [teamId] FireballBullet teamId
* @property {number|null} [bulletLocalId] FireballBullet bulletLocalId
* @property {number|null} [speciesId] FireballBullet speciesId
* @property {number|null} [explosionFrames] FireballBullet explosionFrames
* @property {number|null} [blState] FireballBullet blState
* @property {number|null} [framesInBlState] FireballBullet framesInBlState
* @property {number|null} [virtualGridX] FireballBullet virtualGridX
* @property {number|null} [virtualGridY] FireballBullet virtualGridY
* @property {number|null} [dirX] FireballBullet dirX
@ -5021,6 +5116,30 @@ $root.protos = (function() {
*/
FireballBullet.prototype.speciesId = 0;
/**
* FireballBullet explosionFrames.
* @member {number} explosionFrames
* @memberof protos.FireballBullet
* @instance
*/
FireballBullet.prototype.explosionFrames = 0;
/**
* FireballBullet blState.
* @member {number} blState
* @memberof protos.FireballBullet
* @instance
*/
FireballBullet.prototype.blState = 0;
/**
* FireballBullet framesInBlState.
* @member {number} framesInBlState
* @memberof protos.FireballBullet
* @instance
*/
FireballBullet.prototype.framesInBlState = 0;
/**
* FireballBullet virtualGridX.
* @member {number} virtualGridX
@ -5143,6 +5262,12 @@ $root.protos = (function() {
writer.uint32(/* id 20, wireType 0 =*/160).int32(message.bulletLocalId);
if (message.speciesId != null && Object.hasOwnProperty.call(message, "speciesId"))
writer.uint32(/* id 21, wireType 0 =*/168).int32(message.speciesId);
if (message.explosionFrames != null && Object.hasOwnProperty.call(message, "explosionFrames"))
writer.uint32(/* id 22, wireType 0 =*/176).int32(message.explosionFrames);
if (message.blState != null && Object.hasOwnProperty.call(message, "blState"))
writer.uint32(/* id 23, wireType 0 =*/184).int32(message.blState);
if (message.framesInBlState != null && Object.hasOwnProperty.call(message, "framesInBlState"))
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.framesInBlState);
if (message.virtualGridX != null && Object.hasOwnProperty.call(message, "virtualGridX"))
writer.uint32(/* id 999, wireType 0 =*/7992).int32(message.virtualGridX);
if (message.virtualGridY != null && Object.hasOwnProperty.call(message, "virtualGridY"))
@ -5275,6 +5400,18 @@ $root.protos = (function() {
message.speciesId = reader.int32();
break;
}
case 22: {
message.explosionFrames = reader.int32();
break;
}
case 23: {
message.blState = reader.int32();
break;
}
case 24: {
message.framesInBlState = reader.int32();
break;
}
case 999: {
message.virtualGridX = reader.int32();
break;
@ -5401,6 +5538,15 @@ $root.protos = (function() {
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
if (!$util.isInteger(message.speciesId))
return "speciesId: integer expected";
if (message.explosionFrames != null && message.hasOwnProperty("explosionFrames"))
if (!$util.isInteger(message.explosionFrames))
return "explosionFrames: integer expected";
if (message.blState != null && message.hasOwnProperty("blState"))
if (!$util.isInteger(message.blState))
return "blState: integer expected";
if (message.framesInBlState != null && message.hasOwnProperty("framesInBlState"))
if (!$util.isInteger(message.framesInBlState))
return "framesInBlState: integer expected";
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
if (!$util.isInteger(message.virtualGridX))
return "virtualGridX: integer expected";
@ -5479,6 +5625,12 @@ $root.protos = (function() {
message.bulletLocalId = object.bulletLocalId | 0;
if (object.speciesId != null)
message.speciesId = object.speciesId | 0;
if (object.explosionFrames != null)
message.explosionFrames = object.explosionFrames | 0;
if (object.blState != null)
message.blState = object.blState | 0;
if (object.framesInBlState != null)
message.framesInBlState = object.framesInBlState | 0;
if (object.virtualGridX != null)
message.virtualGridX = object.virtualGridX | 0;
if (object.virtualGridY != null)
@ -5531,6 +5683,9 @@ $root.protos = (function() {
object.teamId = 0;
object.bulletLocalId = 0;
object.speciesId = 0;
object.explosionFrames = 0;
object.blState = 0;
object.framesInBlState = 0;
object.virtualGridX = 0;
object.virtualGridY = 0;
object.dirX = 0;
@ -5581,6 +5736,12 @@ $root.protos = (function() {
object.bulletLocalId = message.bulletLocalId;
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
