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https://github.com/genxium/DelayNoMore
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Optimized jsexport by tailored resolv lib.
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63
resolv_tailored/cell.go
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63
resolv_tailored/cell.go
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package resolv
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// Cell is used to contain and organize Object information.
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type Cell struct {
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X, Y int // The X and Y position of the cell in the Space - note that this is in Grid position, not World position.
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Objects []*Object // The Objects that a Cell contains.
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}
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// newCell creates a new cell at the specified X and Y position. Should not be used directly.
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func newCell(x, y int) *Cell {
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return &Cell{
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X: x,
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Y: y,
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Objects: []*Object{},
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}
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}
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// register registers an object with a Cell. Should not be used directly.
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func (cell *Cell) register(obj *Object) {
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if !cell.Contains(obj) {
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cell.Objects = append(cell.Objects, obj)
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}
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}
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// unregister unregisters an object from a Cell. Should not be used directly.
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func (cell *Cell) unregister(obj *Object) {
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for i, o := range cell.Objects {
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if o == obj {
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cell.Objects[i] = cell.Objects[len(cell.Objects)-1]
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cell.Objects = cell.Objects[:len(cell.Objects)-1]
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break
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}
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}
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}
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// Contains returns whether a Cell contains the specified Object at its position.
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func (cell *Cell) Contains(obj *Object) bool {
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for _, o := range cell.Objects {
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if o == obj {
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return true
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}
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}
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return false
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}
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// ContainsTags returns whether a Cell contains an Object that has the specified tag at its position.
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func (cell *Cell) ContainsTags(tags ...string) bool {
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for _, o := range cell.Objects {
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if o.HasTags(tags...) {
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return true
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}
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}
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return false
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}
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// Occupied returns whether a Cell contains any Objects at all.
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func (cell *Cell) Occupied() bool {
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return len(cell.Objects) > 0
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}
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