Added network doctor stats.

This commit is contained in:
genxium 2023-01-22 11:34:02 +08:00
parent 1c6ad5c8f8
commit 59767c1ed5
11 changed files with 489 additions and 211 deletions

View File

@ -108,3 +108,4 @@ Moreover, in practice I found that to spot sync anomalies, the following tools a
- Detection of [type#2 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1259).
There's also some useful information displayed on the frontend when `true == Map.showNetworkDoctorInfo`.
![networkstats](./charts/networkstats.png)

BIN
charts/networkstats.png Normal file

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"_enableWrapText": true,
"_N$file": {
"__uuid__": "a564b3db-b8cb-48b4-952e-25bb56949116"
},
"_isSystemFontUsed": false,
"_spacingX": 0,
"_batchAsBitmap": false,
"_N$horizontalAlign": 0,
"_N$verticalAlign": 1,
"_N$fontFamily": "Arial",
"_N$overflow": 0,
"_N$cacheMode": 0,
"_id": "8bw7zNg/dIv7MaYIupTzUw"
},
{
"__type__": "cc.Node",
"_name": "RoomIdIndicator",
@ -1060,19 +1158,19 @@
},
"_children": [
{
"__id__": 22
"__id__": 24
},
{
"__id__": 24
"__id__": 26
}
],
"_active": false,
"_components": [
{
"__id__": 26
"__id__": 28
},
{
"__id__": 27
"__id__": 29
}
],
"_prefab": null,
@ -1128,13 +1226,13 @@
"_name": "label",
"_objFlags": 0,
"_parent": {
"__id__": 21
"__id__": 23
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 23
"__id__": 25
}
],
"_prefab": null,
@ -1190,7 +1288,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 22
"__id__": 24
},
"_enabled": true,
"_materials": [],
@ -1218,13 +1316,13 @@
"_name": "BoundRoomIdLabel",
"_objFlags": 0,
"_parent": {
"__id__": 21
"__id__": 23
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 25
"__id__": 27
}
],
"_prefab": null,
@ -1280,7 +1378,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 24
"__id__": 26
},
"_enabled": true,
"_materials": [],
@ -1308,7 +1406,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 21
"__id__": 23
},
"_enabled": true,
"_layoutSize": {
@ -1341,7 +1439,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 21
"__id__": 23
},
"_enabled": true,
"_materials": [],
@ -1437,7 +1535,7 @@
"_active": true,
"_components": [
{
"__id__": 31
"__id__": 33
}
],
"_prefab": null,
@ -1493,7 +1591,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 30
"__id__": 32
},
"_enabled": true,
"_materials": [
@ -1527,7 +1625,7 @@
},
"_children": [
{
"__id__": 33
"__id__": 35
}
],
"_active": true,
@ -1585,16 +1683,16 @@
"_name": "Background",
"_objFlags": 0,
"_parent": {
"__id__": 32
"__id__": 34
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 34
"__id__": 36
},
{
"__id__": 35
"__id__": 37
}
],
"_prefab": null,
@ -1650,7 +1748,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 33
"__id__": 35
},
"_enabled": true,
"_materials": [
@ -1684,7 +1782,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 33
"__id__": 35
},
"_enabled": true,
"alignMode": 0,
@ -1715,7 +1813,7 @@
},
"_children": [
{
"__id__": 37
"__id__": 39
}
],
"_active": true,
@ -1773,16 +1871,16 @@
"_name": "Background",
"_objFlags": 0,
"_parent": {
"__id__": 36
"__id__": 38
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 38
"__id__": 40
},
{
"__id__": 39
"__id__": 41
}
],
"_prefab": null,
@ -1838,7 +1936,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 37
"__id__": 39
},
"_enabled": true,
"_materials": [
@ -1872,7 +1970,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 37
"__id__": 39
},
"_enabled": true,
"alignMode": 0,
@ -1930,16 +2028,16 @@
},
"_children": [
{
"__id__": 42
"__id__": 44
}
],
"_active": true,
"_components": [
{
"__id__": 44
"__id__": 46
},
{
"__id__": 45
"__id__": 47
}
],
"_prefab": null,
@ -1995,13 +2093,13 @@
"_name": "Joystick",
"_objFlags": 0,
"_parent": {
"__id__": 41
"__id__": 43
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 43
"__id__": 45
}
],
"_prefab": null,
@ -2057,7 +2155,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 42
"__id__": 44
},
"_enabled": true,
"_materials": [
@ -2091,7 +2189,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 41
"__id__": 43
},
"_enabled": true,
"_materials": [
@ -2125,7 +2223,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 41
"__id__": 43
},
"_enabled": true,
"alignMode": 0,
@ -2260,10 +2358,10 @@
"__id__": 3
},
"stickhead": {
"__id__": 42
"__id__": 44
},
"base": {
"__id__": 41
"__id__": 43
},
"joyStickEps": 0.1,
"magicLeanLowerBound": 0.414,
@ -2284,10 +2382,10 @@
"linearMovingEps": 0.1,
"scaleByEps": 0.0375,
"btnA": {
"__id__": 32
"__id__": 34
},
"btnB": {
"__id__": 36
"__id__": 38
},
"_id": "e9oVYTr7ROlpp/IrNjBUmR"
}

