mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Applied ringbuff to resolv_tailored for reducing memory usage.
This commit is contained in:
@@ -2,8 +2,8 @@ package resolv
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// Cell is used to contain and organize Object information.
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type Cell struct {
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X, Y int // The X and Y position of the cell in the Space - note that this is in Grid position, not World position.
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Objects []*Object // The Objects that a Cell contains.
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X, Y int // The X and Y position of the cell in the Space - note that this is in Grid position, not World position.
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Objects *RingBuffer // The Objects that a Cell contains.
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}
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// newCell creates a new cell at the specified X and Y position. Should not be used directly.
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@@ -11,25 +11,27 @@ func newCell(x, y int) *Cell {
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return &Cell{
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X: x,
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Y: y,
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Objects: []*Object{},
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Objects: NewRingBuffer(16), // A single cell is so small thus wouldn't have many touching objects simultaneously
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}
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}
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// register registers an object with a Cell. Should not be used directly.
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func (cell *Cell) register(obj *Object) {
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if !cell.Contains(obj) {
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cell.Objects = append(cell.Objects, obj)
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cell.Objects.Put(obj)
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}
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}
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// unregister unregisters an object from a Cell. Should not be used directly.
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func (cell *Cell) unregister(obj *Object) {
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for i, o := range cell.Objects {
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rb := cell.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o == obj {
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cell.Objects[i] = cell.Objects[len(cell.Objects)-1]
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cell.Objects = cell.Objects[:len(cell.Objects)-1]
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// swap with the st element
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rb.SetByFrameId(rb.GetByFrameId(rb.StFrameId), i)
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// pop the current st element
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rb.Pop()
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break
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}
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@@ -39,7 +41,9 @@ func (cell *Cell) unregister(obj *Object) {
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// Contains returns whether a Cell contains the specified Object at its position.
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func (cell *Cell) Contains(obj *Object) bool {
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for _, o := range cell.Objects {
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rb := cell.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o == obj {
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return true
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}
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@@ -49,7 +53,9 @@ func (cell *Cell) Contains(obj *Object) bool {
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// ContainsTags returns whether a Cell contains an Object that has the specified tag at its position.
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func (cell *Cell) ContainsTags(tags ...string) bool {
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for _, o := range cell.Objects {
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rb := cell.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o.HasTags(tags...) {
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return true
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}
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@@ -59,5 +65,5 @@ func (cell *Cell) ContainsTags(tags ...string) bool {
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// Occupied returns whether a Cell contains any Objects at all.
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func (cell *Cell) Occupied() bool {
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return len(cell.Objects) > 0
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return 0 < cell.Objects.Cnt
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}
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@@ -3,23 +3,39 @@ package resolv
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// Collision contains the results of an Object.Check() call, and represents a collision between an Object and cells that contain other Objects.
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// The Objects array indicate the Objects collided with.
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type Collision struct {
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checkingObject *Object // The checking object
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dx, dy float64 // The delta the checking object was moving on that caused this collision
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Objects []*Object // Slice of objects that were collided with; sorted according to distance to calling Object.
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Cells []*Cell // Slice of cells that were collided with; sorted according to distance to calling Object.
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checkingObject *Object // The checking object
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dx, dy float64 // The delta the checking object was moving on that caused this collision
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Objects *RingBuffer // Slice of objects that were collided with; sorted according to distance to calling Object.
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Cells *RingBuffer // Slice of cells that were collided with; sorted according to distance to calling Object.
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}
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func NewCollision() *Collision {
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return &Collision{
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Objects: []*Object{},
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Objects: NewRingBuffer(16), // I don't expect it to exceed 10 actually
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Cells: NewRingBuffer(16),
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}
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}
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func (cc *Collision) Clear() {
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cc.checkingObject = nil
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cc.dx = 0
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cc.dy = 0
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cc.Objects.Clear()
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cc.Cells.Clear()
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}
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func (cc *Collision) FirstCollidedObject() *Object {
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if 0 >= cc.Objects.Cnt {
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return nil
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}
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return cc.Objects.Pop().(*Object)
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}
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// HasTags returns whether any objects within the Collision have all of the specified tags. This slice does not contain the Object that called Check().
