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https://github.com/genxium/DelayNoMore
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Drafted rollback compatible bullet lifecycle events.
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@@ -773,9 +773,10 @@ func (pR *Room) OnDismissed() {
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pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.Barriers = make(map[int32]*Barrier)
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pR.InputsBuffer = NewRingBuffer(1024)
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pR.RenderCacheSize = 256
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pR.RenderFrameBuffer = NewRingBuffer(pR.RenderCacheSize)
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pR.DiscreteInputsBuffer = sync.Map{}
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pR.RenderFrameBuffer = NewRingBuffer(1024)
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pR.InputsBuffer = NewRingBuffer((pR.RenderCacheSize >> 2)+1)
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pR.LastAllConfirmedInputFrameId = -1
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pR.LastAllConfirmedInputFrameIdWithChange = -1
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