Merge pull request #18 from genxium/npc

Emergency fix for bullet lifecycle handling.
This commit is contained in:
Wing 2023-01-10 12:40:35 +08:00 committed by GitHub
commit 7d922aab0b
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GPG Key ID: 4AEE18F83AFDEB23
54 changed files with 9735 additions and 626 deletions

View File

@ -12,7 +12,9 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
ret := &pb.RoomDownsyncFrame{
Id: rdf.Id,
PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
BulletLocalIdCounter: rdf.BulletLocalIdCounter,
MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
FireballBullets: make([]*pb.FireballBullet, len(rdf.FireballBullets), len(rdf.FireballBullets)),
CountdownNanos: rdf.CountdownNanos,
BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
ShouldForceResync: rdf.ShouldForceResync,
@ -37,6 +39,8 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,
@ -48,6 +52,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
for i, last := range rdf.MeleeBullets {
pbBullet := &pb.MeleeBullet{
BulletLocalId: last.BulletLocalId,
OriginatedRenderFrameId: last.OriginatedRenderFrameId,
OffenderJoinIndex: last.OffenderJoinIndex,
@ -71,10 +76,50 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
HitboxSizeY: last.HitboxSizeY,
BlowUp: last.BlowUp,
TeamId: last.TeamId,
}
ret.MeleeBullets[i] = pbBullet
}
for i, last := range rdf.FireballBullets {
pbBullet := &pb.FireballBullet{
BulletLocalId: last.BulletLocalId,
OriginatedRenderFrameId: last.OriginatedRenderFrameId,
OffenderJoinIndex: last.OffenderJoinIndex,
StartupFrames: last.StartupFrames,
CancellableStFrame: last.CancellableStFrame,
CancellableEdFrame: last.CancellableEdFrame,
ActiveFrames: last.ActiveFrames,
HitStunFrames: last.HitStunFrames,
BlockStunFrames: last.BlockStunFrames,
PushbackVelX: last.PushbackVelX,
PushbackVelY: last.PushbackVelY,
Damage: last.Damage,
SelfLockVelX: last.SelfLockVelX,
SelfLockVelY: last.SelfLockVelY,
HitboxOffsetX: last.HitboxOffsetX,
HitboxOffsetY: last.HitboxOffsetY,
HitboxSizeX: last.HitboxSizeX,
HitboxSizeY: last.HitboxSizeY,
BlowUp: last.BlowUp,
TeamId: last.TeamId,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
Speed: last.Speed,
}
ret.FireballBullets[i] = pbBullet
}
return ret
}
@ -103,6 +148,8 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
@ -142,6 +189,8 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
BattleState: last.BattleState,
CharacterState: last.CharacterState,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,

View File

@ -381,6 +381,9 @@ func (pR *Room) StartBattle() {
for _, player := range pR.Players {
speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
if player.JoinIndex == 2 {
speciesId = 4096
}
chosenCh := battle.Characters[speciesId]
pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh
pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId)

