mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn.
This commit is contained in:
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@@ -53,9 +53,15 @@ message PlayerDownsyncMeta {
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double colliderRadius = 6;
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message InputFrameDecoded {
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int32 dx = 1;
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int32 dy = 2;
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int32 btnALevel = 3;
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int32 inputFrameId = 1;
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|
||||
@@ -692,7 +579,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 14
|
||||
"__id__": 11
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
@@ -726,16 +613,16 @@
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 17
|
||||
"__id__": 14
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 19
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 20
|
||||
"__id__": 17
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@@ -791,13 +678,13 @@
|
||||
"_name": "Joystick",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 16
|
||||
"__id__": 13
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 18
|
||||
"__id__": 15
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@@ -853,7 +740,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 17
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
@@ -887,7 +774,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 16
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
@@ -921,7 +808,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 16
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 0,
|
||||
@@ -1056,10 +943,10 @@
|
||||
"__id__": 3
|
||||
},
|
||||
"stickhead": {
|
||||
"__id__": 17
|
||||
"__id__": 14
|
||||
},
|
||||
"base": {
|
||||
"__id__": 16
|
||||
"__id__": 13
|
||||
},
|
||||
"joyStickEps": 0.1,
|
||||
"magicLeanLowerBound": 0.414,
|
||||
|
@@ -16,13 +16,20 @@ cc.Class({
|
||||
},
|
||||
|
||||
ctor() {
|
||||
this.speciesName = null;
|
||||
},
|
||||
|
||||
setSpecies(speciesName) {
|
||||
this.speciesName = speciesName;
|
||||
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
|
||||
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
|
||||
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
|
||||
this.effAnimNode.active = true;
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
BaseCharacter.prototype.onLoad.call(this);
|
||||
this.characterState = ATK_CHARACTER_STATE.Idle1[0];
|
||||
this.animComp = this.animNode.getComponent(dragonBones.ArmatureDisplay);
|
||||
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
|
||||
},
|
||||
|
||||
scheduleNewDirection(newScheduledDirection, forceAnimSwitch) {
|
||||
|
@@ -1,69 +0,0 @@
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {},
|
||||
|
||||
setInputControls: function() {
|
||||
const self = this;
|
||||
// add keyboard event listener
|
||||
// When there is a key being pressed down, judge if it's the designated directional button and set up acceleration in the corresponding direction
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(event) {
|
||||
switch (event.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.activeDirection.dPjY = +1.0;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.activeDirection.dPjY = -1.0;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.activeDirection.dPjX = -2.0;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.activeDirection.dPjX = +2.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, self.node);
|
||||
|
||||
// when releasing the button, stop acceleration in this direction
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, function(event) {
|
||||
switch (event.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
if (+1.0 == self.activeDirection.dPjY) {
|
||||
self.activeDirection.dPjY = 0.0;
|
||||
}
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
if (-1.0 == self.activeDirection.dPjY) {
|
||||
self.activeDirection.dPjY = 0.0;
|
||||
}
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
if (-2.0 == self.activeDirection.dPjX) {
|
||||
self.activeDirection.dPjX = 0.0;
|
||||
}
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
if (+2.0 == self.activeDirection.dPjX) {
|
||||
self.activeDirection.dPjX = 0.0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, self.node);
|
||||
},
|
||||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
|
||||
onLoad() {
|
||||
// Properties deliberately hidden from GUI panel.
|
||||
this.activeDirection = {
|
||||
dPjY: 0.0,
|
||||
dPjX: 0.0
|
||||
};
|
||||
this.setInputControls();
|
||||
}
|
||||
});
|
||||
|
