mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 19:58:56 +00:00
Merge pull request #7 from genxium/dungeon_characters
Updated anim of characters, and minor updates to inputs on wire to support atk button.
This commit is contained in:
commit
335fef66ef
@ -345,13 +345,6 @@ func (pR *Room) ConvertToLastUsedRenderFrameId(inputFrameId int32, inputDelayFra
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return ((inputFrameId << pR.InputScaleFrames) + inputDelayFrames + (1 << pR.InputScaleFrames) - 1)
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}
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func (pR *Room) EncodeUpsyncCmd(upsyncCmd *InputFrameUpsync) uint64 {
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var ret uint64 = 0
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// There're 13 possible directions, occupying the first 4 bits, no need to shift
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ret += uint64(upsyncCmd.EncodedDir)
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return ret
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}
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func (pR *Room) RenderFrameBufferString() string {
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return fmt.Sprintf("{renderFrameId: %d, stRenderFrameId: %d, edRenderFrameId: %d, lastAllConfirmedRenderFrameId: %d}", pR.RenderFrameId, pR.RenderFrameBuffer.StFrameId, pR.RenderFrameBuffer.EdFrameId, pR.CurDynamicsRenderFrameId)
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}
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@ -1073,7 +1066,7 @@ func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *InputFrameDownsync
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ConfirmedList: uint64(0),
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}
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} else {
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tmp := pR.InputsBuffer.GetByFrameId(inputFrameId - 1)
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tmp := pR.InputsBuffer.GetByFrameId(inputFrameId - 1) // There's no need for the backend to find the "lastAllConfirmed inputs" for prefabbing, either "BackendDynamicsEnabled" is true or false
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if nil == tmp {
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panic(fmt.Sprintf("Error prefabbing inputFrameDownsync: roomId=%v, InputsBuffer=%v", pR.Id, pR.InputsBufferString(false)))
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}
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@ -1114,7 +1107,7 @@ func (pR *Room) markConfirmationIfApplicable() {
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}
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inputFrameUpsync := tmp.(*InputFrameUpsync)
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indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
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inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
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inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = inputFrameUpsync.Encoded
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inputFrameDownsync.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
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}
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@ -1239,9 +1232,8 @@ func (pR *Room) applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputF
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joinIndex := player.JoinIndex
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effPushbacks[joinIndex-1].X, effPushbacks[joinIndex-1].Y = float64(0), float64(0)
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currPlayerDownsync := currRenderFrame.Players[playerId]
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encodedInput := inputList[joinIndex-1]
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decodedInput := DIRECTION_DECODER[encodedInput]
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proposedVirtualGridDx, proposedVirtualGridDy := (decodedInput[0] + decodedInput[0]*currPlayerDownsync.Speed), (decodedInput[1] + decodedInput[1]*currPlayerDownsync.Speed)
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decodedInput := pR.decodeInput(inputList[joinIndex-1])
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proposedVirtualGridDx, proposedVirtualGridDy := (decodedInput.Dx + decodedInput.Dx*currPlayerDownsync.Speed), (decodedInput.Dy + decodedInput.Dy*currPlayerDownsync.Speed)
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newVx, newVy := (currPlayerDownsync.VirtualGridX + proposedVirtualGridDx), (currPlayerDownsync.VirtualGridY + proposedVirtualGridDy)
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// Reset playerCollider position from the "virtual grid position"
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collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
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@ -1251,10 +1243,10 @@ func (pR *Room) applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputF
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// Update in the collision system
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playerCollider.Update()
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if 0 < encodedInput {
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if 0 != decodedInput.Dx || 0 != decodedInput.Dy {
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Logger.Debug(fmt.Sprintf("Checking collision for playerId=%v: virtual (%d, %d) -> (%d, %d), now playerShape=%v", playerId, currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY, newVx, newVy, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
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nextRenderFramePlayers[playerId].Dir.Dx = decodedInput[0]
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nextRenderFramePlayers[playerId].Dir.Dy = decodedInput[1]
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nextRenderFramePlayers[playerId].Dir.Dx = decodedInput.Dx
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nextRenderFramePlayers[playerId].Dir.Dy = decodedInput.Dy
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}
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}
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@ -1295,6 +1287,16 @@ func (pR *Room) applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputF
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return toRet
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}
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func (pR *Room) decodeInput(encodedInput uint64) *InputFrameDecoded {
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encodedDirection := (encodedInput & 0xf)
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btnALevel := int32((encodedInput >> 4) & 1)
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return &InputFrameDecoded{
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Dx: DIRECTION_DECODER[encodedDirection][0],
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Dy: DIRECTION_DECODER[encodedDirection][1],
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BtnALevel: btnALevel,
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}
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}
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func (pR *Room) inputFrameIdDebuggable(inputFrameId int32) bool {
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return 0 == (inputFrameId % 10)
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}
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|
@ -1,7 +1,7 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.28.1
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// protoc v3.7.1
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// protoc v3.21.4
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// source: room_downsync_frame.proto
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package protos
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@ -442,19 +442,82 @@ func (x *PlayerDownsyncMeta) GetColliderRadius() float64 {
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return 0
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}
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type InputFrameDecoded struct {
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state protoimpl.MessageState
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||||
sizeCache protoimpl.SizeCache
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||||
unknownFields protoimpl.UnknownFields
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||||
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||||
Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
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Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
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BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"`
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||||
}
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||||
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func (x *InputFrameDecoded) Reset() {
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||||
*x = InputFrameDecoded{}
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||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[3]
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||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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||||
ms.StoreMessageInfo(mi)
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||||
}
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||||
}
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||||
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||||
func (x *InputFrameDecoded) String() string {
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||||
return protoimpl.X.MessageStringOf(x)
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||||
}
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func (*InputFrameDecoded) ProtoMessage() {}
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||||
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||||
func (x *InputFrameDecoded) ProtoReflect() protoreflect.Message {
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||||
mi := &file_room_downsync_frame_proto_msgTypes[3]
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||||
if protoimpl.UnsafeEnabled && x != nil {
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||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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||||
if ms.LoadMessageInfo() == nil {
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||||
ms.StoreMessageInfo(mi)
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||||
}
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||||
return ms
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||||
}
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||||
return mi.MessageOf(x)
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||||
}
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// Deprecated: Use InputFrameDecoded.ProtoReflect.Descriptor instead.
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func (*InputFrameDecoded) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{3}
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}
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func (x *InputFrameDecoded) GetDx() int32 {
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if x != nil {
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return x.Dx
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}
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return 0
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}
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func (x *InputFrameDecoded) GetDy() int32 {
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if x != nil {
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return x.Dy
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}
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return 0
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}
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func (x *InputFrameDecoded) GetBtnALevel() int32 {
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if x != nil {
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return x.BtnALevel
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}
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return 0
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}
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type InputFrameUpsync struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
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EncodedDir int32 `protobuf:"varint,6,opt,name=encodedDir,proto3" json:"encodedDir,omitempty"`
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Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"`
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||||
}
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func (x *InputFrameUpsync) Reset() {
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*x = InputFrameUpsync{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[3]
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mi := &file_room_downsync_frame_proto_msgTypes[4]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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@ -467,7 +530,7 @@ func (x *InputFrameUpsync) String() string {
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func (*InputFrameUpsync) ProtoMessage() {}
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func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[3]
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mi := &file_room_downsync_frame_proto_msgTypes[4]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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@ -480,7 +543,7 @@ func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message {
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// Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead.
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func (*InputFrameUpsync) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{3}
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{4}
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}
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func (x *InputFrameUpsync) GetInputFrameId() int32 {
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@ -490,9 +553,9 @@ func (x *InputFrameUpsync) GetInputFrameId() int32 {
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return 0
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}
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func (x *InputFrameUpsync) GetEncodedDir() int32 {
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func (x *InputFrameUpsync) GetEncoded() uint64 {
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if x != nil {
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return x.EncodedDir
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return x.Encoded
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}
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return 0
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}
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@ -510,7 +573,7 @@ type InputFrameDownsync struct {
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func (x *InputFrameDownsync) Reset() {
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*x = InputFrameDownsync{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[4]
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mi := &file_room_downsync_frame_proto_msgTypes[5]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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@ -523,7 +586,7 @@ func (x *InputFrameDownsync) String() string {
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func (*InputFrameDownsync) ProtoMessage() {}
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func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[4]
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mi := &file_room_downsync_frame_proto_msgTypes[5]
|
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if protoimpl.UnsafeEnabled && x != nil {
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||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
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@ -536,7 +599,7 @@ func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message {
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// Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead.
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func (*InputFrameDownsync) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{4}
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{5}
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}
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func (x *InputFrameDownsync) GetInputFrameId() int32 {
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@ -571,7 +634,7 @@ type HeartbeatUpsync struct {
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func (x *HeartbeatUpsync) Reset() {
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*x = HeartbeatUpsync{}
|
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if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[5]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[6]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
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@ -584,7 +647,7 @@ func (x *HeartbeatUpsync) String() string {
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func (*HeartbeatUpsync) ProtoMessage() {}
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|
||||
func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[5]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[6]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
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@ -597,7 +660,7 @@ func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message {
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// Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead.
|
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func (*HeartbeatUpsync) Descriptor() ([]byte, []int) {
|
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{5}
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
|
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}
|
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func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
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@ -621,7 +684,7 @@ type RoomDownsyncFrame struct {
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func (x *RoomDownsyncFrame) Reset() {
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||||
*x = RoomDownsyncFrame{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[6]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[7]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
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||||
@ -634,7 +697,7 @@ func (x *RoomDownsyncFrame) String() string {
|
||||
func (*RoomDownsyncFrame) ProtoMessage() {}
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||||
|
||||
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[6]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[7]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -647,7 +710,7 @@ func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
|
||||
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
|
||||
}
|
||||
|
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func (x *RoomDownsyncFrame) GetId() int32 {
|
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@ -696,7 +759,7 @@ type WsReq struct {
|
||||
func (x *WsReq) Reset() {
|
||||
*x = WsReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[7]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[8]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -709,7 +772,7 @@ func (x *WsReq) String() string {
|
||||
func (*WsReq) ProtoMessage() {}
|
||||
|
||||
func (x *WsReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[7]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[8]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -722,7 +785,7 @@ func (x *WsReq) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use WsReq.ProtoReflect.Descriptor instead.