View File

@ -49,6 +49,8 @@ type PlayerDownsync struct {
ActiveSkillId int32 `protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty"`
ActiveSkillHit int32 `protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty"`
FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"`
BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"`
ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"`
Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
@ -247,6 +249,20 @@ func (x *PlayerDownsync) GetFramesInvinsible() int32 {
return 0
}
func (x *PlayerDownsync) GetBulletTeamId() int32 {
if x != nil {
return x.BulletTeamId
}
return 0
}
func (x *PlayerDownsync) GetChCollisionTeamId() int32 {
if x != nil {
return x.ChCollisionTeamId
}
return 0
}
func (x *PlayerDownsync) GetName() string {
if x != nil {
return x.Name
@ -789,6 +805,8 @@ type MeleeBullet struct {
HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
}
func (x *MeleeBullet) Reset() {
@ -949,6 +967,275 @@ func (x *MeleeBullet) GetBlowUp() bool {
return false
}
func (x *MeleeBullet) GetTeamId() int32 {
if x != nil {
return x.TeamId
}
return 0
}
func (x *MeleeBullet) GetBulletLocalId() int32 {
if x != nil {
return x.BulletLocalId
}
return 0
}
type FireballBullet struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
OriginatedRenderFrameId int32 `protobuf:"varint,1,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
OffenderJoinIndex int32 `protobuf:"varint,2,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
StartupFrames int32 `protobuf:"varint,3,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
CancellableStFrame int32 `protobuf:"varint,4,opt,name=cancellableStFrame,proto3" json:"cancellableStFrame,omitempty"`
CancellableEdFrame int32 `protobuf:"varint,5,opt,name=cancellableEdFrame,proto3" json:"cancellableEdFrame,omitempty"`
ActiveFrames int32 `protobuf:"varint,6,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
HitStunFrames int32 `protobuf:"varint,7,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
BlockStunFrames int32 `protobuf:"varint,8,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
PushbackVelX int32 `protobuf:"varint,9,opt,name=pushbackVelX,proto3" json:"pushbackVelX,omitempty"`
PushbackVelY int32 `protobuf:"varint,10,opt,name=pushbackVelY,proto3" json:"pushbackVelY,omitempty"`
Damage int32 `protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty"`
SelfLockVelX int32 `protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty"`
SelfLockVelY int32 `protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty"`
HitboxOffsetX int32 `protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty"`
HitboxOffsetY int32 `protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty"`
HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"`
DirY int32 `protobuf:"varint,1002,opt,name=dirY,proto3" json:"dirY,omitempty"`
VelX int32 `protobuf:"varint,1003,opt,name=velX,proto3" json:"velX,omitempty"`
VelY int32 `protobuf:"varint,1004,opt,name=velY,proto3" json:"velY,omitempty"`
Speed int32 `protobuf:"varint,1005,opt,name=speed,proto3" json:"speed,omitempty"`
}
func (x *FireballBullet) Reset() {
*x = FireballBullet{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *FireballBullet) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*FireballBullet) ProtoMessage() {}
func (x *FireballBullet) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use FireballBullet.ProtoReflect.Descriptor instead.
func (*FireballBullet) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *FireballBullet) GetOriginatedRenderFrameId() int32 {
if x != nil {
return x.OriginatedRenderFrameId
}
return 0
}
func (x *FireballBullet) GetOffenderJoinIndex() int32 {
if x != nil {
return x.OffenderJoinIndex
}
return 0
}
func (x *FireballBullet) GetStartupFrames() int32 {
if x != nil {
return x.StartupFrames
}
return 0
}
func (x *FireballBullet) GetCancellableStFrame() int32 {
if x != nil {
return x.CancellableStFrame
}
return 0
}
func (x *FireballBullet) GetCancellableEdFrame() int32 {
if x != nil {
return x.CancellableEdFrame
}
return 0
}
func (x *FireballBullet) GetActiveFrames() int32 {
if x != nil {
return x.ActiveFrames
}
return 0
}
func (x *FireballBullet) GetHitStunFrames() int32 {
if x != nil {
return x.HitStunFrames
}
return 0
}
func (x *FireballBullet) GetBlockStunFrames() int32 {
if x != nil {
return x.BlockStunFrames
}
return 0
}
func (x *FireballBullet) GetPushbackVelX() int32 {
if x != nil {
return x.PushbackVelX
}
return 0
}
func (x *FireballBullet) GetPushbackVelY() int32 {
if x != nil {
return x.PushbackVelY
}
return 0
}
func (x *FireballBullet) GetDamage() int32 {
if x != nil {
return x.Damage
}
return 0
}
func (x *FireballBullet) GetSelfLockVelX() int32 {
if x != nil {
return x.SelfLockVelX
}
return 0
}
func (x *FireballBullet) GetSelfLockVelY() int32 {
if x != nil {
return x.SelfLockVelY
}
return 0
}
func (x *FireballBullet) GetHitboxOffsetX() int32 {
if x != nil {
return x.HitboxOffsetX
}
return 0
}
func (x *FireballBullet) GetHitboxOffsetY() int32 {
if x != nil {
return x.HitboxOffsetY
}
return 0
}
func (x *FireballBullet) GetHitboxSizeX() int32 {
if x != nil {
return x.HitboxSizeX
}
return 0
}
func (x *FireballBullet) GetHitboxSizeY() int32 {
if x != nil {
return x.HitboxSizeY
}
return 0
}
func (x *FireballBullet) GetBlowUp() bool {
if x != nil {
return x.BlowUp
}
return false
}
func (x *FireballBullet) GetTeamId() int32 {
if x != nil {
return x.TeamId
}
return 0
}
func (x *FireballBullet) GetBulletLocalId() int32 {
if x != nil {
return x.BulletLocalId
}
return 0
}
func (x *FireballBullet) GetVirtualGridX() int32 {
if x != nil {
return x.VirtualGridX
}
return 0
}
func (x *FireballBullet) GetVirtualGridY() int32 {
if x != nil {
return x.VirtualGridY
}
return 0
}
func (x *FireballBullet) GetDirX() int32 {
if x != nil {
return x.DirX
}
return 0
}
func (x *FireballBullet) GetDirY() int32 {
if x != nil {
return x.DirY
}
return 0
}
func (x *FireballBullet) GetVelX() int32 {
if x != nil {
return x.VelX
}
return 0
}
func (x *FireballBullet) GetVelY() int32 {
if x != nil {
return x.VelY
}
return 0
}
func (x *FireballBullet) GetSpeed() int32 {
if x != nil {
return x.Speed
}
return 0
}
type BattleColliderInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -967,13 +1254,13 @@ type BattleColliderInfo struct {
SpaceOffsetX float64 `protobuf:"fixed64,11,opt,name=spaceOffsetX,proto3" json:"spaceOffsetX,omitempty"`
SpaceOffsetY float64 `protobuf:"fixed64,12,opt,name=spaceOffsetY,proto3" json:"spaceOffsetY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,13,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,1024,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
*x = BattleColliderInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
mi := &file_room_downsync_frame_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -986,7 +1273,7 @@ func (x *BattleColliderInfo) String() string {
func (*BattleColliderInfo) ProtoMessage() {}
func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
mi := &file_room_downsync_frame_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -999,7 +1286,7 @@ func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
// Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead.
func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
}
func (x *BattleColliderInfo) GetStageName() string {
@ -1109,15 +1396,17 @@ type RoomDownsyncFrame struct {
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
SpeciesIdList []int32 `protobuf:"varint,7,rep,packed,name=speciesIdList,proto3" json:"speciesIdList,omitempty"`
FireballBullets []*FireballBullet `protobuf:"bytes,5,rep,name=fireballBullets,proto3" json:"fireballBullets,omitempty"`
BackendUnconfirmedMask uint64 `protobuf:"varint,1024,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,1025,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
SpeciesIdList []int32 `protobuf:"varint,1026,rep,packed,name=speciesIdList,proto3" json:"speciesIdList,omitempty"`
BulletLocalIdCounter int32 `protobuf:"varint,1027,opt,name=bulletLocalIdCounter,proto3" json:"bulletLocalIdCounter,omitempty"`
}
func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[10]
mi := &file_room_downsync_frame_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -1130,7 +1419,7 @@ func (x *RoomDownsyncFrame) String() string {
func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[10]
mi := &file_room_downsync_frame_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -1143,7 +1432,7 @@ func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{11}
}
func (x *RoomDownsyncFrame) GetId() int32 {
@ -1174,6 +1463,13 @@ func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
return nil
}
func (x *RoomDownsyncFrame) GetFireballBullets() []*FireballBullet {
if x != nil {
return x.FireballBullets
}
return nil
}
func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
if x != nil {
return x.BackendUnconfirmedMask
@ -1195,13 +1491,20 @@ func (x *RoomDownsyncFrame) GetSpeciesIdList() []int32 {
return nil
}
func (x *RoomDownsyncFrame) GetBulletLocalIdCounter() int32 {
if x != nil {
return x.BulletLocalIdCounter
}
return 0
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (
@ -1452,7 +1832,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
return file_room_downsync_frame_proto_rawDescData
}
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 11)
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
@ -1463,23 +1843,25 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*WsResp)(nil), // 6: protos.WsResp
(*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
(*FireballBullet)(nil), // 9: protos.FireballBullet
(*BattleColliderInfo)(nil), // 10: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 11: protos.RoomDownsyncFrame
}
var file_room_downsync_frame_proto_depIdxs = []int32{
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
4, // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
10, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
11, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
9, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
10, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
0, // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8, // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
9, // 8: protos.RoomDownsyncFrame.fireballBullets:type_name -> protos.FireballBullet
9, // [9:9] is the sub-list for method output_type
9, // [9:9] is the sub-list for method input_type
9, // [9:9] is the sub-list for extension type_name
9, // [9:9] is the sub-list for extension extendee
0, // [0:9] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }
@ -1597,7 +1979,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i {
switch v := v.(*FireballBullet); i {
case 0:
return &v.state
case 1:
@ -1609,6 +1991,18 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
@ -1627,7 +2021,7 @@ func file_room_downsync_frame_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0,
NumMessages: 11,
NumMessages: 12,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -4,8 +4,10 @@ go 1.18
require (
resolv v0.0.0
jsexport v0.0.0
)
replace (
resolv => ../resolv_tailored
jsexport => ../jsexport
)

