Implemented basic fireball collision.

This commit is contained in:
genxium 2023-01-10 12:08:15 +08:00
parent ab122a7bc8
commit 823624d95d
14 changed files with 1746 additions and 6575 deletions

View File

@ -12,7 +12,9 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
ret := &pb.RoomDownsyncFrame{ ret := &pb.RoomDownsyncFrame{
Id: rdf.Id, Id: rdf.Id,
PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)), PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
BulletLocalIdCounter: rdf.BulletLocalIdCounter,
MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)), MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
FireballBullets: make([]*pb.FireballBullet, len(rdf.FireballBullets), len(rdf.FireballBullets)),
CountdownNanos: rdf.CountdownNanos, CountdownNanos: rdf.CountdownNanos,
BackendUnconfirmedMask: rdf.BackendUnconfirmedMask, BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
ShouldForceResync: rdf.ShouldForceResync, ShouldForceResync: rdf.ShouldForceResync,
@ -50,6 +52,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
for i, last := range rdf.MeleeBullets { for i, last := range rdf.MeleeBullets {
pbBullet := &pb.MeleeBullet{ pbBullet := &pb.MeleeBullet{
BulletLocalId: last.BulletLocalId,
OriginatedRenderFrameId: last.OriginatedRenderFrameId, OriginatedRenderFrameId: last.OriginatedRenderFrameId,
OffenderJoinIndex: last.OffenderJoinIndex, OffenderJoinIndex: last.OffenderJoinIndex,
@ -73,12 +76,50 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
HitboxSizeY: last.HitboxSizeY, HitboxSizeY: last.HitboxSizeY,
BlowUp: last.BlowUp, BlowUp: last.BlowUp,
TeamId: last.TeamId, TeamId: last.TeamId,
} }
ret.MeleeBullets[i] = pbBullet ret.MeleeBullets[i] = pbBullet
} }
for i, last := range rdf.FireballBullets {
pbBullet := &pb.FireballBullet{
BulletLocalId: last.BulletLocalId,
OriginatedRenderFrameId: last.OriginatedRenderFrameId,
OffenderJoinIndex: last.OffenderJoinIndex,
StartupFrames: last.StartupFrames,
CancellableStFrame: last.CancellableStFrame,
CancellableEdFrame: last.CancellableEdFrame,
ActiveFrames: last.ActiveFrames,
HitStunFrames: last.HitStunFrames,
BlockStunFrames: last.BlockStunFrames,
PushbackVelX: last.PushbackVelX,
PushbackVelY: last.PushbackVelY,
Damage: last.Damage,
SelfLockVelX: last.SelfLockVelX,
SelfLockVelY: last.SelfLockVelY,
HitboxOffsetX: last.HitboxOffsetX,
HitboxOffsetY: last.HitboxOffsetY,
HitboxSizeX: last.HitboxSizeX,
HitboxSizeY: last.HitboxSizeY,
BlowUp: last.BlowUp,
TeamId: last.TeamId,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
Speed: last.Speed,
}
ret.FireballBullets[i] = pbBullet
}
return ret return ret
} }

View File

@ -381,6 +381,9 @@ func (pR *Room) StartBattle() {
for _, player := range pR.Players { for _, player := range pR.Players {
speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
if player.JoinIndex == 2 {
speciesId = 4096
}
chosenCh := battle.Characters[speciesId] chosenCh := battle.Characters[speciesId]
pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh
pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId) pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId)

