Updated config uniformity.

This commit is contained in:
genxium 2022-10-02 11:33:40 +08:00
parent f3a576ba13
commit 4d1de44ee5
10 changed files with 702 additions and 472 deletions

View File

@ -33,6 +33,14 @@ func toPbVec2DList(modelInstance *Vec2DList) *pb.Vec2DList {
return toRet
}
func ToPbVec2DListMap(modelInstances map[string]*Vec2DList) map[string]*pb.Vec2DList {
toRet := make(map[string]*pb.Vec2DList, len(modelInstances))
for k, v := range modelInstances {
toRet[k] = toPbVec2DList(v)
}
return toRet
}
func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
toRet := &pb.Polygon2DList{
Polygon2DList: make([]*pb.Polygon2D, len(*modelInstance)),
@ -43,24 +51,10 @@ func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
return toRet
}
func ToPbStrToBattleColliderInfo(intervalToPing int32, willKickIfInactiveFor int32, boundRoomId int32, stageName string, modelInstance1 StrToVec2DListMap, modelInstance2 StrToPolygon2DListMap, stageDiscreteW int32, stageDiscreteH int32, stageTileW int32, stageTileH int32) *pb.BattleColliderInfo {
toRet := &pb.BattleColliderInfo{
IntervalToPing: intervalToPing,
WillKickIfInactiveFor: willKickIfInactiveFor,
BoundRoomId: boundRoomId,
StageName: stageName,
StrToVec2DListMap: make(map[string]*pb.Vec2DList, 0),
StrToPolygon2DListMap: make(map[string]*pb.Polygon2DList, 0),
StageDiscreteW: stageDiscreteW,
StageDiscreteH: stageDiscreteH,
StageTileW: stageTileW,
StageTileH: stageTileH,
}
for k, v := range modelInstance1 {
toRet.StrToVec2DListMap[k] = toPbVec2DList(v)
}
for k, v := range modelInstance2 {
toRet.StrToPolygon2DListMap[k] = toPbPolygon2DList(v)
func ToPbPolygon2DListMap(modelInstances map[string]*Polygon2DList) map[string]*pb.Polygon2DList {
toRet := make(map[string]*pb.Polygon2DList, len(modelInstances))
for k, v := range modelInstances {
toRet[k] = toPbPolygon2DList(v)
}
return toRet
}

View File

@ -152,8 +152,10 @@ type Room struct {
Index int
RenderFrameId int32
CurDynamicsRenderFrameId int32 // [WARNING] The dynamics of backend is ALWAYS MOVING FORWARD BY ALL-CONFIRMED INPUTFRAMES (either by upsync or forced), i.e. no rollback
ServerFPS int32
ServerFps int32
BattleDurationNanos int64
InputFrameUpsyncDelayTolerance int32
MaxChasingRenderFramesPerUpdate int32
EffectivePlayerCount int32
DismissalWaitGroup sync.WaitGroup
Barriers map[int32]*Barrier
@ -348,9 +350,10 @@ func (pR *Room) EncodeUpsyncCmd(upsyncCmd *pb.InputFrameUpsync) uint64 {
}
func (pR *Room) AllPlayerInputsBufferString(allDetails bool) string {
s := make([]string, 0)
s = append(s, fmt.Sprintf("{renderFrameId: %v, stInputFrameId: %v, edInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v, lastAllConfirmedInputFrameId: %v}", pR.RenderFrameId, pR.AllPlayerInputsBuffer.StFrameId, pR.AllPlayerInputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId))
if allDetails {
// Appending of the array of strings can be very SLOW due to on-demand heap allocation! Use this printing with caution.
s := make([]string, 0)
s = append(s, fmt.Sprintf("{renderFrameId: %v, stInputFrameId: %v, edInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v, lastAllConfirmedInputFrameId: %v}", pR.RenderFrameId, pR.AllPlayerInputsBuffer.StFrameId, pR.AllPlayerInputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId))
for playerId, player := range pR.Players {
s = append(s, fmt.Sprintf("{playerId: %v, ackingFrameId: %v, ackingInputFrameId: %v, lastSentInputFrameId: %v}", playerId, player.AckingFrameId, player.AckingInputFrameId, player.LastSentInputFrameId))
}
@ -362,9 +365,11 @@ func (pR *Room) AllPlayerInputsBufferString(allDetails bool) string {
f := tmp.(*pb.InputFrameDownsync)
s = append(s, fmt.Sprintf("{inputFrameId: %v, inputList: %v, confirmedList: %v}", f.InputFrameId, f.InputList, f.ConfirmedList))
}
}
return strings.Join(s, "\n")
return strings.Join(s, "\n")
} else {
return fmt.Sprintf("{renderFrameId: %d, stInputFrameId: %d, edInputFrameId: %d, lastAllConfirmedInputFrameIdWithChange: %d, lastAllConfirmedInputFrameId: %d}", pR.RenderFrameId, pR.AllPlayerInputsBuffer.StFrameId, pR.AllPlayerInputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId)
}
}
func (pR *Room) StartBattle() {
@ -374,7 +379,7 @@ func (pR *Room) StartBattle() {
}
// Always instantiates a new channel and let the old one die out due to not being retained by any root reference.
nanosPerFrame := 1000000000 / int64(pR.ServerFPS)
nanosPerFrame := 1000000000 / int64(pR.ServerFps)
pR.RenderFrameId = 0
// Initialize the "collisionSys" as well as "RenderFrameBuffer"
@ -397,6 +402,7 @@ func (pR *Room) StartBattle() {
defer func() {
if r := recover(); r != nil {
Logger.Error("battleMainLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("panic", r))
pR.StopBattleForSettlement()
}
Logger.Info("The `battleMainLoop` is stopped for:", zap.Any("roomId", pR.Id))
pR.onBattleStoppedForSettlement()
@ -432,10 +438,6 @@ func (pR *Room) StartBattle() {
dynamicsStartedAt := utils.UnixtimeNano()
// Apply "all-confirmed inputFrames" to move forward "pR.CurDynamicsRenderFrameId"
nextDynamicsRenderFrameId := pR.ConvertToLastUsedRenderFrameId(pR.LastAllConfirmedInputFrameId, pR.InputDelayFrames)
if nextDynamicsRenderFrameId > pR.RenderFrameId {
// [WARNING] DON'T apply dynamics too fast, otherwise upon DOWNSYNC_MSG_ACT_FORCED_RESYNC the frontend would resync itself to a "too advanced frontend.renderFrameId", and then start upsyncing "too advanced inputFrameId".
nextDynamicsRenderFrameId = pR.RenderFrameId
}
Logger.Debug(fmt.Sprintf("roomId=%v, room.RenderFrameId=%v, LastAllConfirmedInputFrameId=%v, InputDelayFrames=%v, nextDynamicsRenderFrameId=%v", pR.Id, pR.RenderFrameId, pR.LastAllConfirmedInputFrameId, pR.InputDelayFrames, nextDynamicsRenderFrameId))
pR.applyInputFrameDownsyncDynamics(pR.CurDynamicsRenderFrameId, nextDynamicsRenderFrameId)
dynamicsDuration = utils.UnixtimeNano() - dynamicsStartedAt
@ -480,7 +482,12 @@ func (pR *Room) StartBattle() {
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
var joinMask uint64 = (1 << indiceInJoinIndexBooleanArr)
if 0 < (unconfirmedMask & joinMask) {
refRenderFrame := pR.RenderFrameBuffer.GetByFrameId(pR.CurDynamicsRenderFrameId).(*pb.RoomDownsyncFrame)
refRenderFrameId := pR.CurDynamicsRenderFrameId
if refRenderFrameId > pR.RenderFrameId {
// [WARNING] To avoid that in good network condition the frontend resyncs itself to a "too advanced frontend.renderFrameId", and then starts upsyncing "too advanced inputFrameId".
refRenderFrameId = pR.RenderFrameId
}
refRenderFrame := pR.RenderFrameBuffer.GetByFrameId(refRenderFrameId).(*pb.RoomDownsyncFrame)
pR.sendSafely(refRenderFrame, toSendInputFrames, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId)
} else {
if 0 >= len(toSendInputFrames) {
@ -488,9 +495,9 @@ func (pR *Room) StartBattle() {
}
pR.sendSafely(nil, toSendInputFrames, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId)
}
if -1 != debugSendingInputFrameId {
Logger.Info("inputFrame lifecycle#4[sent]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", debugSendingInputFrameId), zap.Any("AllPlayerInputsBuffer", pR.AllPlayerInputsBufferString(false)))
}
if -1 != debugSendingInputFrameId {
Logger.Info("inputFrame lifecycle#4[sent]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", debugSendingInputFrameId), zap.Any("AllPlayerInputsBuffer", pR.AllPlayerInputsBufferString(false)))
}
atomic.StoreInt32(&(pR.Players[playerId].LastSentInputFrameId), candidateToSendInputFrameId-1)
}
}
@ -504,7 +511,7 @@ func (pR *Room) StartBattle() {
f := pR.AllPlayerInputsBuffer.Pop().(*pb.InputFrameDownsync)
if pR.inputFrameIdDebuggable(f.InputFrameId) {
// Popping of an "inputFrame" would be AFTER its being all being confirmed, because it requires the "inputFrame" to be all acked
Logger.Info("inputFrame lifecycle#5[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("StFrameId", pR.AllPlayerInputsBuffer.StFrameId), zap.Any("EdFrameId", pR.AllPlayerInputsBuffer.EdFrameId))
Logger.Info("inputFrame lifecycle#5[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("AllPlayerInputsBuffer", pR.AllPlayerInputsBufferString(false)))
}
}
@ -681,7 +688,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
CountdownNanos: pR.BattleDurationNanos,
}
Logger.Info("Sending out frame for RoomBattleState.PREPARE ", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
Logger.Info("Sending out frame for RoomBattleState.PREPARE:", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
for _, player := range pR.Players {
pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id)
}
@ -738,10 +745,10 @@ func (pR *Room) Dismiss() {
}
pR.DismissalWaitGroup.Wait()
}
pR.onDismissed()
pR.OnDismissed()
}
func (pR *Room) onDismissed() {
func (pR *Room) OnDismissed() {
// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
pR.Players = make(map[int32]*Player)
@ -749,16 +756,25 @@ func (pR *Room) onDismissed() {
pR.CollisionSysMap = make(map[int32]*resolv.Object)
pR.PlayerDownsyncSessionDict = make(map[int32]*websocket.Conn)
pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
pR.Barriers = make(map[int32]*Barrier)
pR.AllPlayerInputsBuffer = NewRingBuffer(1024)
pR.RenderFrameBuffer = NewRingBuffer(1024)
pR.LastAllConfirmedInputFrameId = -1
pR.LastAllConfirmedInputFrameIdWithChange = -1
pR.LastAllConfirmedInputList = make([]uint64, pR.Capacity)
for indice, _ := range pR.JoinIndexBooleanArr {
pR.JoinIndexBooleanArr[indice] = false
}
pR.AllPlayerInputsBuffer = NewRingBuffer(1024)
pR.RenderFrameBuffer = NewRingBuffer(1024)
pR.RenderFrameId = 0
pR.CurDynamicsRenderFrameId = 0
pR.InputDelayFrames = 8
pR.NstDelayFrames = 32
pR.InputScaleFrames = uint32(2)
pR.ServerFps = 60
pR.RollbackEstimatedDt = float64(1.0) / float64(pR.ServerFps)
pR.BattleDurationNanos = int64(30 * 1000 * 1000 * 1000)
pR.InputFrameUpsyncDelayTolerance = 2
pR.MaxChasingRenderFramesPerUpdate = 10
pR.ChooseStage()
pR.EffectivePlayerCount = 0
@ -917,7 +933,7 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
}
}
// Broadcast added or readded player info to all players in the same room
// Broadcast added or readded player info to all players in the same room
for _, eachPlayer := range pR.Players {
/*
[WARNING]
@ -925,23 +941,23 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
By making use of the sequential nature of each ws session, all later "RoomDownsyncFrame"s generated after `pRoom.StartBattle()` will be put behind this `playerAckedFrame`.
*/
switch targetPlayer.BattleState {
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
playerAckedFrame := &pb.RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
}
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
playerAckedFrame := &pb.RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
}
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED, eachPlayer.Id)
default:
}
switch targetPlayer.BattleState {
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
playerAckedFrame := &pb.RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
}
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
playerAckedFrame := &pb.RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
}
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED, eachPlayer.Id)
default:
}
}
targetPlayer.BattleState = PlayerBattleStateIns.ACTIVE
@ -1038,6 +1054,11 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
}
inputFrameId2 := pR.ConvertToInputFrameId(renderFrameId1, 0) // The inputFrame to force confirmation (if necessary)
if inputFrameId2 < pR.LastAllConfirmedInputFrameId {
// No need to force confirmation, the inputFrames already arrived
Logger.Debug(fmt.Sprintf("inputFrameId2=%v is already all-confirmed for roomId=%v[type#1], no need to force confirmation of it", inputFrameId2, pR.Id))
return 0
}
tmp := pR.AllPlayerInputsBuffer.GetByFrameId(inputFrameId2)
if nil == tmp {
panic(fmt.Sprintf("inputFrameId2=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! AllPlayerInputsBuffer=%v", inputFrameId2, pR.Id, pR.AllPlayerInputsBufferString(false)))
@ -1047,7 +1068,8 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
totPlayerCnt := uint32(pR.Capacity)
allConfirmedMask := uint64((1 << totPlayerCnt) - 1)
if swapped := atomic.CompareAndSwapUint64(&(inputFrame2.ConfirmedList), allConfirmedMask, allConfirmedMask); swapped {
Logger.Info(fmt.Sprintf("inputFrameId2=%v is already all-confirmed for roomId=%v, no need to force confirmation of it", inputFrameId2, pR.Id))
// This could happen if the frontend upsync command arrived between type#1 and type#2 checks.
Logger.Debug(fmt.Sprintf("inputFrameId2=%v is already all-confirmed for roomId=%v[type#2], no need to force confirmation of it", inputFrameId2, pR.Id))
return 0
}
@ -1093,18 +1115,18 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
dx := baseChange * float64(decodedInput[0])
dy := baseChange * float64(decodedInput[1])
/*
// The collision lib seems very slow at worst cases, omitting for now
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
changeWithCollision := collision.ContactWithObject(collision.Objects[0])
dx = changeWithCollision.X()
dy = changeWithCollision.Y()
}
playerCollider.X += dx
playerCollider.Y += dy
// Update in "collision space"
playerCollider.Update()
// The collision lib seems very slow at worst cases, omitting for now
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
changeWithCollision := collision.ContactWithObject(collision.Objects[0])
dx = changeWithCollision.X()
dy = changeWithCollision.Y()
}
playerCollider.X += dx
playerCollider.Y += dy
// Update in "collision space"
playerCollider.Update()
*/
player.Dir.Dx = decodedInput[0]

