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https://github.com/genxium/DelayNoMore
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Fixed a few indexing errors.
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@@ -977,7 +977,7 @@ func (pR *Room) StopBattleForSettlement() {
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for playerId, _ := range pR.Players {
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assembledFrame := pb.RoomDownsyncFrame{
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Id: pR.Tick,
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RefFrameId: 0, // Hardcoded for now.
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RefFrameId: pR.Tick, // Hardcoded for now.
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Players: toPbPlayers(pR.Players),
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SentAt: utils.UnixtimeMilli(),
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CountdownNanos: -1, // TODO: Replace this magic constant!
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