View File

@ -805,6 +805,8 @@ type MeleeBullet struct {
HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"` HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"` HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"` BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
} }
func (x *MeleeBullet) Reset() { func (x *MeleeBullet) Reset() {
@ -965,6 +967,275 @@ func (x *MeleeBullet) GetBlowUp() bool {
return false return false
} }
func (x *MeleeBullet) GetTeamId() int32 {
if x != nil {
return x.TeamId
}
return 0
}
func (x *MeleeBullet) GetBulletLocalId() int32 {
if x != nil {
return x.BulletLocalId
}
return 0
}
type FireballBullet struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OriginatedRenderFrameId int32 `protobuf:"varint,1,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
OffenderJoinIndex int32 `protobuf:"varint,2,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
StartupFrames int32 `protobuf:"varint,3,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
CancellableStFrame int32 `protobuf:"varint,4,opt,name=cancellableStFrame,proto3" json:"cancellableStFrame,omitempty"`
CancellableEdFrame int32 `protobuf:"varint,5,opt,name=cancellableEdFrame,proto3" json:"cancellableEdFrame,omitempty"`
ActiveFrames int32 `protobuf:"varint,6,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
HitStunFrames int32 `protobuf:"varint,7,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
BlockStunFrames int32 `protobuf:"varint,8,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
PushbackVelX int32 `protobuf:"varint,9,opt,name=pushbackVelX,proto3" json:"pushbackVelX,omitempty"`
PushbackVelY int32 `protobuf:"varint,10,opt,name=pushbackVelY,proto3" json:"pushbackVelY,omitempty"`
Damage int32 `protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty"`
SelfLockVelX int32 `protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty"`
SelfLockVelY int32 `protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty"`
HitboxOffsetX int32 `protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty"`
HitboxOffsetY int32 `protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty"`
HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"`
DirY int32 `protobuf:"varint,1002,opt,name=dirY,proto3" json:"dirY,omitempty"`
VelX int32 `protobuf:"varint,1003,opt,name=velX,proto3" json:"velX,omitempty"`
VelY int32 `protobuf:"varint,1004,opt,name=velY,proto3" json:"velY,omitempty"`
Speed int32 `protobuf:"varint,1005,opt,name=speed,proto3" json:"speed,omitempty"`
}
func (x *FireballBullet) Reset() {
*x = FireballBullet{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FireballBullet) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FireballBullet) ProtoMessage() {}
func (x *FireballBullet) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FireballBullet.ProtoReflect.Descriptor instead.
func (*FireballBullet) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *FireballBullet) GetOriginatedRenderFrameId() int32 {
if x != nil {
return x.OriginatedRenderFrameId
}
return 0
}
func (x *FireballBullet) GetOffenderJoinIndex() int32 {
if x != nil {
return x.OffenderJoinIndex
}
return 0
}
func (x *FireballBullet) GetStartupFrames() int32 {
if x != nil {
return x.StartupFrames
}
return 0
}
func (x *FireballBullet) GetCancellableStFrame() int32 {
if x != nil {
return x.CancellableStFrame
}
return 0
}
func (x *FireballBullet) GetCancellableEdFrame() int32 {
if x != nil {
return x.CancellableEdFrame
}
return 0
}
func (x *FireballBullet) GetActiveFrames() int32 {
if x != nil {
return x.ActiveFrames
}
return 0
}
func (x *FireballBullet) GetHitStunFrames() int32 {
if x != nil {
return x.HitStunFrames
}
return 0
}
func (x *FireballBullet) GetBlockStunFrames() int32 {
if x != nil {
return x.BlockStunFrames
}
return 0
}
func (x *FireballBullet) GetPushbackVelX() int32 {
if x != nil {
return x.PushbackVelX
}
return 0
}
func (x *FireballBullet) GetPushbackVelY() int32 {
if x != nil {
return x.PushbackVelY
}
return 0
}
func (x *FireballBullet) GetDamage() int32 {
if x != nil {
return x.Damage
}
return 0
}
func (x *FireballBullet) GetSelfLockVelX() int32 {
if x != nil {
return x.SelfLockVelX
}
return 0
}
func (x *FireballBullet) GetSelfLockVelY() int32 {
if x != nil {
return x.SelfLockVelY
}
return 0
}
func (x *FireballBullet) GetHitboxOffsetX() int32 {
if x != nil {
return x.HitboxOffsetX
}
return 0
}
func (x *FireballBullet) GetHitboxOffsetY() int32 {
if x != nil {
return x.HitboxOffsetY
}
return 0
}
func (x *FireballBullet) GetHitboxSizeX() int32 {
if x != nil {
return x.HitboxSizeX
}
return 0
}
func (x *FireballBullet) GetHitboxSizeY() int32 {
if x != nil {
return x.HitboxSizeY
}
return 0
}
func (x *FireballBullet) GetBlowUp() bool {
if x != nil {
return x.BlowUp
}
return false
}
func (x *FireballBullet) GetTeamId() int32 {
if x != nil {
return x.TeamId
}
return 0
}
func (x *FireballBullet) GetBulletLocalId() int32 {
if x != nil {
return x.BulletLocalId
}
return 0
}
func (x *FireballBullet) GetVirtualGridX() int32 {
if x != nil {
return x.VirtualGridX
}
return 0
}
func (x *FireballBullet) GetVirtualGridY() int32 {
if x != nil {
return x.VirtualGridY
}
return 0
}
func (x *FireballBullet) GetDirX() int32 {
if x != nil {
return x.DirX
}
return 0
}
func (x *FireballBullet) GetDirY() int32 {
if x != nil {
return x.DirY
}
return 0
}
func (x *FireballBullet) GetVelX() int32 {
if x != nil {
return x.VelX
}
return 0
}
func (x *FireballBullet) GetVelY() int32 {
if x != nil {
return x.VelY
}
return 0
}
func (x *FireballBullet) GetSpeed() int32 {
if x != nil {
return x.Speed
}
return 0
}
type BattleColliderInfo struct { type BattleColliderInfo struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -983,13 +1254,13 @@ type BattleColliderInfo struct {
SpaceOffsetX float64 `protobuf:"fixed64,11,opt,name=spaceOffsetX,proto3" json:"spaceOffsetX,omitempty"` SpaceOffsetX float64 `protobuf:"fixed64,11,opt,name=spaceOffsetX,proto3" json:"spaceOffsetX,omitempty"`
SpaceOffsetY float64 `protobuf:"fixed64,12,opt,name=spaceOffsetY,proto3" json:"spaceOffsetY,omitempty"` SpaceOffsetY float64 `protobuf:"fixed64,12,opt,name=spaceOffsetY,proto3" json:"spaceOffsetY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,13,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"` CollisionMinStep int32 `protobuf:"varint,13,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"` FrameDataLoggingEnabled bool `protobuf:"varint,1024,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
} }
func (x *BattleColliderInfo) Reset() { func (x *BattleColliderInfo) Reset() {
*x = BattleColliderInfo{} *x = BattleColliderInfo{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9] mi := &file_room_downsync_frame_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -1002,7 +1273,7 @@ func (x *BattleColliderInfo) String() string {
func (*BattleColliderInfo) ProtoMessage() {} func (*BattleColliderInfo) ProtoMessage() {}