View File

@ -3,8 +3,6 @@ package models
import (
"container/heap"
"fmt"
"github.com/gorilla/websocket"
"github.com/solarlune/resolv"
"go.uber.org/zap"
. "server/common"
"sync"
@ -93,42 +91,13 @@ func InitRoomHeapManager() {
for i := 0; i < initialCountOfRooms; i++ {
roomCapacity := 2
joinIndexBooleanArr := make([]bool, roomCapacity)
for index, _ := range joinIndexBooleanArr {
joinIndexBooleanArr[index] = false
}
currentRoomBattleState := RoomBattleStateIns.IDLE
pq[i] = &Room{
Id: int32(i + 1),
Players: make(map[int32]*Player),
PlayersArr: make([]*Player, roomCapacity),
CollisionSysMap: make(map[int32]*resolv.Object),
PlayerDownsyncSessionDict: make(map[int32]*websocket.Conn),
PlayerSignalToCloseDict: make(map[int32]SignalToCloseConnCbType),
Capacity: roomCapacity,
Score: calRoomScore(0, roomCapacity, currentRoomBattleState),
State: currentRoomBattleState,
Index: i,
RenderFrameId: 0,
CurDynamicsRenderFrameId: 0,
EffectivePlayerCount: 0,
//BattleDurationNanos: int64(5 * 1000 * 1000 * 1000),
BattleDurationNanos: int64(30 * 1000 * 1000 * 1000),
ServerFPS: 60,
Barriers: make(map[int32]*Barrier),
AllPlayerInputsBuffer: NewRingBuffer(1024),
RenderFrameBuffer: NewRingBuffer(1024),
LastAllConfirmedInputFrameId: -1,
LastAllConfirmedInputFrameIdWithChange: -1,
LastAllConfirmedInputList: make([]uint64, roomCapacity),
InputDelayFrames: 4,
NstDelayFrames: 8,
InputScaleFrames: 2,
JoinIndexBooleanArr: joinIndexBooleanArr,
RollbackEstimatedDt: float64(1.0) / 60,
Id: int32(i + 1),
Capacity: roomCapacity,
Index: i,
}
roomMap[pq[i].Id] = pq[i]
pq[i].ChooseStage()
pq[i].OnDismissed()
}
heap.Init(&pq)
RoomHeapManagerIns = &pq

