Enhanced turn-around performance.

This commit is contained in:
genxium 2023-01-20 11:29:27 +08:00
parent c357ebad3b
commit 59c8427c70
26 changed files with 1802 additions and 1414 deletions

View File

@ -41,6 +41,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
OnWall: last.OnWall, OnWall: last.OnWall,
OnWallNormX: last.OnWallNormX, OnWallNormX: last.OnWallNormX,
OnWallNormY: last.OnWallNormY, OnWallNormY: last.OnWallNormY,
CapturedByInertia: last.CapturedByInertia,
JoinIndex: last.JoinIndex, JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId, BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId, ChCollisionTeamId: last.ChCollisionTeamId,
@ -165,6 +166,7 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
OnWall: last.OnWall, OnWall: last.OnWall,
OnWallNormX: last.OnWallNormX, OnWallNormX: last.OnWallNormX,
OnWallNormY: last.OnWallNormY, OnWallNormY: last.OnWallNormY,
CapturedByInertia: last.CapturedByInertia,
JoinIndex: last.JoinIndex, JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId, BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId, ChCollisionTeamId: last.ChCollisionTeamId,
@ -216,6 +218,7 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
OnWall: last.OnWall, OnWall: last.OnWall,
OnWallNormX: last.OnWallNormX, OnWallNormX: last.OnWallNormX,
OnWallNormY: last.OnWallNormY, OnWallNormY: last.OnWallNormY,
CapturedByInertia: last.CapturedByInertia,
Score: last.Score, Score: last.Score,
Removed: last.Removed, Removed: last.Removed,
} }

View File

@ -30,9 +30,9 @@ type PlayerDownsync struct {
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"` DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"`
DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` // "dirX" and "dirY" determines character facing DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"`
VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"` VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"`
VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity) VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity)
Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY" Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"` BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"`
JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
@ -54,6 +54,7 @@ type PlayerDownsync struct {
OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)" OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"` OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"`
OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"` OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"`
CapturedByInertia bool `protobuf:"varint,29,opt,name=capturedByInertia,proto3" json:"capturedByInertia,omitempty"` // like "inAir", its by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"` Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"` DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"` Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
@ -287,6 +288,13 @@ func (x *PlayerDownsync) GetOnWallNormY() int32 {
return 0 return 0
} }
func (x *PlayerDownsync) GetCapturedByInertia() bool {
if x != nil {
return x.CapturedByInertia
}
return false
}
func (x *PlayerDownsync) GetName() string { func (x *PlayerDownsync) GetName() string {
if x != nil { if x != nil {
return x.Name return x.Name
@ -1616,7 +1624,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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View File

@ -1,5 +0,0 @@
{
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"subMetas": {}
}

