mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 16:46:38 +00:00
Fixes for jiggling character animation on resynced.
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@@ -247,8 +247,8 @@ func Serve(c *gin.Context) {
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bciFrame := &pb.BattleColliderInfo{
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BoundRoomId: pRoom.Id,
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StageName: pRoom.StageName,
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StrToVec2DListMap: pRoom.RawBattleStrToVec2DListMap,
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StrToPolygon2DListMap: pRoom.RawBattleStrToPolygon2DListMap,
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StrToVec2DListMap: pRoom.StrToVec2DListMap,
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StrToPolygon2DListMap: pRoom.StrToPolygon2DListMap,
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StageDiscreteW: pRoom.StageDiscreteW,
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StageDiscreteH: pRoom.StageDiscreteH,
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StageTileW: pRoom.StageTileW,
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@@ -269,6 +269,8 @@ func Serve(c *gin.Context) {
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WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
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VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
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SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
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}
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resp := &pb.WsResp{
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