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,7 @@
{
"ver": "1.0.1",
"uuid": "e0e9bbc6-e22a-4277-b674-1308432d9734",
"isSubpackage": false,
"subpackageName": "",
"subMetas": {}
}

View File

@ -0,0 +1,61 @@
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"_objFlags": 0,
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},
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}

View File

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{
"ver": "2.1.0",
"uuid": "2cab337d-df23-476d-8a98-b5f115a52d04",
"subMetas": {}
}

View File

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"uuid": "504dd9c8-7850-44e8-a944-bbdb2260b18a",
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<tileset firstgid="1" source="tiles0.tsx"/>
<tileset firstgid="65" source="tiles1.tsx"/>
<tileset firstgid="129" source="tiles2.tsx"/>
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@ -16,6 +16,45 @@
<point/>
</object>
</objectgroup>
<objectgroup id="4" name="NpcStartingPos">
<object id="108" x="926" y="1447">
<properties>
<property name="dirX" value="-2"/>
<property name="speciesId" value="4196"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="5" name="NpcPatrolCue">
<object id="109" x="773.337" y="1468.67">
<properties>
<property name="flAct" value="36"/>
<property name="frAct" value="35"/>
</properties>
<point/>
</object>
<object id="110" x="728" y="1500">
<properties>
<property name="flAct" value="4"/>
<property name="frAct" value="35"/>
</properties>
<point/>
</object>
<object id="111" x="668" y="1500">
<properties>
<property name="flAct" value="3"/>
<property name="frAct" value="3"/>
</properties>
<point/>
</object>
<object id="112" x="984" y="1447">
<properties>
<property name="flAct" value="4"/>
<property name="frAct" value="4"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="2" name="Barrier">
<properties>
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View File