object.speciesId = message.speciesId;
if (message.explosionFrames != null && message.hasOwnProperty("explosionFrames"))
object.explosionFrames = message.explosionFrames;
if (message.blState != null && message.hasOwnProperty("blState"))
object.blState = message.blState;
if (message.framesInBlState != null && message.hasOwnProperty("framesInBlState"))
object.framesInBlState = message.framesInBlState;
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
object.virtualGridX = message.virtualGridX;
if (message.virtualGridY != null && message.hasOwnProperty("virtualGridY"))

View File

@ -1,9 +1,9 @@
package battle
import (
//"fmt"
"math"
"resolv"
//"fmt"
)
const (
@ -51,6 +51,12 @@ var DIRECTION_DECODER = [][]int32{
{-1, +1},
}
const (
BULLET_STARTUP = int32(0)
BULLET_ACTIVE = int32(1)
BULLET_EXPLODING = int32(2)
)
const (
ATK_CHARACTER_STATE_IDLE1 = int32(0)
ATK_CHARACTER_STATE_WALKING = int32(1)
@ -220,6 +226,34 @@ func isPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool
return true
}
func IsMeleeBulletActive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncFrame) bool {
if BULLET_EXPLODING == meleeBullet.BlState {
return false
}
return (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames <= currRenderFrame.Id) && (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id)
}
func IsMeleeBulletAlive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncFrame) bool {
if BULLET_EXPLODING == meleeBullet.BlState {
return meleeBullet.FramesInBlState < meleeBullet.Bullet.ExplosionFrames
}
return (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id)
}
func IsFireballBulletActive(fireballBullet *FireballBullet, currRenderFrame *RoomDownsyncFrame) bool {
if BULLET_EXPLODING == fireballBullet.BlState {
return false
}
return (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id)
}
func IsFireballBulletAlive(fireballBullet *FireballBullet, currRenderFrame *RoomDownsyncFrame) bool {
if BULLET_EXPLODING == fireballBullet.BlState {
return fireballBullet.FramesInBlState < fireballBullet.Bullet.ExplosionFrames
}
return (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id)
}
func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e resolv.Vector, result *SatResult) bool {
/*
[WARNING] This function is deliberately made private, it shouldn't be used alone (i.e. not along the norms of a polygon), otherwise the pushbacks calculated would be meaningless.
@ -510,7 +544,6 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
}
}
// [WARNING] For rollback compatibility, MeleeBullets are composed of only static BulletConfig data and move along with the offenders, therefore they can just be copies of the pointers in "RenderFrameBuffer", however, FireballBullets move on their own and must be copies of instances for each RenderFrame!
nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation?
nextRenderFrameFireballBullets := make([]*FireballBullet, 0, len(currRenderFrame.FireballBullets))
effPushbacks := make([]Vec2D, roomCapacity)
@ -548,6 +581,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
TeamId: currPlayerDownsync.BulletTeamId,
}
bulletLocalId++
newBullet.BlState = BULLET_STARTUP
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newBullet)
if NO_LOCK_VEL != v.Bullet.SelfLockVelX {
hasLockVel = true
@ -571,6 +605,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
newBullet.DirY = 0
newBullet.VelX = newBullet.Speed * xfac
newBullet.VelY = 0
newBullet.BlState = BULLET_STARTUP
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, &newBullet)
//fmt.Printf("Created new fireball @currRenderFrame.Id=%d, %p, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, offenderVpos=(%d,%d)\n", currRenderFrame.Id, &newBullet, bulletLocalId, newBullet.VirtualGridX, newBullet.VirtualGridY, currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY)
if NO_LOCK_VEL != v.Bullet.SelfLockVelX {
@ -673,9 +709,18 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
}
// 3. Add bullet colliders into collision system
// [WARNING] For rollback compatibility, static data of "BulletConfig" & "BattleAttr(static since instantiated)" can just be copies of the pointers in "RenderFrameBuffer", however, FireballBullets movement data as well as bullet animation data must be copies of instances for each RenderFrame!