|
||||
func (*WsReq) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
|
||||
}
|
||||
|
||||
func (x *WsReq) GetMsgId() int32 {
|
||||
@ -797,7 +860,7 @@ type WsResp struct {
|
||||
func (x *WsResp) Reset() {
|
||||
*x = WsResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[8]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[9]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -810,7 +873,7 @@ func (x *WsResp) String() string {
|
||||
func (*WsResp) ProtoMessage() {}
|
||||
|
||||
func (x *WsResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[8]
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[9]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -823,7 +886,7 @@ func (x *WsResp) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use WsResp.ProtoReflect.Descriptor instead.
|
||||
func (*WsResp) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
|
||||
}
|
||||
|
||||
func (x *WsResp) GetRet() int32 {
|
||||
@ -992,87 +1055,92 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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|
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|
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|
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|
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|
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|
||||
0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -1087,38 +1155,39 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
|
||||
return file_room_downsync_frame_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 14)
|
||||
var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
|
||||
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
|
||||
(*PlayerDownsyncMeta)(nil), // 2: protos.PlayerDownsyncMeta
|
||||
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
|
||||
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
|
||||
(*WsReq)(nil), // 7: protos.WsReq
|
||||
(*WsResp)(nil), // 8: protos.WsResp
|
||||
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 14: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 15: sharedprotos.Polygon2DList
|
||||
(*InputFrameDecoded)(nil), // 3: protos.InputFrameDecoded
|
||||
(*InputFrameUpsync)(nil), // 4: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 5: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 6: protos.HeartbeatUpsync
|
||||
(*RoomDownsyncFrame)(nil), // 7: protos.RoomDownsyncFrame
|
||||
(*WsReq)(nil), // 8: protos.WsReq
|
||||
(*WsResp)(nil), // 9: protos.WsResp
|
||||
nil, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayersEntry
|
||||
nil, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
(*sharedprotos.Direction)(nil), // 14: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 15: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 16: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
12, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
3, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
5, // 6: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
|
||||
6, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
10, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
11, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
14, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
12, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
13, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
4, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
6, // 6: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
|
||||
7, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
5, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 9: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
15, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
16, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerDownsyncMeta
|
||||
14, // [14:14] is the sub-list for method output_type
|
||||
@ -1171,7 +1240,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*InputFrameUpsync); i {
|
||||
switch v := v.(*InputFrameDecoded); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1183,7 +1252,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*InputFrameDownsync); i {
|
||||
switch v := v.(*InputFrameUpsync); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1195,7 +1264,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*HeartbeatUpsync); i {
|
||||
switch v := v.(*InputFrameDownsync); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1207,7 +1276,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*RoomDownsyncFrame); i {
|
||||
switch v := v.(*HeartbeatUpsync); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1219,7 +1288,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*WsReq); i {
|
||||
switch v := v.(*RoomDownsyncFrame); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1231,6 +1300,18 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*WsReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*WsResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -1249,7 +1330,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 13,
|
||||
NumMessages: 14,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
BIN
charts/AttackTriggerCases.jpg
Normal file
BIN
charts/AttackTriggerCases.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 176 KiB |
File diff suppressed because one or more lines are too long
@ -1,7 +1,7 @@
|
||||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.28.1
|
||||
// protoc v3.7.1
|
||||
// protoc v3.21.4
|
||||
// source: geometry.proto
|
||||
|
||||
package sharedprotos
|
||||
|
BIN
dragonBonesAnimProjects/SoldierElf.dbproj
Normal file
BIN
dragonBonesAnimProjects/SoldierElf.dbproj
Normal file
Binary file not shown.
BIN
dragonBonesAnimProjects/SoldierFireGhost.dbproj
Normal file
BIN
dragonBonesAnimProjects/SoldierFireGhost.dbproj
Normal file
Binary file not shown.
1
dragonBonesAnimProjects/library/SoldierElf.json
Normal file
1
dragonBonesAnimProjects/library/SoldierElf.json
Normal file
@ -0,0 +1 @@
|
||||
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@ -506,52 +811,6 @@
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@ -560,8 +819,10 @@
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@ -570,30 +831,13 @@
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{
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"__type__": "cc.PolygonCollider",
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},
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},
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{
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"root": {
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}
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]
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@ -1,8 +0,0 @@
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{
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"uuid": "ec3f3234-9b84-43c2-a3cd-58b924cce8e5",
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"readonly": false,
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}
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@ -80,20 +80,20 @@
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],
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{
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{
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{
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},
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{
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}
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],
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@ -234,7 +234,7 @@
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"__id__": 30
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}
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],
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"_prefab": null,
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@ -307,23 +307,11 @@
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},
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},
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"__uuid__": "1f479636-9eb8-4612-8f97-371964d6eae3"
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},
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},
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},
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},
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@ -335,7 +323,7 @@
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},
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},
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{
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||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
|
||||
},
|
||||
"_id": "7dr8DOX01K7YFqWlRy1ATp"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "447f7cfe-e678-4424-be03-0afdab8659de"
|
||||
},
|
||||
"_type": 0,
|
||||
"_sizeMode": 0,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
|
||||
},
|
||||
"_id": "b28Bh9ZcpM+7K3Bd3bmNf0"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 0,
|
||||
"_target": null,
|
||||
"_alignFlags": 0,
|
||||
"_left": 40,
|
||||
"_right": 0,
|
||||
"_top": 0,
|
||||
"_bottom": 10,
|
||||
"_verticalCenter": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_isAbsLeft": true,
|
||||
"_isAbsRight": true,
|
||||
"_isAbsTop": true,
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 0,
|
||||
"_originalHeight": 0,
|
||||
"_id": "c0cEsj4LpMcZZEldELidxy"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 0,
|
||||
"_target": null,
|
||||
"_alignFlags": 0,
|
||||
"_left": 278,
|
||||
"_right": 480.0000000000002,
|
||||
"_top": 544,
|
||||
"_bottom": 0,
|
||||
"_verticalCenter": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_isAbsLeft": true,
|
||||
"_isAbsRight": true,
|
||||
"_isAbsTop": true,
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 480,
|
||||
"_originalHeight": 0,
|
||||
"_id": "2cxYjEIwNO6rUtXX4WcfnV"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Canvas",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"_designResolution": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1024,
|
||||
"height": 1920
|
||||
},
|
||||
"_fitWidth": true,
|
||||
"_fitHeight": false,
|
||||
"_id": "94aSq7GcJJZ7A6IzMerm1J"
|
||||
},
|
||||
{
|
||||
"__type__": "8ac08Cb+Y1M/6ZsO9niGOzW",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"map": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_id": "84o2sgpN1NRqlN9x7mSzBj"
|
||||
},
|
||||
{
|
||||
"__type__": "78830/HTiVJoaf8n504g/J4",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"mapNode": {
|
||||
"__id__": 3
|
||||