@ -29,6 +29,9 @@ message PlayerDownsync {
int32 activeSkillHit = 22;
int32 framesInvinsible = 23;
int32 bulletTeamId = 24;
int32 chCollisionTeamId = 25;
string name = 997;
string displayName = 998;
string avatar = 999;
@ -111,6 +114,46 @@ message MeleeBullet {
int32 hitboxSizeY = 17;
bool blowUp = 18;
int32 teamId = 19;
int32 bulletLocalId = 20;
}
message FireballBullet {
int32 originatedRenderFrameId = 1;
int32 offenderJoinIndex = 2;
int32 startupFrames = 3;
int32 cancellableStFrame = 4;
int32 cancellableEdFrame = 5;
int32 activeFrames = 6;
int32 hitStunFrames = 7;
int32 blockStunFrames = 8;
int32 pushbackVelX = 9;
int32 pushbackVelY = 10;
int32 damage = 11;
int32 selfLockVelX = 12;
int32 selfLockVelY = 13;
int32 hitboxOffsetX = 14;
int32 hitboxOffsetY = 15;
int32 hitboxSizeX = 16;
int32 hitboxSizeY = 17;
bool blowUp = 18;
int32 teamId = 19;
int32 bulletLocalId = 20;
int32 virtualGridX = 999;
int32 virtualGridY = 1000;
int32 dirX = 1001;
int32 dirY = 1002;
int32 velX = 1003;
int32 velY = 1004;
int32 speed = 1005;
}
message BattleColliderInfo {
@ -130,7 +173,7 @@ message BattleColliderInfo {
double spaceOffsetY = 12;
int32 collisionMinStep = 13;
bool frameDataLoggingEnabled = 999;
bool frameDataLoggingEnabled = 1024;
}
message RoomDownsyncFrame {
@ -138,7 +181,11 @@ message RoomDownsyncFrame {
repeated PlayerDownsync playersArr = 2;
int64 countdownNanos = 3;
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
bool shouldForceResync = 6;
repeated int32 speciesIdList = 7;
repeated FireballBullet fireballBullets = 5;
uint64 backendUnconfirmedMask = 1024; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
bool shouldForceResync = 1025;
repeated int32 speciesIdList = 1026;
int32 bulletLocalIdCounter = 1027;
}

View File

@ -25,22 +25,19 @@
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],
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},
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"_color": {
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"fileId": "5apzDmIE9IuaMOyF3z06sc",
"sync": false
},
{
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"_name": "particlesystem",
"_objFlags": 0,
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},
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"_active": false,
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}
],
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},
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"g": 255,
"b": 255,
"a": 255
},
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},
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"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
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},
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"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.ParticleSystem",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
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View File

@ -14,6 +14,7 @@ window.ATK_CHARACTER_STATE = {
GetUp1: [10, "GetUp1"],
Atk2: [11, "Atk2"],
Atk3: [12, "Atk3"],
Atk4: [13, "Atk4"],
};
window.ATK_CHARACTER_STATE_ARR = [];

View File

@ -384,7 +384,7 @@ cc.Class({
window.mapIns = self;
window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding;
self.showCriticalCoordinateLabels = false;
self.showCriticalCoordinateLabels = true;
console.warn("+++++++ Map onLoad()");
@ -575,21 +575,27 @@ cc.Class({
},
onRoomDownsyncFrame(pbRdf /* pb.RoomDownsyncFrame */ , accompaniedInputFrameDownsyncBatch /* pb.InputFrameDownsyncBatch */ ) {
const jsPlayersArr = new Array().fill(null);
for (let k in pbRdf.playersArr) {
const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null);
for (let k = 0; k < pbRdf.playersArr.length; ++k) {
const pbPlayer = pbRdf.playersArr[k];
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
jsPlayersArr[k] = jsPlayer;
}
const jsMeleeBulletsArr = [];
for (let k in pbRdf.meleeBullets) {
const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null);
for (let k = 0; k < pbRdf.meleeBullets.length; ++k) {
const pbBullet = pbRdf.meleeBullets[k];
const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
jsMeleeBulletsArr.push(jsBullet);
const jsMeleeBullet = gopkgs.NewMeleeBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
jsMeleeBulletsArr[k] = jsMeleeBullet;
}
const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null);
for (let k = 0; k < pbRdf.fireballBullets.length; ++k) {
const pbBullet = pbRdf.fireballBullets[k];
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed);
jsFireballBulletsArr[k] = jsFireballBullet;
}
// This function is also applicable to "re-joining".
const rdf = gopkgs.NewRoomDownsyncFrameJs(pbRdf.id, jsPlayersArr, jsMeleeBulletsArr);
const rdf = gopkgs.NewRoomDownsyncFrameJs(pbRdf.id, jsPlayersArr, pbRdf.bulletLocalIdCounter, jsMeleeBulletsArr, jsFireballBulletsArr);
const self = window.mapIns;
self.onInputFrameDownsyncBatch(accompaniedInputFrameDownsyncBatch); // Important to do this step before setting IN_BATTLE
if (!self.recentRenderCache) {
@ -1285,6 +1291,34 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
g2.stroke();
}
}
for (let k in rdf.FireballBullets) {
const fireballBullet = rdf.FireballBullets[k];
if (
fireballBullet.Bullet.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
&&
fireballBullet.Bullet.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
) {
const offender = rdf.PlayersArr[fireballBullet.Bullet.OffenderJoinIndex - 1];
if (1 == offender.JoinIndex) {
g2.strokeColor = cc.Color.BLUE;
} else {
g2.strokeColor = cc.Color.RED;
}
const [bulletWx, bulletWy] = gopkgs.VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
const [halfColliderWidth, halfColliderHeight] = gopkgs.VirtualGridToWorldPos((fireballBullet.Bullet.HitboxSizeX >> 1), (fireballBullet.Bullet.HitboxSizeY >> 1));
const [bulletCx, bulletCy] = gopkgs.WorldToPolygonColliderBLPos(bulletWx, bulletWy, halfColliderWidth, halfColliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, 0, 0);
const pts = [[0, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, bottomPadding + halfColliderHeight * 2 + topPadding], [0, bottomPadding + halfColliderHeight * 2 + topPadding]];
g2.moveTo(bulletCx, bulletCy);
for (let j = 0; j < pts.length; j += 1) {
g2.lineTo(pts[j][0] + bulletCx, pts[j][1] + bulletCy);
}
g2.lineTo(bulletCx, bulletCy);
g2.stroke();
}
}
}
},
});