View File

@ -284,16 +284,23 @@ type BattleColliderInfo struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
IntervalToPing int32 `protobuf:"varint,1,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,2,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,3,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
StageName string `protobuf:"bytes,4,opt,name=stageName,proto3" json:"stageName,omitempty"`
StrToVec2DListMap map[string]*Vec2DList `protobuf:"bytes,5,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToPolygon2DListMap map[string]*Polygon2DList `protobuf:"bytes,6,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StageDiscreteW int32 `protobuf:"varint,7,opt,name=StageDiscreteW,proto3" json:"StageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,8,opt,name=StageDiscreteH,proto3" json:"StageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,9,opt,name=StageTileW,proto3" json:"StageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,10,opt,name=StageTileH,proto3" json:"StageTileH,omitempty"`
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StrToVec2DListMap map[string]*Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToPolygon2DListMap map[string]*Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
BattleDurationNanos int64 `protobuf:"varint,11,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
ServerFps int32 `protobuf:"varint,12,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
InputDelayFrames int32 `protobuf:"varint,13,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"`
InputScaleFrames uint32 `protobuf:"varint,14,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"`
NstDelayFrames int32 `protobuf:"varint,15,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
@ -328,27 +335,6 @@ func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{5}
}
func (x *BattleColliderInfo) GetIntervalToPing() int32 {
if x != nil {
return x.IntervalToPing
}
return 0
}
func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 {
if x != nil {
return x.WillKickIfInactiveFor
}
return 0
}
func (x *BattleColliderInfo) GetBoundRoomId() int32 {
if x != nil {
return x.BoundRoomId
}
return 0
}
func (x *BattleColliderInfo) GetStageName() string {
if x != nil {
return x.StageName
@ -398,6 +384,76 @@ func (x *BattleColliderInfo) GetStageTileH() int32 {
return 0
}
func (x *BattleColliderInfo) GetIntervalToPing() int32 {
if x != nil {
return x.IntervalToPing
}
return 0
}
func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 {
if x != nil {
return x.WillKickIfInactiveFor
}
return 0
}
func (x *BattleColliderInfo) GetBoundRoomId() int32 {
if x != nil {
return x.BoundRoomId
}
return 0
}
func (x *BattleColliderInfo) GetBattleDurationNanos() int64 {
if x != nil {
return x.BattleDurationNanos
}
return 0
}
func (x *BattleColliderInfo) GetServerFps() int32 {
if x != nil {
return x.ServerFps
}
return 0
}
func (x *BattleColliderInfo) GetInputDelayFrames() int32 {
if x != nil {
return x.InputDelayFrames
}
return 0
}
func (x *BattleColliderInfo) GetInputScaleFrames() uint32 {
if x != nil {
return x.InputScaleFrames
}
return 0
}
func (x *BattleColliderInfo) GetNstDelayFrames() int32 {
if x != nil {
return x.NstDelayFrames
}
return 0
}
func (x *BattleColliderInfo) GetInputFrameUpsyncDelayTolerance() int32 {
if x != nil {
return x.InputFrameUpsyncDelayTolerance
}
return 0
}
func (x *BattleColliderInfo) GetMaxChasingRenderFramesPerUpdate() int32 {
if x != nil {
return x.MaxChasingRenderFramesPerUpdate
}
return 0
}
type Player struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1049,163 +1105,185 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72,
0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e,
0x32, 0x44, 0x52, 0x0d, 0x70, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73,
0x74, 0x22, 0xee, 0x05, 0x0a, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c,
0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x26, 0x0a, 0x0e, 0x69, 0x6e, 0x74, 0x65,
0x72, 0x76, 0x61, 0x6c, 0x54, 0x6f, 0x50, 0x69, 0x6e, 0x67, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
0x52, 0x0e, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x76, 0x61, 0x6c, 0x54, 0x6f, 0x50, 0x69, 0x6e, 0x67,
0x12, 0x34, 0x0a, 0x15, 0x77, 0x69, 0x6c, 0x6c, 0x4b, 0x69, 0x63, 0x6b, 0x49, 0x66, 0x49, 0x6e,
0x61, 0x63, 0x74, 0x69, 0x76, 0x65, 0x46, 0x6f, 0x72, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52,
0x15, 0x77, 0x69, 0x6c, 0x6c, 0x4b, 0x69, 0x63, 0x6b, 0x49, 0x66, 0x49, 0x6e, 0x61, 0x63, 0x74,
0x69, 0x76, 0x65, 0x46, 0x6f, 0x72, 0x12, 0x20, 0x0a, 0x0b, 0x62, 0x6f, 0x75, 0x6e, 0x64, 0x52,
0x6f, 0x6f, 0x6d, 0x49, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x62, 0x6f, 0x75,
0x6e, 0x64, 0x52, 0x6f, 0x6f, 0x6d, 0x49, 0x64, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x67,
0x65, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x04, 0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73, 0x74, 0x61,
0x74, 0x22, 0xd0, 0x08, 0x0a, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c,
0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x67,
0x65, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73, 0x74, 0x61,
0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x12, 0x68, 0x0a, 0x11, 0x73, 0x74, 0x72, 0x54, 0x6f, 0x56,
0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x18, 0x05, 0x20, 0x03, 0x28,
0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x18, 0x02, 0x20, 0x03, 0x28,
0x0b, 0x32, 0x3a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74,
0x65, 0x72, 0x78, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64,
0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x2e, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x56, 0x65, 0x63, 0x32,
0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x11, 0x73,
0x74, 0x72, 0x54, 0x6f, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70,
0x12, 0x74, 0x0a, 0x15, 0x73, 0x74, 0x72, 0x54, 0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e,
0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x18, 0x06, 0x20, 0x03, 0x28, 0x0b, 0x32,
0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32,
0x3e, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72,
0x78, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72,
0x49, 0x6e, 0x66, 0x6f, 0x2e, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f,
0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52,
0x15, 0x73, 0x74, 0x72, 0x54, 0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c,
0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x12, 0x26, 0x0a, 0x0e, 0x53, 0x74, 0x61, 0x67, 0x65, 0x44,
0x69, 0x73, 0x63, 0x72, 0x65, 0x74, 0x65, 0x57, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0e,
0x53, 0x74, 0x61, 0x67, 0x65, 0x44, 0x69, 0x73, 0x63, 0x72, 0x65, 0x74, 0x65, 0x57, 0x12, 0x26,
0x0a, 0x0e, 0x53, 0x74, 0x61, 0x67, 0x65, 0x44, 0x69, 0x73, 0x63, 0x72, 0x65, 0x74, 0x65, 0x48,
0x18, 0x08, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0e, 0x53, 0x74, 0x61, 0x67, 0x65, 0x44, 0x69, 0x73,
0x63, 0x72, 0x65, 0x74, 0x65, 0x48, 0x12, 0x1e, 0x0a, 0x0a, 0x53, 0x74, 0x61, 0x67, 0x65, 0x54,
0x69, 0x6c, 0x65, 0x57, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x53, 0x74, 0x61, 0x67,
0x65, 0x54, 0x69, 0x6c, 0x65, 0x57, 0x12, 0x1e, 0x0a, 0x0a, 0x53, 0x74, 0x61, 0x67, 0x65, 0x54,
0x69, 0x6c, 0x65, 0x48, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x53, 0x74, 0x61, 0x67,
0x65, 0x54, 0x69, 0x6c, 0x65, 0x48, 0x1a, 0x60, 0x0a, 0x16, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x56,
0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79,
0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b,
0x65, 0x79, 0x12, 0x30, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
0x0b, 0x32, 0x1a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74,
0x65, 0x72, 0x78, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76,
0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x68, 0x0a, 0x1a, 0x53, 0x74, 0x72, 0x54,
0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61,
0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20,
0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x34, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75,
0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1e, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75,
0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f,
0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02,
0x38, 0x01, 0x22, 0x96, 0x02, 0x0a, 0x06, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x12, 0x0e, 0x0a,
0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12, 0x0c, 0x0a,
0x01, 0x78, 0x18, 0x02, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x78, 0x12, 0x0c, 0x0a, 0x01, 0x79,
0x18, 0x03, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x79, 0x12, 0x2c, 0x0a, 0x03, 0x64, 0x69, 0x72,
0x18, 0x04, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72,
0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x44, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69,
0x6f, 0x6e, 0x52, 0x03, 0x64, 0x69, 0x72, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x70, 0x65, 0x65, 0x64,
0x18, 0x05, 0x20, 0x01, 0x28, 0x01, 0x52, 0x05, 0x73, 0x70, 0x65, 0x65, 0x64, 0x12, 0x20, 0x0a,
0x0b, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65, 0x18, 0x06, 0x20, 0x01,
0x28, 0x05, 0x52, 0x0b, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65, 0x12,
0x2c, 0x0a, 0x11, 0x6c, 0x61, 0x73, 0x74, 0x4d, 0x6f, 0x76, 0x65, 0x47, 0x6d, 0x74, 0x4d, 0x69,
0x6c, 0x6c, 0x69, 0x73, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x11, 0x6c, 0x61, 0x73, 0x74,
0x4d, 0x6f, 0x76, 0x65, 0x47, 0x6d, 0x74, 0x4d, 0x69, 0x6c, 0x6c, 0x69, 0x73, 0x12, 0x14, 0x0a,
0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x63,
0x6f, 0x72, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x72, 0x65, 0x6d, 0x6f, 0x76, 0x65, 0x64, 0x18, 0x0b,
0x20, 0x01, 0x28, 0x08, 0x52, 0x07, 0x72, 0x65, 0x6d, 0x6f, 0x76, 0x65, 0x64, 0x12, 0x1c, 0x0a,
0x09, 0x6a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x0c, 0x20, 0x01, 0x28, 0x05,
0x52, 0x09, 0x6a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x22, 0x88, 0x01, 0x0a, 0x0a,
0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64,
0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12, 0x12, 0x0a, 0x04, 0x6e, 0x61,
0x6d, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x6e, 0x61, 0x6d, 0x65, 0x12, 0x20,
0x0a, 0x0b, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x03, 0x20,
0x01, 0x28, 0x09, 0x52, 0x0b, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x4e, 0x61, 0x6d, 0x65,
0x12, 0x16, 0x0a, 0x06, 0x61, 0x76, 0x61, 0x74, 0x61, 0x72, 0x18, 0x04, 0x20, 0x01, 0x28, 0x09,
0x52, 0x06, 0x61, 0x76, 0x61, 0x74, 0x61, 0x72, 0x12, 0x1c, 0x0a, 0x09, 0x6a, 0x6f, 0x69, 0x6e,
0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x6a, 0x6f, 0x69,
0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x22, 0x56, 0x0a, 0x10, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46,
0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x12, 0x22, 0x0a, 0x0c, 0x69, 0x6e,
0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
0x52, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x1e,
0x0a, 0x0a, 0x65, 0x6e, 0x63, 0x6f, 0x64, 0x65, 0x64, 0x44, 0x69, 0x72, 0x18, 0x06, 0x20, 0x01,
0x28, 0x05, 0x52, 0x0a, 0x65, 0x6e, 0x63, 0x6f, 0x64, 0x65, 0x64, 0x44, 0x69, 0x72, 0x22, 0x7c,
0x0a, 0x12, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e,
0x73, 0x79, 0x6e, 0x63, 0x12, 0x22, 0x0a, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61,
0x6d, 0x65, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0c, 0x69, 0x6e, 0x70, 0x75,
0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x1c, 0x0a, 0x09, 0x69, 0x6e, 0x70, 0x75,
0x74, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x02, 0x20, 0x03, 0x28, 0x04, 0x52, 0x09, 0x69, 0x6e, 0x70,
0x75, 0x74, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x24, 0x0a, 0x0d, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72,
0x6d, 0x65, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x04, 0x52, 0x0d, 0x63,
0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x22, 0x3b, 0x0a, 0x0f,
0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x12,
0x28, 0x0a, 0x0f, 0x63, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x54, 0x69, 0x6d, 0x65, 0x73, 0x74, 0x61,
0x6d, 0x70, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0f, 0x63, 0x6c, 0x69, 0x65, 0x6e, 0x74,
0x54, 0x69, 0x6d, 0x65, 0x73, 0x74, 0x61, 0x6d, 0x70, 0x22, 0x9f, 0x03, 0x0a, 0x11, 0x52, 0x6f,
0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x12,
0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x12, 0x26, 0x0a, 0x0e, 0x73, 0x74, 0x61, 0x67, 0x65, 0x44,
0x69, 0x73, 0x63, 0x72, 0x65, 0x74, 0x65, 0x57, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0e,
0x73, 0x74, 0x61, 0x67, 0x65, 0x44, 0x69, 0x73, 0x63, 0x72, 0x65, 0x74, 0x65, 0x57, 0x12, 0x26,
0x0a, 0x0e, 0x73, 0x74, 0x61, 0x67, 0x65, 0x44, 0x69, 0x73, 0x63, 0x72, 0x65, 0x74, 0x65, 0x48,
0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0e, 0x73, 0x74, 0x61, 0x67, 0x65, 0x44, 0x69, 0x73,
0x63, 0x72, 0x65, 0x74, 0x65, 0x48, 0x12, 0x1e, 0x0a, 0x0a, 0x73, 0x74, 0x61, 0x67, 0x65, 0x54,
0x69, 0x6c, 0x65, 0x57, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x73, 0x74, 0x61, 0x67,
0x65, 0x54, 0x69, 0x6c, 0x65, 0x57, 0x12, 0x1e, 0x0a, 0x0a, 0x73, 0x74, 0x61, 0x67, 0x65, 0x54,
0x69, 0x6c, 0x65, 0x48, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x73, 0x74, 0x61, 0x67,
0x65, 0x54, 0x69, 0x6c, 0x65, 0x48, 0x12, 0x26, 0x0a, 0x0e, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x76,
0x61, 0x6c, 0x54, 0x6f, 0x50, 0x69, 0x6e, 0x67, 0x18, 0x08, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0e,
0x69, 0x6e, 0x74, 0x65, 0x72, 0x76, 0x61, 0x6c, 0x54, 0x6f, 0x50, 0x69, 0x6e, 0x67, 0x12, 0x34,
0x0a, 0x15, 0x77, 0x69, 0x6c, 0x6c, 0x4b, 0x69, 0x63, 0x6b, 0x49, 0x66, 0x49, 0x6e, 0x61, 0x63,
0x74, 0x69, 0x76, 0x65, 0x46, 0x6f, 0x72, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x15, 0x77,
0x69, 0x6c, 0x6c, 0x4b, 0x69, 0x63, 0x6b, 0x49, 0x66, 0x49, 0x6e, 0x61, 0x63, 0x74, 0x69, 0x76,
0x65, 0x46, 0x6f, 0x72, 0x12, 0x20, 0x0a, 0x0b, 0x62, 0x6f, 0x75, 0x6e, 0x64, 0x52, 0x6f, 0x6f,
0x6d, 0x49, 0x64, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x62, 0x6f, 0x75, 0x6e, 0x64,
0x52, 0x6f, 0x6f, 0x6d, 0x49, 0x64, 0x12, 0x30, 0x0a, 0x13, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65,
0x44, 0x75, 0x72, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x18, 0x0b, 0x20,
0x01, 0x28, 0x03, 0x52, 0x13, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x44, 0x75, 0x72, 0x61, 0x74,
0x69, 0x6f, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x65, 0x72, 0x76,
0x65, 0x72, 0x46, 0x70, 0x73, 0x18, 0x0c, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x73, 0x65, 0x72,
0x76, 0x65, 0x72, 0x46, 0x70, 0x73, 0x12, 0x2a, 0x0a, 0x10, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x44,
0x65, 0x6c, 0x61, 0x79, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x18, 0x0d, 0x20, 0x01, 0x28, 0x05,
0x52, 0x10, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x44, 0x65, 0x6c, 0x61, 0x79, 0x46, 0x72, 0x61, 0x6d,
0x65, 0x73, 0x12, 0x2a, 0x0a, 0x10, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65,
0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x18, 0x0e, 0x20, 0x01, 0x28, 0x0d, 0x52, 0x10, 0x69, 0x6e,
0x70, 0x75, 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x12, 0x26,
0x0a, 0x0e, 0x6e, 0x73, 0x74, 0x44, 0x65, 0x6c, 0x61, 0x79, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x73,
0x18, 0x0f, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0e, 0x6e, 0x73, 0x74, 0x44, 0x65, 0x6c, 0x61, 0x79,
0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x12, 0x46, 0x0a, 0x1e, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46,
0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x44, 0x65, 0x6c, 0x61, 0x79, 0x54,
0x6f, 0x6c, 0x65, 0x72, 0x61, 0x6e, 0x63, 0x65, 0x18, 0x10, 0x20, 0x01, 0x28, 0x05, 0x52, 0x1e,