},
|
||||
"speed": 5000,
|
||||
"_id": "76ImpM7XtPSbiLHDXdsJa+"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 0,
|
||||
"_target": null,
|
||||
"_alignFlags": 0,
|
||||
"_left": 6240,
|
||||
"_right": -4000,
|
||||
"_top": -8320,
|
||||
"_bottom": 10880,
|
||||
"_verticalCenter": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_isAbsLeft": true,
|
||||
"_isAbsRight": true,
|
||||
"_isAbsTop": true,
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 960,
|
||||
"_originalHeight": 640,
|
||||
"_id": "a8lQ6mB8RMRajCXQCzw1kG"
|
||||
},
|
||||
{
|
||||
"__type__": "d34e3c4jd5NqYtg8ltL9QST",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"translationListenerNode": {
|
||||
"__id__": 7
|
||||
},
|
||||
"zoomingListenerNode": {
|
||||
"__id__": 3
|
||||
},
|
||||
"stickhead": {
|
||||
"__id__": 14
|
||||
},
|
||||
"base": {
|
||||
"__id__": 13
|
||||
},
|
||||
"joyStickEps": 0.1,
|
||||
"magicLeanLowerBound": 0.414,
|
||||
"magicLeanUpperBound": 2.414,
|
||||
"linearScaleFacBase": 1,
|
||||
"minScale": 1,
|
||||
"maxScale": 2,
|
||||
"maxMovingBufferLength": 1,
|
||||
"zoomingScaleFacBase": 0.1,
|
||||
"zoomingSpeedBase": 4,
|
||||
"linearSpeedBase": 320,
|
||||
"canvasNode": {
|
||||
"__id__": 2
|
||||
},
|
||||
"mapNode": {
|
||||
"__id__": 3
|
||||
},
|
||||
"linearMovingEps": 0.1,
|
||||
"scaleByEps": 0.0375,
|
||||
"_id": "e9oVYTr7ROlpp/IrNjBUmR"
|
||||
}
|
||||
]
|
7
frontend/assets/scenes/offline_map_1.fire.meta
Normal file
7
frontend/assets/scenes/offline_map_1.fire.meta
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "368b10b6-88fc-423c-9fcd-545d9fc673bd",
|
||||
"asyncLoadAssets": false,
|
||||
"autoReleaseAssets": false,
|
||||
"subMetas": {}
|
||||
}
|
60
frontend/assets/scripts/AttackingCharacter.js
Normal file
60
frontend/assets/scripts/AttackingCharacter.js
Normal file
@ -0,0 +1,60 @@
|
||||
const BaseCharacter = require("./BaseCharacter");
|
||||
|
||||
window.ATK_CHARACTER_STATE = {
|
||||
Idle1: [0, "Idle1"],
|
||||
Walking: [1, "Walking"],
|
||||
Atk1: [2, "Atk1"],
|
||||
};
|
||||
|
||||
cc.Class({
|
||||
extends: BaseCharacter,
|
||||
properties: {
|
||||
animNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
},
|
||||
|
||||
ctor() {
|
||||
this.speciesName = null;
|
||||
},
|
||||
|
||||
setSpecies(speciesName) {
|
||||
this.speciesName = speciesName;
|
||||
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
|
||||
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
|
||||
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
|
||||
this.effAnimNode.active = true;
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
BaseCharacter.prototype.onLoad.call(this);
|
||||
this.characterState = ATK_CHARACTER_STATE.Idle1[0];
|
||||
},
|
||||
|
||||
scheduleNewDirection(newScheduledDirection, forceAnimSwitch) {
|
||||
BaseCharacter.prototype.scheduleNewDirection.call(this, newScheduledDirection, forceAnimSwitch);
|
||||
if (ATK_CHARACTER_STATE.Atk1[0] == this.characterState) {
|
||||
return;
|
||||
}
|
||||
|
||||
let newCharacterState = ATK_CHARACTER_STATE.Idle1[0];
|
||||
if (0 != newScheduledDirection.dx || 0 != newScheduledDirection.dy) {
|
||||
newCharacterState = ATK_CHARACTER_STATE.Walking[0];
|
||||
}
|
||||
|
||||
if (newCharacterState != this.characterState) {
|
||||
switch (newCharacterState) {
|
||||
case ATK_CHARACTER_STATE.Idle1[0]:
|
||||
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
|
||||
break;
|
||||
case ATK_CHARACTER_STATE.Walking[0]:
|
||||
this.animComp.playAnimation(ATK_CHARACTER_STATE.Walking[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
this.characterState = newCharacterState;
|
||||
}
|
||||
},
|
||||
});
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "ea965d25-ec82-478c-bdb2-9ac07981ab0e",
|
||||
"uuid": "0b29c37b-2ac0-47be-ae68-b7b9a4b2dffb",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
@ -2,10 +2,6 @@ module.export = cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
animComp: {
|
||||
type: cc.Animation,
|
||||
default: null,
|
||||
},
|
||||
lastMovedAt: {
|
||||
type: cc.Float,
|
||||
default: 0 // In "GMT milliseconds"
|
||||
@ -21,24 +17,14 @@ module.export = cc.Class({
|
||||
};
|
||||
},
|
||||
|
||||
ctor() {},
|
||||
|
||||
onLoad() {
|
||||
const self = this;
|
||||
self.clips = {
|
||||
'02': 'Top',
|
||||
'0-2': 'Bottom',
|
||||
'-20': 'Left',
|
||||
'20': 'Right',
|
||||
'-11': 'TopLeft',
|
||||
'11': 'TopRight',
|
||||
'-1-1': 'BottomLeft',
|
||||
'1-1': 'BottomRight'
|
||||
};
|
||||
const canvasNode = self.mapNode.parent;
|
||||
self.mapIns = self.mapNode.getComponent("Map");
|
||||
const joystickInputControllerScriptIns = canvasNode.getComponent("TouchEventsManager");
|
||||
self.ctrl = joystickInputControllerScriptIns;
|
||||
self.animComp = self.node.getComponent(cc.Animation);
|
||||
self.animComp.play();
|
||||
},
|
||||
|
||||
scheduleNewDirection(newScheduledDirection, forceAnimSwitch) {
|
||||
@ -48,19 +34,11 @@ module.export = cc.Class({
|
||||
|
||||
if (forceAnimSwitch || null == this.activeDirection || (newScheduledDirection.dx != this.activeDirection.dx || newScheduledDirection.dy != this.activeDirection.dy)) {
|
||||
this.activeDirection = newScheduledDirection;
|
||||
this.activeDirection = newScheduledDirection;
|
||||
const clipKey = newScheduledDirection.dx.toString() + newScheduledDirection.dy.toString();
|
||||
const clips = (this.attacked ? this.attackedClips : this.clips);
|
||||
let clip = clips[clipKey];
|
||||
if (!clip) {
|
||||
// Keep playing the current anim.
|
||||
if (0 !== newScheduledDirection.dx || 0 !== newScheduledDirection.dy) {
|
||||
cc.warn('Clip for clipKey === ' + clipKey + ' is invalid: ' + clip + '.');
|
||||
}
|
||||
} else {
|
||||
this.animComp.play(clip);
|
||||
if (this.attacked) {
|
||||
cc.log(`Attacked, switching to play clipKey = ${clipKey}, clip == ${clip}, this.activeDirection == ${JSON.stringify(this.activeDirection)}, this.activeDirection == ${JSON.stringify(this.activeDirection)}.`);
|
||||
if (this.animComp && this.animComp.node) {
|
||||
if (0 > newScheduledDirection.dx) {
|
||||
this.animComp.node.scaleX = (-1.0);
|
||||
} else if (0 < newScheduledDirection.dx) {
|
||||
this.animComp.node.scaleX = (1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -84,13 +62,4 @@ module.export = cc.Class({
|
||||
this.speed = proposedSpeed;
|
||||
},
|
||||
|
||||
startFrozenDisplay() {
|
||||
const self = this;
|
||||
self.attacked = true;
|
||||
},
|
||||
|
||||
stopFrozenDisplay() {
|
||||
const self = this;
|
||||
self.attacked = false;
|
||||
},
|
||||
});
|
@ -1,201 +0,0 @@
|
||||
module.export = cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
localIdInBattle: {
|
||||
default: null,
|
||||
},
|
||||
linearSpeed: {
|
||||
default: 0.0,
|
||||
},
|
||||
},
|
||||
|
||||
ctor() {
|
||||
this.ctrl = null;
|
||||
this.activeDirection = null;
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
},
|
||||
|
||||
_calculateVecToMoveByWithChosenDir(elapsedTime, sDir) {
|
||||
if (0 == sDir.dx && 0 == sDir.dy) {
|
||||
return cc.v2();
|
||||
}
|
||||
const self = this;
|
||||
const distanceToMove = (self.linearSpeed * elapsedTime);
|
||||
const denominator = Math.sqrt(sDir.dx * sDir.dx + sDir.dy * sDir.dy);
|
||||
const unitProjDx = (sDir.dx / denominator);
|
||||
const unitProjDy = (sDir.dy / denominator);
|
||||
return cc.v2(
|
||||
distanceToMove * unitProjDx,
|
||||
distanceToMove * unitProjDy,
|
||||
);
|
||||
},
|
||||
|
||||
_calculateVecToMoveBy(elapsedTime) {
|
||||
const self = this;
|
||||
if (null == self.activeDirection) {
|
||||
return null;
|
||||
}
|
||||
// Note that `sDir` used in this method MUST BE a copy in RAM.
|
||||
let sDir = {
|
||||
dx: self.activeDirection.dx,
|
||||
dy: self.activeDirection.dy,
|
||||
};
|
||||
|
||||
if (0 == sDir.dx && 0 == sDir.dy) {
|
||||
return cc.v2();
|
||||
}
|
||||
|
||||
return self._calculateVecToMoveByWithChosenDir(elapsedTime, sDir);
|
||||
},
|
||||
|
||||
_canMoveBy(vecToMoveBy) {
|
||||
return true;
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
// Used only for EXTRAPOLATING the position of this bullet. The position might be corrected within `setData` as well.
|
||||
const self = this;
|
||||
if (null != self.bulletMaxDist) {
|
||||
const dxMoved = self.node.position.x - self.startAtPoint.x;
|
||||
const dyMoved = self.node.position.y - self.startAtPoint.y;
|
||||
const distanceMoved = Math.sqrt(dxMoved * dxMoved + dyMoved * dyMoved)
|
||||
self.node.opacity = 255*(1 - distanceMoved/self.bulletMaxDist);
|
||||
}
|
||||
|
||||
const vecToMoveBy = self._calculateVecToMoveBy(dt);
|
||||
if (null == vecToMoveBy) {
|
||||
return;
|
||||
}
|
||||
if (self._canMoveBy(vecToMoveBy)) {
|
||||
self.node.position = self.node.position.add(vecToMoveBy);
|
||||
}
|
||||
},
|
||||
|
||||
_calculateAngle(dx, dy) {
|
||||
if (dx == 0) {
|
||||
if (dy > 0) {
|
||||
return 90;
|
||||
}
|
||||
if (dy < 0) {
|
||||
return -90;
|
||||
}
|
||||
}
|
||||
|
||||
if (dx > 0) {
|
||||
if (dy == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (dy > 0) {
|
||||
return 45;
|
||||
}
|
||||
if (dy < 0) {
|
||||
return -45;
|
||||
}
|
||||
}
|
||||
|
||||
if (dx < 0) {
|
||||
if (dy == 0) {
|
||||
return 180;
|
||||
}
|
||||
if (dy > 0) {
|
||||
return 135;
|
||||
}
|
||||
if (dy < 0) {
|
||||
return -135;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
setData(bulletLocalIdInBattle, bulletInfo, dtFromMapUpdate) {
|
||||
const targetNode = this.node;
|
||||
|
||||
if (true == bulletInfo.removed) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (null == bulletInfo.startAtPoint || null == bulletInfo.endAtPoint) {
|
||||
console.error(`Init bullet direction error, startAtPoint:${bulletInfo.startAtPoint}, endAtPoint:${bulletInfo.endAtPoint}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
this.localIdInBattle = bulletLocalIdInBattle;
|
||||
this.linearSpeed = bulletInfo.linearSpeed * 1000000000; // The `bullet.LinearSpeed` on server-side is denoted in pts/nanoseconds.
|
||||
|
||||
const dx = bulletInfo.endAtPoint.x - bulletInfo.startAtPoint.x;
|
||||
const dy = bulletInfo.endAtPoint.y - bulletInfo.startAtPoint.y;
|
||||
|
||||
const discretizedDir = this.ctrl.discretizeDirection(dx, dy, this.ctrl.joyStickEps);
|
||||
const baseAngle = 0;
|
||||
const angleToRotate = baseAngle - this._calculateAngle(discretizedDir.dx, discretizedDir.dy);
|
||||
if (null == angleToRotate) {
|
||||
return false;
|
||||
}
|
||||
set2dRotation(targetNode, angleToRotate);
|
||||
|
||||
const newPos = cc.v2(
|
||||
bulletInfo.x,
|
||||
bulletInfo.y
|
||||
);
|
||||
|
||||
if (null == this.activeDirection) {
|
||||
// Initialization.