View File

@ -13,7 +13,7 @@ cc.Class({
onLoad() {
const self = this;
window.mapIns = self;
self.showCriticalCoordinateLabels = false;
self.showCriticalCoordinateLabels = true;
const mapNode = self.node;
const canvasNode = mapNode.parent;
@ -129,7 +129,7 @@ cc.Class({
inAir: true,
}),
],
speciesIdList: [1, 0],
speciesIdList: [4096, 0],
});
self.selfPlayerInfo = {

View File

@ -110,6 +110,8 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
let toRet = {
playerStartingPositions: [],
barriers: [],
npcStartingPositions: [],
npcPatrolCues: [],
};
const tiledMapIns = withTiledMapNode.getComponent(cc.TiledMap); // This is a magic name.
@ -128,6 +130,38 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
toRet.playerStartingPositions.push(wpos);
}
break;
case "NpcPatrolCue":
for (let j = 0; j < allObjects.length; ++j) {
const cccMaskedX = allObjects[j].x,
cccMaskedY = allObjects[j].y;
const origX = cccMaskedX,
origY = withTiledMapNode.getContentSize().height - cccMaskedY;
let wpos = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, cc.v2(origX, origY));
const cue = {
x: wpos.x,
y: wpos.y,
flAct: parseInt(allObjects[j].flAct),
frAct: parseInt(allObjects[j].frAct),
};
toRet.npcPatrolCues.push(cue);
}
break;
case "NpcStartingPos":
for (let j = 0; j < allObjects.length; ++j) {
const cccMaskedX = allObjects[j].x,
cccMaskedY = allObjects[j].y;
const origX = cccMaskedX,
origY = withTiledMapNode.getContentSize().height - cccMaskedY;
let wpos = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, cc.v2(origX, origY));
const npc = {
x: wpos.x,
y: wpos.y,
speciesId: parseInt(allObjects[j].speciesId),
dirX: parseInt(allObjects[j].dirX),
};
toRet.npcStartingPositions.push(npc);
}
break;
case "Barrier":
for (let j = 0; j < allObjects.length; ++j) {
let object = allObjects[j];
@ -205,30 +239,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
mapScriptIns.barrierColliders.push(newBarrierColliderIns);
mapScriptIns.node.addChild(newBarrier);
}
const allLayers = tiledMapIns.getLayers();
for (let layer of allLayers) {
const layerType = layer.getProperty("type");
switch (layerType) {
case "barrier_and_shelter":
setLocalZOrder(layer.node, 3);
break;
default:
break;
}
}
const allObjectGroups = tiledMapIns.getObjectGroups();
for (let objectGroup of allObjectGroups) {
const objectGroupType = objectGroup.getProperty("type");
switch (objectGroupType) {
case "barrier_and_shelter":
setLocalZOrder(objectGroup.node, 3);
break;
default:
break;
}
}
}
window.tileCollisionManager = new TileCollisionManager();