0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63,
0x44, 0x65, 0x6c, 0x61, 0x79, 0x54, 0x6f, 0x6c, 0x65, 0x72, 0x61, 0x6e, 0x63, 0x65, 0x12, 0x48,
0x0a, 0x1f, 0x6d, 0x61, 0x78, 0x43, 0x68, 0x61, 0x73, 0x69, 0x6e, 0x67, 0x52, 0x65, 0x6e, 0x64,
0x65, 0x72, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x50, 0x65, 0x72, 0x55, 0x70, 0x64, 0x61, 0x74,
0x65, 0x18, 0x11, 0x20, 0x01, 0x28, 0x05, 0x52, 0x1f, 0x6d, 0x61, 0x78, 0x43, 0x68, 0x61, 0x73,
0x69, 0x6e, 0x67, 0x52, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x50,
0x65, 0x72, 0x55, 0x70, 0x64, 0x61, 0x74, 0x65, 0x1a, 0x60, 0x0a, 0x16, 0x53, 0x74, 0x72, 0x54,
0x6f, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74,
0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
0x03, 0x6b, 0x65, 0x79, 0x12, 0x30, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
0x01, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75,
0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52,
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x68, 0x0a, 0x1a, 0x53, 0x74,
0x72, 0x54, 0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74,
0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18,
0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x34, 0x0a, 0x05, 0x76, 0x61,
0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1e, 0x2e, 0x74, 0x72, 0x65, 0x61,
0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6f, 0x6c, 0x79,
0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
0x3a, 0x02, 0x38, 0x01, 0x22, 0x96, 0x02, 0x0a, 0x06, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x12,
0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12,
0x49, 0x0a, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b,
0x32, 0x2f, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65,
0x72, 0x78, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46,
0x72, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72,
0x79, 0x52, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x12, 0x26, 0x0a, 0x0e, 0x63, 0x6f,
0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x18, 0x03, 0x20, 0x01,
0x28, 0x03, 0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e,
0x6f, 0x73, 0x12, 0x55, 0x0a, 0x0b, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61,
0x73, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x33, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75,
0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f,
0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c, 0x61, 0x79,
0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0b, 0x70, 0x6c,
0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x73, 0x1a, 0x53, 0x0a, 0x0c, 0x50, 0x6c, 0x61,
0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79,
0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x2d, 0x0a, 0x05, 0x76,
0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x74, 0x72, 0x65,
0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6c, 0x61,
0x79, 0x65, 0x72, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x5b,
0x0a, 0x10, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x73, 0x45, 0x6e, 0x74,
0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
0x03, 0x6b, 0x65, 0x79, 0x12, 0x31, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
0x01, 0x28, 0x0b, 0x32, 0x1b, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75,
0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61,
0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0xca, 0x02, 0x0a, 0x05,
0x57, 0x73, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x73, 0x67, 0x49, 0x64, 0x18, 0x01,
0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x6d, 0x73, 0x67, 0x49, 0x64, 0x12, 0x1a, 0x0a, 0x08, 0x70,
0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x70,
0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74, 0x18, 0x03,
0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x1c, 0x0a, 0x09, 0x6a, 0x6f, 0x69,
0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x6a, 0x6f,
0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x12, 0x24, 0x0a, 0x0d, 0x61, 0x63, 0x6b, 0x69, 0x6e,
0x67, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0d,
0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x2e, 0x0a,
0x12, 0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d,
0x65, 0x49, 0x64, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x12, 0x61, 0x63, 0x6b, 0x69, 0x6e,
0x67, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x57, 0x0a,
0x15, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e,
0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x18, 0x07, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x21, 0x2e, 0x74,
0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x49,
0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x52,
0x15, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e,
0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x30, 0x0a, 0x02, 0x68, 0x62, 0x18, 0x08, 0x20, 0x01,
0x28, 0x0b, 0x32, 0x20, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e,
0x74, 0x65, 0x72, 0x78, 0x2e, 0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74, 0x55, 0x70,
0x73, 0x79, 0x6e, 0x63, 0x52, 0x02, 0x68, 0x62, 0x22, 0xa4, 0x02, 0x0a, 0x06, 0x57, 0x73, 0x52,
0x65, 0x73, 0x70, 0x12, 0x10, 0x0a, 0x03, 0x72, 0x65, 0x74, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
0x52, 0x03, 0x72, 0x65, 0x74, 0x12, 0x20, 0x0a, 0x0b, 0x65, 0x63, 0x68, 0x6f, 0x65, 0x64, 0x4d,
0x73, 0x67, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x65, 0x63, 0x68, 0x6f,
0x65, 0x64, 0x4d, 0x73, 0x67, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74, 0x18, 0x03,
0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x34, 0x0a, 0x03, 0x72, 0x64, 0x66,
0x18, 0x04, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x22, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72,
0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77,
0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x52, 0x03, 0x72, 0x64, 0x66, 0x12,
0x5d, 0x0a, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77,
0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x18, 0x05, 0x20, 0x03, 0x28, 0x0b,
0x32, 0x23, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65,
0x72, 0x78, 0x2e, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77,
0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d,
0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x3f,
0x0a, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x0b,
0x32, 0x23, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65,
0x72, 0x78, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65,
0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x42,
0x03, 0x5a, 0x01, 0x2e, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
0x0c, 0x0a, 0x01, 0x78, 0x18, 0x02, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x78, 0x12, 0x0c, 0x0a,
0x01, 0x79, 0x18, 0x03, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x79, 0x12, 0x2c, 0x0a, 0x03, 0x64,
0x69, 0x72, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73,
0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x44, 0x69, 0x72, 0x65, 0x63,
0x74, 0x69, 0x6f, 0x6e, 0x52, 0x03, 0x64, 0x69, 0x72, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x70, 0x65,
0x65, 0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x01, 0x52, 0x05, 0x73, 0x70, 0x65, 0x65, 0x64, 0x12,
0x20, 0x0a, 0x0b, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74, 0x65, 0x18, 0x06,
0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x74,
0x65, 0x12, 0x2c, 0x0a, 0x11, 0x6c, 0x61, 0x73, 0x74, 0x4d, 0x6f, 0x76, 0x65, 0x47, 0x6d, 0x74,
0x4d, 0x69, 0x6c, 0x6c, 0x69, 0x73, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x11, 0x6c, 0x61,
0x73, 0x74, 0x4d, 0x6f, 0x76, 0x65, 0x47, 0x6d, 0x74, 0x4d, 0x69, 0x6c, 0x6c, 0x69, 0x73, 0x12,
0x14, 0x0a, 0x05, 0x73, 0x63, 0x6f, 0x72, 0x65, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05,
0x73, 0x63, 0x6f, 0x72, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x72, 0x65, 0x6d, 0x6f, 0x76, 0x65, 0x64,
0x18, 0x0b, 0x20, 0x01, 0x28, 0x08, 0x52, 0x07, 0x72, 0x65, 0x6d, 0x6f, 0x76, 0x65, 0x64, 0x12,
0x1c, 0x0a, 0x09, 0x6a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x0c, 0x20, 0x01,
0x28, 0x05, 0x52, 0x09, 0x6a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x22, 0x88, 0x01,
0x0a, 0x0a, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x12, 0x0e, 0x0a, 0x02,
0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12, 0x12, 0x0a, 0x04,
0x6e, 0x61, 0x6d, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x6e, 0x61, 0x6d, 0x65,
0x12, 0x20, 0x0a, 0x0b, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x4e, 0x61, 0x6d, 0x65, 0x18,
0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x0b, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x4e, 0x61,
0x6d, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x61, 0x76, 0x61, 0x74, 0x61, 0x72, 0x18, 0x04, 0x20, 0x01,
0x28, 0x09, 0x52, 0x06, 0x61, 0x76, 0x61, 0x74, 0x61, 0x72, 0x12, 0x1c, 0x0a, 0x09, 0x6a, 0x6f,
0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x6a,
0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x22, 0x56, 0x0a, 0x10, 0x49, 0x6e, 0x70, 0x75,
0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x12, 0x22, 0x0a, 0x0c,
0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01,
0x28, 0x05, 0x52, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64,
0x12, 0x1e, 0x0a, 0x0a, 0x65, 0x6e, 0x63, 0x6f, 0x64, 0x65, 0x64, 0x44, 0x69, 0x72, 0x18, 0x06,
0x20, 0x01, 0x28, 0x05, 0x52, 0x0a, 0x65, 0x6e, 0x63, 0x6f, 0x64, 0x65, 0x64, 0x44, 0x69, 0x72,
0x22, 0x7c, 0x0a, 0x12, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f,
0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x12, 0x22, 0x0a, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46,
0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0c, 0x69, 0x6e,
0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x1c, 0x0a, 0x09, 0x69, 0x6e,
0x70, 0x75, 0x74, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x02, 0x20, 0x03, 0x28, 0x04, 0x52, 0x09, 0x69,
0x6e, 0x70, 0x75, 0x74, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x24, 0x0a, 0x0d, 0x63, 0x6f, 0x6e, 0x66,
0x69, 0x72, 0x6d, 0x65, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x04, 0x52,
0x0d, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x22, 0x3b,
0x0a, 0x0f, 0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74, 0x55, 0x70, 0x73, 0x79, 0x6e,
0x63, 0x12, 0x28, 0x0a, 0x0f, 0x63, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x54, 0x69, 0x6d, 0x65, 0x73,
0x74, 0x61, 0x6d, 0x70, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0f, 0x63, 0x6c, 0x69, 0x65,
0x6e, 0x74, 0x54, 0x69, 0x6d, 0x65, 0x73, 0x74, 0x61, 0x6d, 0x70, 0x22, 0x9f, 0x03, 0x0a, 0x11,
0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d,
0x65, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69,
0x64, 0x12, 0x49, 0x0a, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x18, 0x02, 0x20, 0x03,
0x28, 0x0b, 0x32, 0x2f, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e,
0x74, 0x65, 0x72, 0x78, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e,
0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e,
0x74, 0x72, 0x79, 0x52, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x12, 0x26, 0x0a, 0x0e,
0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x18, 0x03,
0x20, 0x01, 0x28, 0x03, 0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e,
0x61, 0x6e, 0x6f, 0x73, 0x12, 0x55, 0x0a, 0x0b, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65,
0x74, 0x61, 0x73, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x33, 0x2e, 0x74, 0x72, 0x65, 0x61,
0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x52, 0x6f, 0x6f, 0x6d,
0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c,
0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0b,
0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x73, 0x1a, 0x53, 0x0a, 0x0c, 0x50,
0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b,
0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x2d, 0x0a,
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x74,
0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50,
0x6c, 0x61, 0x79, 0x65, 0x72, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01,
0x1a, 0x5b, 0x0a, 0x10, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65, 0x74, 0x61, 0x73, 0x45,
0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28,
0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x31, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18,
0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1b, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65,
0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4d, 0x65,
0x74, 0x61, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0xca, 0x02,
0x0a, 0x05, 0x57, 0x73, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x73, 0x67, 0x49, 0x64,
0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x6d, 0x73, 0x67, 0x49, 0x64, 0x12, 0x1a, 0x0a,
0x08, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52,
0x08, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74,
0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x1c, 0x0a, 0x09, 0x6a,
0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09,
0x6a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x12, 0x24, 0x0a, 0x0d, 0x61, 0x63, 0x6b,
0x69, 0x6e, 0x67, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05,
0x52, 0x0d, 0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12,
0x2e, 0x0a, 0x12, 0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72,
0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x12, 0x61, 0x63, 0x6b,
0x69, 0x6e, 0x67, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12,
0x57, 0x0a, 0x15, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73,
0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x18, 0x07, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x21,
0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78,
0x2e, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e,
0x63, 0x52, 0x15, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73,
0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x30, 0x0a, 0x02, 0x68, 0x62, 0x18, 0x08,
0x20, 0x01, 0x28, 0x0b, 0x32, 0x20, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68,
0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74,
0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x02, 0x68, 0x62, 0x22, 0xa4, 0x02, 0x0a, 0x06, 0x57,
0x73, 0x52, 0x65, 0x73, 0x70, 0x12, 0x10, 0x0a, 0x03, 0x72, 0x65, 0x74, 0x18, 0x01, 0x20, 0x01,
0x28, 0x05, 0x52, 0x03, 0x72, 0x65, 0x74, 0x12, 0x20, 0x0a, 0x0b, 0x65, 0x63, 0x68, 0x6f, 0x65,
0x64, 0x4d, 0x73, 0x67, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x65, 0x63,
0x68, 0x6f, 0x65, 0x64, 0x4d, 0x73, 0x67, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74,
0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x34, 0x0a, 0x03, 0x72,
0x64, 0x66, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x22, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73,
0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44,
0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x52, 0x03, 0x72, 0x64,
0x66, 0x12, 0x5d, 0x0a, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44,
0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x18, 0x05, 0x20, 0x03,
0x28, 0x0b, 0x32, 0x23, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e,
0x74, 0x65, 0x72, 0x78, 0x2e, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44,
0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72,
0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68,
0x12, 0x3f, 0x0a, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01,
0x28, 0x0b, 0x32, 0x23, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e,
0x74, 0x65, 0x72, 0x78, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69,
0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d,
0x65, 0x42, 0x03, 0x5a, 0x01, 0x2e, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (

View File

@ -240,13 +240,33 @@ func Serve(c *gin.Context) {
})
}()
playerBattleColliderInfo := models.ToPbStrToBattleColliderInfo(int32(Constants.Ws.IntervalToPing), int32(Constants.Ws.WillKickIfInactiveFor), pRoom.Id, pRoom.StageName, pRoom.RawBattleStrToVec2DListMap, pRoom.RawBattleStrToPolygon2DListMap, pRoom.StageDiscreteW, pRoom.StageDiscreteH, pRoom.StageTileW, pRoom.StageTileH)
// Construct "battleColliderInfo" to downsync
bciFrame := &pb.BattleColliderInfo{
BoundRoomId: pRoom.Id,
StageName: pRoom.StageName,
StrToVec2DListMap: models.ToPbVec2DListMap(pRoom.RawBattleStrToVec2DListMap),
StrToPolygon2DListMap: models.ToPbPolygon2DListMap(pRoom.RawBattleStrToPolygon2DListMap),
StageDiscreteW: pRoom.StageDiscreteW,
StageDiscreteH: pRoom.StageDiscreteH,
StageTileW: pRoom.StageTileW,
StageTileH: pRoom.StageTileH,
IntervalToPing: int32(Constants.Ws.IntervalToPing),
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
BattleDurationNanos: pRoom.BattleDurationNanos,
ServerFps: pRoom.ServerFps,
InputDelayFrames: pRoom.InputDelayFrames,
InputScaleFrames: pRoom.InputScaleFrames,
NstDelayFrames: pRoom.NstDelayFrames,
InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
}
resp := &pb.WsResp{
Ret: int32(Constants.RetCode.Ok),
EchoedMsgId: int32(0),
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
BciFrame: playerBattleColliderInfo,
BciFrame: bciFrame,
}
// Logger.Info("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))

