Initial attempt integrating online battle.

This commit is contained in:
genxium
2023-01-02 23:35:56 +08:00
parent 69581009ee
commit 80c6e05731
14 changed files with 198 additions and 124 deletions

View File

@@ -9,10 +9,10 @@
</data>
</layer>
<objectgroup id="1" name="PlayerStartingPos">
<object id="135" x="865" y="1447">
<object id="135" x="800" y="1447">
<point/>
</object>
<object id="137" x="909" y="1447">
<object id="137" x="1000" y="1447">
<point/>
</object>
</objectgroup>

View File

@@ -139,4 +139,5 @@ message RoomDownsyncFrame {
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
bool shouldForceResync = 6;
repeated int32 speciesIdList = 7;
}