mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 19:28:55 +00:00
Minor updates.
This commit is contained in:
parent
2f097dfec5
commit
56d66a128a
File diff suppressed because one or more lines are too long
@ -362,7 +362,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
215.64032554232523,
|
||||
216.62427379520886,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -537,7 +537,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
209.73151519075364,
|
||||
216.62427379520886,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -22,7 +22,7 @@ const (
|
||||
GRAVITY_X = int32(0)
|
||||
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
|
||||
|
||||
INPUT_DELAY_FRAMES = int32(4) // in the count of render frames
|
||||
INPUT_DELAY_FRAMES = int32(8) // in the count of render frames
|
||||
INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user