View File

@ -1,6 +1,5 @@
"use strict";
var _ROUTE_PATH;
function _defineProperty(obj, key, value) {

View File

@ -27,17 +27,24 @@ message Polygon2DList {
}
message BattleColliderInfo {
int32 intervalToPing = 1;
int32 willKickIfInactiveFor = 2;
int32 boundRoomId = 3;
string stageName = 1;
map<string, Vec2DList> strToVec2DListMap = 2;
map<string, Polygon2DList> strToPolygon2DListMap = 3;
int32 stageDiscreteW = 4;
int32 stageDiscreteH = 5;
int32 stageTileW = 6;
int32 stageTileH = 7;
string stageName = 4;
map<string, Vec2DList> strToVec2DListMap = 5;
map<string, Polygon2DList> strToPolygon2DListMap = 6;
int32 StageDiscreteW = 7;
int32 StageDiscreteH = 8;
int32 StageTileW = 9;
int32 StageTileH = 10;
int32 intervalToPing = 8;
int32 willKickIfInactiveFor = 9;
int32 boundRoomId = 10;
int64 battleDurationNanos = 11;
int32 serverFps = 12;
int32 inputDelayFrames = 13;
uint32 inputScaleFrames = 14;
int32 nstDelayFrames = 15;
int32 inputFrameUpsyncDelayTolerance = 16;
int32 maxChasingRenderFramesPerUpdate = 17;
}
message Player {

View File

@ -440,7 +440,7 @@
"array": [
0,
0,
210.43837950571782,
209.57814771583418,
0,
0,
0,

View File

@ -42,18 +42,6 @@ cc.Class({
type: cc.Prefab,
default: null,
},
treasurePrefab: {
type: cc.Prefab,
default: null,
},
trapPrefab: {
type: cc.Prefab,
default: null,
},
speedShoePrefab: {
type: cc.Prefab,
default: null,
},
polygonBoundaryBarrierPrefab: {
type: cc.Prefab,
default: null,
@ -82,10 +70,6 @@ cc.Class({
type: cc.Label,
default: null
},
trapBulletPrefab: {
type: cc.Prefab,
default: null
},
resultPanelPrefab: {
type: cc.Prefab,
default: null
@ -106,10 +90,6 @@ cc.Class({
type: cc.Prefab,
default: null
},
guardTowerPrefab: {
type: cc.Prefab,
default: null
},
forceBigEndianFloatingNumDecoding: {
default: false,
},
@ -117,22 +97,6 @@ cc.Class({
type: cc.TiledMap,
default: null
},
rollbackEstimatedDt: {
type: cc.Float,
default: 1.0/60
},
rollbackEstimatedDtMillis: {
type: cc.Float,
default: 1000.0/60
},
rollbackEstimatedDtToleranceMillis: {
type: cc.Float,
default: 1.0/60
},
maxChasingRenderFramesPerUpdate: {
type: cc.Integer,
default: 10
},
},
_inputFrameIdDebuggable(inputFrameId) {
@ -352,12 +316,8 @@ cc.Class({
self.renderFrameId = 0; // After battle started
self.lastAllConfirmedRenderFrameId = -1;
self.lastAllConfirmedInputFrameId = -1;
self.chaserRenderFrameId = -1; // at any moment, "lastAllConfirmedRenderFrameId <= chaserRenderFrameId <= renderFrameId", but "chaserRenderFrameId" would fluctuate according to "handleInputFrameDownsyncBatch"
self.inputDelayFrames = 4;
self.inputScaleFrames = 2;
self.lastUpsyncInputFrameId = -1;
self.inputFrameUpsyncDelayTolerance = 2;
self.chaserRenderFrameId = -1; // at any moment, "lastAllConfirmedRenderFrameId <= chaserRenderFrameId <= renderFrameId", but "chaserRenderFrameId" would fluctuate according to "handleInputFrameDownsyncBatch"
self.recentRenderCache = new RingBuffer(1024);
@ -455,10 +415,16 @@ cc.Class({
/** Init required prefab ended. */
self.clientUpsyncFps = 60;
window.handleBattleColliderInfo = function(parsedBattleColliderInfo) {
self.battleColliderInfo = parsedBattleColliderInfo;
self.inputDelayFrames = parsedBattleColliderInfo.inputDelayFrames;
self.inputScaleFrames = parsedBattleColliderInfo.inputScaleFrames;
self.inputFrameUpsyncDelayTolerance = parsedBattleColliderInfo.inputFrameUpsyncDelayTolerance;
self.rollbackEstimatedDt = 1.0/parsedBattleColliderInfo.serverFps;
self.rollbackEstimatedDtMillis = 1000.0*self.rollbackEstimatedDt;
self.rollbackEstimatedDtToleranceMillis = self.rollbackEstimatedDtMillis/1000.0;
self.maxChasingRenderFramesPerUpdate = parsedBattleColliderInfo.maxChasingRenderFramesPerUpdate;
const tiledMapIns = self.node.getComponent(cc.TiledMap);
const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", parsedBattleColliderInfo.stageName);