|
||||
this.startAtPoint = bulletInfo.startAtPoint;
|
||||
this.endAtPoint = bulletInfo.endAtPoint;
|
||||
this.bulletMaxDist = 600.0; // Hardcoded temporarily, matching that in "<backend>/models/room.go". -- YFLu, 2019-09-05.
|
||||
targetNode.setPosition(newPos);
|
||||
this.activeDirection = {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
const oldPos = cc.v2(
|
||||
targetNode.x,
|
||||
targetNode.y,
|
||||
);
|
||||
const toMoveByVec = newPos.sub(oldPos);
|
||||
const toMoveByVecMag = toMoveByVec.mag();
|
||||
const toTeleportDisThreshold = (this.linearSpeed * dtFromMapUpdate * 100);
|
||||
const notToMoveDisThreshold = (this.linearSpeed * dtFromMapUpdate * 0.5);
|
||||
if (toMoveByVecMag < notToMoveDisThreshold) {
|
||||
// To stop extrapolated moving.
|
||||
this.activeDirection = {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
};
|
||||
} else {
|
||||
if (toMoveByVecMag > toTeleportDisThreshold) {
|
||||
console.log("Bullet ", bulletLocalIdInBattle, " is teleporting! Having toMoveByVecMag == ", toMoveByVecMag, ", toTeleportDisThreshold == ", toTeleportDisThreshold);
|
||||
// To stop extrapolated moving.
|
||||
this.activeDirection = {
|
||||
dx: 0,
|
||||
dy: 0
|
||||
};
|
||||
// Deliberately NOT using `cc.Action`. -- YFLu, 2019-09-04
|
||||
targetNode.setPosition(newPos);
|
||||
} else {
|
||||
// The common case which is suitable for interpolation.
|
||||
const normalizedDir = {
|
||||
dx: toMoveByVec.x / toMoveByVecMag,
|
||||
dy: toMoveByVec.y / toMoveByVecMag,
|
||||
};
|
||||
if (isNaN(normalizedDir.dx) || isNaN(normalizedDir.dy)) {
|
||||
this.activeDirection = {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
};
|
||||
} else {
|
||||
this.activeDirection = normalizedDir;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
},
|
||||
});
|
@ -1,8 +1,7 @@
|
||||
const BasePlayer = require("./BasePlayer");
|
||||
const AttackingCharacter = require("./AttackingCharacter");
|
||||
|
||||
cc.Class({
|
||||
extends: BasePlayer,
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
extends: AttackingCharacter,
|
||||
properties: {
|
||||
arrowTipNode: {
|
||||
type: cc.Node,
|
||||
@ -14,21 +13,11 @@ cc.Class({
|
||||
}
|
||||
},
|
||||
start() {
|
||||
BasePlayer.prototype.start.call(this);
|
||||
AttackingCharacter.prototype.start.call(this);
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
BasePlayer.prototype.onLoad.call(this);
|
||||
this.attackedClips = {
|
||||
'01': 'attackedLeft',
|
||||
'0-1': 'attackedRight',
|
||||
'-20': 'attackedLeft',
|
||||
'20': 'attackedRight',
|
||||
'-21': 'attackedLeft',
|
||||
'21': 'attackedRight',
|
||||
'-2-1': 'attackedLeft',
|
||||
'2-1': 'attackedRight'
|
||||
};
|
||||
AttackingCharacter.prototype.onLoad.call(this);
|
||||
this.arrowTipNode.active = false;
|
||||
|
||||
if (!this.mapIns.showCriticalCoordinateLabels) {
|
||||
@ -51,7 +40,7 @@ cc.Class({
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
BasePlayer.prototype.update.call(this, dt);
|
||||
AttackingCharacter.prototype.update.call(this, dt);
|
||||
if (this.mapIns.showCriticalCoordinateLabels) {
|
||||
this.coordLabel.string = `(${this.node.x.toFixed(2)}, ${this.node.y.toFixed(2)})`;
|
||||
}
|
@ -1,69 +0,0 @@
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {},
|
||||
|
||||
setInputControls: function() {
|
||||
const self = this;
|
||||
// add keyboard event listener
|
||||
// When there is a key being pressed down, judge if it's the designated directional button and set up acceleration in the corresponding direction
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(event) {
|
||||
switch (event.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.activeDirection.dPjY = +1.0;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.activeDirection.dPjY = -1.0;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.activeDirection.dPjX = -2.0;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.activeDirection.dPjX = +2.0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, self.node);
|
||||
|
||||
// when releasing the button, stop acceleration in this direction
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, function(event) {
|
||||
switch (event.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
if (+1.0 == self.activeDirection.dPjY) {
|
||||
self.activeDirection.dPjY = 0.0;
|
||||
}
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
if (-1.0 == self.activeDirection.dPjY) {
|
||||
self.activeDirection.dPjY = 0.0;
|
||||
}
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
if (-2.0 == self.activeDirection.dPjX) {
|
||||
self.activeDirection.dPjX = 0.0;
|
||||
}
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
if (+2.0 == self.activeDirection.dPjX) {
|
||||
self.activeDirection.dPjX = 0.0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, self.node);
|
||||
},
|
||||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
|
||||
onLoad() {
|
||||
// Properties deliberately hidden from GUI panel.
|
||||
this.activeDirection = {
|
||||
dPjY: 0.0,
|
||||
dPjX: 0.0
|
||||
};
|
||||
this.setInputControls();
|
||||
}
|
||||
});
|
||||
|
@ -40,26 +40,10 @@ cc.Class({
|
||||
type: cc.Node,
|
||||
default: null,
|
||||
},
|
||||
tiledAnimPrefab: {
|
||||
controlledCharacterPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
player1Prefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
player2Prefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
polygonBoundaryBarrierPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
keyboardInputControllerNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
joystickInputControllerNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
@ -103,10 +87,6 @@ cc.Class({
|
||||
forceBigEndianFloatingNumDecoding: {
|
||||
default: false,
|
||||
},
|
||||
backgroundMapTiledIns: {
|
||||
type: cc.TiledMap,
|
||||
default: null
|
||||
},
|
||||
renderFrameIdLagTolerance: {
|
||||
type: cc.Integer,
|
||||
default: 4 // implies (renderFrameIdLagTolerance >> inputScaleFrames) count of inputFrameIds
|
||||
@ -183,8 +163,8 @@ cc.Class({
|
||||
return [previousSelfInput, existingInputFrame.inputList[joinIndex - 1]];
|
||||
}
|
||||
const prefabbedInputList = (null == previousInputFrameDownsyncWithPrediction ? new Array(self.playerRichInfoDict.size).fill(0) : previousInputFrameDownsyncWithPrediction.inputList.slice());
|
||||
const discreteDir = self.ctrl.getDiscretizedDirection();
|
||||
prefabbedInputList[(joinIndex - 1)] = discreteDir.encodedIdx;
|
||||
const currSelfInput = self.ctrl.getEncodedInput();
|
||||
prefabbedInputList[(joinIndex - 1)] = currSelfInput;
|
||||
const prefabbedInputFrameDownsync = {
|
||||
inputFrameId: inputFrameId,
|
||||
inputList: prefabbedInputList,
|
||||
@ -193,7 +173,7 @@ cc.Class({
|
||||
|
||||
self.dumpToInputCache(prefabbedInputFrameDownsync); // A prefabbed inputFrame, would certainly be adding a new inputFrame to the cache, because server only downsyncs "all-confirmed inputFrames"
|
||||
|
||||
return [previousSelfInput, discreteDir.encodedIdx];
|
||||
return [previousSelfInput, currSelfInput];
|
||||
},
|
||||
|
||||
shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, lastUpsyncInputFrameId, currInputFrameId) {
|
||||
@ -224,7 +204,7 @@ cc.Class({
|
||||
} else {
|
||||
const inputFrameUpsync = {
|
||||
inputFrameId: i,
|
||||
encodedDir: inputFrameDownsync.inputList[self.selfPlayerInfo.joinIndex - 1],
|
||||
encoded: inputFrameDownsync.inputList[self.selfPlayerInfo.joinIndex - 1],
|
||||
};
|
||||
inputFrameUpsyncBatch.push(inputFrameUpsync);
|
||||
}
|
||||
@ -304,8 +284,6 @@ cc.Class({
|
||||
const self = this;
|
||||
const mapNode = self.node;
|
||||
const canvasNode = mapNode.parent;
|
||||
self.countdownLabel.string = "";
|
||||
self.countdownNanos = null;
|
||||
|
||||
// Clearing previous info of all players. [BEGINS]
|
||||
self.collisionPlayerIndexPrefix = (1 << 17); // For tracking the movements of players
|
||||
@ -339,12 +317,20 @@ cc.Class({
|
||||
|
||||
self.battleState = ALL_BATTLE_STATES.WAITING;
|
||||
|
||||
if (self.countdownLabel) {
|
||||
self.countdownLabel.string = "";
|
||||
}
|
||||
self.countdownNanos = null;
|
||||
if (self.findingPlayerNode) {
|
||||
const findingPlayerScriptIns = self.findingPlayerNode.getComponent("FindingPlayer");
|
||||
findingPlayerScriptIns.init();
|
||||
}
|
||||
if (self.playersInfoNode) {
|
||||
safelyAddChild(self.widgetsAboveAllNode, self.playersInfoNode);
|
||||
}
|
||||
if (self.findingPlayerNode) {
|
||||
safelyAddChild(self.widgetsAboveAllNode, self.findingPlayerNode);
|
||||
}
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
@ -352,7 +338,7 @@ cc.Class({
|
||||
window.mapIns = self;
|
||||
window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding;
|
||||
|
||||
self.showCriticalCoordinateLabels = true;
|
||||
self.showCriticalCoordinateLabels = false;
|
||||
|
||||
console.warn("+++++++ Map onLoad()");
|
||||
window.handleClientSessionError = function() {
|
||||
@ -476,7 +462,9 @@ cc.Class({
|
||||
const x0 = boundaryObj.anchor.x,
|
||||
y0 = boundaryObj.anchor.y;
|
||||
|
||||
const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => { return [p.x, p.y]; }));
|
||||
const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => {
|
||||
return [p.x, p.y];
|
||||
}));
|
||||
|
||||
if (self.showCriticalCoordinateLabels) {
|
||||
for (let i = 0; i < boundaryObj.length; ++i) {
|
||||
@ -620,11 +608,13 @@ cc.Class({
|
||||
self._initPlayerRichInfoDict(players, playerMetas);
|