func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message { func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9] mi := &file_room_downsync_frame_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -1015,7 +1286,7 @@ func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
// Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead. // Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead.
func (*BattleColliderInfo) Descriptor() ([]byte, []int) { func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9} return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
} }
func (x *BattleColliderInfo) GetStageName() string { func (x *BattleColliderInfo) GetStageName() string {
@ -1125,15 +1396,17 @@ type RoomDownsyncFrame struct {
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"` PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"` CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync FireballBullets []*FireballBullet `protobuf:"bytes,5,rep,name=fireballBullets,proto3" json:"fireballBullets,omitempty"`
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"` BackendUnconfirmedMask uint64 `protobuf:"varint,1024,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
SpeciesIdList []int32 `protobuf:"varint,7,rep,packed,name=speciesIdList,proto3" json:"speciesIdList,omitempty"` ShouldForceResync bool `protobuf:"varint,1025,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
SpeciesIdList []int32 `protobuf:"varint,1026,rep,packed,name=speciesIdList,proto3" json:"speciesIdList,omitempty"`
BulletLocalIdCounter int32 `protobuf:"varint,1027,opt,name=bulletLocalIdCounter,proto3" json:"bulletLocalIdCounter,omitempty"`
} }
func (x *RoomDownsyncFrame) Reset() { func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{} *x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[10] mi := &file_room_downsync_frame_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -1146,7 +1419,7 @@ func (x *RoomDownsyncFrame) String() string {
func (*RoomDownsyncFrame) ProtoMessage() {} func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message { func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[10] mi := &file_room_downsync_frame_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -1159,7 +1432,7 @@ func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead. // Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) { func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10} return file_room_downsync_frame_proto_rawDescGZIP(), []int{11}
} }
func (x *RoomDownsyncFrame) GetId() int32 { func (x *RoomDownsyncFrame) GetId() int32 {
@ -1190,6 +1463,13 @@ func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
return nil return nil
} }
func (x *RoomDownsyncFrame) GetFireballBullets() []*FireballBullet {
if x != nil {
return x.FireballBullets
}
return nil
}
func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 { func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
if x != nil { if x != nil {
return x.BackendUnconfirmedMask return x.BackendUnconfirmedMask
@ -1211,6 +1491,13 @@ func (x *RoomDownsyncFrame) GetSpeciesIdList() []int32 {
return nil return nil
} }
func (x *RoomDownsyncFrame) GetBulletLocalIdCounter() int32 {
if x != nil {
return x.BulletLocalIdCounter
}
return 0
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1391,73 +1678,144 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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} }
@ -1474,7 +1832,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
return file_room_downsync_frame_proto_rawDescData return file_room_downsync_frame_proto_rawDescData
} }
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 11) var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_room_downsync_frame_proto_goTypes = []interface{}{ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync (*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded (*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
@ -1485,23 +1843,25 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*WsResp)(nil), // 6: protos.WsResp (*WsResp)(nil), // 6: protos.WsResp
(*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot (*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot
(*MeleeBullet)(nil), // 8: protos.MeleeBullet (*MeleeBullet)(nil), // 8: protos.MeleeBullet
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo (*FireballBullet)(nil), // 9: protos.FireballBullet
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame (*BattleColliderInfo)(nil), // 10: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 11: protos.RoomDownsyncFrame
} }
var file_room_downsync_frame_proto_depIdxs = []int32{ var file_room_downsync_frame_proto_depIdxs = []int32{
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync 2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
4, // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync 4, // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
10, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame 11, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync 3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
9, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo 10, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync 3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
0, // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync 0, // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8, // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet 8, // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
8, // [8:8] is the sub-list for method output_type 9, // 8: protos.RoomDownsyncFrame.fireballBullets:type_name -> protos.FireballBullet
8, // [8:8] is the sub-list for method input_type 9, // [9:9] is the sub-list for method output_type
8, // [8:8] is the sub-list for extension type_name 9, // [9:9] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension extendee 9, // [9:9] is the sub-list for extension type_name
0, // [0:8] is the sub-list for field type_name 9, // [9:9] is the sub-list for extension extendee
0, // [0:9] is the sub-list for field type_name
} }
func init() { file_room_downsync_frame_proto_init() } func init() { file_room_downsync_frame_proto_init() }
@ -1619,7 +1979,7 @@ func file_room_downsync_frame_proto_init() {
} }
} }
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} { file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i { switch v := v.(*FireballBullet); i {
case 0: case 0:
return &v.state return &v.state
case 1: case 1:
@ -1631,6 +1991,18 @@ func file_room_downsync_frame_proto_init() {
} }
} }
file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i { switch v := v.(*RoomDownsyncFrame); i {
case 0: case 0:
return &v.state return &v.state
@ -1649,7 +2021,7 @@ func file_room_downsync_frame_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc, RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0, NumEnums: 0,
NumMessages: 11, NumMessages: 12,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },

