mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
Fixed frontend debug drawer.
This commit is contained in:
@@ -329,6 +329,56 @@ cc.Class({
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}
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},
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initDebugDrawers() {
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const self = this;
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if (self.showCriticalCoordinateLabels) {
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const drawer1 = new cc.Node();
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drawer1.setPosition(cc.v2(0, 0))
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safelyAddChild(self.node, drawer1);
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setLocalZOrder(drawer1, 999);
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const g1 = drawer1.addComponent(cc.Graphics);
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g1.lineWidth = 2;
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self.g1 = g1;
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const collisionSpaceObjs = gopkgs.GetCollisionSpaceObjsJs(self.gopkgsCollisionSys); // This step is slow according to Chrome profiling, and we only need draw it once for those static barriers
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for (let k in collisionSpaceObjs) {
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const body = collisionSpaceObjs[k];
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let padding = 0;
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if (null != body.Data && null != body.Data.JoinIndex) {
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// character
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if (1 == body.Data.JoinIndex) {
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g1.strokeColor = cc.Color.BLUE;
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} else {
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g1.strokeColor = cc.Color.RED;
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}
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padding = self.snapIntoPlatformOverlap;
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} else {
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// barrier
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g1.strokeColor = cc.Color.WHITE;
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}
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const points = body.Shape.Points;
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const wpos = [body.X - self.spaceOffsetX, body.Y - self.spaceOffsetY];
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g1.moveTo(wpos[0], wpos[1]);
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const cnt = points.length;
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for (let j = 0; j < cnt; j += 1) {
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const x = wpos[0] + points[j][0],
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y = wpos[1] + points[j][1];
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g1.lineTo(x, y);
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}
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g1.lineTo(wpos[0], wpos[1]);
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g1.stroke();
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}
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const drawer2 = new cc.Node();
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drawer2.setPosition(cc.v2(0, 0))
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safelyAddChild(self.node, drawer2);
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setLocalZOrder(drawer2, 999);
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const g2 = drawer2.addComponent(cc.Graphics);
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g2.lineWidth = 2;
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self.g2 = g2;
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}
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},
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onLoad() {
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const self = this;
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window.mapIns = self;
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@@ -418,16 +468,6 @@ cc.Class({
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mapNode.removeAllChildren();
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self._resetCurrentMatch();
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if (self.showCriticalCoordinateLabels) {
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const drawer = new cc.Node();
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drawer.setPosition(cc.v2(0, 0))
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safelyAddChild(self.node, drawer);
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setLocalZOrder(drawer, 999);
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const g = drawer.addComponent(cc.Graphics);
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g.lineWidth = 2;
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self.g = g;
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}
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tiledMapIns.tmxAsset = tmxAsset;
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const newMapSize = tiledMapIns.getMapSize();
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const newTileSize = tiledMapIns.getTileSize();
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@@ -456,37 +496,6 @@ cc.Class({
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const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
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self.gopkgsCollisionSys.Add(newBarrierCollider);
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if (false && self.showCriticalCoordinateLabels) {
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for (let i = 0; i < boundaryObj.length; ++i) {
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const barrierVertLabelNode = new cc.Node();
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switch (i % 4) {
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case 0:
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barrierVertLabelNode.color = cc.Color.RED;
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break;
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case 1:
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barrierVertLabelNode.color = cc.Color.GRAY;
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break;
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case 2:
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barrierVertLabelNode.color = cc.Color.BLACK;
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break;
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default:
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barrierVertLabelNode.color = cc.Color.MAGENTA;
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break;
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}