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func (cc *Collision) HasTags(tags ...string) bool {
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for _, o := range cc.Objects {
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rb := cc.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o == cc.checkingObject {
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continue
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}
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@@ -38,8 +54,9 @@ func (cc *Collision) ObjectsByTags(tags ...string) []*Object {
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objects := []*Object{}
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for _, o := range cc.Objects {
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rb := cc.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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if o == cc.checkingObject {
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continue
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}
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@@ -105,7 +122,7 @@ func (cc *Collision) SlideAgainstCell(cell *Cell, avoidTags ...string) Vector {
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sp := cc.checkingObject.Space
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collidingCell := cc.Cells[0]
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collidingCell := cc.Cells.GetByFrameId(cc.Cells.StFrameId).(*Cell)
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ccX, ccY := sp.SpaceToWorld(collidingCell.X, collidingCell.Y)
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hX := float64(sp.CellWidth) / 2.0
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hY := float64(sp.CellHeight) / 2.0
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@@ -2,7 +2,6 @@ package resolv
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import (
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"math"
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//"sort"
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)
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// Object represents an object that can be spread across one or more Cells in a Space. An Object is essentially an AABB (Axis-Aligned Bounding Box) Rectangle.
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@@ -10,21 +9,36 @@ type Object struct {
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Shape Shape // A shape for more specific collision-checking.
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Space *Space // Reference to the Space the Object exists within
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X, Y, W, H float64 // Position and size of the Object in the Space
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TouchingCells []*Cell // An array of Cells the Object is touching
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TouchingCells *RingBuffer // An array of Cells the Object is touching
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Data interface{} // A pointer to a user-definable object
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ignoreList map[*Object]bool // Set of Objects to ignore when checking for collisions
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tags []string // A list of tags the Object has
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}
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// NewObject returns a new Object of the specified position and size.
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func NewObjectSingleTag(x, y, w, h float64, tag string) *Object {
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o := &Object{
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X: x,
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Y: y,
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W: w,
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H: h,
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TouchingCells: NewRingBuffer(512), // [WARNING] Should make N large enough to cover all "TouchingCells", otherwise some cells would fail to unregister an object, resulting in memory corruption and incorrect detection result!
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tags: []string{tag},
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ignoreList: map[*Object]bool{},
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}
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return o
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}
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func NewObject(x, y, w, h float64, tags ...string) *Object {
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o := &Object{
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X: x,
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Y: y,
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W: w,
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H: h,
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tags: []string{},
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ignoreList: map[*Object]bool{},
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X: x,
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Y: y,
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W: w,
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H: h,
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TouchingCells: NewRingBuffer(512),
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tags: []string{},
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ignoreList: map[*Object]bool{},
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}
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if len(tags) > 0 {
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@@ -59,7 +73,7 @@ func (obj *Object) Update() {
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space := obj.Space
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obj.Space.Remove(obj)
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obj.Space.RemoveSingle(obj)
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obj.Space = space
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@@ -73,7 +87,7 @@ func (obj *Object) Update() {
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if c != nil {
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c.register(obj)
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obj.TouchingCells = append(obj.TouchingCells, c)
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obj.TouchingCells.Put(c)
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}
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}
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@@ -154,17 +168,22 @@ func (obj *Object) BoundsToSpace(dx, dy float64) (int, int, int, int) {
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// SharesCells returns whether the Object occupies a cell shared by the specified other Object.
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func (obj *Object) SharesCells(other *Object) bool {
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for _, cell := range obj.TouchingCells {
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rb := obj.TouchingCells
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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cell := rb.GetByFrameId(i).(*Cell)
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if cell.Contains(other) {
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return true
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}
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}
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return false
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}
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// SharesCellsTags returns if the Cells the Object occupies have an object with the specified tags.