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "4561a173-bfd2-4f64-b7ba-888cce0e4d9d",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@@ -163,8 +163,8 @@ cc.Class({
|
||||
return [previousSelfInput, existingInputFrame.inputList[joinIndex - 1]];
|
||||
}
|
||||
const prefabbedInputList = (null == previousInputFrameDownsyncWithPrediction ? new Array(self.playerRichInfoDict.size).fill(0) : previousInputFrameDownsyncWithPrediction.inputList.slice());
|
||||
const discreteDir = self.ctrl.getDiscretizedDirection();
|
||||
prefabbedInputList[(joinIndex - 1)] = discreteDir.encodedIdx;
|
||||
const currSelfInput = self.ctrl.getEncodedInput();
|
||||
prefabbedInputList[(joinIndex - 1)] = currSelfInput;
|
||||
const prefabbedInputFrameDownsync = {
|
||||
inputFrameId: inputFrameId,
|
||||
inputList: prefabbedInputList,
|
||||
@@ -173,7 +173,7 @@ cc.Class({
|
||||
|
||||
self.dumpToInputCache(prefabbedInputFrameDownsync); // A prefabbed inputFrame, would certainly be adding a new inputFrame to the cache, because server only downsyncs "all-confirmed inputFrames"
|
||||
|
||||
return [previousSelfInput, discreteDir.encodedIdx];
|
||||
return [previousSelfInput, currSelfInput];
|
||||
},
|
||||
|
||||
shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, lastUpsyncInputFrameId, currInputFrameId) {
|
||||
@@ -204,7 +204,7 @@ cc.Class({
|
||||
} else {
|
||||
const inputFrameUpsync = {
|
||||
inputFrameId: i,
|
||||
encodedDir: inputFrameDownsync.inputList[self.selfPlayerInfo.joinIndex - 1],
|
||||
encoded: inputFrameDownsync.inputList[self.selfPlayerInfo.joinIndex - 1],
|
||||
};
|
||||
inputFrameUpsyncBatch.push(inputFrameUpsync);
|
||||
}
|
||||
@@ -338,7 +338,7 @@ cc.Class({
|
||||
window.mapIns = self;
|
||||
window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding;
|
||||
|
||||
self.showCriticalCoordinateLabels = true;
|
||||
self.showCriticalCoordinateLabels = false;
|
||||
|
||||
console.warn("+++++++ Map onLoad()");
|
||||
window.handleClientSessionError = function() {
|
||||
@@ -754,12 +754,12 @@ cc.Class({
|
||||
const self = this;
|
||||
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||
|
||||
if (1 == joinIndex) {
|
||||
newPlayerNode.color = cc.Color.RED;
|
||||
}
|
||||
if (2 == joinIndex) {
|
||||
newPlayerNode.color = cc.Color.BLUE;
|
||||
playerScriptIns.animNode.scaleX = (-1.0);
|
||||
playerScriptIns.setSpecies("SoldierElf");
|
||||
} else if (2 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierFireGhost");
|
||||
playerScriptIns.animComp.node.scaleX = (-1.0);
|
||||
}
|
||||
|
||||
const wpos = self.virtualGridToWorldPos(vx, vy);
|
||||
@@ -1039,8 +1039,7 @@ cc.Class({
|
||||
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
|
||||
const player = currRenderFrame.players[playerId];
|
||||
|
||||
const encodedInput = inputList[joinIndex - 1];
|
||||
const decodedInput = self.ctrl.decodeDirection(encodedInput);
|
||||
const decodedInput = self.ctrl.decodeInput(inputList[joinIndex - 1]);
|
||||
|
||||
// console.log(`Got non-zero inputs for playerId=${playerId}, decodedInput=${JSON.stringify(decodedInput)} @currRenderFrame.id=${currRenderFrame.id}, delayedInputFrame.id=${delayedInputFrame.id}`);
|
||||
/*
|
||||
|
@@ -6,13 +6,6 @@ const OnlineMap = require('./Map');
|
||||
cc.Class({
|
||||
extends: OnlineMap,
|
||||
|
||||
properties: {
|
||||
keyboardInputControllerNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
},
|
||||
|
||||
onDestroy() {
|
||||
console.warn("+++++++ Map onDestroy()");
|
||||
},
|
||||
@@ -21,6 +14,12 @@ cc.Class({
|
||||
const self = this;
|
||||
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||
if (1 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierElf");
|
||||
} else if (2 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierFireGhost");
|
||||
playerScriptIns.animComp.node.scaleX = (-1.0);
|
||||
}
|
||||
const wpos = self.virtualGridToWorldPos(vx, vy);
|
||||
|
||||
newPlayerNode.setPosition(cc.v2(wpos[0], wpos[1]));
|
||||
@@ -150,9 +149,10 @@ cc.Class({
|
||||
players: {
|
||||
10: {
|
||||
id: 10,
|
||||
joinIndex: 2,
|
||||
virtualGridX: 0,
|
||||
virtualGridY: 0,
|
||||
speed: 2*self.worldToVirtualGridRatio,
|
||||
speed: 2 * self.worldToVirtualGridRatio,
|
||||
dir: {
|
||||
dx: 0,
|
||||
dy: 0
|
||||
|
@@ -94,6 +94,12 @@ cc.Class({
|
||||
|
||||
onLoad() {
|
||||
this.cachedStickHeadPosition = cc.v2(0.0, 0.0);
|
||||
this.cachedBtnUpLevel = 0;
|
||||
this.cachedBtnDownLevel = 0;
|
||||
this.cachedBtnLeftLevel = 0;
|
||||
this.cachedBtnRightLevel = 0;
|
||||
this.cachedBtnALevel = 0;
|
||||
|
||||
this.canvasNode = this.mapNode.parent;
|
||||
this.mainCameraNode = this.canvasNode.getChildByName("Main Camera"); // Cannot drag and assign the `mainCameraNode` from CocosCreator EDITOR directly, otherwise it'll cause an infinite loading time, till v2.1.0.