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const wx = boundaryObj.anchor.x + boundaryObj[i].x,
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wy = boundaryObj.anchor.y + boundaryObj[i].y;
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barrierVertLabelNode.setPosition(cc.v2(wx, wy));
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const barrierVertLabel = barrierVertLabelNode.addComponent(cc.Label);
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barrierVertLabel.fontSize = 12;
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barrierVertLabel.lineHeight = barrierVertLabel.fontSize + 1;
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barrierVertLabel.string = `(${wx.toFixed(1)}, ${wy.toFixed(1)})`;
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safelyAddChild(self.node, barrierVertLabelNode);
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setLocalZOrder(barrierVertLabelNode, 5);
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barrierVertLabelNode.active = true;
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}
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}
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// console.log("Created barrier: ", newBarrierCollider);
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++barrierIdCounter;
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const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
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@@ -496,7 +505,7 @@ cc.Class({
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Object.assign(self.selfPlayerInfo, {
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Id: self.selfPlayerInfo.playerId
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});
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self.initDebugDrawers();
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const reqData = window.pb.protos.WsReq.encode({
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msgId: Date.now(),
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act: window.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK,
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@@ -569,13 +578,13 @@ cc.Class({
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const jsPlayersArr = new Array().fill(null);
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for (let k in pbRdf.playersArr) {
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const pbPlayer = pbRdf.playersArr[k];
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const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
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const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.framesSelfLockVel, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
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jsPlayersArr[k] = jsPlayer;
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}
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const jsMeleeBulletsArr = [];
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for (let k in pbRdf.meleeBullets) {
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const pbBullet = pbRdf.meleeBullets[k];
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const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
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const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.framesSelfLockVel, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
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jsMeleeBulletsArr.push(jsBullet);
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}
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@@ -849,7 +858,7 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
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let st = performance.now();
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let prevSelfInput = null,
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currSelfInput = null;
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const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId);
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const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId);
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if (gopkgs.ShouldGenerateInputFrameUpsync(self.renderFrameId)) {
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[prevSelfInput, currSelfInput] = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId);
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}
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@@ -1207,71 +1216,42 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
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rightPadding = 0.1,
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topPadding = 0.1,
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bottomPadding = 0.1;
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if (self.showCriticalCoordinateLabels) {
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let g = self.g;
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g.clear();
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const collisionSpaceObjs = gopkgs.GetCollisionSpaceObjsJs(self.gopkgsCollisionSys);
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for (let k in collisionSpaceObjs) {
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const body = collisionSpaceObjs[k];
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let padding = 0;
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if (null != body.Data && null != body.Data.JoinIndex) {
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// character
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if (1 == body.Data.JoinIndex) {
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g.strokeColor = cc.Color.BLUE;
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} else {
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g.strokeColor = cc.Color.RED;
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}
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padding = self.snapIntoPlatformOverlap;
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} else {
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// barrier
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g.strokeColor = cc.Color.WHITE;
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}
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const points = body.Shape.Points;
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const wpos = [body.X - self.spaceOffsetX, body.Y - self.spaceOffsetY];
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g.moveTo(wpos[0], wpos[1]);
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const cnt = points.length;
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for (let j = 0; j < cnt; j += 1) {
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const x = wpos[0] + points[j][0],
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y = wpos[1] + points[j][1];
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g.lineTo(x, y);
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}