View File

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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>textureRotated</key> <key>textureRotated</key>
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@ -30,7 +30,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{112,128}</string> <string>{112,128}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{0,1076},{112,128}}</string> <string>{{256,990},{112,128}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -60,7 +60,7 @@
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<string>{80,128}</string> <string>{80,128}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{528,515},{80,128}}</string> <string>{{940,0},{80,128}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -75,7 +75,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>textureRect</key> <key>textureRect</key>
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<false/> <false/>
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@ -90,7 +90,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>GetUp1_5.png</key> <key>GetUp1_2.png</key>
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<key>Idle1_14.png</key> <key>Idle1_14.png</key>
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<key>Idle1_15.png</key> <key>Idle1_15.png</key>
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<key>Idle1_2.png</key> <key>Idle1_2.png</key>
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<key>Idle1_3.png</key> <key>Idle1_3.png</key>
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<key>Idle1_4.png</key> <key>Idle1_4.png</key>
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<key>Idle1_5.png</key> <key>Idle1_5.png</key>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{80,95}</string> <string>{80,95}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1126,0},{80,95}}</string> <string>{{1099,387},{80,95}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -195,7 +195,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{116,109}</string> <string>{116,109}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{315,119},{116,109}}</string> <string>{{336,244},{116,109}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -210,7 +210,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{102,96}</string> <string>{102,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{621,213},{102,96}}</string> <string>{{608,325},{102,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -225,9 +225,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{75,102}</string> <string>{75,102}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{139,421},{75,102}}</string> <string>{{663,210},{75,102}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>Atk3_0.png</key> <key>Atk3_0.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{66,109}</string> <string>{66,109}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{469,110},{66,109}}</string> <string>{{480,339},{66,109}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -255,7 +255,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{66,113}</string> <string>{66,113}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{355,235},{66,113}}</string> <string>{{403,114},{66,113}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -330,7 +330,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{78,131}</string> <string>{78,131}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{137,290},{78,131}}</string> <string>{{78,0},{78,131}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -345,9 +345,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{59,139}</string> <string>{59,139}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{0,437},{59,139}}</string> <string>{{78,290},{59,139}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>Atk3_8.png</key> <key>Atk3_8.png</key>
<dict> <dict>
@ -360,7 +360,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{59,139}</string> <string>{59,139}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{78,290},{59,139}}</string> <string>{{137,290},{59,139}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{62,97}</string> <string>{62,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{507,434},{62,97}}</string> <string>{{962,291},{62,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>Atked1_1.png</key> <key>Atked1_1.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{73,95}</string> <string>{73,95}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1171,95},{73,95}}</string> <string>{{641,427},{73,95}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>Atked1_2.png</key> <key>Atked1_2.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{90,89}</string> <string>{90,89}</string>
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<string>{{1324,0},{90,89}}</string> <string>{{1335,0},{90,89}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -420,7 +420,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{95,80}</string> <string>{95,80}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1084,291},{95,80}}</string> <string>{{1168,193},{95,80}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -435,7 +435,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{80,95}</string> <string>{80,95}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1010,388},{80,95}}</string> <string>{{1166,290},{80,95}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -450,7 +450,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{83,92}</string> <string>{83,92}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1208,382},{83,92}}</string> <string>{{1299,382},{83,92}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -465,7 +465,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{92,83}</string> <string>{92,83}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1224,284},{92,83}}</string> <string>{{1306,284},{92,83}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -480,7 +480,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{112,45}</string> <string>{112,45}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{424,115},{112,45}}</string> <string>{{469,112},{112,45}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -495,7 +495,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{88,69}</string> <string>{88,69}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{604,427},{88,69}}</string> <string>{{1443,222},{88,69}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -510,7 +510,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{91,90}</string> <string>{91,90}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1303,93},{91,90}}</string> <string>{{1313,93},{91,90}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -525,7 +525,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{120,93}</string> <string>{120,93}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{222,123},{120,93}}</string> <string>{{254,124},{120,93}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -540,9 +540,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{100,112}</string> <string>{100,112}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{241,396},{100,112}}</string> <string>{{408,0},{100,112}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>GetUp1_5.png</key> <key>GetUp1_5.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{106,93}</string> <string>{106,93}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{507,328},{106,93}}</string> <string>{{570,219},{106,93}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -570,7 +570,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{106,79}</string> <string>{106,79}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{542,217},{106,79}}</string> <string>{{571,108},{106,79}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -585,7 +585,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{73,87}</string> <string>{73,87}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1307,280},{73,87}}</string> <string>{{1382,376},{73,87}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{67,90}</string> <string>{67,90}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1413,74},{67,90}}</string> <string>{{1403,90},{67,90}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
