mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Misc fixes for UI alignments.
This commit is contained in:
@@ -6,16 +6,22 @@ all: help
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GOPROXY=https://goproxy.io
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serve:
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gopherjs clean
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gopherjs serve $(PROJECTNAME)
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build:
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gopherjs build $(PROJECTNAME)
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rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js
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clean:
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gopherjs clean
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rm -f ../frontend/assets/plugin_scripts/jsexport.js
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rm -f ../frontend/assets/plugin_scripts/jsexport.js.map
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build-min:
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build: clean
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gopherjs build $(PROJECTNAME)
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mv ./jsexport.js ../frontend/assets/plugin_scripts/
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mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
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build-min: clean
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gopherjs build -m $(PROJECTNAME)
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rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js
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mv ./jsexport.js ../frontend/assets/plugin_scripts/
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mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
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.PHONY: help
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@@ -22,7 +22,7 @@ const (
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GRAVITY_X = int32(0)
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GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
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INPUT_DELAY_FRAMES = int32(4) // in the count of render frames
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INPUT_DELAY_FRAMES = int32(8) // in the count of render frames
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INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
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NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
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@@ -489,19 +489,19 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
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}
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patternId := PATTERN_ID_NO_OP
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if 0 < decodedInput.BtnALevel {
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if decodedInput.BtnALevel > prevBtnALevel {
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if 0 > effDy {
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patternId = 3
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} else if 0 < effDy {
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patternId = 2
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} else {
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patternId = 1
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}
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} else {
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patternId = 4 // Holding
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}
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}
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if 0 < decodedInput.BtnALevel {
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if decodedInput.BtnALevel > prevBtnALevel {
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if 0 > effDy {
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patternId = 3
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} else if 0 < effDy {
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patternId = 2
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} else {
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patternId = 1
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}
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} else {
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patternId = 4 // Holding
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}
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}
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return patternId, jumpedOrNot, effDx, effDy
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}
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@@ -42,7 +42,7 @@ var Characters = map[int]*CharacterConfig{
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GetUpInvinsibleFrames: int32(10),
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GetUpFramesToRecover: int32(27),
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Speed: int32(float64(3.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
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Speed: int32(float64(2.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
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DashingEnabled: false,
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@@ -88,7 +88,7 @@ var Characters = map[int]*CharacterConfig{
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GetUpInvinsibleFrames: int32(10),
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GetUpFramesToRecover: int32(27),
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Speed: int32(float64(4.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
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Speed: int32(float64(2.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
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DashingEnabled: true,
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@@ -138,7 +138,7 @@ var Characters = map[int]*CharacterConfig{
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GetUpInvinsibleFrames: int32(8),
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GetUpFramesToRecover: int32(30),
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Speed: int32(float64(3.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
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Speed: int32(float64(1.9) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
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DashingEnabled: false,
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