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func (obj *Object) SharesCellsTags(tags ...string) bool {
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for _, cell := range obj.TouchingCells {
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rb := obj.TouchingCells
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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cell := rb.GetByFrameId(i).(*Cell)
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if cell.ContainsTags(tags...) {
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return true
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}
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@@ -218,13 +237,12 @@ func (obj *Object) SetBounds(topLeft, bottomRight Vector) {
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// Check checks the space around the object using the designated delta movement (dx and dy). This is done by querying the containing Space's Cells
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// so that it can see if moving it would coincide with a cell that houses another Object (filtered using the given selection of tag strings). If so,
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// Check returns a Collision. If no objects are found or the Object does not exist within a Space, this function returns nil.
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func (obj *Object) Check(dx, dy float64, tags ...string) *Collision {
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func (obj *Object) CheckAllWithHolder(dx, dy float64, cc *Collision) bool {
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if obj.Space == nil {
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return nil
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return false
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}
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cc := NewCollision()
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cc.checkingObject = obj
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if dx < 0 {
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@@ -253,63 +271,36 @@ func (obj *Object) Check(dx, dy float64, tags ...string) *Collision {
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if c := obj.Space.Cell(x, y); c != nil {
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for _, o := range c.Objects {
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rb := c.Objects
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for i := rb.StFrameId; i < rb.EdFrameId; i++ {
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o := rb.GetByFrameId(i).(*Object)
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// We only want cells that have objects other than the checking object, or that aren't on the ignore list.
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if ignored := obj.ignoreList[o]; o == obj || ignored {
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continue
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}
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if _, added := objectsAdded[o]; (len(tags) == 0 || o.HasTags(tags...)) && !added {
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cc.Objects = append(cc.Objects, o)
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if _, added := objectsAdded[o]; !added {
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cc.Objects.Put(o)
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objectsAdded[o] = true
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if _, added := cellsAdded[c]; !added {
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cc.Cells = append(cc.Cells, c)
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cc.Cells.Put(c)
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cellsAdded[c] = true
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}
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continue
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}
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}
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}
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}
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}
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if len(cc.Objects) == 0 {
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return nil
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if 0 >= cc.Objects.Cnt {
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return false
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}
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/*
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// In my use case, order of objects within a collision instance is not needed, and this also favors both runtime performance & size reduction of `jsexport.js`.
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ox, oy := cc.checkingObject.Center()
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oc := Vector{ox, oy}
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sort.Slice(cc.Objects, func(i, j int) bool {
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ix, iy := cc.Objects[i].Center()
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jx, jy := cc.Objects[j].Center()
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return Vector{ix, iy}.Sub(oc).Magnitude2() < Vector{jx, jy}.Sub(oc).Magnitude2()
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})
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cw := cc.checkingObject.Space.CellWidth
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ch := cc.checkingObject.Space.CellHeight
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sort.Slice(cc.Cells, func(i, j int) bool {
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return Vector{float64(cc.Cells[i].X*cw + (cw / 2)), float64(cc.Cells[i].Y*ch + (ch / 2))}.Sub(oc).Magnitude2() <
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Vector{float64(cc.Cells[j].X*cw + (cw / 2)), float64(cc.Cells[j].Y*ch + (ch / 2))}.Sub(oc).Magnitude2()
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})
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*/
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return cc
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return true
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}
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// Overlaps returns if an Object overlaps another Object.