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<key>GetUp1_9.png</key> <key>GetUp1_9.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{58,97}</string> <string>{58,97}</string>
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<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -630,7 +630,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{58,95}</string> <string>{58,95}</string>
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<string>{{1090,386},{58,95}}</string> <string>{{1219,0},{58,95}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -645,7 +645,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{58,97}</string> <string>{58,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1029,97},{58,97}}</string> <string>{{1024,291},{58,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -660,7 +660,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{60,94}</string> <string>{60,94}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1148,386},{60,94}}</string> <string>{{1179,385},{60,94}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -675,7 +675,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{58,97}</string> <string>{58,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1081,194},{58,97}}</string> <string>{{1036,194},{58,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -690,7 +690,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{58,97}</string> <string>{58,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1068,0},{58,97}}</string> <string>{{1041,388},{58,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -705,9 +705,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{60,95}</string> <string>{60,95}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1206,0},{60,95}}</string> <string>{{546,440},{60,95}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>Idle1_5.png</key> <key>Idle1_5.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{60,94}</string> <string>{60,94}</string>
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<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{59,93}</string> <string>{59,93}</string>
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<string>{{789,403},{59,93}}</string> <string>{{1248,191},{59,93}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{58,93}</string> <string>{58,93}</string>
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<string>{{1266,0},{58,93}}</string> <string>{{1277,0},{58,93}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{59,93}</string> <string>{59,93}</string>
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<string>{{1244,95},{59,93}}</string> <string>{{1254,95},{59,93}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -780,7 +780,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{60,94}</string> <string>{60,94}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1217,190},{60,94}}</string> <string>{{1246,288},{60,94}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{77,68}</string> <string>{77,68}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1437,417},{77,68}}</string> <string>{{1473,291},{77,68}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -810,7 +810,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{118,76}</string> <string>{118,76}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{215,278},{118,76}}</string> <string>{{196,284},{118,76}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -825,7 +825,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{104,65}</string> <string>{104,65}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{617,0},{104,65}}</string> <string>{{650,106},{104,65}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -840,9 +840,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{80,66}</string> <string>{80,66}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1380,285},{80,66}}</string> <string>{{1473,368},{80,66}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>InAirAtk1_12.png</key> <key>InAirAtk1_12.png</key>
<dict> <dict>
@ -855,7 +855,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{102,67}</string> <string>{102,67}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{664,104},{102,67}}</string> <string>{{715,104},{102,67}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -870,9 +870,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{79,66}</string> <string>{79,66}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1339,201},{79,66}}</string> <string>{{1470,90},{79,66}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
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<key>InAirAtk1_3.png</key> <key>InAirAtk1_3.png</key>
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@ -885,7 +885,7 @@
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<string>{124,64}</string> <string>{124,64}</string>
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<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -900,7 +900,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{104,64}</string> <string>{104,64}</string>
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<string>{{600,323},{104,64}}</string> <string>{{691,0},{104,64}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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<true/> <true/>
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@ -930,7 +930,7 @@
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<string>{124,64}</string> <string>{124,64}</string>
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<true/> <true/>
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@ -945,7 +945,7 @@
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<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
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@ -960,7 +960,7 @@
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<string>{{1380,351},{79,66}}</string> <string>{{1470,156},{79,66}}</string>
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<true/> <true/>
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<key>textureRotated</key> <key>textureRotated</key>
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<key>InAirIdle1_1.png</key> <key>InAirIdle1_1.png</key>
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@ -1005,7 +1005,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<false/> <false/>
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<false/> <false/>
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@ -1050,9 +1050,9 @@
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<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
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<key>InAirIdle1_3.png</key> <key>InAirIdle1_3.png</key>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<true/> <true/>
