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https://github.com/genxium/DelayNoMore
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Initial recovery of MeleeBullet in online battle.
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@@ -91,13 +91,14 @@ type FireballBullet struct {
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}
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type RoomDownsyncFrame struct {
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Id int32
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PlayersArr []*PlayerDownsync
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CountdownNanos int64
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MeleeBullets []*MeleeBullet
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FireballBullets []*FireballBullet
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BackendUnconfirmedMask uint64
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ShouldForceResync bool
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Id int32
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PlayersArr []*PlayerDownsync
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CountdownNanos int64
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MeleeBullets []*MeleeBullet
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FireballBullets []*FireballBullet
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BackendUnconfirmedMask uint64
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ShouldForceResync bool
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PlayerOpPatternToSkillId map[int]int
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}
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type InputFrameDownsync struct {
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