View File

@ -1179,16 +1179,23 @@ $root.treasurehunterx = (function() {
* Properties of a BattleColliderInfo.
* @memberof treasurehunterx
* @interface IBattleColliderInfo
* @property {number|null} [intervalToPing] BattleColliderInfo intervalToPing
* @property {number|null} [willKickIfInactiveFor] BattleColliderInfo willKickIfInactiveFor
* @property {number|null} [boundRoomId] BattleColliderInfo boundRoomId
* @property {string|null} [stageName] BattleColliderInfo stageName
* @property {Object.<string,treasurehunterx.Vec2DList>|null} [strToVec2DListMap] BattleColliderInfo strToVec2DListMap
* @property {Object.<string,treasurehunterx.Polygon2DList>|null} [strToPolygon2DListMap] BattleColliderInfo strToPolygon2DListMap
* @property {number|null} [StageDiscreteW] BattleColliderInfo StageDiscreteW
* @property {number|null} [StageDiscreteH] BattleColliderInfo StageDiscreteH
* @property {number|null} [StageTileW] BattleColliderInfo StageTileW
* @property {number|null} [StageTileH] BattleColliderInfo StageTileH
* @property {number|null} [stageDiscreteW] BattleColliderInfo stageDiscreteW
* @property {number|null} [stageDiscreteH] BattleColliderInfo stageDiscreteH
* @property {number|null} [stageTileW] BattleColliderInfo stageTileW
* @property {number|null} [stageTileH] BattleColliderInfo stageTileH
* @property {number|null} [intervalToPing] BattleColliderInfo intervalToPing
* @property {number|null} [willKickIfInactiveFor] BattleColliderInfo willKickIfInactiveFor
* @property {number|null} [boundRoomId] BattleColliderInfo boundRoomId
* @property {number|Long|null} [battleDurationNanos] BattleColliderInfo battleDurationNanos
* @property {number|null} [serverFps] BattleColliderInfo serverFps
* @property {number|null} [inputDelayFrames] BattleColliderInfo inputDelayFrames
* @property {number|null} [inputScaleFrames] BattleColliderInfo inputScaleFrames
* @property {number|null} [nstDelayFrames] BattleColliderInfo nstDelayFrames
* @property {number|null} [inputFrameUpsyncDelayTolerance] BattleColliderInfo inputFrameUpsyncDelayTolerance
* @property {number|null} [maxChasingRenderFramesPerUpdate] BattleColliderInfo maxChasingRenderFramesPerUpdate
*/
/**
@ -1208,30 +1215,6 @@ $root.treasurehunterx = (function() {
this[keys[i]] = properties[keys[i]];
}
/**
* BattleColliderInfo intervalToPing.
* @member {number} intervalToPing
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.intervalToPing = 0;
/**
* BattleColliderInfo willKickIfInactiveFor.
* @member {number} willKickIfInactiveFor
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.willKickIfInactiveFor = 0;
/**
* BattleColliderInfo boundRoomId.
* @member {number} boundRoomId
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.boundRoomId = 0;
/**
* BattleColliderInfo stageName.
* @member {string} stageName
@ -1257,36 +1240,116 @@ $root.treasurehunterx = (function() {
BattleColliderInfo.prototype.strToPolygon2DListMap = $util.emptyObject;
/**
* BattleColliderInfo StageDiscreteW.
* @member {number} StageDiscreteW
* BattleColliderInfo stageDiscreteW.
* @member {number} stageDiscreteW
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.StageDiscreteW = 0;
BattleColliderInfo.prototype.stageDiscreteW = 0;
/**
* BattleColliderInfo StageDiscreteH.
* @member {number} StageDiscreteH
* BattleColliderInfo stageDiscreteH.
* @member {number} stageDiscreteH
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.StageDiscreteH = 0;
BattleColliderInfo.prototype.stageDiscreteH = 0;
/**
* BattleColliderInfo StageTileW.
* @member {number} StageTileW
* BattleColliderInfo stageTileW.
* @member {number} stageTileW
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.StageTileW = 0;
BattleColliderInfo.prototype.stageTileW = 0;
/**
* BattleColliderInfo StageTileH.
* @member {number} StageTileH
* BattleColliderInfo stageTileH.
* @member {number} stageTileH
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.StageTileH = 0;
BattleColliderInfo.prototype.stageTileH = 0;
/**
* BattleColliderInfo intervalToPing.
* @member {number} intervalToPing
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.intervalToPing = 0;
/**
* BattleColliderInfo willKickIfInactiveFor.
* @member {number} willKickIfInactiveFor
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.willKickIfInactiveFor = 0;
/**
* BattleColliderInfo boundRoomId.
* @member {number} boundRoomId
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.boundRoomId = 0;
/**
* BattleColliderInfo battleDurationNanos.
* @member {number|Long} battleDurationNanos
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.battleDurationNanos = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* BattleColliderInfo serverFps.
* @member {number} serverFps
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.serverFps = 0;
/**
* BattleColliderInfo inputDelayFrames.
* @member {number} inputDelayFrames
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.inputDelayFrames = 0;
/**
* BattleColliderInfo inputScaleFrames.
* @member {number} inputScaleFrames
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.inputScaleFrames = 0;
/**
* BattleColliderInfo nstDelayFrames.
* @member {number} nstDelayFrames
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.nstDelayFrames = 0;
/**
* BattleColliderInfo inputFrameUpsyncDelayTolerance.
* @member {number} inputFrameUpsyncDelayTolerance
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.inputFrameUpsyncDelayTolerance = 0;
/**
* BattleColliderInfo maxChasingRenderFramesPerUpdate.
* @member {number} maxChasingRenderFramesPerUpdate
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.maxChasingRenderFramesPerUpdate = 0;
/**
* Creates a new BattleColliderInfo instance using the specified properties.
@ -1312,32 +1375,46 @@ $root.treasurehunterx = (function() {
BattleColliderInfo.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
if (message.intervalToPing != null && Object.hasOwnProperty.call(message, "intervalToPing"))
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.intervalToPing);
if (message.willKickIfInactiveFor != null && Object.hasOwnProperty.call(message, "willKickIfInactiveFor"))
writer.uint32(/* id 2, wireType 0 =*/16).int32(message.willKickIfInactiveFor);
if (message.boundRoomId != null && Object.hasOwnProperty.call(message, "boundRoomId"))
writer.uint32(/* id 3, wireType 0 =*/24).int32(message.boundRoomId);
if (message.stageName != null && Object.hasOwnProperty.call(message, "stageName"))
writer.uint32(/* id 4, wireType 2 =*/34).string(message.stageName);
writer.uint32(/* id 1, wireType 2 =*/10).string(message.stageName);
if (message.strToVec2DListMap != null && Object.hasOwnProperty.call(message, "strToVec2DListMap"))
for (var keys = Object.keys(message.strToVec2DListMap), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 5, wireType 2 =*/42).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
writer.uint32(/* id 2, wireType 2 =*/18).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
$root.treasurehunterx.Vec2DList.encode(message.strToVec2DListMap[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.strToPolygon2DListMap != null && Object.hasOwnProperty.call(message, "strToPolygon2DListMap"))
for (var keys = Object.keys(message.strToPolygon2DListMap), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 6, wireType 2 =*/50).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
writer.uint32(/* id 3, wireType 2 =*/26).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
$root.treasurehunterx.Polygon2DList.encode(message.strToPolygon2DListMap[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.StageDiscreteW != null && Object.hasOwnProperty.call(message, "StageDiscreteW"))
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.StageDiscreteW);
if (message.StageDiscreteH != null && Object.hasOwnProperty.call(message, "StageDiscreteH"))
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.StageDiscreteH);
if (message.StageTileW != null && Object.hasOwnProperty.call(message, "StageTileW"))
writer.uint32(/* id 9, wireType 0 =*/72).int32(message.StageTileW);
if (message.StageTileH != null && Object.hasOwnProperty.call(message, "StageTileH"))
writer.uint32(/* id 10, wireType 0 =*/80).int32(message.StageTileH);
if (message.stageDiscreteW != null && Object.hasOwnProperty.call(message, "stageDiscreteW"))
writer.uint32(/* id 4, wireType 0 =*/32).int32(message.stageDiscreteW);
if (message.stageDiscreteH != null && Object.hasOwnProperty.call(message, "stageDiscreteH"))
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.stageDiscreteH);
if (message.stageTileW != null && Object.hasOwnProperty.call(message, "stageTileW"))
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.stageTileW);
if (message.stageTileH != null && Object.hasOwnProperty.call(message, "stageTileH"))
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.stageTileH);
if (message.intervalToPing != null && Object.hasOwnProperty.call(message, "intervalToPing"))
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.intervalToPing);
if (message.willKickIfInactiveFor != null && Object.hasOwnProperty.call(message, "willKickIfInactiveFor"))
writer.uint32(/* id 9, wireType 0 =*/72).int32(message.willKickIfInactiveFor);
if (message.boundRoomId != null && Object.hasOwnProperty.call(message, "boundRoomId"))
writer.uint32(/* id 10, wireType 0 =*/80).int32(message.boundRoomId);
if (message.battleDurationNanos != null && Object.hasOwnProperty.call(message, "battleDurationNanos"))
writer.uint32(/* id 11, wireType 0 =*/88).int64(message.battleDurationNanos);
if (message.serverFps != null && Object.hasOwnProperty.call(message, "serverFps"))
writer.uint32(/* id 12, wireType 0 =*/96).int32(message.serverFps);
if (message.inputDelayFrames != null && Object.hasOwnProperty.call(message, "inputDelayFrames"))
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.inputDelayFrames);
if (message.inputScaleFrames != null && Object.hasOwnProperty.call(message, "inputScaleFrames"))
writer.uint32(/* id 14, wireType 0 =*/112).uint32(message.inputScaleFrames);
if (message.nstDelayFrames != null && Object.hasOwnProperty.call(message, "nstDelayFrames"))
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.nstDelayFrames);
if (message.inputFrameUpsyncDelayTolerance != null && Object.hasOwnProperty.call(message, "inputFrameUpsyncDelayTolerance"))
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.inputFrameUpsyncDelayTolerance);
if (message.maxChasingRenderFramesPerUpdate != null && Object.hasOwnProperty.call(message, "maxChasingRenderFramesPerUpdate"))
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.maxChasingRenderFramesPerUpdate);
return writer;
};
@ -1373,22 +1450,10 @@ $root.treasurehunterx = (function() {
var tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
message.intervalToPing = reader.int32();
break;
}
case 2: {
message.willKickIfInactiveFor = reader.int32();
break;
}
case 3: {
message.boundRoomId = reader.int32();
break;
}
case 4: {
message.stageName = reader.string();
break;
}
case 5: {
case 2: {
if (message.strToVec2DListMap === $util.emptyObject)
message.strToVec2DListMap = {};
var end2 = reader.uint32() + reader.pos;
@ -1411,7 +1476,7 @@ $root.treasurehunterx = (function() {
message.strToVec2DListMap[key] = value;
break;
}
case 6: {
case 3: {
if (message.strToPolygon2DListMap === $util.emptyObject)
message.strToPolygon2DListMap = {};
var end2 = reader.uint32() + reader.pos;
@ -1434,20 +1499,60 @@ $root.treasurehunterx = (function() {
message.strToPolygon2DListMap[key] = value;
break;
}
case 4: {
message.stageDiscreteW = reader.int32();
break;
}
case 5: {
message.stageDiscreteH = reader.int32();
break;
}
case 6: {
message.stageTileW = reader.int32();
break;
}
case 7: {
message.StageDiscreteW = reader.int32();
message.stageTileH = reader.int32();
break;
}
case 8: {
message.StageDiscreteH = reader.int32();
message.intervalToPing = reader.int32();