|
||||
this.mainCamera = this.mainCameraNode.getComponent(cc.Camera);
|
||||
@@ -143,6 +149,51 @@ cc.Class({
|
||||
self._touchEndEvent(event);
|
||||
});
|
||||
zoomingListenerNode.inTouchPoints = new Map();
|
||||
|
||||
// Setup keyboard controls for the ease of attach debugging
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(evt) {
|
||||
switch (evt.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.cachedBtnUpLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.cachedBtnDownLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.cachedBtnLeftLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.cachedBtnRightLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.h:
|
||||
self.cachedBtnALevel = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, this);
|
||||
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, function(evt) {
|
||||
switch (evt.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.cachedBtnUpLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.cachedBtnDownLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.cachedBtnLeftLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.cachedBtnRightLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.h:
|
||||
self.cachedBtnALevel = 0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, this);
|
||||
},
|
||||
|
||||
_isMapOverMoved(mapTargetPos) {
|
||||
@@ -239,7 +290,6 @@ cc.Class({
|
||||
|
||||
// TODO: Handle single-finger-click event.
|
||||
} while (false);
|
||||
this.cachedStickHeadPosition = cc.v2(0.0, 0.0);
|
||||
for (let touch of event._touches) {
|
||||
if (touch) {
|
||||
theListenerNode.inTouchPoints.delete(touch._id);
|
||||
@@ -252,7 +302,42 @@ cc.Class({
|
||||
update(dt) {
|
||||
if (this.inMultiTouch) return;
|
||||
if (true != this.initialized) return;
|
||||
const self = this;
|
||||
// Keyboard takes top priority
|
||||
let keyboardDiffVec = cc.v2(0, 0);
|
||||
if (1 == this.cachedBtnUpLevel) {
|
||||
if (1 == this.cachedBtnLeftLevel) {
|
||||
keyboardDiffVec = cc.v2(-1.0, +1.0);
|
||||
} else if (1 == this.cachedBtnRightLevel) {
|
||||
keyboardDiffVec = cc.v2(+1.0, +1.0);
|
||||
} else {
|
||||
keyboardDiffVec = cc.v2(0.0, +1.0);
|
||||
}
|
||||
} else if (1 == this.cachedBtnDownLevel) {
|
||||
if (1 == this.cachedBtnLeftLevel) {
|
||||
keyboardDiffVec = cc.v2(-1.0, -1.0);
|
||||
} else if (1 == this.cachedBtnRightLevel) {
|
||||
keyboardDiffVec = cc.v2(+1.0, -1.0);
|
||||
} else {
|
||||
keyboardDiffVec = cc.v2(0.0, -1.0);
|
||||
}
|
||||
} else if (1 == this.cachedBtnLeftLevel) {
|
||||
keyboardDiffVec = cc.v2(-1.0, 0.0);
|
||||
} else if (1 == this.cachedBtnRightLevel) {
|
||||
keyboardDiffVec = cc.v2(+1.0, 0.0);
|
||||
}
|
||||
if (0 != keyboardDiffVec.x || 0 != keyboardDiffVec.y) {
|
||||
this.cachedStickHeadPosition = keyboardDiffVec.mul(this.maxHeadDistance / keyboardDiffVec.mag());
|
||||
}
|
||||
this.stickhead.setPosition(this.cachedStickHeadPosition);
|
||||
|
||||
const translationListenerNode = (self.translationListenerNode ? self.translationListenerNode : self.mapNode);
|
||||
if (0 == translationListenerNode.inTouchPoints.size
|
||||
&&
|
||||
(0 == keyboardDiffVec.x && 0 == keyboardDiffVec.y)
|
||||
) {
|
||||
this.cachedStickHeadPosition = cc.v2(0, 0); // Important reset!
|
||||
}
|
||||
},
|
||||
|
||||
discretizeDirection(continuousDx, continuousDy, eps) {
|
||||
@@ -312,18 +397,23 @@ cc.Class({
|
||||
return ret;
|
||||
},
|
||||
|
||||
decodeDirection(encodedDirection) {
|
||||
const mapped = window.DIRECTION_DECODER[encodedDirection];
|
||||
if (null == mapped) {
|
||||
console.error("Unexpected encodedDirection = ", encodedDirection);
|
||||
}
|
||||
return {
|
||||
dx: mapped[0],
|
||||
dy: mapped[1],
|
||||
};
|
||||
getEncodedInput() {
|
||||
const discretizedDir = this.discretizeDirection(this.stickhead.x, this.stickhead.y, this.joyStickEps).encodedIdx; // There're only 9 dirs, thus using only the lower 4-bits
|
||||
const btnALevel = (this.cachedBtnALevel << 4);
|
||||
return (btnALevel + discretizedDir);
|
||||
},
|
||||
|
||||
getDiscretizedDirection() {
|
||||
return this.discretizeDirection(this.cachedStickHeadPosition.x, this.cachedStickHeadPosition.y, this.joyStickEps);
|
||||
}
|
||||
decodeInput(encodedInput) {
|
||||
const encodedDirection = (encodedInput & 0xf);
|
||||
const mappedDirection = window.DIRECTION_DECODER[encodedDirection];
|
||||
if (null == mappedDirection) {
|
||||
console.error("Unexpected encodedDirection = ", encodedDirection);
|
||||
}
|
||||
const btnALevel = ((encodedInput >> 4) & 1);
|
||||
return {
|
||||
dx: mappedDirection[0],
|
||||
dy: mappedDirection[1],
|
||||
a: btnALevel,
|
||||
};
|
||||
},
|
||||
});
|
||||
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user