bulletColliders := make([]*resolv.Object, 0, len(currRenderFrame.MeleeBullets)) // Will all be removed at the end of this function due to the need for being rollback-compatible
for _, meleeBullet := range currRenderFrame.MeleeBullets {
if (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames <= currRenderFrame.Id) && (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id) {
for _, prevMelee := range currRenderFrame.MeleeBullets {
meleeBullet := &MeleeBullet{
Bullet: prevMelee.Bullet,
BattleAttr: prevMelee.BattleAttr,
FramesInBlState: prevMelee.FramesInBlState + 1,
BlState: prevMelee.BlState,
}
if IsMeleeBulletAlive(meleeBullet, currRenderFrame) {
if IsMeleeBulletActive(meleeBullet, currRenderFrame) {
offender := currRenderFrame.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex-1]
xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis"
@ -687,7 +732,11 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet")
collisionSys.Add(newBulletCollider)
bulletColliders = append(bulletColliders, newBulletCollider)
} else if meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id {
meleeBullet.BlState = BULLET_ACTIVE
if meleeBullet.BlState != prevMelee.BlState {
meleeBullet.FramesInBlState = 0
}
}
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet)
}
}
@ -701,18 +750,27 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
VelX: prevFireball.VelX,
VelY: prevFireball.VelY,
Speed: prevFireball.Speed,
SpeciesId: prevFireball.SpeciesId,
Bullet: prevFireball.Bullet,
BattleAttr: prevFireball.BattleAttr,
FramesInBlState: prevFireball.FramesInBlState + 1,
BlState: prevFireball.BlState,
}
if (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id) {
if IsFireballBulletAlive(fireballBullet, currRenderFrame) {
if IsFireballBulletActive(fireballBullet, currRenderFrame) {
bulletWx, bulletWy := VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY)
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(fireballBullet.Bullet.HitboxSizeX, fireballBullet.Bullet.HitboxSizeY)
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, fireballBullet, "FireballBullet")
collisionSys.Add(newBulletCollider)
bulletColliders = append(bulletColliders, newBulletCollider)
} else if fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id {
// fmt.Printf("Pushing static fireball to next frame @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d\n", currRenderFrame.Id, fireballBullet.BattleAttr.BulletLocalId, fireballBullet.VirtualGridX, fireballBullet.VirtualGridY)
fireballBullet.BlState = BULLET_ACTIVE
if fireballBullet.BlState != prevFireball.BlState {
fireballBullet.FramesInBlState = 0
}
fireballBullet.VirtualGridX, fireballBullet.VirtualGridY = fireballBullet.VirtualGridX+fireballBullet.VelX, fireballBullet.VirtualGridY+fireballBullet.VelY
//fmt.Printf("Pushing active fireball to next frame @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, blState=%d\n", currRenderFrame.Id, fireballBullet.BattleAttr.BulletLocalId, fireballBullet.VirtualGridX, fireballBullet.VirtualGridY, fireballBullet.BlState)
} else {
//fmt.Printf("Pushing non-active fireball to next frame @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, blState=%d\n", currRenderFrame.Id, fireballBullet.BattleAttr.BulletLocalId, fireballBullet.VirtualGridX, fireballBullet.VirtualGridY, fireballBullet.BlState)
}
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, fireballBullet)
}
}
@ -845,7 +903,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
for _, bulletCollider := range bulletColliders {
collision := bulletCollider.Check(0, 0)
bulletCollider.Space.Remove(bulletCollider) // Make sure that the bulletCollider is always removed for each renderFrame
addToNextRenderFrame := true
exploded := false
if nil != collision {
switch v := bulletCollider.Data.(type) {
case *MeleeBullet:
@ -862,7 +920,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if !overlapped {
continue
}
addToNextRenderFrame = false
exploded = true
if _, existent := invinsibleSet[t.CharacterState]; existent {