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@ -1080,7 +1080,7 @@
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<string>{85,88}</string> <string>{85,88}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1291,376},{85,88}}</string> <string>{{736,412},{85,88}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1095,7 +1095,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{64,112}</string> <string>{64,112}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{421,235},{64,112}}</string> <string>{{445,227},{64,112}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1110,7 +1110,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{62,107}</string> <string>{62,107}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{555,0},{62,107}}</string> <string>{{546,333},{62,107}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1125,9 +1125,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{85,84}</string> <string>{85,84}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1405,201},{85,84}}</string> <string>{{1389,291},{85,84}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>InAirIdle1_8.png</key> <key>InAirIdle1_8.png</key>
<dict> <dict>
@ -1140,7 +1140,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{109,61}</string> <string>{109,61}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{494,0},{109,61}}</string> <string>{{509,224},{109,61}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
</dict> </dict>
@ -1155,7 +1155,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{78,95}</string> <string>{78,95}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1139,193},{78,95}}</string> <string>{{1176,96},{78,95}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1170,7 +1170,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{115,56}</string> <string>{115,56}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{384,0},{115,56}}</string> <string>{{347,119},{115,56}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
</dict> </dict>
@ -1185,7 +1185,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{109,57}</string> <string>{109,57}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{485,219},{109,57}}</string> <string>{{514,110},{109,57}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
</dict> </dict>
@ -1200,7 +1200,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{108,62}</string> <string>{108,62}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{535,109},{108,62}}</string> <string>{{562,0},{108,62}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
</dict> </dict>
@ -1215,9 +1215,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{123,36}</string> <string>{123,36}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{206,0},{123,36}}</string> <string>{{160,248},{123,36}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>LayDown1_4.png</key> <key>LayDown1_4.png</key>
<dict> <dict>
@ -1230,7 +1230,52 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{123,30}</string> <string>{123,30}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{160,248},{123,30}}</string> <string>{{224,124},{123,30}}</string>
<key>textureRotated</key>
<true/>
</dict>
<key>TurnAround1_1.png</key>
<dict>
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{74,96}</string>
<key>spriteSourceSize</key>
<string>{74,96}</string>
<key>textureRect</key>
<string>{{1094,194},{74,96}}</string>
<key>textureRotated</key>
<false/>
</dict>
<key>TurnAround1_2.png</key>
<dict>
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{74,96}</string>
<key>spriteSourceSize</key>
<string>{74,96}</string>
<key>textureRect</key>
<string>{{1102,97},{74,96}}</string>
<key>textureRotated</key>
<false/>
</dict>
<key>TurnAround1_3.png</key>
<dict>
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{74,96}</string>
<key>spriteSourceSize</key>
<string>{74,96}</string>
<key>textureRect</key>
<string>{{1145,0},{74,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1245,9 +1290,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{692,415},{81,97}}</string> <string>{{219,402},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>Walking_10.png</key> <key>Walking_10.png</key>
<dict> <dict>
@ -1260,7 +1305,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{760,306},{81,97}}</string> <string>{{300,402},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1275,7 +1320,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{780,201},{81,97}}</string> <string>{{821,0},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1290,7 +1335,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{786,99},{81,97}}</string> <string>{{793,200},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1305,7 +1350,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{825,0},{81,97}}</string> <string>{{859,97},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1320,7 +1365,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{841,298},{81,97}}</string> <string>{{902,0},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1335,7 +1380,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{848,395},{81,97}}</string> <string>{{800,297},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1350,7 +1395,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{861,196},{81,97}}</string> <string>{{874,194},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1365,7 +1410,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{867,97},{81,97}}</string> <string>{{940,97},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1380,7 +1425,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{906,0},{81,97}}</string> <string>{{983,0},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1395,7 +1440,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{922,293},{81,97}}</string> <string>{{821,394},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1410,7 +1455,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{942,194},{81,97}}</string> <string>{{881,291},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1425,7 +1470,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{948,97},{81,97}}</string> <string>{{955,194},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1440,7 +1485,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{987,0},{81,97}}</string> <string>{{1021,97},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1455,7 +1500,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{929,390},{81,97}}</string> <string>{{1064,0},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1470,7 +1515,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{81,97}</string> <string>{81,97}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1003,291},{81,97}}</string> <string>{{902,388},{81,97}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1486,9 +1531,9 @@
<key>realTextureFileName</key> <key>realTextureFileName</key>
<string>MonkGirl.png</string> <string>MonkGirl.png</string>
<key>size</key> <key>size</key>
<string>{1505,496}</string> <string>{1549,500}</string>
<key>smartupdate</key> <key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:8383576ddc6ed0fb9e6adcbc98ec9c07:b0caf27c9f592741053365a3d87b3473:7b088363a1f16e4f4ff313aecc52227b$</string> <string>$TexturePacker:SmartUpdate:f2fd96a7a4bba5a2e1c4622dcb63e1f2:17c698372c46bf0be82704dd808cd6f4:7b088363a1f16e4f4ff313aecc52227b$</string>
<key>textureFileName</key> <key>textureFileName</key>
<string>MonkGirl.png</string> <string>MonkGirl.png</string>
</dict> </dict>

