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https://github.com/genxium/DelayNoMore
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Enhanced multihit config.
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@@ -79,6 +79,8 @@ type Bullet struct {
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HitboxSizeY int32
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BlowUp bool
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CancelTransit map[int]int
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}
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type MeleeBullet struct {
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@@ -101,7 +103,8 @@ type Skill struct {
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RecoveryFrames int32
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RecoveryFramesOnBlock int32
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RecoveryFramesOnHit int32
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ReleaseTriggerType int32 // 1: rising-edge, 2: falling-edge
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ReleaseTriggerType int32 // 1: rising-edge, 2: falling-edge
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BoundChState int32
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Hits []interface{} // Hits within a "Skill" are automatically triggered
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}
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