mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 19:28:55 +00:00
Made collider visualizer show the actual collider geometry from config file.
This commit is contained in:
parent
e762d257a6
commit
4e7f9e63ac
@ -85,16 +85,26 @@ type Game struct {
|
||||
|
||||
func NewGame() *Game {
|
||||
|
||||
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage("richsoil")
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
Logger.Info("Parsed variables", zap.Any("stageDiscreteW", stageDiscreteW), zap.Any("stageDiscreteH", stageDiscreteH), zap.Any("stageTileW", stageTileW), zap.Any("stageTileH", stageTileH), zap.Any("playerPosMap", playerPosMap), zap.Any("barrierMap", barrierMap))
|
||||
|
||||
spaceW := stageDiscreteW * stageTileW
|
||||
spaceH := stageDiscreteH * stageTileH
|
||||
|
||||
ebiten.SetWindowResizable(true)
|
||||
ebiten.SetWindowTitle("resolv test")
|
||||
|
||||
g := &Game{
|
||||
Width: 640,
|
||||
Height: 360,
|
||||
Width: int(spaceW),
|
||||
Height: int(spaceH),
|
||||
ShowHelpText: true,
|
||||
}
|
||||
|
||||
g.World = NewWorldLineTest(g)
|
||||
g.World = NewWorldColliderDisplay(g, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap)
|
||||
|
||||
fontData, _ := truetype.Parse(excelFont)
|
||||
|
||||
@ -157,12 +167,5 @@ func (g *Game) Layout(w, h int) (int, int) {
|
||||
}
|
||||
|
||||
func main() {
|
||||
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, toRetStrToVec2DListMap, toRetStrToPolygon2DListMap, err := parseStage("richsoil")
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
Logger.Info("Parsed variables", zap.Any("stageDiscreteW", stageDiscreteW), zap.Any("stageDiscreteH", stageDiscreteH), zap.Any("stageTileW", stageTileW), zap.Any("stageTileH", stageTileH), zap.Any("toRetStrToVec2DListMap", toRetStrToVec2DListMap), zap.Any("toRetStrToPolygon2DListMap", toRetStrToPolygon2DListMap))
|
||||
|
||||
ebiten.RunGame(NewGame())
|
||||
}
|
||||
|
101
collider_visualizer/worldColliderDisplay.go
Normal file
101
collider_visualizer/worldColliderDisplay.go
Normal file
@ -0,0 +1,101 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"image/color"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/solarlune/resolv"
|
||||
. "dnmshared"
|
||||
)
|
||||
|
||||
type WorldColliderDisplay struct {
|
||||
Game *Game
|
||||
Space *resolv.Space
|
||||
}
|
||||
|
||||
func (world *WorldColliderDisplay) Init() {
|
||||
}
|
||||
|
||||
func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH int32, playerPosMap StrToVec2DListMap, barrierMap StrToPolygon2DListMap) *WorldColliderDisplay {
|
||||
w := &WorldColliderDisplay{Game: game}
|
||||
|
||||
spaceW := stageDiscreteW * stageTileW
|
||||
spaceH := stageDiscreteH * stageTileH
|
||||
|
||||
spaceOffsetX := float64(spaceW) * 0.5
|
||||
spaceOffsetY := float64(spaceH) * 0.5
|
||||
|
||||
playerColliderRadius := float64(12) // hardcoded
|
||||
playerList := *(playerPosMap["PlayerStartingPos"])
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), int(stageTileW), int(stageTileH))
|
||||
for _, player := range playerList {
|
||||
playerCollider := resolv.NewObject(player.X+spaceOffsetX, player.Y+spaceOffsetY, playerColliderRadius*2, playerColliderRadius*2, "Player")
|
||||
playerColliderShape := resolv.NewCircle(0, 0, playerColliderRadius*2)
|
||||
playerCollider.SetShape(playerColliderShape)
|
||||
space.Add(playerCollider)
|
||||
}
|
||||
|
||||
barrierList := *(barrierMap["Barrier"])
|
||||
for _, barrier := range barrierList {
|
||||
var w float64 = 0
|
||||
var h float64 = 0
|
||||
for i, pi := range barrier.Points {
|
||||
for j, pj := range barrier.Points {
|
||||
if i == j {
|
||||
continue
|
||||
}
|
||||
if math.Abs(pj.X-pi.X) > w {
|
||||
w = math.Abs(pj.X - pi.X)
|
||||
}
|
||||
if math.Abs(pj.Y-pi.Y) > h {
|
||||
h = math.Abs(pj.Y - pi.Y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
barrierColliderShape := resolv.NewConvexPolygon()
|
||||
for _, p := range barrier.Points {
|
||||
barrierColliderShape.AddPoints(p.X, p.Y)
|
||||
}
|
||||
|
||||
barrierCollider := resolv.NewObject(barrier.Anchor.X+spaceOffsetX, barrier.Anchor.Y+spaceOffsetY, w, h, "Barrier")
|
||||
barrierCollider.SetShape(barrierColliderShape)
|
||||
space.Add(barrierCollider)
|
||||
}
|
||||
|
||||
w.Space = space
|
||||
return w
|
||||
}
|
||||
|
||||
func (world *WorldColliderDisplay) Update() {
|
||||
|
||||
}
|
||||
|
||||
func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
|
||||
|
||||
for _, o := range world.Space.Objects() {
|
||||
drawColor := color.RGBA{60, 60, 60, 255}
|
||||
if o.HasTags("Player") {
|
||||
drawColor = color.RGBA{0, 255, 0, 255}
|
||||
}
|
||||
ebitenutil.DrawRect(screen, o.X, o.Y, o.W, o.H, drawColor)
|
||||
}
|
||||
|
||||
world.Game.DebugDraw(screen, world.Space)
|
||||
|
||||
if world.Game.ShowHelpText {
|
||||
|
||||
world.Game.DrawText(screen, 16, 16,
|
||||
"~ Collider Display test ~",
|
||||
"F1: Toggle Debug View",
|
||||
"F2: Show / Hide help text",
|
||||
"R: Restart world",
|
||||
fmt.Sprintf("%d FPS (frames per second)", int(ebiten.CurrentFPS())),
|
||||
fmt.Sprintf("%d TPS (ticks per second)", int(ebiten.CurrentTPS())),
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user