Updated collision constant setup.

This commit is contained in:
genxium 2023-02-18 11:45:17 +08:00
parent a48e2f3cc0
commit 8345d55e76
3 changed files with 5 additions and 5 deletions

View File

@ -778,7 +778,7 @@ func (pR *Room) OnDismissed() {
// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
pR.BulletBattleLocalIdCounter = 0
pR.CollisionMinStep = 8 // the approx minimum distance a player can move per frame in world coordinate
pR.CollisionMinStep = 16 // the approx minimum distance a player can move per frame in world coordinate
pR.Players = make(map[int32]*Player)
pR.PlayersArr = make([]*Player, pR.Capacity)
pR.SpeciesIdList = make([]int32, pR.Capacity)
@ -801,7 +801,7 @@ func (pR *Room) OnDismissed() {
pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
pR.RenderCacheSize = 1024
pR.RenderCacheSize = 256
pR.RenderFrameBuffer = resolv.NewRingBuffer(pR.RenderCacheSize)
pR.InputsBuffer = resolv.NewRingBuffer((pR.RenderCacheSize >> 1) + 1)
pR.rdfIdToActuallyUsedInput = make(map[int32]*pb.InputFrameDownsync)

View File

@ -461,7 +461,7 @@
"array": [
0,
0,
210.75657517389567,
210.4441731196186,
0,
0,
0,

View File

@ -16,8 +16,8 @@ cc.Class({
cc.view.enableAutoFullScreen(true);
const self = this;
window.mapIns = self;
self.showCriticalCoordinateLabels = true;
self.showNetworkDoctorInfo = true;
self.showCriticalCoordinateLabels = false;
self.showNetworkDoctorInfo = false;
const mapNode = self.node;
const canvasNode = mapNode.parent;