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Fixes for downsync order preservation.
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@@ -68,6 +68,12 @@ message WsResp {
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BattleColliderInfo bciFrame = 6;
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}
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message InputsBufferSnapshot {
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int32 refRenderFrameId = 1;
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uint64 unconfirmedMask = 2;
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repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
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}
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message MeleeBullet {
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// Jargon reference https://www.thegamer.com/fighting-games-frame-data-explained/
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// ALL lengths are in world coordinate
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