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https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Minor update.
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bbf07fe518
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@ -6,6 +6,7 @@
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uv_udp_t* udpSocket = NULL;
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uv_thread_t recvTid;
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uv_timer_t peerPunchTimer;
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uv_async_t uvLoopStopSig;
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uv_loop_t* loop = NULL; // Only this loop is used for this simple PoC
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@ -21,6 +22,7 @@ void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr
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free(buf->base);
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return;
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}
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CCLOG("UDP received %d bytes", nread);
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if (NULL != addr) {
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// The null check for "addr" is necessary, on Android there'd be such mysterious call to "_onRead"!
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switch (addr->sa_family) {
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@ -119,15 +121,31 @@ class PunchPeerWork {
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public:
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int roomCapacity;
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int selfJoinIndex;
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int naiveRefCnt;
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PunchPeerWork(int newRoomCapacity, int newSelfJoinIndex) {
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this->roomCapacity = newRoomCapacity;
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this->selfJoinIndex = newSelfJoinIndex;
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this->naiveRefCnt = 0;
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}
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void refInc() {
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++this->naiveRefCnt;
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}
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void refDecAndDelIfZero() {
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--this->naiveRefCnt;
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if (0 >= this->naiveRefCnt) {
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delete this;
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}
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}
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virtual ~PunchPeerWork() {
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CCLOG("PunchPeerWork instance deleted...");
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}
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};
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void _punchPeerOnUvThread(uv_work_t* wrapper) {
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PunchPeerWork* work = (PunchPeerWork*)wrapper->data;
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void _punchPeerOnUvThreadDelayed(uv_timer_t* timer, int status) {
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//CCLOG("_punchPeerOnUvThreadDelayed started...");
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PunchPeerWork* work = (PunchPeerWork*)timer->data;
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int roomCapacity = work->roomCapacity;
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int selfJoinIndex = work->selfJoinIndex;
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for (int i = 0; i < roomCapacity; i++) {
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if (i + 1 == selfJoinIndex) {
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continue;
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@ -136,21 +154,37 @@ void _punchPeerOnUvThread(uv_work_t* wrapper) {
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// Peer addr not initialized
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continue;
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}
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//CCLOG("UDP about to punch peer joinIndex:%d", i);
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char peerIp[17] = { 0 };
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uv_ip4_name((struct sockaddr_in*)&(peerAddrList[i].sockAddrIn), peerIp, sizeof peerIp);
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for (int j = 0; j < 3; j++) {
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uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
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uv_buf_t sendBuffer = uv_buf_init("foobar", 6); // hardcoded for now
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uv_udp_send(req, udpSocket, &sendBuffer, 1, (struct sockaddr const*)&peerAddrList[i], _onSend);
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CCLOG("UDP punched peer %s:%d by 6 bytes round-%d", peerIp, ntohs(peerAddrList[i].sockAddrIn.sin_port), j);
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CCLOG("UDP punched peer %s:%d by 6 bytes", peerIp, ntohs(peerAddrList[i].sockAddrIn.sin_port));
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}
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uv_timer_stop(timer);
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free(timer);
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//CCLOG("_punchPeerOnUvThreadDelayed stopped...");
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work->refDecAndDelIfZero();
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}
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}
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void _afterPunchPeer(uv_work_t* wrapper, int status) {
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CCLOG("UDP send about to free PunchPeerWork for status:%d...", status);
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int const punchPeerCnt = 10;
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void _startPunchPeerTimerOnUvThread(uv_work_t* wrapper) {
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PunchPeerWork* work = (PunchPeerWork*)wrapper->data;
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delete work;
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CCLOG("UDP send freed PunchPeerWork for status:%d...", status);
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int roomCapacity = work->roomCapacity;
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int selfJoinIndex = work->selfJoinIndex;
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for (int j = 0; j < punchPeerCnt; j++) {
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work->refInc();
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}
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for (int j = 0; j < punchPeerCnt; j++) {
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uv_timer_t* punchTimer = (uv_timer_t*)malloc(sizeof(uv_timer_t)); // I don't think libuv timer is safe to be called from GameThread, thus calling it within UvThread here
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uv_timer_init(loop, punchTimer);
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punchTimer->data = work;
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uv_timer_start(punchTimer, (uv_timer_cb)&_punchPeerOnUvThreadDelayed, j * 500, 0);
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}
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}
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void _afterPunchPeerTimerStarted(uv_work_t* wrapper, int status) {
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// RAM of PunchPeerWork handled by "naiveRefCnt"
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}
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class BroadcastInputFrameUpsyncWork {
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@ -285,7 +319,7 @@ bool DelayNoMore::UdpSession::upsertPeerUdpAddr(struct PeerAddr* newPeerAddrList
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PunchPeerWork* work = new PunchPeerWork(roomCapacity, selfJoinIndex);
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uv_work_t* wrapper = (uv_work_t*)malloc(sizeof(uv_work_t));
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wrapper->data = work;
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uv_queue_work(loop, wrapper, _punchPeerOnUvThread, _afterPunchPeer);
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uv_queue_work(loop, wrapper, _startPunchPeerTimerOnUvThread, _afterPunchPeerTimerStarted);
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return true;
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}
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