View File

@ -64,6 +64,7 @@ const (
ATK_CHARACTER_STATE_ATK2 = int32(11)
ATK_CHARACTER_STATE_ATK3 = int32(12)
ATK_CHARACTER_STATE_ATK4 = int32(13)
)
var inAirSet = map[int32]bool{
@ -357,9 +358,9 @@ func calcHardPushbacksNorms(joinIndex int32, playerCollider *resolv.Object, play
isBarrier := false
switch obj.Data.(type) {
case *PlayerDownsync:
case *MeleeBullet:
case *MeleeBullet, *FireballBullet:
default:
// By default it's a regular barrier, even if data is nil, note that Golang syntax of switch-case is kind of confusing, this "default" condition is met only if "!*PlayerDownsync && !*MeleeBullet".
// By default it's a regular barrier, even if data is nil, note that Golang syntax of switch-case is kind of confusing, this "default" condition is met only if "!*PlayerDownsync && !*MeleeBullet && !*FireballBullet".
isBarrier = true
}
@ -470,10 +471,12 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
}
nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation?
nextRenderFrameFireballBullets := make([]*FireballBullet, 0, len(currRenderFrame.FireballBullets))
effPushbacks := make([]Vec2D, roomCapacity)
hardPushbackNorms := make([]*[]Vec2D, roomCapacity)
jumpedOrNotList := make([]bool, roomCapacity)
bulletLocalId := currRenderFrame.BulletLocalIdCounter
// 1. Process player inputs
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
jumpedOrNotList[i] = false
@ -490,36 +493,57 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if skillConfig, existent := skills[skillId]; existent {
thatPlayerInNextFrame.ActiveSkillId = int32(skillId)
thatPlayerInNextFrame.ActiveSkillHit = 0
thatPlayerInNextFrame.FramesToRecover = skillConfig.RecoveryFrames
xfac := int32(1)
if 0 > thatPlayerInNextFrame.DirX {
xfac = -xfac
}
hasLockVel := false
// Hardcoded to use only the first hit for now
switch v := skillConfig.Hits[thatPlayerInNextFrame.ActiveSkillHit].(type) {
case *MeleeBullet:
var newBullet MeleeBullet = *v // Copied primitive fields into an onstack variable
newBullet.BulletLocalId = bulletLocalId
bulletLocalId++
newBullet.OriginatedRenderFrameId = currRenderFrame.Id
newBullet.OffenderJoinIndex = joinIndex
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newBullet)
thatPlayerInNextFrame.FramesToRecover = skillConfig.RecoveryFrames
hasLockVel := false
if NO_LOCK_VEL != v.SelfLockVelX {
hasLockVel = true
xfac := int32(1)
if 0 > thatPlayerInNextFrame.DirX {
xfac = -xfac
}
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
}
if NO_LOCK_VEL != v.SelfLockVelY {
hasLockVel = true
thatPlayerInNextFrame.VelY = v.SelfLockVelY
}
if false == hasLockVel {
if false == currPlayerDownsync.InAir {
thatPlayerInNextFrame.VelX = 0
case *FireballBullet:
var newBullet FireballBullet = *v // Copied primitive fields into an onstack variable
newBullet.BulletLocalId = bulletLocalId
bulletLocalId++
xfac := int32(1)
if 0 > thatPlayerInNextFrame.DirX {
xfac = -xfac
}
newBullet.VirtualGridX, newBullet.VirtualGridY = currPlayerDownsync.VirtualGridX+xfac*newBullet.HitboxOffsetX, currPlayerDownsync.VirtualGridY
newBullet.OriginatedRenderFrameId = currRenderFrame.Id
newBullet.OffenderJoinIndex = joinIndex
newBullet.VelX = newBullet.Speed * xfac
newBullet.VelY = 0
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, &newBullet)
if NO_LOCK_VEL != v.SelfLockVelX {
hasLockVel = true
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
}
if NO_LOCK_VEL != v.SelfLockVelY {
hasLockVel = true
thatPlayerInNextFrame.VelY = v.SelfLockVelY
}
}
if false == hasLockVel && false == currPlayerDownsync.InAir {
thatPlayerInNextFrame.VelX = 0
}
thatPlayerInNextFrame.CharacterState = skillConfig.BoundChState
continue // Don't allow movement if skill is used
}
@ -588,11 +612,23 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet")
collisionSys.Add(newBulletCollider)
bulletColliders = append(bulletColliders, newBulletCollider)
} else {
} else if meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames+meleeBullet.ActiveFrames > currRenderFrame.Id {
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet)
}
}
for _, fireballBullet := range currRenderFrame.FireballBullets {
if (fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames+fireballBullet.ActiveFrames > currRenderFrame.Id) {
bulletWx, bulletWy := VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY)
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(fireballBullet.HitboxSizeX, fireballBullet.HitboxSizeY)
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, fireballBullet, "FireballBullet")
collisionSys.Add(newBulletCollider)
bulletColliders = append(bulletColliders, newBulletCollider)
} else if fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames+fireballBullet.ActiveFrames > currRenderFrame.Id {
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, fireballBullet)
}
}
// 4. Calc pushbacks for each player (after its movement) w/o bullets
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
joinIndex := currPlayerDownsync.JoinIndex
@ -609,7 +645,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
switch obj.Data.(type) {
case *PlayerDownsync:
isAnotherPlayer = true
case *MeleeBullet:
case *MeleeBullet, *FireballBullet:
isBullet = true
default:
// By default it's a regular barrier, even if data is nil
@ -686,12 +722,10 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
for _, bulletCollider := range bulletColliders {
collision := bulletCollider.Check(0, 0)
bulletCollider.Space.Remove(bulletCollider) // Make sure that the bulletCollider is always removed for each renderFrame
addToNextRenderFrame := true
if nil != collision {
switch v := bulletCollider.Data.(type) {
case *MeleeBullet:
if nil == collision {
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, v)
continue
}
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1]
for _, obj := range collision.Objects {
@ -701,16 +735,17 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if v.OffenderJoinIndex == t.JoinIndex {
continue
}
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
if !overlapped {
continue
}
addToNextRenderFrame = false
if _, existent := invinsibleSet[t.CharacterState]; existent {
continue
}
if 0 < t.FramesInvinsible {
continue
}
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
if !overlapped {
continue
}
xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis"
if 0 > offender.DirX {
xfac = -xfac
@ -729,8 +764,61 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames
}
default:
addToNextRenderFrame = false
}
}
case *FireballBullet:
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1]
for _, obj := range collision.Objects {
defenderShape := obj.Shape.(*resolv.ConvexPolygon)
switch t := obj.Data.(type) {
case *PlayerDownsync:
if v.OffenderJoinIndex == t.JoinIndex {
continue
}
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
if !overlapped {
continue
}
addToNextRenderFrame = false
if _, existent := invinsibleSet[t.CharacterState]; existent {
continue
}
if 0 < t.FramesInvinsible {
continue
}
xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis"
if 0 > offender.DirX {
xfac = -xfac
}
pushbackVelX, pushbackVelY := xfac*v.PushbackVelX, v.PushbackVelY
atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1]
atkedPlayerInNextFrame.VelX = pushbackVelX
atkedPlayerInNextFrame.VelY = pushbackVelY
if v.BlowUp {
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1
} else {
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1
}
oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover
if v.HitStunFrames > oldFramesToRecover {
atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames
}
default:
addToNextRenderFrame = false
}
}
}
}
if addToNextRenderFrame {
switch v := bulletCollider.Data.(type) {
case *MeleeBullet:
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, v)
case *FireballBullet:
v.VirtualGridX, v.VirtualGridY = v.VirtualGridX+v.VelX, v.VirtualGridY+v.VelY
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, v)
}
}
}
@ -780,6 +868,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
Id: currRenderFrame.Id + 1,
PlayersArr: nextRenderFramePlayers,
MeleeBullets: nextRenderFrameMeleeBullets,
FireballBullets: nextRenderFrameFireballBullets,
}
}