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@ -9,9 +9,9 @@ message PlayerDownsync {
int32 virtualGridX = 2; int32 virtualGridX = 2;
int32 virtualGridY = 3; int32 virtualGridY = 3;
int32 dirX = 4; int32 dirX = 4;
int32 dirY = 5; // "dirX" and "dirY" determines character facing int32 dirY = 5;
int32 velX = 6; int32 velX = 6;
int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity) int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity)
int32 speed = 8; // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY" int32 speed = 8; // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
int32 battleState = 9; int32 battleState = 9;
int32 joinIndex = 10; int32 joinIndex = 10;
@ -36,6 +36,8 @@ message PlayerDownsync {
int32 onWallNormX = 27; int32 onWallNormX = 27;
int32 onWallNormY = 28; int32 onWallNormY = 28;
bool capturedByInertia = 29; // like "inAir", its by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
string name = 997; string name = 997;
string displayName = 998; string displayName = 998;
string avatar = 999; string avatar = 999;

View File

@ -538,7 +538,7 @@
"__id__": 8 "__id__": 8
}, },
"_children": [], "_children": [],
"_active": true, "_active": false,
"_components": [ "_components": [
{ {
"__id__": 14 "__id__": 14

View File

@ -362,7 +362,7 @@
"array": [ "array": [
0, 0,
0, 0,
216.46608171234504, 215.64032554232523,
0, 0,
0, 0,
0, 0,