File diff suppressed because one or more lines are too long

View File

@ -114,6 +114,46 @@ message MeleeBullet {
int32 hitboxSizeY = 17; int32 hitboxSizeY = 17;
bool blowUp = 18; bool blowUp = 18;
int32 teamId = 19;
int32 bulletLocalId = 20;
}
message FireballBullet {
int32 originatedRenderFrameId = 1;
int32 offenderJoinIndex = 2;
int32 startupFrames = 3;
int32 cancellableStFrame = 4;
int32 cancellableEdFrame = 5;
int32 activeFrames = 6;
int32 hitStunFrames = 7;
int32 blockStunFrames = 8;
int32 pushbackVelX = 9;
int32 pushbackVelY = 10;
int32 damage = 11;
int32 selfLockVelX = 12;
int32 selfLockVelY = 13;
int32 hitboxOffsetX = 14;
int32 hitboxOffsetY = 15;
int32 hitboxSizeX = 16;
int32 hitboxSizeY = 17;
bool blowUp = 18;
int32 teamId = 19;
int32 bulletLocalId = 20;
int32 virtualGridX = 999;
int32 virtualGridY = 1000;
int32 dirX = 1001;
int32 dirY = 1002;
int32 velX = 1003;
int32 velY = 1004;
int32 speed = 1005;
} }
message BattleColliderInfo { message BattleColliderInfo {
@ -133,7 +173,7 @@ message BattleColliderInfo {
double spaceOffsetY = 12; double spaceOffsetY = 12;
int32 collisionMinStep = 13; int32 collisionMinStep = 13;
bool frameDataLoggingEnabled = 999; bool frameDataLoggingEnabled = 1024;
} }
message RoomDownsyncFrame { message RoomDownsyncFrame {
@ -141,7 +181,11 @@ message RoomDownsyncFrame {
repeated PlayerDownsync playersArr = 2; repeated PlayerDownsync playersArr = 2;
int64 countdownNanos = 3; int64 countdownNanos = 3;
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync repeated FireballBullet fireballBullets = 5;
bool shouldForceResync = 6;
repeated int32 speciesIdList = 7; uint64 backendUnconfirmedMask = 1024; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
bool shouldForceResync = 1025;
repeated int32 speciesIdList = 1026;
int32 bulletLocalIdCounter = 1027;
} }

View File

@ -440,7 +440,7 @@
"array": [ "array": [
0, 0,
0, 0,
210.60543794365393, 215.64032554232523,
0, 0,
0, 0,
0, 0,

View File

@ -461,7 +461,7 @@
"array": [ "array": [
0, 0,
0, 0,
210.85914803043164, 215.64032554232523,
0, 0,
0, 0,
0, 0,