View File

@ -104,6 +104,49 @@ var Characters = map[int]*CharacterConfig{
}
}
// By default no skill can be fired
return NO_SKILL
},
},
4096: &CharacterConfig{
SpeciesId: 4096,
SpeciesName: "Monk",
InAirIdleFrameIdxTurningPoint: 42,
InAirIdleFrameIdxTurnedCycle: 2,
LayDownFrames: int32(14),
LayDownFramesToRecover: int32(14),
GetUpInvinsibleFrames: int32(8),
GetUpFramesToRecover: int32(30),
Speed: int32(float64(1.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingInitVelY: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO),
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
if 1 == patternId {
if 0 == currPlayerDownsync.FramesToRecover {
if currPlayerDownsync.InAir {
return 257
} else {
return 10
}
} else {
// Now that "0 < FramesToRecover", we're only able to fire any skill if it's a cancellation
if skillConfig, existent1 := skills[int(currPlayerDownsync.ActiveSkillId)]; existent1 {
switch v := skillConfig.Hits[currPlayerDownsync.ActiveSkillHit].(type) {
case *MeleeBullet:
if v.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.CancellableEdFrame {
if nextSkillId, existent2 := v.CancelTransit[patternId]; existent2 {
return nextSkillId
}
}
}
}
}
}
// By default no skill can be fired
return NO_SKILL
},
@ -293,6 +336,123 @@ var skills = map[int]*Skill{
},
},
},
7: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),
RecoveryFramesOnHit: int32(30),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK1,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(7),
ActiveFrames: int32(22),
HitStunFrames: int32(13),
BlockStunFrames: int32(9),
Damage: int32(5),
SelfLockVelX: int32(float64(0.05) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(12) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
CancellableStFrame: int32(13),
CancellableEdFrame: int32(30),
CancelTransit: map[int]int{
1: 2,
},
// TODO: Use non-zero "selfLockVel"
},
},
},
},
8: &Skill{
RecoveryFrames: int32(36),
RecoveryFramesOnBlock: int32(36),
RecoveryFramesOnHit: int32(36),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK2,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(18),
ActiveFrames: int32(18),
HitStunFrames: int32(18),
BlockStunFrames: int32(9),
Damage: int32(5),
SelfLockVelX: int32(float64(0.1) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(18) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
CancellableStFrame: int32(22),
CancellableEdFrame: int32(36),
CancelTransit: map[int]int{
1: 3,
},
},
},
},
},
9: &Skill{
RecoveryFrames: int32(50),
RecoveryFramesOnBlock: int32(50),
RecoveryFramesOnHit: int32(50),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK3,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(15),
ActiveFrames: int32(30),
HitStunFrames: MAX_INT32,
BlockStunFrames: int32(9),
Damage: int32(10),
SelfLockVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
},
},
},
},
10: &Skill{
RecoveryFrames: int32(40),
RecoveryFramesOnBlock: int32(40),
RecoveryFramesOnHit: int32(40),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{
&FireballBullet{
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: Bullet{
StartupFrames: int32(15),
ActiveFrames: MAX_INT32,
HitStunFrames: int32(15),
BlockStunFrames: int32(9),
Damage: int32(20),
SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
},
},
},
},
255: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),
@ -345,4 +505,30 @@ var skills = map[int]*Skill{
},
},
},
257: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),
RecoveryFramesOnHit: int32(30),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(3),
ActiveFrames: int32(20),
HitStunFrames: int32(18),
BlockStunFrames: int32(9),
Damage: int32(5),
SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(12) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
},
},
},
},
}

