Drafted bullet explosion data structure.

This commit is contained in:
genxium
2023-01-15 13:11:19 +08:00
parent 16fb23c376
commit 84af0d1572
31 changed files with 2343 additions and 315 deletions

View File

@@ -80,6 +80,12 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
HitboxSizeY: last.Bullet.HitboxSizeY,
BlowUp: last.Bullet.BlowUp,
SpeciesId: last.Bullet.SpeciesId,
ExplosionFrames: last.Bullet.ExplosionFrames,
BlState: last.BlState,
FramesInBlState: last.FramesInBlState,
}
ret.MeleeBullets[i] = pbBullet
}
@@ -112,6 +118,12 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
BlowUp: last.Bullet.BlowUp,
SpeciesId: last.Bullet.SpeciesId,
ExplosionFrames: last.Bullet.ExplosionFrames,
BlState: last.BlState,
FramesInBlState: last.FramesInBlState,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
@@ -119,7 +131,6 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
VelX: last.VelX,
VelY: last.VelY,
Speed: last.Speed,
SpeciesId: last.SpeciesId,
}
ret.FireballBullets[i] = pbBullet
}