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136
resolv_tailored/ringbuf.go
Normal file
136
resolv_tailored/ringbuf.go
Normal file
@@ -0,0 +1,136 @@
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package resolv
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const (
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RING_BUFF_CONSECUTIVE_SET = int32(0)
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RING_BUFF_NON_CONSECUTIVE_SET = int32(1)
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RING_BUFF_FAILED_TO_SET = int32(2)
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)
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type RingBuffer struct {
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Ed int32 // write index, open index
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St int32 // read index, closed index
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EdFrameId int32
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StFrameId int32
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N int32
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Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
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Eles []interface{}
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}
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func NewRingBuffer(n int32) *RingBuffer {
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return &RingBuffer{
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Ed: 0,
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St: 0,
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EdFrameId: 0,
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StFrameId: 0,
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N: n,
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Cnt: 0,
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Eles: make([]interface{}, n),
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}
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}
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func (rb *RingBuffer) Put(pItem interface{}) {
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for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
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rb.Pop()
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}
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rb.Eles[rb.Ed] = pItem
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rb.EdFrameId++
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rb.Cnt++
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rb.Ed++
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if rb.Ed >= rb.N {
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rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
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}
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}
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func (rb *RingBuffer) Pop() interface{} {
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if 0 == rb.Cnt {
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return nil
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}
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pItem := rb.Eles[rb.St]
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rb.StFrameId++
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rb.Cnt--
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rb.St++
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if rb.St >= rb.N {
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rb.St -= rb.N
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}
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return pItem
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}
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func (rb *RingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 {
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if 0 == rb.Cnt || 0 > offsetFromSt {
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return -1
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}
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arrIdx := rb.St + offsetFromSt
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if rb.St < rb.Ed {
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// case#1: 0...st...ed...N-1
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if rb.St <= arrIdx && arrIdx < rb.Ed {
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return arrIdx
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}
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} else {
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// if rb.St >= rb.Ed
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// case#2: 0...ed...st...N-1
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if arrIdx >= rb.N {
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arrIdx -= rb.N
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}
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if arrIdx >= rb.St || arrIdx < rb.Ed {
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return arrIdx
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}
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}
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return -1
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}
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func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
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arrIdx := rb.GetArrIdxByOffset(offsetFromSt)
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if -1 == arrIdx {
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return nil
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}
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return rb.Eles[arrIdx]
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}
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func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
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if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
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return nil
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}
|
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return rb.GetByOffset(frameId - rb.StFrameId)
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}
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// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
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func (rb *RingBuffer) SetByFrameId(pItem interface{}, frameId int32) (int32, int32, int32) {
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oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId
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if frameId < oldStFrameId {
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return RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
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}
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// By now "rb.StFrameId <= frameId"
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if oldEdFrameId > frameId {
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arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId)
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if -1 != arrIdx {
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rb.Eles[arrIdx] = pItem
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return RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId
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}
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}
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// By now "rb.EdFrameId <= frameId"
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ret := RING_BUFF_CONSECUTIVE_SET
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if oldEdFrameId < frameId {
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rb.St, rb.Ed = 0, 0
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rb.StFrameId, rb.EdFrameId = frameId, frameId
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rb.Cnt = 0
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ret = RING_BUFF_NON_CONSECUTIVE_SET
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}
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// By now "rb.EdFrameId == frameId"
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rb.Put(pItem)
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return ret, oldStFrameId, oldEdFrameId
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}
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func (rb *RingBuffer) Clear() {
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for 0 < rb.Cnt {
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rb.Pop()
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||||
}
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rb.St = 0
|
||||
rb.Ed = 0
|
||||
rb.StFrameId = 0
|
||||
rb.EdFrameId = 0
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||||
}
|
@@ -38,8 +38,9 @@ func (line *Line) Project(axis Vector) Vector {
|
||||
}
|
||||
|
||||
func (line *Line) Normal() Vector {
|
||||
v := line.Vector()
|
||||
return Vector{v[1], -v[0]}.Unit()
|
||||
dy := line.End[1] - line.Start[1]
|
||||
dx := line.End[0] - line.Start[0]
|
||||
return Vector{dy, -dx}.Unit()
|
||||
}
|
||||
|
||||
func (line *Line) Vector() Vector {
|
||||
@@ -177,24 +178,20 @@ func (cp *ConvexPolygon) AddPoints(vertexPositions ...float64) {
|
||||
// Lines returns a slice of transformed Lines composing the ConvexPolygon.