break;
}
case 9: {
message.StageTileW = reader.int32();
message.willKickIfInactiveFor = reader.int32();
break;
}
case 10: {
message.StageTileH = reader.int32();
message.boundRoomId = reader.int32();
break;
}
case 11: {
message.battleDurationNanos = reader.int64();
break;
}
case 12: {
message.serverFps = reader.int32();
break;
}
case 13: {
message.inputDelayFrames = reader.int32();
break;
}
case 14: {
message.inputScaleFrames = reader.uint32();
break;
}
case 15: {
message.nstDelayFrames = reader.int32();
break;
}
case 16: {
message.inputFrameUpsyncDelayTolerance = reader.int32();
break;
}
case 17: {
message.maxChasingRenderFramesPerUpdate = reader.int32();
break;
}
default:
@ -1485,15 +1590,6 @@ $root.treasurehunterx = (function() {
BattleColliderInfo.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
if (!$util.isInteger(message.intervalToPing))
return "intervalToPing: integer expected";
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
if (!$util.isInteger(message.willKickIfInactiveFor))
return "willKickIfInactiveFor: integer expected";
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
if (!$util.isInteger(message.boundRoomId))
return "boundRoomId: integer expected";
if (message.stageName != null && message.hasOwnProperty("stageName"))
if (!$util.isString(message.stageName))
return "stageName: string expected";
@ -1517,18 +1613,48 @@ $root.treasurehunterx = (function() {
return "strToPolygon2DListMap." + error;
}
}
if (message.StageDiscreteW != null && message.hasOwnProperty("StageDiscreteW"))
if (!$util.isInteger(message.StageDiscreteW))
return "StageDiscreteW: integer expected";
if (message.StageDiscreteH != null && message.hasOwnProperty("StageDiscreteH"))
if (!$util.isInteger(message.StageDiscreteH))
return "StageDiscreteH: integer expected";
if (message.StageTileW != null && message.hasOwnProperty("StageTileW"))
if (!$util.isInteger(message.StageTileW))
return "StageTileW: integer expected";
if (message.StageTileH != null && message.hasOwnProperty("StageTileH"))
if (!$util.isInteger(message.StageTileH))
return "StageTileH: integer expected";
if (message.stageDiscreteW != null && message.hasOwnProperty("stageDiscreteW"))
if (!$util.isInteger(message.stageDiscreteW))
return "stageDiscreteW: integer expected";
if (message.stageDiscreteH != null && message.hasOwnProperty("stageDiscreteH"))
if (!$util.isInteger(message.stageDiscreteH))
return "stageDiscreteH: integer expected";
if (message.stageTileW != null && message.hasOwnProperty("stageTileW"))
if (!$util.isInteger(message.stageTileW))
return "stageTileW: integer expected";
if (message.stageTileH != null && message.hasOwnProperty("stageTileH"))
if (!$util.isInteger(message.stageTileH))
return "stageTileH: integer expected";
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
if (!$util.isInteger(message.intervalToPing))
return "intervalToPing: integer expected";
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
if (!$util.isInteger(message.willKickIfInactiveFor))
return "willKickIfInactiveFor: integer expected";
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
if (!$util.isInteger(message.boundRoomId))
return "boundRoomId: integer expected";
if (message.battleDurationNanos != null && message.hasOwnProperty("battleDurationNanos"))
if (!$util.isInteger(message.battleDurationNanos) && !(message.battleDurationNanos && $util.isInteger(message.battleDurationNanos.low) && $util.isInteger(message.battleDurationNanos.high)))
return "battleDurationNanos: integer|Long expected";
if (message.serverFps != null && message.hasOwnProperty("serverFps"))
if (!$util.isInteger(message.serverFps))
return "serverFps: integer expected";
if (message.inputDelayFrames != null && message.hasOwnProperty("inputDelayFrames"))
if (!$util.isInteger(message.inputDelayFrames))
return "inputDelayFrames: integer expected";
if (message.inputScaleFrames != null && message.hasOwnProperty("inputScaleFrames"))
if (!$util.isInteger(message.inputScaleFrames))
return "inputScaleFrames: integer expected";
if (message.nstDelayFrames != null && message.hasOwnProperty("nstDelayFrames"))
if (!$util.isInteger(message.nstDelayFrames))
return "nstDelayFrames: integer expected";
if (message.inputFrameUpsyncDelayTolerance != null && message.hasOwnProperty("inputFrameUpsyncDelayTolerance"))
if (!$util.isInteger(message.inputFrameUpsyncDelayTolerance))
return "inputFrameUpsyncDelayTolerance: integer expected";
if (message.maxChasingRenderFramesPerUpdate != null && message.hasOwnProperty("maxChasingRenderFramesPerUpdate"))
if (!$util.isInteger(message.maxChasingRenderFramesPerUpdate))
return "maxChasingRenderFramesPerUpdate: integer expected";
return null;
};
@ -1544,12 +1670,6 @@ $root.treasurehunterx = (function() {
if (object instanceof $root.treasurehunterx.BattleColliderInfo)
return object;
var message = new $root.treasurehunterx.BattleColliderInfo();
if (object.intervalToPing != null)
message.intervalToPing = object.intervalToPing | 0;
if (object.willKickIfInactiveFor != null)
message.willKickIfInactiveFor = object.willKickIfInactiveFor | 0;
if (object.boundRoomId != null)
message.boundRoomId = object.boundRoomId | 0;
if (object.stageName != null)
message.stageName = String(object.stageName);
if (object.strToVec2DListMap) {
@ -1572,14 +1692,41 @@ $root.treasurehunterx = (function() {
message.strToPolygon2DListMap[keys[i]] = $root.treasurehunterx.Polygon2DList.fromObject(object.strToPolygon2DListMap[keys[i]]);
}
}
if (object.StageDiscreteW != null)
message.StageDiscreteW = object.StageDiscreteW | 0;
if (object.StageDiscreteH != null)
message.StageDiscreteH = object.StageDiscreteH | 0;
if (object.StageTileW != null)
message.StageTileW = object.StageTileW | 0;
if (object.StageTileH != null)
message.StageTileH = object.StageTileH | 0;
if (object.stageDiscreteW != null)
message.stageDiscreteW = object.stageDiscreteW | 0;
if (object.stageDiscreteH != null)
message.stageDiscreteH = object.stageDiscreteH | 0;
if (object.stageTileW != null)
message.stageTileW = object.stageTileW | 0;
if (object.stageTileH != null)
message.stageTileH = object.stageTileH | 0;
if (object.intervalToPing != null)
message.intervalToPing = object.intervalToPing | 0;
if (object.willKickIfInactiveFor != null)
message.willKickIfInactiveFor = object.willKickIfInactiveFor | 0;
if (object.boundRoomId != null)
message.boundRoomId = object.boundRoomId | 0;
if (object.battleDurationNanos != null)
if ($util.Long)
(message.battleDurationNanos = $util.Long.fromValue(object.battleDurationNanos)).unsigned = false;
else if (typeof object.battleDurationNanos === "string")
message.battleDurationNanos = parseInt(object.battleDurationNanos, 10);
else if (typeof object.battleDurationNanos === "number")
message.battleDurationNanos = object.battleDurationNanos;
else if (typeof object.battleDurationNanos === "object")
message.battleDurationNanos = new $util.LongBits(object.battleDurationNanos.low >>> 0, object.battleDurationNanos.high >>> 0).toNumber();
if (object.serverFps != null)
message.serverFps = object.serverFps | 0;
if (object.inputDelayFrames != null)
message.inputDelayFrames = object.inputDelayFrames | 0;
if (object.inputScaleFrames != null)
message.inputScaleFrames = object.inputScaleFrames >>> 0;
if (object.nstDelayFrames != null)
message.nstDelayFrames = object.nstDelayFrames | 0;
if (object.inputFrameUpsyncDelayTolerance != null)
message.inputFrameUpsyncDelayTolerance = object.inputFrameUpsyncDelayTolerance | 0;
if (object.maxChasingRenderFramesPerUpdate != null)
message.maxChasingRenderFramesPerUpdate = object.maxChasingRenderFramesPerUpdate | 0;
return message;
};
@ -1601,21 +1748,26 @@ $root.treasurehunterx = (function() {
object.strToPolygon2DListMap = {};
}
if (options.defaults) {
object.stageName = "";
object.stageDiscreteW = 0;
object.stageDiscreteH = 0;
object.stageTileW = 0;
object.stageTileH = 0;
object.intervalToPing = 0;
object.willKickIfInactiveFor = 0;
object.boundRoomId = 0;
object.stageName = "";
object.StageDiscreteW = 0;
object.StageDiscreteH = 0;
object.StageTileW = 0;
object.StageTileH = 0;
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.battleDurationNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.battleDurationNanos = options.longs === String ? "0" : 0;
object.serverFps = 0;
object.inputDelayFrames = 0;
object.inputScaleFrames = 0;
object.nstDelayFrames = 0;
object.inputFrameUpsyncDelayTolerance = 0;
object.maxChasingRenderFramesPerUpdate = 0;
}
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
object.intervalToPing = message.intervalToPing;
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
object.willKickIfInactiveFor = message.willKickIfInactiveFor;
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
object.boundRoomId = message.boundRoomId;
if (message.stageName != null && message.hasOwnProperty("stageName"))
object.stageName = message.stageName;
var keys2;
@ -1629,14 +1781,37 @@ $root.treasurehunterx = (function() {
for (var j = 0; j < keys2.length; ++j)
object.strToPolygon2DListMap[keys2[j]] = $root.treasurehunterx.Polygon2DList.toObject(message.strToPolygon2DListMap[keys2[j]], options);
}
if (message.StageDiscreteW != null && message.hasOwnProperty("StageDiscreteW"))
object.StageDiscreteW = message.StageDiscreteW;
if (message.StageDiscreteH != null && message.hasOwnProperty("StageDiscreteH"))
object.StageDiscreteH = message.StageDiscreteH;
if (message.StageTileW != null && message.hasOwnProperty("StageTileW"))
object.StageTileW = message.StageTileW;
if (message.StageTileH != null && message.hasOwnProperty("StageTileH"))
object.StageTileH = message.StageTileH;
if (message.stageDiscreteW != null && message.hasOwnProperty("stageDiscreteW"))
object.stageDiscreteW = message.stageDiscreteW;
if (message.stageDiscreteH != null && message.hasOwnProperty("stageDiscreteH"))
object.stageDiscreteH = message.stageDiscreteH;
if (message.stageTileW != null && message.hasOwnProperty("stageTileW"))
object.stageTileW = message.stageTileW;
if (message.stageTileH != null && message.hasOwnProperty("stageTileH"))
object.stageTileH = message.stageTileH;
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
object.intervalToPing = message.intervalToPing;
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
object.willKickIfInactiveFor = message.willKickIfInactiveFor;
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
object.boundRoomId = message.boundRoomId;
if (message.battleDurationNanos != null && message.hasOwnProperty("battleDurationNanos"))
if (typeof message.battleDurationNanos === "number")
object.battleDurationNanos = options.longs === String ? String(message.battleDurationNanos) : message.battleDurationNanos;
else
object.battleDurationNanos = options.longs === String ? $util.Long.prototype.toString.call(message.battleDurationNanos) : options.longs === Number ? new $util.LongBits(message.battleDurationNanos.low >>> 0, message.battleDurationNanos.high >>> 0).toNumber() : message.battleDurationNanos;
if (message.serverFps != null && message.hasOwnProperty("serverFps"))
object.serverFps = message.serverFps;
if (message.inputDelayFrames != null && message.hasOwnProperty("inputDelayFrames"))
object.inputDelayFrames = message.inputDelayFrames;
if (message.inputScaleFrames != null && message.hasOwnProperty("inputScaleFrames"))
object.inputScaleFrames = message.inputScaleFrames;
if (message.nstDelayFrames != null && message.hasOwnProperty("nstDelayFrames"))
object.nstDelayFrames = message.nstDelayFrames;
if (message.inputFrameUpsyncDelayTolerance != null && message.hasOwnProperty("inputFrameUpsyncDelayTolerance"))
object.inputFrameUpsyncDelayTolerance = message.inputFrameUpsyncDelayTolerance;
if (message.maxChasingRenderFramesPerUpdate != null && message.hasOwnProperty("maxChasingRenderFramesPerUpdate"))
object.maxChasingRenderFramesPerUpdate = message.maxChasingRenderFramesPerUpdate;
return object;
};