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g.lineTo(wpos[0], wpos[1]);
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g.stroke();
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}
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if (self.showCriticalCoordinateLabels && self.g2) {
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let g2 = self.g2;
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g2.clear();
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for (let k in rdf.PlayersArr) {
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const player = rdf.PlayersArr[k];
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if (1 == player.JoinIndex) {
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g.strokeColor = cc.Color.BLUE;
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g2.strokeColor = cc.Color.BLUE;
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} else {
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g.strokeColor = cc.Color.RED;
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g2.strokeColor = cc.Color.RED;
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}
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let [colliderWidth, colliderHeight] = [player.ColliderRadius*2, player.ColliderRadius*4];
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switch (player.CharacterState) {
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case ATK_CHARACTER_STATE.LayDown1[0]:
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[colliderWidth, colliderHeight] = [player.ColliderRadius*4, player.ColliderRadius*2];
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let [colliderWidth, colliderHeight] = [player.ColliderRadius * 2, player.ColliderRadius * 4];
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switch (player.CharacterState) {
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case ATK_CHARACTER_STATE.LayDown1[0]:
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[colliderWidth, colliderHeight] = [player.ColliderRadius * 4, player.ColliderRadius * 2];
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break;
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case ATK_CHARACTER_STATE.BlownUp1[0]:
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case ATK_CHARACTER_STATE.InAirIdle1NoJump[0]:
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case ATK_CHARACTER_STATE.InAirIdle1ByJump[0]:
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[colliderWidth, colliderHeight] = [player.ColliderRadius*2, player.ColliderRadius*2];
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case ATK_CHARACTER_STATE.BlownUp1[0]:
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case ATK_CHARACTER_STATE.InAirIdle1NoJump[0]:
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case ATK_CHARACTER_STATE.InAirIdle1ByJump[0]:
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[colliderWidth, colliderHeight] = [player.ColliderRadius * 2, player.ColliderRadius * 2];
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break;
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}
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}
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const [halfColliderWidth, halfColliderHeight] = gopkgs.VirtualGridToWorldPos((colliderWidth >> 1), (colliderHeight >> 1));
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const [halfColliderWidth, halfColliderHeight] = gopkgs.VirtualGridToWorldPos((colliderWidth >> 1), (colliderHeight >> 1));
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const [wx, wy] = gopkgs.VirtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY);
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const [cx, cy] = gopkgs.WorldToPolygonColliderBLPos(wx, wy, halfColliderWidth, halfColliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, 0, 0);
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const pts = [[0, 0], [leftPadding + halfColliderWidth*2 + rightPadding, 0], [leftPadding + halfColliderWidth*2 + rightPadding, bottomPadding + halfColliderHeight*2 + topPadding], [0, bottomPadding + halfColliderHeight*2 + topPadding]];
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const pts = [[0, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, bottomPadding + halfColliderHeight * 2 + topPadding], [0, bottomPadding + halfColliderHeight * 2 + topPadding]];
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g.moveTo(cx, cy);
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g2.moveTo(cx, cy);
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for (let j = 0; j < pts.length; j += 1) {
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g.lineTo(pts[j][0] + cx, pts[j][1] + cy);
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g2.lineTo(pts[j][0] + cx, pts[j][1] + cy);
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}
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g.lineTo(cx, cy);
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g.stroke();
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g2.lineTo(cx, cy);
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g2.stroke();
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}
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for (let k in rdf.MeleeBullets) {
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@@ -1281,11 +1261,11 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
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&&
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meleeBullet.Bullet.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames + meleeBullet.Bullet.ActiveFrames > rdf.Id
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) {
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const offender = rdf.PlayersArr[meleeBullet.Bullet.OffenderJoinIndex-1];
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const offender = rdf.PlayersArr[meleeBullet.Bullet.OffenderJoinIndex - 1];
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if (1 == offender.JoinIndex) {
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g.strokeColor = cc.Color.BLUE;
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g2.strokeColor = cc.Color.BLUE;
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} else {
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g.strokeColor = cc.Color.RED;
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g2.strokeColor = cc.Color.RED;
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}
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let xfac = 1; // By now, straight Punch offset doesn't respect "y-axis"
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@@ -1295,14 +1275,14 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
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const [bulletWx, bulletWy] = gopkgs.VirtualGridToWorldPos(offender.VirtualGridX + xfac * meleeBullet.Bullet.HitboxOffsetX, offender.VirtualGridY);
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const [halfColliderWidth, halfColliderHeight] = gopkgs.VirtualGridToWorldPos((meleeBullet.Bullet.HitboxSizeX >> 1), (meleeBullet.Bullet.HitboxSizeY >> 1));