View File

@ -113,6 +113,10 @@ cc.Class({
type: cc.Label,
default: null
},
skippedRenderFrameCntLabel: {
type: cc.Label,
default: null
}
},
_inputFrameIdDebuggable(inputFrameId) {
@ -351,6 +355,7 @@ cc.Class({
self.rdfIdToActuallyUsedInput = new Map();
self.networkDoctor = new NetworkDoctor(20);
self.skipRenderFrameFlag = false;
self.countdownNanos = null;
if (self.countdownLabel) {
@ -702,6 +707,7 @@ cc.Class({
self.lastRenderFrameIdTriggeredAt = performance.now();
// In this case it must be true that "rdf.id > chaserRenderFrameId".
self.chaserRenderFrameId = rdf.Id;
self.networkDoctor.logRollbackFrames(0);
const canvasNode = self.canvasNode;
self.ctrl = canvasNode.getComponent("TouchEventsManager");
@ -852,12 +858,12 @@ cc.Class({
--------------------------------------------------------
*/
// The actual rollback-and-chase would later be executed in update(dt).
self.networkDoctor.immediateRollbackFrames = (self.renderFrameId - renderFrameId1);
console.log(`Mismatched input detected, resetting chaserRenderFrameId: ${self.chaserRenderFrameId}->${renderFrameId1} by firstPredictedYetIncorrectInputFrameId: ${firstPredictedYetIncorrectInputFrameId}
lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}
recentInputCache=${self._stringifyRecentInputCache(false)}
batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}]`);
self.chaserRenderFrameId = renderFrameId1;
self.networkDoctor.logRollbackFrames(self.renderFrameId - self.chaserRenderFrameId);
},
onPeerInputFrameUpsync(peerJoinIndex, batch /* []*pb.InputFrameDownsync */ ) {
@ -874,7 +880,7 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
return;
}
self.networkDoctor.logPeerInputFrameUpsync(batch[0].inputFrameId, batch[batch.length - 1].inputFrameId);
let effCnt = 0;
//console.log(`Received peer inputFrameUpsync batch w/ inputFrameId in [${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}] for prediction assistance`);
for (let k in batch) {
const inputFrameDownsync = batch[k];
@ -882,11 +888,15 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
if (inputFrameDownsyncId <= self.lastAllConfirmedInputFrameId) {
continue;
}
effCnt += 1;
self.getOrPrefabInputFrameUpsync(inputFrameDownsyncId); // Make sure that inputFrame exists locally
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
existingInputFrame.InputList[peerJoinIndex - 1] = inputFrameDownsync.inputList[peerJoinIndex - 1]; // No need to change "confirmedList", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
self.recentInputCache.SetByFrameId(existingInputFrame, inputFrameDownsyncId);
}
if (0 < effCnt) {
self.networkDoctor.logPeerInputFrameUpsync(batch[0].inputFrameId, batch[batch.length - 1].inputFrameId);
}
},
onPlayerAdded(rdf /* pb.RoomDownsyncFrame */ ) {
@ -960,6 +970,11 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
Kindly note that Significantly different network bandwidths or delay fluctuations would result in frequent [type#1 forceConfirmation] too, but CAUSE FROM DIFFERENT LOCAL "update(dt)" RATE SHOULD BE THE FIRST TO INVESTIGATE AND ELIMINATE -- because we have control on it, but no one has control on the internet.
*/
if (self.skipRenderFrameFlag) {
self.networkDoctor.logSkippedRenderFrameCnt();
self.skipRenderFrameFlag = false;
return;
}
try {
let st = performance.now();
const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId);
@ -996,6 +1011,7 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
// Inside the following "self.rollbackAndChase" actually ROLLS FORWARD w.r.t. the corresponding delayedInputFrame, REGARDLESS OF whether or not "self.chaserRenderFrameId == self.renderFrameId" now.
const latestRdfResults = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.gopkgsCollisionSys, self.gopkgsCollisionSysMap, false);
self.networkDoctor.logRollbackFrames(self.renderFrameId - self.chaserRenderFrameId);
let prevRdf = latestRdfResults[0],
rdf = latestRdfResults[1];
/*
@ -1026,6 +1042,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
++self.renderFrameId; // [WARNING] It's important to increment the renderFrameId AFTER all the operations above!!!
self.lastRenderFrameIdTriggeredAt = performance.now();
let t3 = performance.now();
self.skipRenderFrameFlag = self.networkDoctor.isTooFast();
} catch (err) {
console.error("Error during Map.update", err);
self.onBattleStopped(); // TODO: Popup to ask player to refresh browser
@ -1520,9 +1537,41 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
showNetworkDoctorLabels() {
const self = this;
self.sendingQLabel.string = self.networkDoctor.statSending();
self.inputFrameDownsyncQLabel.string = self.networkDoctor.statInputFrameDownsync();
self.peerInputFrameUpsyncQLabel.string = self.networkDoctor.statPeerInputFrameUpsync();
self.rollbackFramesLabel.string = self.networkDoctor.statRollbackFrames();
const [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = self.networkDoctor.stats();
if (self.sendingQLabel) {
self.sendingQLabel.string = `${sendingFps} fps sending`;
if (sendingFps < self.networkDoctor.inputRateThreshold) {
self.sendingQLabel.node.color = cc.Color.RED;
} else {
self.sendingQLabel.node.color = cc.Color.WHITE;
}
}
if (self.inputFrameDownsyncQLabel) {
self.inputFrameDownsyncQLabel.string = `${srvDownsyncFps} fps srv-downsync`;
if (srvDownsyncFps < self.networkDoctor.inputRateThreshold) {
self.inputFrameDownsyncQLabel.node.color = cc.Color.RED;
} else {
self.inputFrameDownsyncQLabel.node.color = cc.Color.WHITE;
}
}
if (self.peerInputFrameUpsyncQLabel) {
self.peerInputFrameUpsyncQLabel.string = `${peerUpsyncFps} fps peer-upsync`;
if (peerUpsyncFps > self.networkDoctor.peerUpsyncFps) {
self.peerInputFrameUpsyncQLabel.node.color = cc.Color.RED;
} else {
self.peerInputFrameUpsyncQLabel.node.color = cc.Color.WHITE;
}
}
if (self.rollbackFramesLabel) {
self.rollbackFramesLabel.string = `rollbackFrames: ${rollbackFrames}`
if (rollbackFrames > self.networkDoctor.rollbackFramesThreshold) {
self.rollbackFramesLabel.node.color = cc.Color.RED;
} else {
self.rollbackFramesLabel.node.color = cc.Color.WHITE;
}
}
if (self.skippedRenderFrameCntLabel) {
self.skippedRenderFrameCntLabel.string = `${skippedRenderFrameCnt} frames skipped`
}
},
});