View File

@ -537,7 +537,7 @@
"array": [ "array": [
0, 0,
0, 0,
216.46608171234504, 215.64032554232523,
0, 0,
0, 0,
0, 0,

View File

@ -308,7 +308,7 @@ cc.Class({
const newFireball = newFireballNode.getComponent("Fireball"); const newFireball = newFireballNode.getComponent("Fireball");
newFireballNode.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE)); newFireballNode.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
safelyAddChild(self.node, newFireballNode); safelyAddChild(self.node, newFireballNode);
setLocalZOrder(newFireballNode, 5); setLocalZOrder(newFireballNode, 10);
newFireball.lastUsed = -1; newFireball.lastUsed = -1;
newFireball.bulletLocalId = -1; newFireball.bulletLocalId = -1;
const initLookupKey = -(k + 1); // there's definitely no suck "bulletLocalId" const initLookupKey = -(k + 1); // there's definitely no suck "bulletLocalId"
@ -609,7 +609,7 @@ cc.Class({
const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null); const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null);
for (let k = 0; k < pbRdf.playersArr.length; ++k) { for (let k = 0; k < pbRdf.playersArr.length; ++k) {
const pbPlayer = pbRdf.playersArr[k]; const pbPlayer = pbRdf.playersArr[k];
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId); const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.capturedByInertia, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId);
jsPlayersArr[k] = jsPlayer; jsPlayersArr[k] = jsPlayer;
} }
const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null); const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null);

View File

@ -1219,6 +1219,7 @@ $root.protos = (function() {
* @property {boolean|null} [onWall] PlayerDownsync onWall * @property {boolean|null} [onWall] PlayerDownsync onWall
* @property {number|null} [onWallNormX] PlayerDownsync onWallNormX * @property {number|null} [onWallNormX] PlayerDownsync onWallNormX
* @property {number|null} [onWallNormY] PlayerDownsync onWallNormY * @property {number|null} [onWallNormY] PlayerDownsync onWallNormY
* @property {boolean|null} [capturedByInertia] PlayerDownsync capturedByInertia
* @property {string|null} [name] PlayerDownsync name * @property {string|null} [name] PlayerDownsync name
* @property {string|null} [displayName] PlayerDownsync displayName * @property {string|null} [displayName] PlayerDownsync displayName
* @property {string|null} [avatar] PlayerDownsync avatar * @property {string|null} [avatar] PlayerDownsync avatar
@ -1463,6 +1464,14 @@ $root.protos = (function() {
*/ */
PlayerDownsync.prototype.onWallNormY = 0; PlayerDownsync.prototype.onWallNormY = 0;
/**
* PlayerDownsync capturedByInertia.
* @member {boolean} capturedByInertia
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.capturedByInertia = false;
/** /**
* PlayerDownsync name. * PlayerDownsync name.
* @member {string} name * @member {string} name
@ -1567,6 +1576,8 @@ $root.protos = (function() {
writer.uint32(/* id 27, wireType 0 =*/216).int32(message.onWallNormX); writer.uint32(/* id 27, wireType 0 =*/216).int32(message.onWallNormX);
if (message.onWallNormY != null && Object.hasOwnProperty.call(message, "onWallNormY")) if (message.onWallNormY != null && Object.hasOwnProperty.call(message, "onWallNormY"))
writer.uint32(/* id 28, wireType 0 =*/224).int32(message.onWallNormY); writer.uint32(/* id 28, wireType 0 =*/224).int32(message.onWallNormY);
if (message.capturedByInertia != null && Object.hasOwnProperty.call(message, "capturedByInertia"))
writer.uint32(/* id 29, wireType 0 =*/232).bool(message.capturedByInertia);
if (message.name != null && Object.hasOwnProperty.call(message, "name")) if (message.name != null && Object.hasOwnProperty.call(message, "name"))
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name); writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName")) if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
@ -1719,6 +1730,10 @@ $root.protos = (function() {
message.onWallNormY = reader.int32(); message.onWallNormY = reader.int32();
break; break;
} }
case 29: {
message.capturedByInertia = reader.bool();
break;
}
case 997: { case 997: {
message.name = reader.string(); message.name = reader.string();
break; break;
@ -1850,6 +1865,9 @@ $root.protos = (function() {
if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY")) if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY"))
if (!$util.isInteger(message.onWallNormY)) if (!$util.isInteger(message.onWallNormY))
return "onWallNormY: integer expected"; return "onWallNormY: integer expected";
if (message.capturedByInertia != null && message.hasOwnProperty("capturedByInertia"))
if (typeof message.capturedByInertia !== "boolean")
return "capturedByInertia: boolean expected";
if (message.name != null && message.hasOwnProperty("name")) if (message.name != null && message.hasOwnProperty("name"))
if (!$util.isString(message.name)) if (!$util.isString(message.name))
return "name: string expected"; return "name: string expected";
@ -1930,6 +1948,8 @@ $root.protos = (function() {
message.onWallNormX = object.onWallNormX | 0; message.onWallNormX = object.onWallNormX | 0;
if (object.onWallNormY != null) if (object.onWallNormY != null)
message.onWallNormY = object.onWallNormY | 0; message.onWallNormY = object.onWallNormY | 0;
if (object.capturedByInertia != null)
message.capturedByInertia = Boolean(object.capturedByInertia);
if (object.name != null) if (object.name != null)
message.name = String(object.name); message.name = String(object.name);
if (object.displayName != null) if (object.displayName != null)
@ -1981,6 +2001,7 @@ $root.protos = (function() {
object.onWall = false; object.onWall = false;
object.onWallNormX = 0; object.onWallNormX = 0;
object.onWallNormY = 0; object.onWallNormY = 0;
object.capturedByInertia = false;
object.name = ""; object.name = "";
object.displayName = ""; object.displayName = "";
object.avatar = ""; object.avatar = "";
@ -2041,6 +2062,8 @@ $root.protos = (function() {
object.onWallNormX = message.onWallNormX; object.onWallNormX = message.onWallNormX;
if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY")) if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY"))
object.onWallNormY = message.onWallNormY; object.onWallNormY = message.onWallNormY;
if (message.capturedByInertia != null && message.hasOwnProperty("capturedByInertia"))
object.capturedByInertia = message.capturedByInertia;
if (message.name != null && message.hasOwnProperty("name")) if (message.name != null && message.hasOwnProperty("name"))
object.name = message.name; object.name = message.name;
if (message.displayName != null && message.hasOwnProperty("displayName")) if (message.displayName != null && message.hasOwnProperty("displayName"))