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const [bulletCx, bulletCy] = gopkgs.WorldToPolygonColliderBLPos(bulletWx, bulletWy, halfColliderWidth, halfColliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, 0, 0);
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const pts = [[0, 0], [leftPadding + halfColliderWidth*2 + rightPadding, 0], [leftPadding + halfColliderWidth*2 + rightPadding, bottomPadding + halfColliderHeight*2 + topPadding], [0, bottomPadding + halfColliderHeight*2 + topPadding]];
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const pts = [[0, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, 0], [leftPadding + halfColliderWidth * 2 + rightPadding, bottomPadding + halfColliderHeight * 2 + topPadding], [0, bottomPadding + halfColliderHeight * 2 + topPadding]];
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g.moveTo(bulletCx, bulletCy);
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g2.moveTo(bulletCx, bulletCy);
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for (let j = 0; j < pts.length; j += 1) {
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g.lineTo(pts[j][0] + bulletCx, pts[j][1] + bulletCy);
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g2.lineTo(pts[j][0] + bulletCx, pts[j][1] + bulletCy);
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}
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g.lineTo(bulletCx, bulletCy);
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g.stroke();
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g2.lineTo(bulletCx, bulletCy);
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g2.stroke();
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}
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}
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}
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@@ -13,7 +13,7 @@ cc.Class({
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onLoad() {
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const self = this;
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window.mapIns = self;
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self.showCriticalCoordinateLabels = false;
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self.showCriticalCoordinateLabels = true;
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const mapNode = self.node;
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const canvasNode = mapNode.parent;
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@@ -83,42 +83,12 @@ cc.Class({
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const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
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self.gopkgsCollisionSys.Add(newBarrierCollider);
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if (false && self.showCriticalCoordinateLabels) {
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for (let i = 0; i < boundaryObj.length; ++i) {
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const barrierVertLabelNode = new cc.Node();
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switch (i % 4) {
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case 0:
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barrierVertLabelNode.color = cc.Color.RED;
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break;
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case 1:
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barrierVertLabelNode.color = cc.Color.GRAY;
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break;
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case 2:
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barrierVertLabelNode.color = cc.Color.BLACK;
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break;
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default:
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barrierVertLabelNode.color = cc.Color.MAGENTA;
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break;
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}
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const wx = boundaryObj.anchor.x + boundaryObj[i].x,
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wy = boundaryObj.anchor.y + boundaryObj[i].y;
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barrierVertLabelNode.setPosition(cc.v2(wx, wy));
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const barrierVertLabel = barrierVertLabelNode.addComponent(cc.Label);
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barrierVertLabel.fontSize = 12;
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barrierVertLabel.lineHeight = barrierVertLabel.fontSize + 1;
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barrierVertLabel.string = `(${wx.toFixed(1)}, ${wy.toFixed(1)})`;
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safelyAddChild(self.node, barrierVertLabelNode);
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setLocalZOrder(barrierVertLabelNode, 5);
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barrierVertLabelNode.active = true;
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}
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}
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// console.log("Created barrier: ", newBarrierCollider);
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++barrierIdCounter;
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const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
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self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
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}
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self.initDebugDrawers();
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const p1Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y);
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const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
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@@ -159,7 +129,7 @@ cc.Class({
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inAir: true,
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}),
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],
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speciesIdList: [1, 0],
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speciesIdList: [0, 1],
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});
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self.selfPlayerInfo = {
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@@ -1213,6 +1213,8 @@ $root.protos = (function() {
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* @property {number|null} [framesInChState] PlayerDownsync framesInChState
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* @property {number|null} [activeSkillId] PlayerDownsync activeSkillId
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* @property {number|null} [activeSkillHit] PlayerDownsync activeSkillHit
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* @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible
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* @property {number|null} [framesSelfLockVel] PlayerDownsync framesSelfLockVel
