mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Minor fix.
This commit is contained in:
parent
5863f88435
commit
7c454130db
@ -461,7 +461,7 @@
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"array": [
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0,
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0,
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215.64032554232523,
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209.6693197428241,
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0,
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0,
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0,
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@ -36,11 +36,7 @@ window.PlayerBattleState = {
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window.onUdpMessage = (args) => {
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const self = window.mapIns;
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const len = args.length;
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const ui8Arr = new Uint8Array(len);
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for (let i = 0; i < len; i++) {
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ui8Arr[i] = args.charCodeAt(i);
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}
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const ui8Arr = args;
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cc.log(`#1 Js called back by CPP: onUdpMessage: args=${args}, typeof(args)=${typeof (args)}, argslen=${args.length}, ui8Arr=${ui8Arr}`);
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cc.log(`#2 Js called back by CPP for upsync: trying to decode by WsReq...`);
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@ -48,6 +44,7 @@ window.onUdpMessage = (args) => {
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if (req) {
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cc.log(`#2 Js called back by CPP for upsync: onUdpMessage: ${JSON.stringify(req)}`);
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if (req.act && window.UPSYNC_MSG_ACT_PLAYER_CMD == req.act) {
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let effCnt = 0;
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const renderedInputFrameIdUpper = gopkgs.ConvertToDelayedInputFrameId(self.renderFrameId);
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const peerJoinIndex = req.joinIndex;
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const batch = req.inputFrameUpsyncBatch;
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@ -62,9 +59,17 @@ window.onUdpMessage = (args) => {
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}
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self.getOrPrefabInputFrameUpsync(inputFrameUpsync.inputFrameId); // Make sure that inputFrame exists locally
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const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameUpsync.inputFrameId);
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existingInputFrame.InputList[inputFrameUpsync.joinIndex - 1] = inputFrameUpsync.encoded; // No need to change "confirmedList", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
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if (0 < (existingInputFrame.confirmedList & (1 << (peerJoinIndex - 1)))) {
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continue;
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}
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effCnt += 1;
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existingInputFrame.InputList[inputFrameUpsync.joinIndex - 1] = inputFrameUpsync.encoded;
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existingInputFrame.confirmedList |= (1 << (peerJoinIndex - 1));
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self.recentInputCache.SetByFrameId(existingInputFrame, inputFrameUpsync.inputFrameId);
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}
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if (0 < effCnt) {
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self.networkDoctor.logPeerInputFrameUpsync(batch[0].inputFrameId, batch[batch.length - 1].inputFrameId);
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}
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}
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}
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};
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@ -922,9 +927,13 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
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if (inputFrameDownsyncId <= self.lastAllConfirmedInputFrameId) {
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continue;
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}
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effCnt += 1;
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self.getOrPrefabInputFrameUpsync(inputFrameDownsyncId); // Make sure that inputFrame exists locally
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const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
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if (0 < (existingInputFrame.confirmedList & (1 << (peerJoinIndex - 1)))) {
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continue;
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}
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effCnt += 1;
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existingInputFrame.confirmedList |= (1 << (peerJoinIndex - 1));
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existingInputFrame.InputList[peerJoinIndex - 1] = inputFrameDownsync.inputList[peerJoinIndex - 1]; // No need to change "confirmedList", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
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self.recentInputCache.SetByFrameId(existingInputFrame, inputFrameDownsyncId);
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}
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@ -22,37 +22,45 @@ void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr
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free(buf->base);
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return;
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}
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CCLOG("UDP received %d bytes", nread);
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char ip[INET_ADDRSTRLEN];
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memset(ip, 0, sizeof ip);
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int port = 0;
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if (NULL != addr) {
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// The null check for "addr" is necessary, on Android there'd be such mysterious call to "_onRead"!
