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Initial attempt integrating online battle.
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@@ -139,4 +139,5 @@ message RoomDownsyncFrame {
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repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
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uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
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bool shouldForceResync = 6;
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repeated int32 speciesIdList = 7;
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}
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