continue
}
@ -886,8 +944,6 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if v.Bullet.HitStunFrames > oldFramesToRecover {
atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames
}
default:
addToNextRenderFrame = false
}
}
case *FireballBullet:
@ -904,7 +960,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if !overlapped {
continue
}
addToNextRenderFrame = false
exploded = true
if _, existent := invinsibleSet[t.CharacterState]; existent {
continue
}
@ -929,18 +985,21 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames
}
default:
addToNextRenderFrame = false
exploded = true
}
}
}
}
if addToNextRenderFrame {
if exploded {
switch v := bulletCollider.Data.(type) {
case *MeleeBullet:
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, v)
v.BlState = BULLET_EXPLODING
v.FramesInBlState = 0
//fmt.Printf("melee exploded @currRenderFrame.Id=%d, bulletLocalId=%d, blState=%d\n", currRenderFrame.Id, v.BattleAttr.BulletLocalId, v.BlState)
case *FireballBullet:
v.VirtualGridX, v.VirtualGridY = v.VirtualGridX+v.VelX, v.VirtualGridY+v.VelY
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, v)
v.BlState = BULLET_EXPLODING
v.FramesInBlState = 0
//fmt.Printf("fireball exploded @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, blState=%d\n", currRenderFrame.Id, v.BattleAttr.BulletLocalId, v.VirtualGridX, v.VirtualGridY, v.BlState)
}
}
}
@ -1076,8 +1135,10 @@ func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
return output
}
func NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *MeleeBullet {
func NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId, blState, framesInBlState, explosionFrames, speciesId int32) *MeleeBullet {
return &MeleeBullet{
BlState: blState,
FramesInBlState: framesInBlState,
BattleAttr: &BulletBattleAttr{
BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId,
@ -1105,11 +1166,13 @@ func NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, s
HitboxSizeY: hitboxSizeY,
BlowUp: blowUp,
ExplosionFrames: explosionFrames,
SpeciesId: speciesId,
},
}
}
func NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId int32) *FireballBullet {
func NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId int32) *FireballBullet {
return &FireballBullet{
VirtualGridX: virtualGridX,
VirtualGridY: virtualGridY,
@ -1118,7 +1181,6 @@ func NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex
VelX: velX,
VelY: velY,
Speed: speed,
SpeciesId: speciesId,
BattleAttr: &BulletBattleAttr{
BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId,
@ -1146,6 +1208,8 @@ func NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex
HitboxSizeY: hitboxSizeY,
BlowUp: blowUp,
ExplosionFrames: explosionFrames,
SpeciesId: speciesId,
},
}
}

View File

@ -210,7 +210,9 @@ var skills = map[int]*Skill{
CancelTransit: map[int]int{
1: 2,
},
// TODO: Use non-zero "selfLockVel"
BlowUp: false,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -242,6 +244,9 @@ var skills = map[int]*Skill{
CancelTransit: map[int]int{
1: 3,
},
BlowUp: false,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -269,6 +274,8 @@ var skills = map[int]*Skill{
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: true,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -301,7 +308,9 @@ var skills = map[int]*Skill{
CancelTransit: map[int]int{
1: 5,
},
// TODO: Use non-zero "selfLockVel"
BlowUp: false,
ExplosionFrames: 15,
SpeciesId: int32(2),
},
},
},
@ -333,6 +342,9 @@ var skills = map[int]*Skill{
CancelTransit: map[int]int{
1: 6,
},
BlowUp: false,
ExplosionFrames: 15,
SpeciesId: int32(2),
},
},
},
@ -360,6 +372,8 @@ var skills = map[int]*Skill{
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: true,
ExplosionFrames: 15,
SpeciesId: int32(2),
},
},
},
@ -392,7 +406,9 @@ var skills = map[int]*Skill{
CancelTransit: map[int]int{
1: 8,
},
// TODO: Use non-zero "selfLockVel"
BlowUp: false,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -424,6 +440,9 @@ var skills = map[int]*Skill{
CancelTransit: map[int]int{
1: 9,