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switch (addr->sa_family) {
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case AF_INET: {
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struct sockaddr_in const* sockAddr = (struct sockaddr_in const*)addr;
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char ip[INET_ADDRSTRLEN];
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memset(ip, 0, sizeof ip);
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//uv_ip4_name(sockAddr, ip, 16);
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uv_inet_ntop(sockAddr->sin_family, &(sockAddr->sin_addr), ip, INET_ADDRSTRLEN);
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int port = ntohs(sockAddr->sin_port);
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port = ntohs(sockAddr->sin_port);
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CCLOG("UDP received %d bytes from %s:%d", nread, ip, port);
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break;
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}
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default:
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break;
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}
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} else {
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CCLOG("UDP received %d bytes from unknown sender", nread);
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}
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if (6 != nread) {
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if (6 == nread) {
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// holepunching
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} else if (0 < nread) {
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// Non-holepunching
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int const gameThreadMsgSize = 256;
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char* const gameThreadMsg = (char* const)malloc(gameThreadMsgSize);
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memset(gameThreadMsg, 0, gameThreadMsgSize);
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memcpy(gameThreadMsg, buf->base, nread);
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uint8_t* const ui8Arr = (uint8_t*)malloc(256*sizeof(uint8_t));
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memset(ui8Arr, 0, sizeof ui8Arr);
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for (int i = 0; i < nread; i++) {
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*(ui8Arr+i) = *(buf->base + i);
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}
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cocos2d::Application::getInstance()->getScheduler()->performFunctionInCocosThread([=]() {
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// [WARNING] Use of the "ScriptEngine" is only allowed in "GameThread a.k.a. CocosThread"!
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se::Value onUdpMessageCb;
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se::ScriptEngine::getInstance()->getGlobalObject()->getProperty("onUdpMessage", &onUdpMessageCb);
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// [WARNING] Declaring "AutoHandleScope" is critical here, otherwise "onUdpMessageCb.toObject()" wouldn't be recognized as a function of the ScriptEngine!
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se::AutoHandleScope hs;
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CCLOG("UDP received %d bytes upsync -- 1", nread);
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se::Object* const gameThreadMsg = se::Object::createTypedArray(se::Object::TypedArrayType::UINT8, ui8Arr, nread);
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CCLOG("UDP received %d bytes upsync -- 2", nread);
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se::ValueArray args = { se::Value(gameThreadMsg) };
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if (onUdpMessageCb.isObject() && onUdpMessageCb.toObject()->isFunction()) {
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// Temporarily assume that the "this" ptr within callback is NULL.
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@ -61,14 +69,21 @@ void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr
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se::ScriptEngine::getInstance()->clearException();
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}
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}
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free(gameThreadMsg);
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CCLOG("UDP received %d bytes upsync -- 3", nread);
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gameThreadMsg->decRef(); // Reference http://docs.cocos.com/creator/2.2/manual/en/advanced-topics/JSB2.0-learning.html#seobject
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CCLOG("UDP received %d bytes upsync -- 4", nread);
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free(ui8Arr);
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CCLOG("UDP received %d bytes upsync -- 5", nread);
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});
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} else {
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CCLOG("UDP received hole punching");
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}
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free(buf->base);
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/*
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// [WARNING] Don't call either of the following statements! They will make "_onRead" no longer called for incoming packets!