View File

@ -10,6 +10,11 @@ NetworkDoctor.prototype.reset = function(capacity) {
this.peerInputFrameUpsyncQ = new RingBuffer(capacity);
this.peerInputFrameUpsyncCnt = 0;
this.immediateRollbackFrames = 0;
this.skippedRenderFrameCnt = 0;
this.inputRateThreshold = gopkgs.ConvertToNoDelayInputFrameId(60);
this.peerUpsyncThreshold = 8;
this.rollbackFramesThreshold = 8; // Roughly the same as TurnAroundFramesToRecover
};
NetworkDoctor.prototype.logSending = function(stFrameId, edFrameId) {
@ -40,35 +45,50 @@ NetworkDoctor.prototype.logPeerInputFrameUpsync = function(stFrameId, edFrameId)
this.peerInputFrameUpsyncCnt += (edFrameId - stFrameId + 1);
};
NetworkDoctor.prototype.statSending = function() {
if (1 >= this.sendingQ.cnt) return `0 fps sending`;
const st = this.sendingQ.getByFrameId(this.sendingQ.stFrameId);
const ed = this.sendingQ.getByFrameId(this.sendingQ.edFrameId - 1);
const elapsedMillis = ed.t - st.t;
const fps = Math.round((ed.j - st.i) * 1000 / elapsedMillis);
return `${fps} fps sending`;
NetworkDoctor.prototype.logRollbackFrames = function(x) {
this.immediateRollbackFrames = x;
};
NetworkDoctor.prototype.statInputFrameDownsync = function() {
if (1 >= this.inputFrameDownsyncQ.cnt) return `0 fps srv downsync`;
const st = this.inputFrameDownsyncQ.getByFrameId(this.inputFrameDownsyncQ.stFrameId);
const ed = this.inputFrameDownsyncQ.getByFrameId(this.inputFrameDownsyncQ.edFrameId - 1);
const elapsedMillis = ed.t - st.t;
const fps = Math.round((ed.j - st.i) * 1000 / elapsedMillis);
return `${fps} fps srv downsync`;
NetworkDoctor.prototype.stats = function() {
let sendingFps = 0,
srvDownsyncFps = 0,
peerUpsyncFps = 0,
rollbackFrames = this.immediateRollbackFrames;
if (1 < this.sendingQ.cnt) {
const st = this.sendingQ.getByFrameId(this.sendingQ.stFrameId);
const ed = this.sendingQ.getByFrameId(this.sendingQ.edFrameId - 1);
const elapsedMillis = ed.t - st.t;
sendingFps = Math.round((ed.j - st.i) * 1000 / elapsedMillis);
}
if (1 < this.inputFrameDownsyncQ.cnt) {
const st = this.inputFrameDownsyncQ.getByFrameId(this.inputFrameDownsyncQ.stFrameId);
const ed = this.inputFrameDownsyncQ.getByFrameId(this.inputFrameDownsyncQ.edFrameId - 1);
const elapsedMillis = ed.t - st.t;
srvDownsyncFps = Math.round((ed.j - st.i) * 1000 / elapsedMillis);
}
if (1 < this.peerInputFrameUpsyncQ.cnt) {
const st = this.peerInputFrameUpsyncQ.getByFrameId(this.peerInputFrameUpsyncQ.stFrameId);
const ed = this.peerInputFrameUpsyncQ.getByFrameId(this.peerInputFrameUpsyncQ.edFrameId - 1);
const elapsedMillis = ed.t - st.t;
peerUpsyncFps = Math.round(this.peerInputFrameUpsyncCnt * 1000 / elapsedMillis);
}
return [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, this.skippedRenderFrameCnt];
};
NetworkDoctor.prototype.statPeerInputFrameUpsync = function() {
if (1 >= this.peerInputFrameUpsyncQ.cnt) return `0 fps peer upsync`;
const st = this.peerInputFrameUpsyncQ.getByFrameId(this.peerInputFrameUpsyncQ.stFrameId);