||||
|
||||
// Show the top status indicators for IN_BATTLE
|
||||
if (self.playersInfoNode) {
|
||||
const playersInfoScriptIns = self.playersInfoNode.getComponent("PlayersInfo");
|
||||
for (let i in playerMetas) {
|
||||
const playerMeta = playerMetas[i];
|
||||
playersInfoScriptIns.updateData(playerMeta);
|
||||
}
|
||||
}
|
||||
|
||||
self.renderFrameId = rdf.id;
|
||||
self.lastRenderFrameIdTriggeredAt = performance.now();
|
||||
@ -641,7 +631,7 @@ cc.Class({
|
||||
const canvasNode = self.canvasNode;
|
||||
self.ctrl = canvasNode.getComponent("TouchEventsManager");
|
||||
self.enableInputControls();
|
||||
if (self.countdownToBeginGameNode.parent) {
|
||||
if (self.countdownToBeginGameNode && self.countdownToBeginGameNode.parent) {
|
||||
self.countdownToBeginGameNode.parent.removeChild(self.countdownToBeginGameNode);
|
||||
}
|
||||
self.transitToState(ALL_MAP_STATES.VISUAL);
|
||||
@ -762,11 +752,20 @@ cc.Class({
|
||||
|
||||
spawnPlayerNode(joinIndex, vx, vy, playerRichInfo) {
|
||||
const self = this;
|
||||
const newPlayerNode = 1 == joinIndex ? cc.instantiate(self.player1Prefab) : cc.instantiate(self.player2Prefab); // hardcoded for now, car color determined solely by joinIndex
|
||||
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||
|
||||
if (1 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierElf");
|
||||
} else if (2 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierFireGhost");
|
||||
playerScriptIns.animComp.node.scaleX = (-1.0);
|
||||
}
|
||||
|
||||
const wpos = self.virtualGridToWorldPos(vx, vy);
|
||||
|
||||
newPlayerNode.setPosition(cc.v2(wpos[0], wpos[1]));
|
||||
newPlayerNode.getComponent("SelfPlayer").mapNode = self.node;
|
||||
playerScriptIns.mapNode = self.node;
|
||||
const cpos = self.virtualGridToPlayerColliderPos(vx, vy, playerRichInfo);
|
||||
const d = playerRichInfo.colliderRadius * 2,
|
||||
x0 = cpos[0],
|
||||
@ -781,7 +780,6 @@ cc.Class({
|
||||
setLocalZOrder(newPlayerNode, 5);
|
||||
|
||||
newPlayerNode.active = true;
|
||||
const playerScriptIns = newPlayerNode.getComponent("SelfPlayer");
|
||||
playerScriptIns.scheduleNewDirection({
|
||||
dx: playerRichInfo.dir.dx,
|
||||
dy: playerRichInfo.dir.dy
|
||||
@ -945,23 +943,29 @@ cc.Class({
|
||||
self._initPlayerRichInfoDict(players, playerMetas);
|
||||
|
||||
// Show the top status indicators for IN_BATTLE
|
||||
if (self.playersInfoNode) {
|
||||
const playersInfoScriptIns = self.playersInfoNode.getComponent("PlayersInfo");
|
||||
for (let i in playerMetas) {
|
||||
const playerMeta = playerMetas[i];
|
||||
playersInfoScriptIns.updateData(playerMeta);
|
||||
}
|
||||
}
|
||||
console.log("Calling `onBattleReadyToStart` with:", playerMetas);
|
||||
if (self.findingPlayerNode) {
|
||||
const findingPlayerScriptIns = self.findingPlayerNode.getComponent("FindingPlayer");
|
||||
findingPlayerScriptIns.hideExitButton();
|
||||
findingPlayerScriptIns.updatePlayersInfo(playerMetas);
|
||||
}
|
||||
|
||||
// Delay to hide the "finding player" GUI, then show a countdown clock
|
||||
if (self.countdownToBeginGameNode) {
|
||||
window.setTimeout(() => {
|
||||
self.hideFindingPlayersGUI();
|
||||
const countDownScriptIns = self.countdownToBeginGameNode.getComponent("CountdownToBeginGame");
|
||||
countDownScriptIns.setData();
|
||||
self.showPopupInCanvas(self.countdownToBeginGameNode);
|
||||
}, 1500);
|
||||
}
|
||||
},
|
||||
|
||||
applyRoomDownsyncFrameDynamics(rdf) {
|
||||
@ -973,13 +977,13 @@ cc.Class({
|
||||
const dx = (wpos[0] - playerRichInfo.node.x);
|
||||
const dy = (wpos[1] - playerRichInfo.node.y);
|
||||
const justJiggling = (self.jigglingEps1D >= Math.abs(dx) && self.jigglingEps1D >= Math.abs(dy));
|
||||
if (!justJiggling) {
|
||||
//if (!justJiggling) {
|
||||
playerRichInfo.node.setPosition(wpos[0], wpos[1]);
|
||||
playerRichInfo.virtualGridX = immediatePlayerInfo.virtualGridX;
|
||||
playerRichInfo.virtualGridY = immediatePlayerInfo.virtualGridY;
|
||||
playerRichInfo.scriptIns.scheduleNewDirection(immediatePlayerInfo.dir, false);
|
||||
playerRichInfo.scriptIns.updateSpeed(immediatePlayerInfo.speed);
|
||||
}
|
||||
//}
|
||||
});
|
||||
},
|
||||
|
||||
@ -1035,8 +1039,7 @@ cc.Class({
|
||||
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
|
||||
const player = currRenderFrame.players[playerId];
|
||||
|
||||
const encodedInput = inputList[joinIndex - 1];
|
||||
const decodedInput = self.ctrl.decodeDirection(encodedInput);
|
||||
const decodedInput = self.ctrl.decodeInput(inputList[joinIndex - 1]);
|
||||
|
||||
// console.log(`Got non-zero inputs for playerId=${playerId}, decodedInput=${JSON.stringify(decodedInput)} @currRenderFrame.id=${currRenderFrame.id}, delayedInputFrame.id=${delayedInputFrame.id}`);
|
||||
/*
|
||||
|
@ -1,326 +0,0 @@
|
||||
const COLLISION_WITH_PLAYER_STATE = {
|
||||
WALKING_COLLIDABLE: 0,
|
||||
STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM: 1,
|
||||
STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM: 2,
|
||||
STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM: 3,
|
||||
STILL_NEAR_OTHER_PLAYER_ONLY_PLAYED_ANIM: 4,
|
||||
STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM: 5,
|
||||
STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM: 6,
|
||||
WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER: 7,
|
||||
STILL_NEAR_NOBODY_PLAYING_ANIM: 8,
|
||||
};
|
||||
|
||||
const STILL_NEAR_SELF_PLAYER_STATE_SET = new Set();
|
||||
STILL_NEAR_SELF_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM);
|
||||
STILL_NEAR_SELF_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM);
|
||||
STILL_NEAR_SELF_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM);
|
||||
STILL_NEAR_SELF_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM);
|
||||
|
||||
const STILL_NEAR_OTHER_PLAYER_STATE_SET = new Set();
|
||||
STILL_NEAR_OTHER_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM);
|
||||
STILL_NEAR_OTHER_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYED_ANIM);
|
||||
STILL_NEAR_OTHER_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM);
|
||||
STILL_NEAR_OTHER_PLAYER_STATE_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM);
|
||||
|
||||
const STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET = new Set();
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM);
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM);
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM);
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYED_ANIM);
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM);
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM);
|
||||
STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.add(COLLISION_WITH_PLAYER_STATE.STILL_NEAR_NOBODY_PLAYING_ANIM);
|
||||
|
||||
function transitWalkingConditionallyCollidableToUnconditionallyCollidable(currentCollisionWithPlayerState) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER:
|
||||
return COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE;
|
||||
}
|
||||
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
function transitUponSelfPlayerLeftProximityArea(currentCollisionWithPlayerState) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_NOBODY_PLAYING_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER;
|
||||
}
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
function transitDueToNoBodyInProximityArea(currentCollisionWithPlayerState) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM:
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM:
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_NOBODY_PLAYING_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM:
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYED_ANIM:
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER;
|
||||
}
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
function transitToPlayingStunnedAnim(currentCollisionWithPlayerState, dueToSelfPlayer, dueToOtherPlayer) {
|
||||
if (dueToSelfPlayer) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE:
|
||||
case COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM;
|
||||
}
|
||||
}
|
||||
|
||||
if (dueToOtherPlayer) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM;
|
||||
}
|
||||
}
|
||||
// TODO: Any error to throw?
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
function transitDuringPlayingStunnedAnim(currentCollisionWithPlayerState, dueToSelfPlayerComesIntoProximity, dueToOtherPlayerComesIntoProximity) {
|
||||
if (dueToSelfPlayerComesIntoProximity) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_NOBODY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM;
|
||||
}
|
||||
}
|
||||
|
||||
if (dueToOtherPlayerComesIntoProximity) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_NOBODY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM;
|
||||
}
|
||||
}
|
||||
// TODO: Any error to throw?
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
function transitStunnedAnimPlayingToPlayed(currentCollisionWithPlayerState, forceNotCollidableWithOtherPlayer) {
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYED_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYING_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM;
|
||||
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_NOBODY_PLAYING_ANIM:
|
||||
return (true == forceNotCollidableWithOtherPlayer ? COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER : COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE);
|
||||
}
|
||||
// TODO: Any error to throw?