View File

@ -384,7 +384,7 @@ cc.Class({
window.mapIns = self; window.mapIns = self;
window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding; window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding;
self.showCriticalCoordinateLabels = false; self.showCriticalCoordinateLabels = true;
console.warn("+++++++ Map onLoad()"); console.warn("+++++++ Map onLoad()");
@ -575,21 +575,27 @@ cc.Class({
}, },
onRoomDownsyncFrame(pbRdf /* pb.RoomDownsyncFrame */ , accompaniedInputFrameDownsyncBatch /* pb.InputFrameDownsyncBatch */ ) { onRoomDownsyncFrame(pbRdf /* pb.RoomDownsyncFrame */ , accompaniedInputFrameDownsyncBatch /* pb.InputFrameDownsyncBatch */ ) {
const jsPlayersArr = new Array().fill(null); const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null);
for (let k in pbRdf.playersArr) { for (let k = 0; k < pbRdf.playersArr.length; ++k) {
const pbPlayer = pbRdf.playersArr[k]; const pbPlayer = pbRdf.playersArr[k];
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir); const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
jsPlayersArr[k] = jsPlayer; jsPlayersArr[k] = jsPlayer;
} }
const jsMeleeBulletsArr = []; const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null);
for (let k in pbRdf.meleeBullets) { for (let k = 0; k < pbRdf.meleeBullets.length; ++k) {
const pbBullet = pbRdf.meleeBullets[k]; const pbBullet = pbRdf.meleeBullets[k];
const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp); const jsMeleeBullet = gopkgs.NewMeleeBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
jsMeleeBulletsArr.push(jsBullet); jsMeleeBulletsArr[k] = jsMeleeBullet;
}
const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null);
for (let k = 0; k < pbRdf.fireballBullets.length; ++k) {
const pbBullet = pbRdf.fireballBullets[k];
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed);
jsFireballBulletsArr[k] = jsFireballBullet;
} }
// This function is also applicable to "re-joining". // This function is also applicable to "re-joining".
const rdf = gopkgs.NewRoomDownsyncFrameJs(pbRdf.id, jsPlayersArr, jsMeleeBulletsArr); const rdf = gopkgs.NewRoomDownsyncFrameJs(pbRdf.id, jsPlayersArr, pbRdf.bulletLocalIdCounter, jsMeleeBulletsArr, jsFireballBulletsArr);
const self = window.mapIns; const self = window.mapIns;
self.onInputFrameDownsyncBatch(accompaniedInputFrameDownsyncBatch); // Important to do this step before setting IN_BATTLE self.onInputFrameDownsyncBatch(accompaniedInputFrameDownsyncBatch); // Important to do this step before setting IN_BATTLE
if (!self.recentRenderCache) { if (!self.recentRenderCache) {
@ -1285,6 +1291,34 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
g2.stroke(); g2.stroke();
} }
} }
for (let k in rdf.FireballBullets) {
const fireballBullet = rdf.FireballBullets[k];
if (
fireballBullet.Bullet.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
&&
fireballBullet.Bullet.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
) {
const offender = rdf.PlayersArr[fireballBullet.Bullet.OffenderJoinIndex - 1];
if (1 == offender.JoinIndex) {
g2.strokeColor = cc.Color.BLUE;
} else {
g2.strokeColor = cc.Color.RED;
}
const [bulletWx, bulletWy] = gopkgs.VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
const [halfColliderWidth, halfColliderHeight] = gopkgs.VirtualGridToWorldPos((fireballBullet.Bullet.HitboxSizeX >> 1), (fireballBullet.Bullet.HitboxSizeY >> 1));
const [bulletCx, bulletCy] = gopkgs.WorldToPolygonColliderBLPos(bulletWx, bulletWy, halfColliderWidth, halfColliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, 0, 0);
const pts = [[0, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, bottomPadding + halfColliderHeight * 2 + topPadding], [0, bottomPadding + halfColliderHeight * 2 + topPadding]];
g2.moveTo(bulletCx, bulletCy);
for (let j = 0; j < pts.length; j += 1) {
g2.lineTo(pts[j][0] + bulletCx, pts[j][1] + bulletCy);
}
g2.lineTo(bulletCx, bulletCy);
g2.stroke();
}
}
} }
}, },
}); });

View File

@ -13,7 +13,7 @@ cc.Class({
onLoad() { onLoad() {
const self = this; const self = this;
window.mapIns = self; window.mapIns = self;
self.showCriticalCoordinateLabels = false; self.showCriticalCoordinateLabels = true;
const mapNode = self.node; const mapNode = self.node;
const canvasNode = mapNode.parent; const canvasNode = mapNode.parent;
@ -129,7 +129,7 @@ cc.Class({
inAir: true, inAir: true,
}), }),
], ],
speciesIdList: [4196, 0], speciesIdList: [4096, 0],
}); });
self.selfPlayerInfo = { self.selfPlayerInfo = {

