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https://github.com/genxium/DelayNoMore
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Minor fix.
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@@ -426,11 +426,10 @@ func (pR *Room) StartBattle() {
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// Initialize the "collisionSys" as well as "RenderFrameBuffer"
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pR.CurDynamicsRenderFrameId = 0
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kickoffFrameJs := &battle.RoomDownsyncFrame{
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Id: pR.RenderFrameId,
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PlayersArr: toJsPlayers(pR.Players),
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CountdownNanos: pR.BattleDurationNanos,
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}
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kickoffFrameJs := battle.NewPreallocatedRoomDownsyncFrame(len(pR.Players), 64, 64)
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battle.CloneRoomDownsyncFrame(pR.RenderFrameId, toJsPlayers(pR.Players), 0, make([]*battle.MeleeBullet, 0), make([]*battle.FireballBullet, 0), kickoffFrameJs)
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kickoffFrameJs.CountdownNanos = pR.BattleDurationNanos
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pR.RenderFrameBuffer.Put(kickoffFrameJs)
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// Refresh "Colliders"
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