mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
Initial recovery of MeleeBullet in online battle.
This commit is contained in:
@@ -91,13 +91,14 @@ type FireballBullet struct {
|
||||
}
|
||||
|
||||
type RoomDownsyncFrame struct {
|
||||
Id int32
|
||||
PlayersArr []*PlayerDownsync
|
||||
CountdownNanos int64
|
||||
MeleeBullets []*MeleeBullet
|
||||
FireballBullets []*FireballBullet
|
||||
BackendUnconfirmedMask uint64
|
||||
ShouldForceResync bool
|
||||
Id int32
|
||||
PlayersArr []*PlayerDownsync
|
||||
CountdownNanos int64
|
||||
MeleeBullets []*MeleeBullet
|
||||
FireballBullets []*FireballBullet
|
||||
BackendUnconfirmedMask uint64
|
||||
ShouldForceResync bool
|
||||
PlayerOpPatternToSkillId map[int]int
|
||||
}
|
||||
|
||||
type InputFrameDownsync struct {
|
||||
|
@@ -62,6 +62,33 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
|
||||
})
|
||||
}
|
||||
|
||||
func NewMeleeBulletJs(battleLocalId, startupFrames, activeFrames, recoveryFrames, recoveryFramesOnBlock, recoveryFramesOnHit, hitStunFrames, blockStunFrames, releaseTriggerType, damage, offenderJoinIndex, offenderPlayerId int32, pushback, hitboxOffset, selfMoveforwardX, selfMoveforwardY, hitboxSizeX, hitboxSizeY float64) *js.Object {
|
||||
return js.MakeWrapper(&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
BattleLocalId: battleLocalId,
|
||||
StartupFrames: startupFrames,
|
||||
ActiveFrames: activeFrames,
|
||||
RecoveryFrames: recoveryFrames,
|
||||
RecoveryFramesOnBlock: recoveryFramesOnBlock,
|
||||
RecoveryFramesOnHit: recoveryFramesOnHit,
|
||||
HitboxOffset: hitboxOffset,
|
||||
HitStunFrames: hitStunFrames,
|
||||
BlockStunFrames: blockStunFrames,
|
||||
Pushback: pushback,
|
||||
ReleaseTriggerType: releaseTriggerType,
|
||||
Damage: damage,
|
||||
|
||||
SelfMoveforwardX: selfMoveforwardX,
|
||||
SelfMoveforwardY: selfMoveforwardY,
|
||||
HitboxSizeX: hitboxSizeX,
|
||||
HitboxSizeY: hitboxSizeY,
|
||||
|
||||
OffenderJoinIndex: offenderJoinIndex,
|
||||
OffenderPlayerId: offenderPlayerId,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets []*MeleeBullet) *js.Object {
|
||||
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
|
||||
return js.MakeFullWrapper(&RoomDownsyncFrame{
|
||||
@@ -112,6 +139,7 @@ func main() {
|
||||
"NewPolygon2DJs": NewPolygon2DJs,
|
||||
"NewBarrierJs": NewBarrierJs,
|
||||
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
|
||||
"NewMeleeBulletJs": NewMeleeBulletJs,
|
||||
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
|
||||
"NewCollisionSpaceJs": NewCollisionSpaceJs,
|
||||
"NewInputFrameDownsync": NewInputFrameDownsync,
|
||||
|
Reference in New Issue
Block a user