View File

@ -358,9 +358,9 @@ func calcHardPushbacksNorms(joinIndex int32, playerCollider *resolv.Object, play
isBarrier := false isBarrier := false
switch obj.Data.(type) { switch obj.Data.(type) {
case *PlayerDownsync: case *PlayerDownsync:
case *MeleeBullet: case *MeleeBullet, *FireballBullet:
default: default:
// By default it's a regular barrier, even if data is nil, note that Golang syntax of switch-case is kind of confusing, this "default" condition is met only if "!*PlayerDownsync && !*MeleeBullet". // By default it's a regular barrier, even if data is nil, note that Golang syntax of switch-case is kind of confusing, this "default" condition is met only if "!*PlayerDownsync && !*MeleeBullet && !*FireballBullet".
isBarrier = true isBarrier = true
} }
@ -471,10 +471,12 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
} }
nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation? nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation?
nextRenderFrameFireballBullets := make([]*FireballBullet, 0, len(currRenderFrame.FireballBullets))
effPushbacks := make([]Vec2D, roomCapacity) effPushbacks := make([]Vec2D, roomCapacity)
hardPushbackNorms := make([]*[]Vec2D, roomCapacity) hardPushbackNorms := make([]*[]Vec2D, roomCapacity)
jumpedOrNotList := make([]bool, roomCapacity) jumpedOrNotList := make([]bool, roomCapacity)
bulletLocalId := currRenderFrame.BulletLocalIdCounter
// 1. Process player inputs // 1. Process player inputs
for i, currPlayerDownsync := range currRenderFrame.PlayersArr { for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
jumpedOrNotList[i] = false jumpedOrNotList[i] = false
@ -491,36 +493,57 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if skillConfig, existent := skills[skillId]; existent { if skillConfig, existent := skills[skillId]; existent {
thatPlayerInNextFrame.ActiveSkillId = int32(skillId) thatPlayerInNextFrame.ActiveSkillId = int32(skillId)
thatPlayerInNextFrame.ActiveSkillHit = 0 thatPlayerInNextFrame.ActiveSkillHit = 0
thatPlayerInNextFrame.FramesToRecover = skillConfig.RecoveryFrames
xfac := int32(1)
if 0 > thatPlayerInNextFrame.DirX {
xfac = -xfac
}
hasLockVel := false
// Hardcoded to use only the first hit for now // Hardcoded to use only the first hit for now
switch v := skillConfig.Hits[thatPlayerInNextFrame.ActiveSkillHit].(type) { switch v := skillConfig.Hits[thatPlayerInNextFrame.ActiveSkillHit].(type) {
case *MeleeBullet: case *MeleeBullet:
var newBullet MeleeBullet = *v // Copied primitive fields into an onstack variable var newBullet MeleeBullet = *v // Copied primitive fields into an onstack variable
newBullet.BulletLocalId = bulletLocalId
bulletLocalId++
newBullet.OriginatedRenderFrameId = currRenderFrame.Id newBullet.OriginatedRenderFrameId = currRenderFrame.Id
newBullet.OffenderJoinIndex = joinIndex newBullet.OffenderJoinIndex = joinIndex
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newBullet) nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newBullet)
thatPlayerInNextFrame.FramesToRecover = skillConfig.RecoveryFrames
hasLockVel := false
if NO_LOCK_VEL != v.SelfLockVelX { if NO_LOCK_VEL != v.SelfLockVelX {
hasLockVel = true hasLockVel = true
xfac := int32(1)
if 0 > thatPlayerInNextFrame.DirX {
xfac = -xfac
}
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
} }
if NO_LOCK_VEL != v.SelfLockVelY { if NO_LOCK_VEL != v.SelfLockVelY {
hasLockVel = true hasLockVel = true
thatPlayerInNextFrame.VelY = v.SelfLockVelY thatPlayerInNextFrame.VelY = v.SelfLockVelY
} }
if false == hasLockVel { case *FireballBullet:
if false == currPlayerDownsync.InAir { var newBullet FireballBullet = *v // Copied primitive fields into an onstack variable
thatPlayerInNextFrame.VelX = 0 newBullet.BulletLocalId = bulletLocalId
bulletLocalId++
xfac := int32(1)
if 0 > thatPlayerInNextFrame.DirX {
xfac = -xfac
} }
newBullet.VirtualGridX, newBullet.VirtualGridY = currPlayerDownsync.VirtualGridX+xfac*newBullet.HitboxOffsetX, currPlayerDownsync.VirtualGridY
newBullet.OriginatedRenderFrameId = currRenderFrame.Id
newBullet.OffenderJoinIndex = joinIndex
newBullet.VelX = newBullet.Speed * xfac
newBullet.VelY = 0
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, &newBullet)
if NO_LOCK_VEL != v.SelfLockVelX {
hasLockVel = true
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
}
if NO_LOCK_VEL != v.SelfLockVelY {
hasLockVel = true
thatPlayerInNextFrame.VelY = v.SelfLockVelY
} }
} }
if false == hasLockVel && false == currPlayerDownsync.InAir {
thatPlayerInNextFrame.VelX = 0
}
thatPlayerInNextFrame.CharacterState = skillConfig.BoundChState thatPlayerInNextFrame.CharacterState = skillConfig.BoundChState
continue // Don't allow movement if skill is used continue // Don't allow movement if skill is used
} }
@ -589,11 +612,23 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet") newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet")
collisionSys.Add(newBulletCollider) collisionSys.Add(newBulletCollider)
bulletColliders = append(bulletColliders, newBulletCollider) bulletColliders = append(bulletColliders, newBulletCollider)
} else { } else if meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames+meleeBullet.ActiveFrames > currRenderFrame.Id {
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet) nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet)