},
BlowUp: false,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -451,6 +470,8 @@ var skills = map[int]*Skill{
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: true,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -463,10 +484,9 @@ var skills = map[int]*Skill{
BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{
&FireballBullet{
SpeciesId: int32(1),
Speed: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: &BulletConfig{
StartupFrames: int32(15),
StartupFrames: int32(12),
ActiveFrames: MAX_INT32,
HitStunFrames: int32(15),
BlockStunFrames: int32(9),
@ -475,10 +495,13 @@ var skills = map[int]*Skill{
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(18) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: false,
ExplosionFrames: 5,
SpeciesId: int32(1),
},
},
},
@ -506,6 +529,8 @@ var skills = map[int]*Skill{
HitboxSizeX: int32(float64(40) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(64) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: true,
ExplosionFrames: 15,
SpeciesId: int32(3),
},
},
},
@ -532,6 +557,9 @@ var skills = map[int]*Skill{
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: false,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},
@ -558,6 +586,9 @@ var skills = map[int]*Skill{
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: false,
ExplosionFrames: 15,
SpeciesId: int32(2),
},
},
},
@ -584,6 +615,9 @@ var skills = map[int]*Skill{
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: false,
ExplosionFrames: 9,
SpeciesId: int32(1),
},
},
},

View File

@ -84,6 +84,8 @@ type BulletConfig struct {
HitboxSizeY int32
BlowUp bool
ExplosionFrames int32
SpeciesId int32 // For fireball, this SpeciesId specifies both the active animation and the explosion animation, for melee it specifies the explosion animation
CancelTransit map[int]int
}
@ -98,6 +100,8 @@ type BulletBattleAttr struct {
}
type MeleeBullet struct {
BlState int32 // bullet state, e.g. STARTUP, ACTIVE, EXPLODING
FramesInBlState int32
BattleAttr *BulletBattleAttr
Bullet *BulletConfig
}
@ -110,7 +114,8 @@ type FireballBullet struct {
VelX int32
VelY int32
Speed int32
SpeciesId int32
BlState int32 // bullet state, e.g. STARTUP, ACTIVE, EXPLODING
FramesInBlState int32
BattleAttr *BulletBattleAttr
Bullet *BulletConfig
}
@ -123,6 +128,7 @@ type Skill struct {
ReleaseTriggerType int32 // 1: rising-edge, 2: falling-edge
BoundChState int32
Hits []interface{} // Hits within a "Skill" are automatically triggered
// [WARN] Multihit of a fireball is more difficult to handle than that of melee, because we have to count from the fireball's first hit; the situation becomes even more complicated when a multihit fireball is in a crowd -- remains to be designed
}
type RoomDownsyncFrame struct {

View File

@ -72,12 +72,12 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
})
}
func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *js.Object {
return js.MakeWrapper(NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId))
func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId, blState, framesInBlState, explosionFrames, speciesId int32) *js.Object {
return js.MakeWrapper(NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId))
}
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId int32) *js.Object {
return js.MakeWrapper(NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId))
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId int32) *js.Object {
return js.MakeWrapper(NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId))
}
func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
@ -171,5 +171,9 @@ func main() {
"ConvertToFirstUsedRenderFrameId": ConvertToFirstUsedRenderFrameId,
"ConvertToLastUsedRenderFrameId": ConvertToLastUsedRenderFrameId,
"ShouldGenerateInputFrameUpsync": ShouldGenerateInputFrameUpsync,
"IsMeleeBulletActive": IsMeleeBulletActive,
"IsMeleeBulletAlive": IsMeleeBulletAlive,
"IsFireballBulletActive": IsFireballBulletActive,
"IsFireballBulletAlive": IsFireballBulletAlive,
})
}