|
||||
func (cp *ConvexPolygon) Lines() []*Line {
|
||||
|
||||
lines := []*Line{}
|
||||
|
||||
vertices := cp.Transformed()
|
||||
linesCnt := len(vertices)
|
||||
if !cp.Closed {
|
||||
linesCnt -= 1
|
||||
}
|
||||
lines := make([]*Line, linesCnt)
|
||||
|
||||
for i := 0; i < len(vertices); i++ {
|
||||
|
||||
for i := 0; i < linesCnt; i++ {
|
||||
start, end := vertices[i], vertices[0]
|
||||
|
||||
if i < len(vertices)-1 {
|
||||
end = vertices[i+1]
|
||||
} else if !cp.Closed {
|
||||
break
|
||||
}
|
||||
|
||||
line := NewLine(start[0], start[1], end[0], end[1])
|
||||
|
||||
lines = append(lines, line)
|
||||
|
||||
lines[i] = line
|
||||
}
|
||||
|
||||
return lines
|
||||
@@ -203,9 +200,9 @@ func (cp *ConvexPolygon) Lines() []*Line {
|
||||
|
||||
// Transformed returns the ConvexPolygon's points / vertices, transformed according to the ConvexPolygon's position.
|
||||
func (cp *ConvexPolygon) Transformed() []Vector {
|
||||
transformed := []Vector{}
|
||||
for _, point := range cp.Points {
|
||||
transformed = append(transformed, Vector{point[0] + cp.X, point[1] + cp.Y})
|
||||
transformed := make([]Vector, len(cp.Points))
|
||||
for i, point := range cp.Points {
|
||||
transformed[i] = Vector{point[0] + cp.X, point[1] + cp.Y}
|
||||
}
|
||||
return transformed
|
||||
}
|
||||
@@ -275,12 +272,14 @@ func (cp *ConvexPolygon) Center() Vector {
|
||||
|
||||
pos := Vector{0, 0}
|
||||
|
||||
for _, v := range cp.Transformed() {
|
||||
vertices := cp.Transformed()
|
||||
for _, v := range vertices {
|
||||
pos.Add(v)
|
||||
}
|
||||
|
||||
pos[0] /= float64(len(cp.Transformed()))
|
||||
pos[1] /= float64(len(cp.Transformed()))
|
||||
denom := float64(len(vertices))
|
||||
pos[0] /= denom
|
||||
pos[1] /= denom
|
||||
|
||||
return pos
|
||||
|
||||
@@ -305,10 +304,10 @@ func (cp *ConvexPolygon) Project(axis Vector) Projection {
|
||||
|
||||
// SATAxes returns the axes of the ConvexPolygon for SAT intersection testing.
|
||||
func (cp *ConvexPolygon) SATAxes() []Vector {
|
||||
|
||||
axes := []Vector{}
|
||||
for _, line := range cp.Lines() {
|
||||
axes = append(axes, line.Normal())
|
||||
lines := cp.Lines()
|
||||
axes := make([]Vector, len(lines))
|
||||
for i, line := range lines {
|
||||
axes[i] = line.Normal()
|
||||
}
|
||||
return axes
|
||||
|
||||
|
@@ -30,7 +30,20 @@ func NewSpace(spaceWidth, spaceHeight, cellWidth, cellHeight int) *Space {
|
||||
|
||||
}
|
||||
|
||||
// [WARNING] The slice type boxing/unboxing is proved by profiling to be heavy after transpiled to JavaScript, thus adding some "XxxSingle" shortcuts here.
|
||||
// Add adds the specified Objects to the Space, updating the Space's cells to refer to the Object.
|
||||
func (sp *Space) AddSingle(obj *Object) {
|
||||
|
||||
if sp == nil {
|
||||
panic("ERROR: space is nil")
|
||||
}
|
||||
|
||||
obj.Space = sp
|
||||
|
||||
// We call Update() once to make sure the object gets its cells added.
|
||||
obj.Update()
|
||||
}
|
||||
|
||||
func (sp *Space) Add(objects ...*Object) {
|
||||
|
||||
if sp == nil {
|
||||
@@ -50,6 +63,20 @@ func (sp *Space) Add(objects ...*Object) {
|
||||
|
||||
// Remove removes the specified Objects from being associated with the Space. This should be done whenever an Object is removed from the
|
||||
// game.