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//uv_udp_recv_stop(req);
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uv_close((uv_handle_t*)req, NULL);
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//uv_close((uv_handle_t*)req, NULL);
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*/
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}
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static void _allocBuffer(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
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@ -90,6 +105,11 @@ void _onSend(uv_udp_send_t* req, int status) {
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CCLOGERROR("uv_udp_send_cb error: %s\n", uv_strerror(status));
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}
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}
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void _onUvTimerClosed(uv_handle_t* timer) {
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free(timer);
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}
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class PunchServerWork {
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public:
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BYTEC bytes[128]; // Wasting some RAM here thus no need for explicit recursive destruction
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@ -157,17 +177,24 @@ void _punchPeerOnUvThreadDelayed(uv_timer_t* timer, int status) {
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//CCLOG("UDP about to punch peer joinIndex:%d", i);
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char peerIp[17] = { 0 };
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uv_ip4_name((struct sockaddr_in*)&(peerAddrList[i].sockAddrIn), peerIp, sizeof peerIp);
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int peerPortSt = ntohs(peerAddrList[i].sockAddrIn.sin_port) - 3;
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int peerPortEd = ntohs(peerAddrList[i].sockAddrIn.sin_port) + 3;
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for (int peerPort = peerPortSt; peerPort < peerPortEd; peerPort++) {
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if (0 > peerPort) continue;
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uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
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uv_buf_t sendBuffer = uv_buf_init("foobar", 6); // hardcoded for now
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uv_udp_send(req, udpSocket, &sendBuffer, 1, (struct sockaddr const*)&peerAddrList[i], _onSend);
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CCLOG("UDP punched peer %s:%d by 6 bytes", peerIp, ntohs(peerAddrList[i].sockAddrIn.sin_port));
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struct sockaddr_in testPeerAddr;
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uv_ip4_addr(peerIp, peerPort, &testPeerAddr);
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uv_udp_send(req, udpSocket, &sendBuffer, 1, (struct sockaddr const*)&testPeerAddr, _onSend);
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CCLOG("UDP punched peer %s:%d by 6 bytes", peerIp, peerPort);
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}
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}
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uv_timer_stop(timer);
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free(timer);
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uv_close((uv_handle_t*)timer, _onUvTimerClosed);
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//CCLOG("_punchPeerOnUvThreadDelayed stopped...");
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work->refDecAndDelIfZero();
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}
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int const punchPeerCnt = 10;
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int const punchPeerCnt = 3;
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void _startPunchPeerTimerOnUvThread(uv_work_t* wrapper) {
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PunchPeerWork* work = (PunchPeerWork*)wrapper->data;
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int roomCapacity = work->roomCapacity;
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@ -204,6 +231,7 @@ public:
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this->selfJoinIndex = newSelfJoinIndex;
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}
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};
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int const broadcastUpsyncCnt = 1;
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void _broadcastInputFrameUpsyncOnUvThread(uv_work_t* wrapper) {
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BroadcastInputFrameUpsyncWork* work = (BroadcastInputFrameUpsyncWork*)wrapper->data;
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int roomCapacity = work->roomCapacity;
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@ -219,7 +247,7 @@ void _broadcastInputFrameUpsyncOnUvThread(uv_work_t* wrapper) {
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char peerIp[17] = { 0 };
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uv_ip4_name((struct sockaddr_in*)&(peerAddrList[i].sockAddrIn), peerIp, sizeof peerIp);
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// Might want to send several times for better arrival rate
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for (int j = 0; j < 1; j++) {
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for (int j = 0; j < broadcastUpsyncCnt; j++) {
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uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
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uv_buf_t sendBuffer = uv_buf_init(work->bytes, work->bytesLen);
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uv_udp_send(req, udpSocket, &sendBuffer, 1, (struct sockaddr const*)&peerAddrList[i], _onSend);
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@ -249,17 +277,23 @@ void startRecvLoop(void* arg) {
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}
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bool DelayNoMore::UdpSession::openUdpSession(int port) {
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loop = uv_loop_new();
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udpSocket = (uv_udp_t*)malloc(sizeof(uv_udp_t));
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int sockInitRes = uv_udp_init(loop, udpSocket); // "uv_udp_init" must precede that of "uv_udp_bind" for successful binding!
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struct sockaddr_in recv_addr;
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uv_ip4_addr("0.0.0.0", port, &recv_addr);
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uv_udp_bind(udpSocket, (struct sockaddr const*)&recv_addr, UV_UDP_REUSEADDR);
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int bindRes = uv_udp_bind(udpSocket, (struct sockaddr const*)&recv_addr, UV_UDP_REUSEADDR);
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if (0 != bindRes) {
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CCLOGERROR("Failed to bind port=%d; bind result=%d, reason=%s", port, bindRes, uv_strerror(bindRes));
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exit(-1);
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}
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CCLOG("About to open UDP session at port=%d...", port);
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loop = uv_loop_new();
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uv_udp_init(loop, udpSocket);
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uv_async_init(loop, &uvLoopStopSig, _onUvStopSig);
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CCLOG("About to open UDP session at port=%d; bind result=%d, sock init result=%d...", port, bindRes, sockInitRes);
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uv_udp_recv_start(udpSocket, _allocBuffer, _onRead);
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uv_thread_create(&recvTid, startRecvLoop, loop);
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