} }
} }
for _, fireballBullet := range currRenderFrame.FireballBullets {
if (fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames+fireballBullet.ActiveFrames > currRenderFrame.Id) {
bulletWx, bulletWy := VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY)
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(fireballBullet.HitboxSizeX, fireballBullet.HitboxSizeY)
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, fireballBullet, "FireballBullet")
collisionSys.Add(newBulletCollider)
bulletColliders = append(bulletColliders, newBulletCollider)
} else if fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames+fireballBullet.ActiveFrames > currRenderFrame.Id {
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, fireballBullet)
}
}
// 4. Calc pushbacks for each player (after its movement) w/o bullets // 4. Calc pushbacks for each player (after its movement) w/o bullets
for i, currPlayerDownsync := range currRenderFrame.PlayersArr { for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
joinIndex := currPlayerDownsync.JoinIndex joinIndex := currPlayerDownsync.JoinIndex
@ -610,7 +645,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
switch obj.Data.(type) { switch obj.Data.(type) {
case *PlayerDownsync: case *PlayerDownsync:
isAnotherPlayer = true isAnotherPlayer = true
case *MeleeBullet: case *MeleeBullet, *FireballBullet:
isBullet = true isBullet = true
default: default:
// By default it's a regular barrier, even if data is nil // By default it's a regular barrier, even if data is nil
@ -687,12 +722,10 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
for _, bulletCollider := range bulletColliders { for _, bulletCollider := range bulletColliders {
collision := bulletCollider.Check(0, 0) collision := bulletCollider.Check(0, 0)
bulletCollider.Space.Remove(bulletCollider) // Make sure that the bulletCollider is always removed for each renderFrame bulletCollider.Space.Remove(bulletCollider) // Make sure that the bulletCollider is always removed for each renderFrame
addToNextRenderFrame := true
if nil != collision {
switch v := bulletCollider.Data.(type) { switch v := bulletCollider.Data.(type) {
case *MeleeBullet: case *MeleeBullet:
if nil == collision {
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, v)
continue
}
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon) bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1] offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1]
for _, obj := range collision.Objects { for _, obj := range collision.Objects {
@ -702,16 +735,17 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if v.OffenderJoinIndex == t.JoinIndex { if v.OffenderJoinIndex == t.JoinIndex {
continue continue
} }
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
if !overlapped {
continue
}
addToNextRenderFrame = false
if _, existent := invinsibleSet[t.CharacterState]; existent { if _, existent := invinsibleSet[t.CharacterState]; existent {
continue continue
} }
if 0 < t.FramesInvinsible { if 0 < t.FramesInvinsible {
continue continue
} }
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
if !overlapped {
continue
}
xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis" xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis"
if 0 > offender.DirX { if 0 > offender.DirX {
xfac = -xfac xfac = -xfac
@ -730,8 +764,61 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames
} }
default: default:
addToNextRenderFrame = false
} }
} }
case *FireballBullet:
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1]
for _, obj := range collision.Objects {
defenderShape := obj.Shape.(*resolv.ConvexPolygon)
switch t := obj.Data.(type) {
case *PlayerDownsync:
if v.OffenderJoinIndex == t.JoinIndex {
continue
}
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
if !overlapped {
continue
}
addToNextRenderFrame = false
if _, existent := invinsibleSet[t.CharacterState]; existent {
continue
}
if 0 < t.FramesInvinsible {
continue
}
xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis"
if 0 > offender.DirX {
xfac = -xfac
}
pushbackVelX, pushbackVelY := xfac*v.PushbackVelX, v.PushbackVelY
atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1]
atkedPlayerInNextFrame.VelX = pushbackVelX
atkedPlayerInNextFrame.VelY = pushbackVelY
if v.BlowUp {
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1
} else {
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1
}
oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover
if v.HitStunFrames > oldFramesToRecover {
atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames
}
default:
addToNextRenderFrame = false
}
}
}
}
if addToNextRenderFrame {
switch v := bulletCollider.Data.(type) {
case *MeleeBullet:
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, v)
case *FireballBullet:
v.VirtualGridX, v.VirtualGridY = v.VirtualGridX+v.VelX, v.VirtualGridY+v.VelY
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, v)
}
} }
} }
@ -781,6 +868,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
Id: currRenderFrame.Id + 1, Id: currRenderFrame.Id + 1,
PlayersArr: nextRenderFramePlayers, PlayersArr: nextRenderFramePlayers,
MeleeBullets: nextRenderFrameMeleeBullets, MeleeBullets: nextRenderFrameMeleeBullets,
FireballBullets: nextRenderFrameFireballBullets,
} }
} }