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
function transitStunnedAnimPlayedToWalking(currentCollisionWithPlayerState) {
|
||||
/*
|
||||
* Intentionally NOT transiting for
|
||||
*
|
||||
* - STILL_NEAR_SELF_PLAYER_NEAR_OTHER_PLAYER_PLAYED_ANIM, or
|
||||
* - STILL_NEAR_SELF_PLAYER_ONLY_PLAYED_ANIM,
|
||||
*
|
||||
* which should be transited upon leaving of "SelfPlayer".
|
||||
*/
|
||||
switch (currentCollisionWithPlayerState) {
|
||||
case COLLISION_WITH_PLAYER_STATE.STILL_NEAR_OTHER_PLAYER_ONLY_PLAYED_ANIM:
|
||||
return COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER;
|
||||
}
|
||||
// TODO: Any error to throw?
|
||||
return currentCollisionWithPlayerState;
|
||||
}
|
||||
|
||||
const BasePlayer = require("./BasePlayer");
|
||||
|
||||
cc.Class({
|
||||
extends: BasePlayer,
|
||||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
start() {
|
||||
BasePlayer.prototype.start.call(this);
|
||||
|
||||
this.scheduleNewDirection(this._generateRandomDirection());
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
BasePlayer.prototype.onLoad.call(this);
|
||||
const self = this;
|
||||
|
||||
this.collisionWithPlayerState = COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE;
|
||||
|
||||
this.clips = {
|
||||
'01': 'FlatHeadSisterRunTop',
|
||||
'0-1': 'FlatHeadSisterRunBottom',
|
||||
'-20': 'FlatHeadSisterRunLeft',
|
||||
'20': 'FlatHeadSisterRunRight',
|
||||
'-21': 'FlatHeadSisterRunTopLeft',
|
||||
'21': 'FlatHeadSisterRunTopRight',
|
||||
'-2-1': 'FlatHeadSisterRunBottomLeft',
|
||||
'2-1': 'FlatHeadSisterRunBottomRight'
|
||||
};
|
||||
|
||||
|
||||
self.onStunnedAnimPlayedSafe = () => {
|
||||
const oldCollisionWithPlayerState = self.collisionWithPlayerState;
|
||||
self.collisionWithPlayerState = transitStunnedAnimPlayingToPlayed(this.collisionWithPlayerState, true);
|
||||
if (oldCollisionWithPlayerState == self.collisionWithPlayerState || !self.node) return;
|
||||
|
||||
self.scheduleNewDirection(self._generateRandomDirection());
|
||||
self.collisionWithPlayerState = transitStunnedAnimPlayedToWalking(self.collisionWithPlayerState);
|
||||
setTimeout(() => {
|
||||
self.collisionWithPlayerState = transitWalkingConditionallyCollidableToUnconditionallyCollidable(self.collisionWithPlayerState);
|
||||
}, 5000);
|
||||
};
|
||||
|
||||
self.onStunnedAnimPlayedSafeAction = cc.callFunc(self.onStunnedAnimPlayedSafe, self);
|
||||
|
||||
self.playStunnedAnim = () => {
|
||||
let colliededAction1 = cc.rotateTo(0.2, -15);
|
||||
let colliededAction2 = cc.rotateTo(0.3, 15);
|
||||
let colliededAction3 = cc.rotateTo(0.2, 0);
|
||||
|
||||
self.node.runAction(cc.sequence(
|
||||
cc.callFunc(() => {
|
||||
self.player.pause()
|
||||
}, self),
|
||||
colliededAction1,
|
||||
colliededAction2,
|
||||
colliededAction3,
|
||||
cc.callFunc(() => {
|
||||
self.player.resume()
|
||||
}, self),
|
||||
self.onStunnedAnimPlayedSafeAction
|
||||
));
|
||||
|
||||
// NOTE: Use <cc.Animation>.on('stop', self.onStunnedAnimPlayedSafe) if necessary.
|
||||
}
|
||||
},
|
||||
|
||||
_canMoveBy(vecToMoveBy) {
|
||||
if (COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE_WITH_SELF_PLAYER_BUT_NOT_OTHER_PLAYER != this.collisionWithPlayerState && COLLISION_WITH_PLAYER_STATE.WALKING_COLLIDABLE != this.collisionWithPlayerState) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const superRet = BasePlayer.prototype._canMoveBy.call(this, vecToMoveBy);
|
||||
const self = this;
|
||||
|
||||
const computedNewDifferentPosLocalToParentWithinCurrentFrame = self.node.position.add(vecToMoveBy);
|
||||
|
||||
const currentSelfColliderCircle = self.node.getComponent("cc.CircleCollider");
|
||||
let nextSelfColliderCircle = null;
|
||||
if (0 < self.contactedBarriers.length || 0 < self.contactedNPCPlayers.length || 0 < self.contactedControlledPlayers) {
|
||||
/* To avoid unexpected buckling. */
|
||||
const mutatedVecToMoveBy = vecToMoveBy.mul(2);
|
||||
nextSelfColliderCircle = {
|
||||
position: self.node.position.add(vecToMoveBy.mul(2)).add(currentSelfColliderCircle.offset),
|
||||
radius: currentSelfColliderCircle.radius,
|
||||
};
|
||||
} else {
|
||||
nextSelfColliderCircle = {
|
||||
position: computedNewDifferentPosLocalToParentWithinCurrentFrame.add(currentSelfColliderCircle.offset),
|
||||
radius: currentSelfColliderCircle.radius,
|
||||
};
|
||||
}
|
||||
|
||||
for (let aCircleCollider of self.contactedControlledPlayers) {
|
||||
let contactedCircleLocalToParentWithinCurrentFrame = {
|
||||
position: aCircleCollider.node.position.add(aCircleCollider.offset),
|
||||
radius: aCircleCollider.radius,
|
||||
};
|
||||
if (cc.Intersection.circleCircle(contactedCircleLocalToParentWithinCurrentFrame, nextSelfColliderCircle)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return superRet;
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
BasePlayer.prototype.update.call(this, dt);
|
||||
},
|
||||
|
||||
onCollisionEnter(other, self) {
|
||||
BasePlayer.prototype.onCollisionEnter.call(this, other, self);
|
||||
const playerScriptIns = self.getComponent(self.node.name);
|
||||
switch (other.node.name) {
|
||||
case "SelfPlayer":
|
||||
playerScriptIns._addContactedControlledPlayers(other);
|
||||
if (1 == playerScriptIns.contactedControlledPlayers.length) {
|
||||
// When "SelfPlayer" comes into proximity area.
|
||||
if (!STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.has(playerScriptIns.collisionWithPlayerState)) {
|
||||
playerScriptIns.collisionWithPlayerState = transitToPlayingStunnedAnim(playerScriptIns.collisionWithPlayerState, true, false);
|
||||
playerScriptIns.playStunnedAnim();
|
||||
} else {
|
||||
playerScriptIns.collisionWithPlayerState = transitDuringPlayingStunnedAnim(playerScriptIns.collisionWithPlayerState, true, false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "NPCPlayer":
|
||||
if (1 == playerScriptIns.contactedNPCPlayers.length) {
|
||||
// When one of the other "OtherPlayer"s comes into proximity area.
|
||||
if (!STILL_SHOULD_NOT_PLAY_STUNNED_ANIM_SET.has(playerScriptIns.collisionWithPlayerState)) {
|
||||
const oldState = playerScriptIns.collisionWithPlayerState;
|
||||
playerScriptIns.collisionWithPlayerState = transitToPlayingStunnedAnim(oldState, false, true);
|
||||
if (playerScriptIns.collisionWithPlayerState != oldState) {
|
||||
playerScriptIns.playStunnedAnim();
|
||||
}
|
||||
} else {
|
||||
playerScriptIns.collisionWithPlayerState = transitDuringPlayingStunnedAnim(playerScriptIns.collisionWithPlayerState, false, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
},
|
||||
|
||||
onCollisionStay(other, self) {
|
||||
// TBD.
|
||||
},
|
||||
|
||||
onCollisionExit(other, self) {
|
||||
BasePlayer.prototype.onCollisionExit.call(this, other, self);
|
||||
const playerScriptIns = self.getComponent(self.node.name);
|
||||
switch (other.node.name) {
|
||||
case "SelfPlayer":
|
||||
playerScriptIns._removeContactedControlledPlayer(other);
|
||||
if (0 == playerScriptIns.contactedControlledPlayers.length) {
|
||||
// Special release step.