View File

@ -11,17 +11,17 @@ serve:
clean: clean:
gopherjs clean gopherjs clean
rm -f ../frontend/assets/plugin_scripts/jsexport.js rm -f ../frontend/assets/plugin_scripts/jsexport.js
rm -f ../frontend/assets/plugin_scripts/jsexport.js.map #rm -f ../frontend/assets/plugin_scripts/jsexport.js.map
build: clean build: clean
gopherjs build $(PROJECTNAME) gopherjs build $(PROJECTNAME)
mv ./jsexport.js ../frontend/assets/plugin_scripts/ mv ./jsexport.js ../frontend/assets/plugin_scripts/
mv ./jsexport.js.map ../frontend/assets/plugin_scripts/ #mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
build-min: clean build-min: clean
gopherjs build -m $(PROJECTNAME) gopherjs build -m $(PROJECTNAME)
mv ./jsexport.js ../frontend/assets/plugin_scripts/ mv ./jsexport.js ../frontend/assets/plugin_scripts/
mv ./jsexport.js.map ../frontend/assets/plugin_scripts/ #mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
.PHONY: help .PHONY: help

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@ -77,6 +77,8 @@ const (
ATK_CHARACTER_STATE_DASHING = int32(15) ATK_CHARACTER_STATE_DASHING = int32(15)
ATK_CHARACTER_STATE_ONWALL = int32(16) ATK_CHARACTER_STATE_ONWALL = int32(16)
ATK_CHARACTER_STATE_TURNAROUND = int32(17)
) )
var inAirSet = map[int32]bool{ var inAirSet = map[int32]bool{
@ -514,31 +516,32 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
// Make a copy first // Make a copy first
for i, currPlayerDownsync := range currRenderFrame.PlayersArr { for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
nextRenderFramePlayers[i] = &PlayerDownsync{ nextRenderFramePlayers[i] = &PlayerDownsync{
Id: currPlayerDownsync.Id, Id: currPlayerDownsync.Id,
VirtualGridX: currPlayerDownsync.VirtualGridX, VirtualGridX: currPlayerDownsync.VirtualGridX,
VirtualGridY: currPlayerDownsync.VirtualGridY, VirtualGridY: currPlayerDownsync.VirtualGridY,
DirX: currPlayerDownsync.DirX, DirX: currPlayerDownsync.DirX,
DirY: currPlayerDownsync.DirY, DirY: currPlayerDownsync.DirY,
VelX: currPlayerDownsync.VelX, VelX: currPlayerDownsync.VelX,
VelY: currPlayerDownsync.VelY, VelY: currPlayerDownsync.VelY,
CharacterState: currPlayerDownsync.CharacterState, CharacterState: currPlayerDownsync.CharacterState,
InAir: true, InAir: true,
OnWall: false, OnWall: false,
Speed: currPlayerDownsync.Speed, Speed: currPlayerDownsync.Speed,
BattleState: currPlayerDownsync.BattleState, BattleState: currPlayerDownsync.BattleState,
Score: currPlayerDownsync.Score, Score: currPlayerDownsync.Score,
Removed: currPlayerDownsync.Removed, Removed: currPlayerDownsync.Removed,
JoinIndex: currPlayerDownsync.JoinIndex, JoinIndex: currPlayerDownsync.JoinIndex,
Hp: currPlayerDownsync.Hp, Hp: currPlayerDownsync.Hp,
MaxHp: currPlayerDownsync.MaxHp, MaxHp: currPlayerDownsync.MaxHp,
FramesToRecover: currPlayerDownsync.FramesToRecover - 1, FramesToRecover: currPlayerDownsync.FramesToRecover - 1,
FramesInChState: currPlayerDownsync.FramesInChState + 1, FramesInChState: currPlayerDownsync.FramesInChState + 1,
ActiveSkillId: currPlayerDownsync.ActiveSkillId, ActiveSkillId: currPlayerDownsync.ActiveSkillId,
ActiveSkillHit: currPlayerDownsync.ActiveSkillHit, ActiveSkillHit: currPlayerDownsync.ActiveSkillHit,
FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1, FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1,
ColliderRadius: currPlayerDownsync.ColliderRadius, ColliderRadius: currPlayerDownsync.ColliderRadius,
OnWallNormX: currPlayerDownsync.OnWallNormX, OnWallNormX: currPlayerDownsync.OnWallNormX,
OnWallNormY: currPlayerDownsync.OnWallNormY, OnWallNormY: currPlayerDownsync.OnWallNormY,
CapturedByInertia: currPlayerDownsync.CapturedByInertia,
} }
if nextRenderFramePlayers[i].FramesToRecover < 0 { if nextRenderFramePlayers[i].FramesToRecover < 0 {
nextRenderFramePlayers[i].FramesToRecover = 0 nextRenderFramePlayers[i].FramesToRecover = 0
@ -631,19 +634,34 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
} }
if 0 == currPlayerDownsync.FramesToRecover { if 0 == currPlayerDownsync.FramesToRecover {
prevCapturedByInertia := currPlayerDownsync.CapturedByInertia
isWallJumping := (currPlayerDownsync.Speed < intAbs(currPlayerDownsync.VelX)) isWallJumping := (currPlayerDownsync.Speed < intAbs(currPlayerDownsync.VelX))
/* /*
if isWallJumping { if isWallJumping {
fmt.Printf("joinIndex=%d is wall jumping\n{renderFrame.id: %d, currPlayerDownsync.Speed: %d, currPlayerDownsync.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, currPlayerDownsync.Speed, currPlayerDownsync.VelX) fmt.Printf("joinIndex=%d is wall jumping\n{renderFrame.id: %d, currPlayerDownsync.Speed: %d, currPlayerDownsync.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, currPlayerDownsync.Speed, currPlayerDownsync.VelX)
} }
*/ */
if 0 != effDx { alignedWithInertia := true
if !isWallJumping && 0 > effDx*thatPlayerInNextFrame.DirX { if 0 == effDx && 0 != thatPlayerInNextFrame.VelX {
// [WARNING] A "turn-around", or in more generic direction schema a "change in direction" is a hurdle for our current "prediction+rollback" approach, yet applying a "FramesToRecover" for "turn-around" can alleviate the graphical inconsistence to a huge extent! For better operational experience, this is intentionally NOT APPLIED TO WALL JUMPING! alignedWithInertia = false
thatPlayerInNextFrame.DirX = effDx } else if 0 != effDx && 0 == thatPlayerInNextFrame.VelX {
thatPlayerInNextFrame.VelX = 0 alignedWithInertia = false
thatPlayerInNextFrame.FramesToRecover = chConfig.TurnAroundFramesToRecover } else if 0 > effDx*thatPlayerInNextFrame.VelX {
} else { alignedWithInertia = false
}
if !isWallJumping && !prevCapturedByInertia && !alignedWithInertia {
/*
[WARNING] A "turn-around", or in more generic direction schema a "change in direction" is a hurdle for our current "prediction+rollback" approach, yet applying a "FramesToRecover" for "turn-around" can alleviate the graphical inconsistence to a huge extent! For better operational experience, this is intentionally NOT APPLIED TO WALL JUMPING!
When "false == alignedWithInertia", we're GUARANTEED TO BE WRONG AT INPUT PREDICTION ON THE FRONTEND, but we COULD STILL BE RIGHT AT POSITION PREDICTION WITHIN "InertiaFramesToRecover" -- which together with "INPUT_DELAY_FRAMES" grants the frontend a big chance to be graphically consistent even upon wrong prediction!
*/
//fmt.Printf("joinIndex=%d is not wall jumping and not aligned w/ inertia\n{renderFrame.id: %d, effDx: %d, thatPlayerInNextFrame.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, effDx, thatPlayerInNextFrame.VelX)
thatPlayerInNextFrame.CapturedByInertia = true
thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover
} else {
thatPlayerInNextFrame.CapturedByInertia = false
if 0 != effDx {
xfac := int32(1) xfac := int32(1)
if 0 > effDx { if 0 > effDx {
xfac = -xfac xfac = -xfac
@ -658,11 +676,12 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
thatPlayerInNextFrame.VelX = xfac * currPlayerDownsync.Speed thatPlayerInNextFrame.VelX = xfac * currPlayerDownsync.Speed
} }
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
} else {
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
thatPlayerInNextFrame.VelX = 0
} }
} else {
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
thatPlayerInNextFrame.VelX = 0
} }
} }
} }