const ed = this.peerInputFrameUpsyncQ.getByFrameId(this.peerInputFrameUpsyncQ.edFrameId - 1);
const elapsedMillis = ed.t - st.t;
const fps = Math.round(this.peerInputFrameUpsyncCnt * 1000 / elapsedMillis);
return `${fps} fps peer upsync`;
};
NetworkDoctor.prototype.logSkippedRenderFrameCnt = function() {
this.skippedRenderFrameCnt += 1;
}
NetworkDoctor.prototype.statRollbackFrames = function() {
return `${this.immediateRollbackFrames} rollback frames`;
NetworkDoctor.prototype.isTooFast = function() {
const [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = this.stats();
if (sendingFps >= this.inputRateThreshold && srvDownsyncFps >= this.inputRateThreshold) {
// At least my network is OK for both TX & RX directions.
if (rollbackFrames >= this.rollbackFramesThreshold && peerUpsyncFps < this.peerUpsyncThreshold) {
// I got many frames rolled back while none of my peers effectively helped my preciction.
return true;
}
}
return false;
};
module.exports = NetworkDoctor;

View File

@ -98,7 +98,7 @@ cc.Class({
const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
const speciesIdList = [4096, 1];
const speciesIdList = [1, 4096];
const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
const startRdf = window.pb.protos.RoomDownsyncFrame.create({

View File

@ -22,7 +22,7 @@ const (
GRAVITY_X = int32(0)
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
INPUT_DELAY_FRAMES = int32(8) // in the count of render frames
INPUT_DELAY_FRAMES = int32(4) // in the count of render frames
INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
@ -644,7 +644,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if 0 == currPlayerDownsync.FramesToRecover {
prevCapturedByInertia := currPlayerDownsync.CapturedByInertia
isWallJumping := (currPlayerDownsync.Speed < intAbs(currPlayerDownsync.VelX))
isWallJumping := (chConfig.OnWallEnabled && chConfig.WallJumpingInitVelX == intAbs(currPlayerDownsync.VelX))
/*
if isWallJumping {
fmt.Printf("joinIndex=%d is wall jumping\n{renderFrame.id: %d, currPlayerDownsync.Speed: %d, currPlayerDownsync.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, currPlayerDownsync.Speed, currPlayerDownsync.VelX)
@ -752,6 +752,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState && !jumpedOrNotList[i] {
thatPlayerInNextFrame.VelX += GRAVITY_X
thatPlayerInNextFrame.VelY = chConfig.WallSlidingVelY
} else if ATK_CHARACTER_STATE_DASHING == currPlayerDownsync.CharacterState {
thatPlayerInNextFrame.VelX += GRAVITY_X
} else {
thatPlayerInNextFrame.VelX += GRAVITY_X
thatPlayerInNextFrame.VelY += GRAVITY_Y

View File

@ -551,9 +551,9 @@ var skills = map[int]*Skill{
},
},
12: &Skill{
RecoveryFrames: int32(15),
RecoveryFramesOnBlock: int32(15),
RecoveryFramesOnHit: int32(15),
RecoveryFrames: int32(12),
RecoveryFramesOnBlock: int32(12),
RecoveryFramesOnHit: int32(12),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_DASHING,
Hits: []interface{}{