|
||||
if (STILL_NEAR_SELF_PLAYER_STATE_SET.has(playerScriptIns.collisionWithPlayerState)) {
|
||||
playerScriptIns.collisionWithPlayerState = transitUponSelfPlayerLeftProximityArea(playerScriptIns.collisionWithPlayerState);
|
||||
}
|
||||
}
|
||||
if (0 == playerScriptIns.contactedControlledPlayers.length && 0 == playerScriptIns.contactedNPCPlayers.length) {
|
||||
transitDueToNoBodyInProximityArea(playerScriptIns.collisionWithPlayerState);
|
||||
}
|
||||
break;
|
||||
case "NPCPlayer":
|
||||
if (0 == playerScriptIns.contactedControlledPlayers.length && 0 == playerScriptIns.contactedNPCPlayers.length) {
|
||||
transitDueToNoBodyInProximityArea(playerScriptIns.collisionWithPlayerState);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
},
|
||||
});
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "17759956-1f8c-421f-bac2-7f4dd7ccdcda",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
208
frontend/assets/scripts/OfflineMap.js
Normal file
208
frontend/assets/scripts/OfflineMap.js
Normal file
@ -0,0 +1,208 @@
|
||||
const i18n = require('LanguageData');
|
||||
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
|
||||
|
||||
const OnlineMap = require('./Map');
|
||||
|
||||
cc.Class({
|
||||
extends: OnlineMap,
|
||||
|
||||
onDestroy() {
|
||||
console.warn("+++++++ Map onDestroy()");
|
||||
},
|
||||
|
||||
spawnPlayerNode(joinIndex, vx, vy, playerRichInfo) {
|
||||
const self = this;
|
||||
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||
if (1 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierElf");
|
||||
} else if (2 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierFireGhost");
|
||||
playerScriptIns.animComp.node.scaleX = (-1.0);
|
||||
}
|
||||
const wpos = self.virtualGridToWorldPos(vx, vy);
|
||||
|
||||
newPlayerNode.setPosition(cc.v2(wpos[0], wpos[1]));
|
||||
|
||||
playerScriptIns.mapNode = self.node;
|
||||
const cpos = self.virtualGridToPlayerColliderPos(vx, vy, playerRichInfo);
|
||||
const d = playerRichInfo.colliderRadius * 2,
|
||||
x0 = cpos[0],
|
||||
y0 = cpos[1];
|
||||
let pts = [[0, 0], [d, 0], [d, d], [0, d]];
|
||||
|
||||
const newPlayerCollider = self.collisionSys.createPolygon(x0, y0, pts);
|
||||
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||
self.collisionSysMap.set(collisionPlayerIndex, newPlayerCollider);
|
||||
|
||||
safelyAddChild(self.node, newPlayerNode);
|
||||
setLocalZOrder(newPlayerNode, 5);
|
||||
|
||||
newPlayerNode.active = true;
|
||||
playerScriptIns.scheduleNewDirection({
|
||||
dx: playerRichInfo.dir.dx,
|
||||
dy: playerRichInfo.dir.dy
|
||||
}, true);
|
||||
|
||||
return [newPlayerNode, playerScriptIns];
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
const self = this;
|
||||
window.mapIns = self;
|
||||
|
||||
cc.director.getCollisionManager().enabled = false;
|
||||
|
||||
const mapNode = self.node;
|
||||
const canvasNode = mapNode.parent;
|
||||
|
||||
self.mainCameraNode = self.canvasNode.getChildByName("Main Camera");
|
||||
self.mainCamera = self.mainCameraNode.getComponent(cc.Camera);
|
||||
for (let child of self.mainCameraNode.children) {
|
||||
child.setScale(1 / self.mainCamera.zoomRatio);
|
||||
}
|
||||
self.widgetsAboveAllNode = self.mainCameraNode.getChildByName("WidgetsAboveAll");
|
||||
self.mainCameraNode.setPosition(cc.v2());
|
||||
|
||||
/** Init required prefab ended. */
|
||||
|
||||
self.inputDelayFrames = 8;
|
||||
self.inputScaleFrames = 2;
|
||||
self.inputFrameUpsyncDelayTolerance = 2;
|
||||
|
||||
self.rollbackEstimatedDt = 0.016667;
|
||||
self.rollbackEstimatedDtMillis = 16.667;
|
||||
self.rollbackEstimatedDtNanos = 16666666;
|
||||
self.maxChasingRenderFramesPerUpdate = 5;
|
||||
|
||||
self.worldToVirtualGridRatio = 1000;
|
||||
self.virtualGridToWorldRatio = 1.0 / self.worldToVirtualGridRatio;
|
||||
|
||||
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
||||
|
||||
const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", "dungeon");
|
||||
cc.loader.loadRes(fullPathOfTmxFile, cc.TiledMapAsset, (err, tmxAsset) => {
|
||||
if (null != err) {
|
||||
console.error(err);
|
||||
return;
|
||||
}
|
||||
|
||||
tiledMapIns.tmxAsset = null;
|
||||
mapNode.removeAllChildren();
|
||||
self._resetCurrentMatch();
|
||||
|
||||
tiledMapIns.tmxAsset = tmxAsset;
|
||||
const newMapSize = tiledMapIns.getMapSize();
|
||||
const newTileSize = tiledMapIns.getTileSize();
|
||||
self.node.setContentSize(newMapSize.width * newTileSize.width, newMapSize.height * newTileSize.height);
|
||||
self.node.setPosition(cc.v2(0, 0));
|
||||
|
||||
let barrierIdCounter = 0;
|
||||
const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
|
||||
for (let boundaryObj of boundaryObjs.barriers) {
|
||||
const x0 = boundaryObj.anchor.x,
|
||||
y0 = boundaryObj.anchor.y;
|
||||
|
||||
const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => {
|
||||
return [p.x, p.y];
|
||||
}));
|
||||
|
||||
if (self.showCriticalCoordinateLabels) {
|
||||
for (let i = 0; i < boundaryObj.length; ++i) {
|
||||
const barrierVertLabelNode = new cc.Node();
|
||||
switch (i % 4) {
|
||||
case 0:
|
||||
barrierVertLabelNode.color = cc.Color.RED;
|
||||
break;
|
||||
case 1:
|
||||
barrierVertLabelNode.color = cc.Color.GRAY;
|
||||
break;
|
||||
case 2:
|
||||
barrierVertLabelNode.color = cc.Color.BLACK;
|
||||
break;
|
||||
default:
|
||||
barrierVertLabelNode.color = cc.Color.MAGENTA;
|
||||
break;
|
||||
}
|
||||
const wx = boundaryObj.anchor.x + boundaryObj[i].x,
|
||||
wy = boundaryObj.anchor.y + boundaryObj[i].y;
|
||||
barrierVertLabelNode.setPosition(cc.v2(wx, wy));
|
||||
const barrierVertLabel = barrierVertLabelNode.addComponent(cc.Label);
|
||||
barrierVertLabel.fontSize = 12;
|
||||
barrierVertLabel.lineHeight = barrierVertLabel.fontSize + 1;
|
||||
barrierVertLabel.string = `(${wx.toFixed(1)}, ${wy.toFixed(1)})`;
|
||||
safelyAddChild(self.node, barrierVertLabelNode);
|
||||
setLocalZOrder(barrierVertLabelNode, 5);
|
||||
|
||||
barrierVertLabelNode.active = true;
|
||||
}
|
||||
|
||||
}
|
||||
// console.log("Created barrier: ", newBarrier);
|
||||
++barrierIdCounter;
|
||||
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
|
||||
self.collisionSysMap.set(collisionBarrierIndex, newBarrier);
|
||||
}
|
||||
|
||||
const startRdf = {
|
||||
id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START,
|
||||
players: {
|
||||
10: {
|
||||
id: 10,
|
||||
joinIndex: 2,
|
||||
virtualGridX: 0,
|
||||
virtualGridY: 0,
|
||||
speed: 2 * self.worldToVirtualGridRatio,
|
||||
dir: {
|
||||
dx: 0,
|
||||
dy: 0
|
||||
}
|
||||
},
|
||||
},
|
||||
playerMetas: {
|
||||
10: {
|
||||
colliderRadius: 12,
|
||||
},
|
||||
}
|
||||
};
|
||||
self.selfPlayerInfo = {
|
||||
id: 10
|
||||
};
|
||||
self._initPlayerRichInfoDict(startRdf.players, startRdf.playerMetas);
|
||||
self.onRoomDownsyncFrame(startRdf);
|
||||
|
||||
self.battleState = ALL_BATTLE_STATES.IN_BATTLE;
|
||||
});
|
||||
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
const self = this;
|
||||
if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
|
||||
const elapsedMillisSinceLastFrameIdTriggered = performance.now() - self.lastRenderFrameIdTriggeredAt;
|
||||
if (elapsedMillisSinceLastFrameIdTriggered < (self.rollbackEstimatedDtMillis)) {
|
||||
// console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered);
|
||||
return;
|
||||
}
|
||||
try {
|
||||
let st = performance.now();
|
||||
let prevSelfInput = null,
|
||||
currSelfInput = null;
|
||||
const noDelayInputFrameId = self._convertToInputFrameId(self.renderFrameId, 0); // It's important that "inputDelayFrames == 0" here
|
||||
if (self.shouldGenerateInputFrameUpsync(self.renderFrameId)) {
|
||||
const prevAndCurrInputs = self._generateInputFrameUpsync(noDelayInputFrameId);
|
||||
prevSelfInput = prevAndCurrInputs[0];
|
||||
currSelfInput = prevAndCurrInputs[1];
|
||||
}
|
||||
|
||||
const rdf = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false);
|
||||
self.applyRoomDownsyncFrameDynamics(rdf);
|
||||
let t3 = performance.now();
|
||||
} catch (err) {
|
||||
console.error("Error during Map.update", err);
|
||||
} finally {
|
||||
++self.renderFrameId; // [WARNING] It's important to increment the renderFrameId AFTER all the operations above!!!
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "4561a173-bfd2-4f64-b7ba-888cce0e4d9d",
|
||||
"uuid": "47d7dcb8-4b89-41da-9c6a-2499463a86a2",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
@ -1,13 +0,0 @@
|
||||
const Bullet = require("./Bullet");
|
||||
|
||||
cc.Class({
|
||||
extends: Bullet,
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
properties: {
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
Bullet.prototype.onLoad.call(this);
|
||||
},
|
||||
|
||||
});
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "c3bb6519-af90-4641-bb5e-5abbbcdfa6da",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -94,6 +94,12 @@ cc.Class({
|
||||
|
||||
onLoad() {
|
||||
this.cachedStickHeadPosition = cc.v2(0.0, 0.0);
|
||||
this.cachedBtnUpLevel = 0;
|
||||
this.cachedBtnDownLevel = 0;
|
||||
this.cachedBtnLeftLevel = 0;
|
||||
this.cachedBtnRightLevel = 0;
|
||||
this.cachedBtnALevel = 0;
|
||||
|
||||
this.canvasNode = this.mapNode.parent;
|
||||
this.mainCameraNode = this.canvasNode.getChildByName("Main Camera"); // Cannot drag and assign the `mainCameraNode` from CocosCreator EDITOR directly, otherwise it'll cause an infinite loading time, till v2.1.0.
|
||||
this.mainCamera = this.mainCameraNode.getComponent(cc.Camera);
|
||||
@ -143,6 +149,51 @@ cc.Class({
|
||||
self._touchEndEvent(event);
|
||||
});
|
||||
zoomingListenerNode.inTouchPoints = new Map();
|
||||
|
||||
// Setup keyboard controls for the ease of attach debugging
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(evt) {
|
||||
switch (evt.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.cachedBtnUpLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.cachedBtnDownLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.cachedBtnLeftLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.cachedBtnRightLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.h:
|
||||
self.cachedBtnALevel = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, this);
|
||||
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, function(evt) {
|
||||
switch (evt.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.cachedBtnUpLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.cachedBtnDownLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.cachedBtnLeftLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.cachedBtnRightLevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.h:
|
||||
self.cachedBtnALevel = 0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}, this);
|
||||
},
|
||||
|
||||
_isMapOverMoved(mapTargetPos) {
|
||||
@ -239,7 +290,6 @@ cc.Class({
|
||||
|
||||
// TODO: Handle single-finger-click event.