View File

@ -108,8 +108,8 @@ var Characters = map[int]*CharacterConfig{
return NO_SKILL return NO_SKILL
}, },
}, },
4196: &CharacterConfig{ 4096: &CharacterConfig{
SpeciesId: 4196, SpeciesId: 4096,
SpeciesName: "Monk", SpeciesName: "Monk",
InAirIdleFrameIdxTurningPoint: 42, InAirIdleFrameIdxTurningPoint: 42,
@ -437,14 +437,14 @@ var skills = map[int]*Skill{
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO), Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: Bullet{ Bullet: Bullet{
StartupFrames: int32(15), StartupFrames: int32(15),
ActiveFrames: int32(30), ActiveFrames: MAX_INT32,
HitStunFrames: int32(15), HitStunFrames: int32(15),
BlockStunFrames: int32(9), BlockStunFrames: int32(9),
Damage: int32(20), Damage: int32(20),
SelfLockVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO), SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO), SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO), PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO), PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO), HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0), HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO), HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),

View File

@ -60,6 +60,8 @@ type Barrier struct {
} }
type Bullet struct { type Bullet struct {
BulletLocalId int32 // for referencing cached nodes in frontend rendering
// for offender // for offender
OriginatedRenderFrameId int32 // Copied from the first bullet for all subsequent bullets OriginatedRenderFrameId int32 // Copied from the first bullet for all subsequent bullets
OffenderJoinIndex int32 // Copied to favor collision handling of the dispatched bullet OffenderJoinIndex int32 // Copied to favor collision handling of the dispatched bullet
@ -123,7 +125,8 @@ type RoomDownsyncFrame struct {
FireballBullets []*FireballBullet FireballBullets []*FireballBullet
BackendUnconfirmedMask uint64 BackendUnconfirmedMask uint64
ShouldForceResync bool ShouldForceResync bool
PlayerOpPatternToSkillId map[int]int
BulletLocalIdCounter int32
} }
type InputFrameDownsync struct { type InputFrameDownsync struct {

View File

@ -69,9 +69,50 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
}) })
} }
func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *js.Object { func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *js.Object {
return js.MakeWrapper(&MeleeBullet{ return js.MakeWrapper(&MeleeBullet{
Bullet: Bullet{ Bullet: Bullet{
BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId,
OffenderJoinIndex: offenderJoinIndex,
StartupFrames: startupFrames,
CancellableStFrame: cancellableStFrame,
CancellableEdFrame: cancellableEdFrame,
ActiveFrames: activeFrames,
HitStunFrames: hitStunFrames,
BlockStunFrames: blockStunFrames,
PushbackVelX: pushbackVelX,
PushbackVelY: pushbackVelY,
Damage: damage,
SelfLockVelX: selfLockVelX,
SelfLockVelY: selfLockVelY,
HitboxOffsetX: hitboxOffsetX,
HitboxOffsetY: hitboxOffsetY,
HitboxSizeX: hitboxSizeX,
HitboxSizeY: hitboxSizeY,
BlowUp: blowUp,
TeamId: teamId,
},
})
}
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed int32) *js.Object {
return js.MakeWrapper(&FireballBullet{
VirtualGridX: virtualGridX,
VirtualGridY: virtualGridY,
DirX: dirX,
DirY: dirY,
VelX: velX,
VelY: velY,
Speed: speed,
Bullet: Bullet{
BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId, OriginatedRenderFrameId: originatedRenderFrameId,
OffenderJoinIndex: offenderJoinIndex, OffenderJoinIndex: offenderJoinIndex,
@ -110,12 +151,14 @@ func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
}) })
} }
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets []*MeleeBullet) *js.Object { func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, bulletLocalIdCounter int32, meleeBullets []*MeleeBullet, fireballBullets []*FireballBullet) *js.Object {
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs". // [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
return js.MakeFullWrapper(&RoomDownsyncFrame{ return js.MakeFullWrapper(&RoomDownsyncFrame{
Id: id, Id: id,
PlayersArr: playersArr, PlayersArr: playersArr,
BulletLocalIdCounter: bulletLocalIdCounter,
MeleeBullets: meleeBullets, MeleeBullets: meleeBullets,
FireballBullets: fireballBullets,
}) })
} }
@ -170,6 +213,7 @@ func main() {
"NewBarrierJs": NewBarrierJs, "NewBarrierJs": NewBarrierJs,
"NewPlayerDownsyncJs": NewPlayerDownsyncJs, "NewPlayerDownsyncJs": NewPlayerDownsyncJs,
"NewMeleeBulletJs": NewMeleeBulletJs, "NewMeleeBulletJs": NewMeleeBulletJs,
"NewFireballBulletJs": NewFireballBulletJs,
"NewNpcPatrolCue": NewNpcPatrolCue, "NewNpcPatrolCue": NewNpcPatrolCue,
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs, "NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
"NewCollisionSpaceJs": NewCollisionSpaceJs, "NewCollisionSpaceJs": NewCollisionSpaceJs,