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@ -26,7 +26,7 @@ type CharacterConfig struct {
WallJumpingInitVelY int32 WallJumpingInitVelY int32
WallSlidingVelY int32 WallSlidingVelY int32
TurnAroundFramesToRecover int32 InertiaFramesToRecover int32
SkillMapper SkillMapperType SkillMapper SkillMapperType
} }
@ -49,7 +49,7 @@ var Characters = map[int]*CharacterConfig{
JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingFramesToRecover: int32(2), JumpingFramesToRecover: int32(2),
TurnAroundFramesToRecover: int32(4), InertiaFramesToRecover: int32(5),
DashingEnabled: false, DashingEnabled: false,
OnWallEnabled: false, OnWallEnabled: false,
@ -98,7 +98,7 @@ var Characters = map[int]*CharacterConfig{
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingFramesToRecover: int32(2), JumpingFramesToRecover: int32(2),
TurnAroundFramesToRecover: int32(4), InertiaFramesToRecover: int32(5),
DashingEnabled: true, DashingEnabled: true,
OnWallEnabled: true, OnWallEnabled: true,
@ -151,7 +151,7 @@ var Characters = map[int]*CharacterConfig{
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingFramesToRecover: int32(2), JumpingFramesToRecover: int32(2),
TurnAroundFramesToRecover: int32(4), InertiaFramesToRecover: int32(5),
DashingEnabled: false, DashingEnabled: false,
OnWallEnabled: false, OnWallEnabled: false,

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@ -37,6 +37,8 @@ type PlayerDownsync struct {
OnWallNormX int32 OnWallNormX int32
OnWallNormY int32 OnWallNormY int32
CapturedByInertia bool
ActiveSkillId int32 ActiveSkillId int32
ActiveSkillHit int32 ActiveSkillHit int32

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@ -42,7 +42,7 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object {
}) })
} }
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY, bulletTeamId, chCollisionTeamId int32) *js.Object { func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY int32, capturedByInertia bool, bulletTeamId, chCollisionTeamId int32) *js.Object {
return js.MakeWrapper(&PlayerDownsync{ return js.MakeWrapper(&PlayerDownsync{
Id: id, Id: id,
VirtualGridX: virtualGridX, VirtualGridX: virtualGridX,
@ -67,6 +67,7 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
OnWall: onWall, OnWall: onWall,
OnWallNormX: onWallNormX, OnWallNormX: onWallNormX,
OnWallNormY: onWallNormY, OnWallNormY: onWallNormY,
CapturedByInertia: capturedByInertia,
BulletTeamId: bulletTeamId, BulletTeamId: bulletTeamId,
ChCollisionTeamId: chCollisionTeamId, ChCollisionTeamId: chCollisionTeamId,
}) })