|
||||
} while (false);
|
||||
this.cachedStickHeadPosition = cc.v2(0.0, 0.0);
|
||||
for (let touch of event._touches) {
|
||||
if (touch) {
|
||||
theListenerNode.inTouchPoints.delete(touch._id);
|
||||
@ -252,7 +302,42 @@ cc.Class({
|
||||
update(dt) {
|
||||
if (this.inMultiTouch) return;
|
||||
if (true != this.initialized) return;
|
||||
const self = this;
|
||||
// Keyboard takes top priority
|
||||
let keyboardDiffVec = cc.v2(0, 0);
|
||||
if (1 == this.cachedBtnUpLevel) {
|
||||
if (1 == this.cachedBtnLeftLevel) {
|
||||
keyboardDiffVec = cc.v2(-1.0, +1.0);
|
||||
} else if (1 == this.cachedBtnRightLevel) {
|
||||
keyboardDiffVec = cc.v2(+1.0, +1.0);
|
||||
} else {
|
||||
keyboardDiffVec = cc.v2(0.0, +1.0);
|
||||
}
|
||||
} else if (1 == this.cachedBtnDownLevel) {
|
||||
if (1 == this.cachedBtnLeftLevel) {
|
||||
keyboardDiffVec = cc.v2(-1.0, -1.0);
|
||||
} else if (1 == this.cachedBtnRightLevel) {
|
||||
keyboardDiffVec = cc.v2(+1.0, -1.0);
|
||||
} else {
|
||||
keyboardDiffVec = cc.v2(0.0, -1.0);
|
||||
}
|
||||
} else if (1 == this.cachedBtnLeftLevel) {
|
||||
keyboardDiffVec = cc.v2(-1.0, 0.0);
|
||||
} else if (1 == this.cachedBtnRightLevel) {
|
||||
keyboardDiffVec = cc.v2(+1.0, 0.0);
|
||||
}
|
||||
if (0 != keyboardDiffVec.x || 0 != keyboardDiffVec.y) {
|
||||
this.cachedStickHeadPosition = keyboardDiffVec.mul(this.maxHeadDistance / keyboardDiffVec.mag());
|
||||
}
|
||||
this.stickhead.setPosition(this.cachedStickHeadPosition);
|
||||
|
||||
const translationListenerNode = (self.translationListenerNode ? self.translationListenerNode : self.mapNode);
|
||||
if (0 == translationListenerNode.inTouchPoints.size
|
||||
&&
|
||||
(0 == keyboardDiffVec.x && 0 == keyboardDiffVec.y)
|
||||
) {
|
||||
this.cachedStickHeadPosition = cc.v2(0, 0); // Important reset!
|
||||
}
|
||||
},
|
||||
|
||||
discretizeDirection(continuousDx, continuousDy, eps) {
|
||||
@ -312,18 +397,23 @@ cc.Class({
|
||||
return ret;
|
||||
},
|
||||
|
||||
decodeDirection(encodedDirection) {
|
||||
const mapped = window.DIRECTION_DECODER[encodedDirection];
|
||||
if (null == mapped) {
|
||||
console.error("Unexpected encodedDirection = ", encodedDirection);
|
||||
}
|
||||
return {
|
||||
dx: mapped[0],
|
||||
dy: mapped[1],
|
||||
};
|
||||
getEncodedInput() {
|
||||
const discretizedDir = this.discretizeDirection(this.stickhead.x, this.stickhead.y, this.joyStickEps).encodedIdx; // There're only 9 dirs, thus using only the lower 4-bits
|
||||
const btnALevel = (this.cachedBtnALevel << 4);
|
||||
return (btnALevel + discretizedDir);
|
||||
},
|
||||
|
||||
getDiscretizedDirection() {
|
||||
return this.discretizeDirection(this.cachedStickHeadPosition.x, this.cachedStickHeadPosition.y, this.joyStickEps);
|
||||
decodeInput(encodedInput) {
|
||||
const encodedDirection = (encodedInput & 0xf);
|
||||
const mappedDirection = window.DIRECTION_DECODER[encodedDirection];
|
||||
if (null == mappedDirection) {
|
||||
console.error("Unexpected encodedDirection = ", encodedDirection);
|
||||
}
|
||||
const btnALevel = ((encodedInput >> 4) & 1);
|
||||
return {
|
||||
dx: mappedDirection[0],
|
||||
dy: mappedDirection[1],
|
||||
a: btnALevel,
|
||||
};
|
||||
},
|
||||
});
|
||||
|
@ -1,26 +0,0 @@
|
||||
window.LOW_SCORE_TREASURE_TYPE = 1;
|
||||
window.HIGH_SCORE_TREASURE_TYPE = 2;
|
||||
|
||||
window.LOW_SCORE_TREASURE_SCORE = 100;
|
||||
window.HIGH_SCORE_TREASURE_SCORE = 200;
|
||||
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
},
|
||||
|
||||
setData (treasureInfo) {
|
||||
const self = this;
|
||||
this.score = treasureInfo.score;
|
||||
this.type = treasureInfo.type;
|
||||
|
||||
this.treasureInfo = treasureInfo;
|
||||
|
||||
const spriteComponent = this.node.getComponent(cc.Sprite);
|
||||
const targetGid = (window.LOW_SCORE_TREASURE_TYPE == treasureInfo.type ? window.battleEntityTypeNameToGlobalGid["LowScoreTreasure"] : window.battleEntityTypeNameToGlobalGid["HighScoreTreasure"])
|
||||
spriteComponent.spriteFrame = window.getOrCreateSpriteFrameForGid(targetGid).spriteFrame;
|
||||
},
|
||||
|
||||
start() {},
|
||||
})
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "5eea6ce5-0343-4776-80a4-fccd69bd099b",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
pickedUpAnimNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
durationMillis: {
|
||||
default: 0
|
||||
},
|
||||
binglingAnimNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
binglingAnimDurationMillis: {
|
||||
default: 0
|
||||
},
|
||||
scoreLabelNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
|
||||
setData (treasureInfo) {
|
||||
const self = this;
|
||||
this.score = treasureInfo.score ? treasureInfo.score : 100 ;
|
||||
this.type = treasureInfo.type ? treasureInfo.type : 1;
|
||||
this.scoreLabelNode.getComponent(cc.Label).string = this.score;
|
||||
const spriteComponent = this.pickedUpAnimNode.getComponent(cc.Sprite);
|
||||
//hardcode treasurePNG's path.
|
||||
cc.loader.loadRes("textures/treasures/"+ this.type, cc.SpriteFrame, function (err, frame) {
|
||||
if(err){
|
||||
cc.warn(err);
|
||||
return;
|
||||
}
|
||||
spriteComponent.spriteFrame = frame;
|
||||
})
|
||||
},
|
||||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
update (dt) {
|
||||
const changingNode = this.pickedUpAnimNode;
|
||||
const elapsedMillis = Date.now() - this.startedAtMillis;
|
||||
if(elapsedMillis >= this.binglingAnimDurationMillis && null != this.binglingAnimNode && true == this.binglingAnimNode.active) {
|
||||
this.binglingAnimNode.active = false;
|
||||
this.startedAtMillis = Date.now();
|
||||
}
|
||||
if(this.binglingAnimNode.active)
|
||||
return;
|
||||
if (elapsedMillis > this.durationMillis) {
|
||||
this.node.destroy();
|
||||
return;
|
||||
}
|
||||
if (elapsedMillis <= this.firstDurationMillis) {
|
||||
let posDiff = cc.v2(0, dt * this.yIncreaseSpeed);
|
||||
changingNode.setPosition(changingNode.position.add(posDiff));
|
||||
this.scoreLabelNode.setPosition(this.scoreLabelNode.position.add(posDiff));
|
||||
changingNode.scale += (this.scaleIncreaseSpeed*dt);
|
||||
} else {
|
||||
let posDiff = cc.v2(dt * this.xIncreaseSpeed , ( -1 *dt * this.yDecreaseSpeed));
|
||||
changingNode.setPosition(changingNode.position.add(posDiff));
|
||||
this.scoreLabelNode.setPosition(this.scoreLabelNode.position.add(posDiff));
|
||||
changingNode.opacity -= dt * this.opacityDegradeSpeed;
|
||||
this.scoreLabelNode.opacity -= dt * this.opacityDegradeSpeed;
|
||||
}
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
this.pickedUpAnimNode.scale = 0;
|
||||
this.startedAtMillis = Date.now();
|
||||
|
||||
this.firstDurationMillis = (0.8*this.durationMillis);
|
||||
this.yIncreaseSpeed = (200 *1000/this.firstDurationMillis);
|
||||
this.scaleIncreaseSpeed = (2 * 1000/this.firstDurationMillis);
|
||||
|
||||
this.scondDurationMillis = (0.2 * this.durationMillis );
|
||||
this.opacityDegradeSpeed = (255*1000/this.scondDurationMillis);
|
||||
this.yDecreaseSpeed = (30*1000/this.scondDurationMillis);
|
||||
this.xIncreaseSpeed = (20*1000/this.scondDurationMillis);
|
||||
}
|
||||
});
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "697ef72c-27ee-4184-9ae3-885808d58153",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
const BasePlayer = require("./BasePlayer");
|
||||
|
||||
cc.Class({
|
||||
extends: BasePlayer,
|
||||
|
||||
// LIFE-CYCLE CALLBACKS:
|
||||
start() {
|
||||
BasePlayer.prototype.start.call(this);
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
BasePlayer.prototype.onLoad.call(this);
|
||||
this.clips = {
|
||||
'01': 'FlatHeadSisterRunTop',
|
||||
'0-1': 'FlatHeadSisterRunBottom',
|
||||
'-20': 'FlatHeadSisterRunLeft',
|
||||
'20': 'FlatHeadSisterRunRight',
|
||||
'-21': 'FlatHeadSisterRunTopLeft',
|
||||
'21': 'FlatHeadSisterRunTopRight',
|
||||
'-2-1': 'FlatHeadSisterRunBottomLeft',
|
||||
'2-1': 'FlatHeadSisterRunBottomRight'
|
||||
};
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
},
|
||||
|
||||
});
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "233a1795-0de3-4d7c-9ce6-c5736ade723f",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
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Reference in New Issue
Block a user