Added inactive watchdog hint in frontend.

This commit is contained in:
genxium
2022-12-20 16:01:44 +08:00
parent 9eb6ad26ef
commit 727e66787f
8 changed files with 130 additions and 136 deletions

View File

@@ -11,6 +11,7 @@ window.ALL_MAP_STATES = {
};
window.ALL_BATTLE_STATES = {
NONE: -1,
WAITING: 0,
IN_BATTLE: 1,
IN_SETTLEMENT: 2,
@@ -222,15 +223,19 @@ cc.Class({
onDestroy() {
const self = this;
console.warn("+++++++ Map onDestroy()");
if (null == self.battleState || ALL_BATTLE_STATES.WAITING == self.battleState) {
if (null == self.battleState || ALL_BATTLE_STATES.IN_BATTLE != self.battleState) {
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
}
if (null != window.handleBattleColliderInfo) {
window.handleBattleColliderInfo = null;
}
if (null != window.handleClientSessionError) {
window.handleClientSessionError = null;
}
},
onManualRejoinRequired(labelString) {
const self = this;
self.battleState = ALL_BATTLE_STATES.NONE; // Effectively stops "update(dt)"
self.showPopupInCanvas(self.gameRuleNode);
self.popupSimplePressToGo(labelString, false);
},
popupSimplePressToGo(labelString, hideYesButton) {
@@ -334,16 +339,6 @@ cc.Class({
self.showCriticalCoordinateLabels = false;
console.warn("+++++++ Map onLoad()");
window.handleClientSessionError = function() {
console.warn('+++++++ Common handleClientSessionError()');
if (ALL_BATTLE_STATES.IN_SETTLEMENT == self.battleState) {
console.log("Battled ended by settlement");
} else {
console.warn("Connection lost, going back to login page");
window.clearLocalStorageAndBackToLoginScene(true);
}
};
const mapNode = self.node;
const canvasNode = mapNode.parent;
@@ -759,6 +754,8 @@ cc.Class({
if (ALL_BATTLE_STATES.IN_BATTLE != self.battleState) {
return;
}
window.closeWSConnection(constants.RET_CODE.BATTLE_STOPPED);
self.battleState = ALL_BATTLE_STATES.IN_SETTLEMENT;
self.countdownNanos = null;
self.logBattleStats();
if (self.musicEffectManagerScriptIns) {
@@ -769,7 +766,6 @@ cc.Class({
const resultPanelScriptIns = resultPanelNode.getComponent("ResultPanel");
resultPanelScriptIns.showPlayerInfo(self.playerRichInfoDict);
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.battleState = ALL_BATTLE_STATES.IN_SETTLEMENT;
self.showPopupInCanvas(resultPanelNode);
// Clear player info
@@ -945,6 +941,7 @@ cc.Class({
showPopupInCanvas(toShowNode) {
const self = this;
toShowNode.active = true;
self.disableInputControls();
self.transitToState(ALL_MAP_STATES.SHOWING_MODAL_POPUP);
safelyAddChild(self.widgetsAboveAllNode, toShowNode);

View File

@@ -12,7 +12,6 @@ window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2;
window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3;
window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4;
window.sendSafely = function(msgStr) {
/**
* - "If the data can't be sent (for example, because it needs to be buffered but the buffer is full), the socket is closed automatically."
@@ -28,10 +27,13 @@ window.sendUint8AsBase64Safely = function(msgUint8Arr) {
window.clientSession.send(_uint8ToBase64(msgUint8Arr));
}
window.closeWSConnection = function() {
if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) return;
window.closeWSConnection = function(code, reason) {
if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) {
console.log(`"window.clientSession" is already closed or destroyed.`);
return;
}
console.log(`Closing "window.clientSession" from the client-side.`);
window.clientSession.close();
window.clientSession.close(code, reason);
}
window.getBoundRoomIdFromPersistentStorage = function() {
@@ -184,39 +186,33 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
clientSession.onerror = function(evt) {
console.error("Error caught on the WS clientSession: ", evt);
if (window.handleClientSessionError) {
window.handleClientSessionError();
}
window.clearLocalStorageAndBackToLoginScene(true);
};
clientSession.onclose = function(evt) {
// [WARNING] The callback "onclose" might be called AFTER the webpage is refreshed with "1001 == evt.code".
console.warn("The WS clientSession is closed: ", evt, clientSession);
if (false == evt.wasClean) {
/*
Chrome doesn't allow the use of "CustomCloseCode"s (yet) and will callback with a "WebsocketStdCloseCode 1006" and "false == evt.wasClean" here. See https://tools.ietf.org/html/rfc6455#section-7.4 for more information.
*/
if (window.handleClientSessionError) {
window.handleClientSessionError();
}
} else {
switch (evt.code) {
case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM:
case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM:
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
break;
case constants.RET_CODE.UNKNOWN_ERROR:
case constants.RET_CODE.MYSQL_ERROR:
case constants.RET_CODE.PLAYER_NOT_FOUND:
case constants.RET_CODE.PLAYER_CHEATING:
case 1006: // Peer(i.e. the backend) gone unexpectedly
if (window.handleClientSessionError) {
window.handleClientSessionError();
}
break;
default:
break;
}
console.warn(`The WS clientSession is closed: evt=${JSON.stringify(evt)}, evt.code=${evt.code}`);
switch (evt.code) {
case constants.RET_CODE.BATTLE_STOPPED:
// deliberately do nothing
break;
case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM:
case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM:
window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); // To favor the player to join other rooms
mapIns.onManualRejoinRequired("Couldn't join any room at the moment, please retry");
break;
case constants.RET_CODE.ACTIVE_WATCHDOG:
mapIns.onManualRejoinRequired("Disconnected due to long-time inactivity, please rejoin");
break;
case constants.RET_CODE.UNKNOWN_ERROR:
case constants.RET_CODE.MYSQL_ERROR:
case constants.RET_CODE.PLAYER_NOT_FOUND:
case constants.RET_CODE.PLAYER_CHEATING:
case 1006: // Peer(i.e. the backend) gone unexpectedly
window.clearLocalStorageAndBackToLoginScene(true);
break;
default:
break;
}
};
};
@@ -227,19 +223,7 @@ window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdIn
if (window.mapIns && window.mapIns.musicEffectManagerScriptIns) {
window.mapIns.musicEffectManagerScriptIns.stopAllMusic();
}
/**
* Here I deliberately removed the callback in the "common `handleClientSessionError` callback"
* within which another invocation to `clearLocalStorageAndBackToLoginScene` will be made.
*
* It'll be re-assigned to the common one upon reentrance of `Map.onLoad`.
*
* -- YFLu 2019-04-06
*/
window.handleClientSessionError = () => {
console.warn("+++++++ Special handleClientSessionError() assigned within `clearLocalStorageAndBackToLoginScene`");
// TBD.
window.handleClientSessionError = null; // To ensure that it's called at most once.
};
window.closeWSConnection();
window.clearSelfPlayer();
if (true != shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) {