Added fineart resources.

This commit is contained in:
genxium 2022-11-16 20:58:12 +08:00
parent 95dcc2ef17
commit 7e12853a73
88 changed files with 3814 additions and 1 deletions

View File

@ -85,8 +85,9 @@ type Game struct {
func NewGame() *Game { func NewGame() *Game {
stageName := "simple" // Use this for calibration // stageName := "simple" // Use this for calibration
// stageName := "richsoil" // stageName := "richsoil"
stageName := "dungeon"
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName) stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName)
if nil != err { if nil != err {
panic(err) panic(err)

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@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="2" nextobjectid="8">
<tileset firstgid="1" source="tiles0.tsx"/>
<tileset firstgid="65" source="tiles1.tsx"/>
<layer id="1" name="Ground" width="64" height="64">
<data encoding="base64" compression="zlib">
eJzt0jEOwjAUREGLkiLmALRU3In7HwMKkFCUCCwiNrKnmCbVvh8fSikHAAAA/qruYEOr84Zd+vM9re0v+vXr1z9S/7f0l3KZ9dXZ91r67QeAXxyf0jv0Z/tvO9iS7F+T3ucG+Xuk96RvkN4CMJLaIL0VttLy7r19euHdA+zX6YP0vlR3z/3ax2tfarw+TAO0L/VPb3ruXvv3o7z7lv70zuQN0vtgz+6DDSsZ
</data>
</layer>
<objectgroup id="1" name="PlayerStartingPos">
<object id="135" x="365.33" y="482">
<point/>
</object>
<object id="137" x="620" y="587">
<point/>
</object>
</objectgroup>
<objectgroup id="2" name="Barrier">
<properties>
<property name="type" value="barrier_and_shelter"/>
</properties>
<object id="1" x="400" y="224.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 0,141.5 17,141.5 17,-1"/>
</object>
<object id="2" x="559.5" y="207.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 1,158.5 17,158.5 17,0"/>
</object>
<object id="3" x="448.5" y="353">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 0,14.5 -49,14.5 -49,-1.5"/>
</object>
<object id="4" x="577.5" y="351.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -98,1 -98,16 -1,15.5"/>
</object>
<object id="5" x="449.333" y="654.667">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -178.667,0.666667 -178.667,17.3333 -0.666667,17.3333"/>
</object>
<object id="6" x="432.5" y="703.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -191.667,0.666667 -191.667,17.3333 -0.715174,17.3333"/>
</object>
<object id="7" x="400" y="751">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -191.667,0.666667 -191.667,17.3333 -0.715174,17.3333"/>
</object>
</objectgroup>
</map>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.3" name="tiles0" tilewidth="16" tileheight="16" tilecount="64" columns="16">
<image source="watabou_pixel_dungeon_orig_files/tiles0.png" width="256" height="64"/>
</tileset>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.3" name="tiles1" tilewidth="16" tileheight="16" tilecount="64" columns="16">
<image source="watabou_pixel_dungeon_orig_files/tiles1.png" width="256" height="64"/>
</tileset>

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@ -0,0 +1,18 @@
Pixel Dungeon
=============
Traditional roguelike game with pixel-art graphics and simple interface.
Pixel Dungeon on GooglePlay:
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon
Official web-site:
http://pixeldungeon.watabou.ru/
Developer's blog:
http://pixeldungeon.tumblr.com/
To build the game you will need my unnamed game library:
https://github.com/watabou/PD-classes
DOWNLOADED FROM https://github.com/watabou/pixel-dungeon

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