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https://github.com/genxium/DelayNoMore
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Added fineart resources.
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@@ -85,8 +85,9 @@ type Game struct {
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func NewGame() *Game {
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stageName := "simple" // Use this for calibration
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// stageName := "simple" // Use this for calibration
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// stageName := "richsoil"
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stageName := "dungeon"
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stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName)
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if nil != err {
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panic(err)
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