|
||||
func (sp *Space) RemoveSingle(obj *Object) {
|
||||
|
||||
if sp == nil {
|
||||
panic("ERROR: space is nil")
|
||||
}
|
||||
|
||||
for 0 < obj.TouchingCells.Cnt {
|
||||
cell := obj.TouchingCells.Pop().(*Cell)
|
||||
cell.unregister(obj)
|
||||
}
|
||||
|
||||
obj.Space = nil
|
||||
}
|
||||
|
||||
func (sp *Space) Remove(objects ...*Object) {
|
||||
|
||||
if sp == nil {
|
||||
@@ -57,13 +84,11 @@ func (sp *Space) Remove(objects ...*Object) {
|
||||
}
|
||||
|
||||
for _, obj := range objects {
|
||||
|
||||
for _, cell := range obj.TouchingCells {
|
||||
for 0 < obj.TouchingCells.Cnt {
|
||||
cell := obj.TouchingCells.Pop().(*Cell)
|
||||
cell.unregister(obj)
|
||||
}
|
||||
|
||||
obj.TouchingCells = []*Cell{}
|
||||
|
||||
obj.Space = nil
|
||||
|
||||
}
|
||||
@@ -80,16 +105,14 @@ func (sp *Space) Objects() []*Object {
|
||||
for cy := range sp.Cells {
|
||||
|
||||
for cx := range sp.Cells[cy] {
|
||||
|
||||
for _, o := range sp.Cells[cy][cx].Objects {
|
||||
|
||||
rb := sp.Cells[cy][cx].Objects
|
||||
for i := rb.StFrameId; i < rb.EdFrameId; i++ {
|
||||
o := rb.GetByFrameId(i).(*Object)
|
||||
if _, added := objectsAdded[o]; !added {
|
||||
objects = append(objects, o)
|
||||
objectsAdded[o] = true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -100,19 +123,13 @@ func (sp *Space) Objects() []*Object {
|
||||
|
||||
// Resize resizes the internal Cells array.
|
||||
func (sp *Space) Resize(width, height int) {
|
||||
|
||||
sp.Cells = [][]*Cell{}
|
||||
|
||||
sp.Cells = make([][]*Cell, height)
|
||||
for y := 0; y < height; y++ {
|
||||
|
||||
sp.Cells = append(sp.Cells, []*Cell{})
|
||||
|
||||
sp.Cells[y] = make([]*Cell, width)
|
||||
for x := 0; x < width; x++ {
|
||||
sp.Cells[y] = append(sp.Cells[y], newCell(x, y))
|
||||
sp.Cells[y][x] = newCell(x, y)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Cell returns the Cell at the given cellular / spatial (not world) X and Y position in the Space. If the X and Y position are
|
||||
@@ -137,25 +154,23 @@ func (sp *Space) CheckCells(x, y, w, h int, tags ...string) *Object {
|
||||
cell := sp.Cell(ix, iy)
|
||||
|
||||
if cell != nil {
|
||||
|
||||
rb := cell.Objects
|
||||
if len(tags) > 0 {
|
||||
|
||||
if cell.ContainsTags(tags...) {
|
||||
for _, obj := range cell.Objects {
|
||||
for i := rb.StFrameId; i < rb.EdFrameId; i++ {
|
||||
obj := rb.GetByFrameId(i).(*Object)
|
||||
if obj.HasTags(tags...) {
|
||||
return obj
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else if cell.Occupied() {
|
||||
return cell.Objects[0]
|
||||
return rb.GetByFrameId(rb.StFrameId).(*Object)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return nil
|
||||
@@ -178,10 +193,13 @@ func (sp *Space) CheckCellsWorld(x, y, w, h float64, tags ...string) *Object {
|
||||
func (sp *Space) UnregisterAllObjects() {
|
||||
|
||||
for y := 0; y < len(sp.Cells); y++ {
|
||||
|
||||
for x := 0; x < len(sp.Cells[y]); x++ {
|
||||
cell := sp.Cells[y][x]
|
||||
sp.Remove(cell.Objects...)
|
||||
rb := cell.Objects
|
||||
for i := rb.StFrameId; i < rb.EdFrameId; i++ {
|
||||
o := rb.GetByFrameId(i).(*Object)
|
||||
sp.RemoveSingle(o)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user