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https://github.com/genxium/DelayNoMore
synced 2025-11-13 09:39:09 +00:00
Applied ringbuff to resolv_tailored for reducing memory usage.
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@@ -2,8 +2,8 @@ package resolv
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// Cell is used to contain and organize Object information.
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type Cell struct {
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X, Y int // The X and Y position of the cell in the Space - note that this is in Grid position, not World position.
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Objects []*Object // The Objects that a Cell contains.
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X, Y int // The X and Y position of the cell in the Space - note that this is in Grid position, not World position.
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Objects *RingBuffer // The Objects that a Cell contains.
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}
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// newCell creates a new cell at the specified X and Y position. Should not be used directly.
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@@ -11,25 +11,27 @@ func newCell(x, y int) *Cell {
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return &Cell{
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X: x,
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Y: y,
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Objects: []*Object{},
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Objects: NewRingBuffer(16), // A single cell is so small thus wouldn't have many touching objects simultaneously
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}
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}
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// register registers an object with a Cell. Should not be used directly.
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func (cell *Cell) register(obj *Object) {
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if !cell.Contains(obj) {
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cell.Objects = append(cell.Objects, obj)
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cell.Objects.Put(obj)
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}
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}
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// unregister unregisters an object from a Cell. Should not be used directly.
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func (cell *Cell) unregister(obj *Object) {
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for i, o := range cell.Objects {
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rb := cell.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o == obj {
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cell.Objects[i] = cell.Objects[len(cell.Objects)-1]
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cell.Objects = cell.Objects[:len(cell.Objects)-1]
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// swap with the st element
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rb.SetByFrameId(rb.GetByFrameId(rb.StFrameId), i)
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// pop the current st element
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rb.Pop()
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break
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}
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@@ -39,7 +41,9 @@ func (cell *Cell) unregister(obj *Object) {
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// Contains returns whether a Cell contains the specified Object at its position.
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func (cell *Cell) Contains(obj *Object) bool {
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for _, o := range cell.Objects {
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rb := cell.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o == obj {
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return true
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}
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@@ -49,7 +53,9 @@ func (cell *Cell) Contains(obj *Object) bool {
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// ContainsTags returns whether a Cell contains an Object that has the specified tag at its position.
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func (cell *Cell) ContainsTags(tags ...string) bool {
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for _, o := range cell.Objects {
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rb := cell.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o.HasTags(tags...) {
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return true
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}
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@@ -59,5 +65,5 @@ func (cell *Cell) ContainsTags(tags ...string) bool {
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// Occupied returns whether a Cell contains any Objects at all.
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func (cell *Cell) Occupied() bool {
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return len(cell.Objects) > 0
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return 0 < cell.Objects.Cnt
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}
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