View File

@ -38,6 +38,9 @@ type PlayerDownsync struct {
ActiveSkillHit int32
FramesInvinsible int32
BulletTeamId int32
ChCollisionTeamId int32 // not the same as "BulletTeamId", because even in the same team, we should allow inter-character collisions
}
type InputFrameDecoded struct {
@ -57,6 +60,8 @@ type Barrier struct {
}
type Bullet struct {
BulletLocalId int32 // for referencing cached nodes in frontend rendering
// for offender
OriginatedRenderFrameId int32 // Copied from the first bullet for all subsequent bullets
OffenderJoinIndex int32 // Copied to favor collision handling of the dispatched bullet
@ -83,6 +88,8 @@ type Bullet struct {
BlowUp bool
CancelTransit map[int]int
TeamId int32
}
type MeleeBullet struct {
@ -118,7 +125,8 @@ type RoomDownsyncFrame struct {
FireballBullets []*FireballBullet
BackendUnconfirmedMask uint64
ShouldForceResync bool
PlayerOpPatternToSkillId map[int]int
BulletLocalIdCounter int32
}
type InputFrameDownsync struct {
@ -126,3 +134,10 @@ type InputFrameDownsync struct {
InputList []uint64
ConfirmedList uint64
}
type NpcPatrolCue struct {
FlAct uint64 // Encoded input when collided with this cue & facing left
FrAct uint64 // Encoded input when collided with this cue & facing right
X float64
Y float64
}

View File

@ -42,7 +42,7 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object {
})
}
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool) *js.Object {
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool, bulletTeamId, chCollisionTeamId int32) *js.Object {
return js.MakeWrapper(&PlayerDownsync{
Id: id,
VirtualGridX: virtualGridX,
@ -64,12 +64,15 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
MaxHp: maxHp,
ColliderRadius: colliderRadius,
InAir: inAir,
BulletTeamId: bulletTeamId,
ChCollisionTeamId: chCollisionTeamId,
})
}
func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool) *js.Object {
func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *js.Object {
return js.MakeWrapper(&MeleeBullet{
Bullet: Bullet{
BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId,
OffenderJoinIndex: offenderJoinIndex,
@ -93,16 +96,69 @@ func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames,
HitboxSizeY: hitboxSizeY,
BlowUp: blowUp,
TeamId: teamId,
},
})
}
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets []*MeleeBullet) *js.Object {
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed int32) *js.Object {
return js.MakeWrapper(&FireballBullet{
VirtualGridX: virtualGridX,
VirtualGridY: virtualGridY,
DirX: dirX,
DirY: dirY,
VelX: velX,
VelY: velY,
Speed: speed,
Bullet: Bullet{
BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId,
OffenderJoinIndex: offenderJoinIndex,
StartupFrames: startupFrames,
CancellableStFrame: cancellableStFrame,
CancellableEdFrame: cancellableEdFrame,
ActiveFrames: activeFrames,
HitStunFrames: hitStunFrames,
BlockStunFrames: blockStunFrames,
PushbackVelX: pushbackVelX,
PushbackVelY: pushbackVelY,
Damage: damage,
SelfLockVelX: selfLockVelX,
SelfLockVelY: selfLockVelY,
HitboxOffsetX: hitboxOffsetX,
HitboxOffsetY: hitboxOffsetY,
HitboxSizeX: hitboxSizeX,
HitboxSizeY: hitboxSizeY,
BlowUp: blowUp,
TeamId: teamId,
},
})
}
func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
return js.MakeFullWrapper(&NpcPatrolCue{
FlAct: flAct,
FrAct: frAct,
X: x,
Y: y,
})
}
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, bulletLocalIdCounter int32, meleeBullets []*MeleeBullet, fireballBullets []*FireballBullet) *js.Object {
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
return js.MakeFullWrapper(&RoomDownsyncFrame{
Id: id,
PlayersArr: playersArr,
BulletLocalIdCounter: bulletLocalIdCounter,
MeleeBullets: meleeBullets,
FireballBullets: fireballBullets,
})
}
@ -157,6 +213,8 @@ func main() {
"NewBarrierJs": NewBarrierJs,
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
"NewMeleeBulletJs": NewMeleeBulletJs,
"NewFireballBulletJs": NewFireballBulletJs,
"NewNpcPatrolCue": NewNpcPatrolCue,
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
"NewCollisionSpaceJs": NewCollisionSpaceJs,
"NewInputFrameDownsync": NewInputFrameDownsync,