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* @property {string|null} [name] PlayerDownsync name
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* @property {string|null} [displayName] PlayerDownsync displayName
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* @property {string|null} [avatar] PlayerDownsync avatar
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@@ -1409,6 +1411,22 @@ $root.protos = (function() {
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*/
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PlayerDownsync.prototype.activeSkillHit = 0;
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/**
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* PlayerDownsync framesInvinsible.
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* @member {number} framesInvinsible
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* @memberof protos.PlayerDownsync
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* @instance
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*/
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PlayerDownsync.prototype.framesInvinsible = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync framesSelfLockVel.
|
||||
* @member {number} framesSelfLockVel
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.framesSelfLockVel = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync name.
|
||||
* @member {string} name
|
||||
@@ -1501,6 +1519,10 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 21, wireType 0 =*/168).int32(message.activeSkillId);
|
||||
if (message.activeSkillHit != null && Object.hasOwnProperty.call(message, "activeSkillHit"))
|
||||
writer.uint32(/* id 22, wireType 0 =*/176).int32(message.activeSkillHit);
|
||||
if (message.framesInvinsible != null && Object.hasOwnProperty.call(message, "framesInvinsible"))
|
||||
writer.uint32(/* id 23, wireType 0 =*/184).int32(message.framesInvinsible);
|
||||
if (message.framesSelfLockVel != null && Object.hasOwnProperty.call(message, "framesSelfLockVel"))
|
||||
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.framesSelfLockVel);
|
||||
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
|
||||
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
|
||||
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
|
||||
@@ -1629,6 +1651,14 @@ $root.protos = (function() {
|
||||
message.activeSkillHit = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 23: {
|
||||
message.framesInvinsible = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 24: {
|
||||
message.framesSelfLockVel = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 997: {
|
||||
message.name = reader.string();
|
||||
break;
|
||||
@@ -1742,6 +1772,12 @@ $root.protos = (function() {
|
||||
if (message.activeSkillHit != null && message.hasOwnProperty("activeSkillHit"))
|
||||
if (!$util.isInteger(message.activeSkillHit))
|
||||
return "activeSkillHit: integer expected";
|
||||
if (message.framesInvinsible != null && message.hasOwnProperty("framesInvinsible"))
|
||||
if (!$util.isInteger(message.framesInvinsible))
|
||||
return "framesInvinsible: integer expected";
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
if (!$util.isInteger(message.framesSelfLockVel))
|
||||
return "framesSelfLockVel: integer expected";
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
if (!$util.isString(message.name))
|
||||
return "name: string expected";
|
||||
@@ -1810,6 +1846,10 @@ $root.protos = (function() {
|
||||
message.activeSkillId = object.activeSkillId | 0;
|
||||
if (object.activeSkillHit != null)
|
||||
message.activeSkillHit = object.activeSkillHit | 0;
|
||||
if (object.framesInvinsible != null)
|
||||
message.framesInvinsible = object.framesInvinsible | 0;
|
||||
if (object.framesSelfLockVel != null)
|
||||
message.framesSelfLockVel = object.framesSelfLockVel | 0;
|
||||
if (object.name != null)
|
||||
message.name = String(object.name);
|
||||
if (object.displayName != null)
|
||||
@@ -1855,6 +1895,8 @@ $root.protos = (function() {
|
||||
object.framesInChState = 0;
|
||||
object.activeSkillId = 0;
|
||||
object.activeSkillHit = 0;
|
||||
object.framesInvinsible = 0;
|
||||
object.framesSelfLockVel = 0;
|
||||
object.name = "";
|
||||
object.displayName = "";
|
||||
object.avatar = "";
|
||||
@@ -1903,6 +1945,10 @@ $root.protos = (function() {
|
||||
object.activeSkillId = message.activeSkillId;
|
||||
if (message.activeSkillHit != null && message.hasOwnProperty("activeSkillHit"))
|
||||
object.activeSkillHit = message.activeSkillHit;
|
||||
if (message.framesInvinsible != null && message.hasOwnProperty("framesInvinsible"))
|
||||
object.framesInvinsible = message.framesInvinsible;
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
object.framesSelfLockVel = message.framesSelfLockVel;
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
object.name = message.name;
|
||||
if (message.displayName != null && message.hasOwnProperty("displayName"))
|
||||
@@ -4042,6 +4088,7 @@ $root.protos = (function() {
|
||||
* @property {number|null} [damage] MeleeBullet damage
|
||||
* @property {number|null} [selfLockVelX] MeleeBullet selfLockVelX
|
||||
* @property {number|null} [selfLockVelY] MeleeBullet selfLockVelY
|
||||
* @property {number|null} [framesSelfLockVel] MeleeBullet framesSelfLockVel
|
||||
* @property {number|null} [hitboxOffsetX] MeleeBullet hitboxOffsetX
|
||||
* @property {number|null} [hitboxOffsetY] MeleeBullet hitboxOffsetY
|
||||
* @property {number|null} [hitboxSizeX] MeleeBullet hitboxSizeX
|
||||
@@ -4168,6 +4215,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
MeleeBullet.prototype.selfLockVelY = 0;
|
||||
|
||||
/**
|
||||
* MeleeBullet framesSelfLockVel.
|
||||
* @member {number} framesSelfLockVel
|
||||
* @memberof protos.MeleeBullet
|
||||
* @instance
|
||||
*/
|
||||
MeleeBullet.prototype.framesSelfLockVel = 0;
|
||||
|
||||
/**
|
||||
* MeleeBullet hitboxOffsetX.
|
||||
* @member {number} hitboxOffsetX
|
||||
@@ -4258,16 +4313,18 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 12, wireType 0 =*/96).int32(message.selfLockVelX);
|
||||
if (message.selfLockVelY != null && Object.hasOwnProperty.call(message, "selfLockVelY"))
|
||||
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.selfLockVelY);
|
||||
if (message.framesSelfLockVel != null && Object.hasOwnProperty.call(message, "framesSelfLockVel"))
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.framesSelfLockVel);
|
||||
if (message.hitboxOffsetX != null && Object.hasOwnProperty.call(message, "hitboxOffsetX"))
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.hitboxOffsetX);
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.hitboxOffsetX);
|
||||
if (message.hitboxOffsetY != null && Object.hasOwnProperty.call(message, "hitboxOffsetY"))
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.hitboxOffsetY);
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.hitboxOffsetY);
|
||||
if (message.hitboxSizeX != null && Object.hasOwnProperty.call(message, "hitboxSizeX"))
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.hitboxSizeX);
|
||||
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.hitboxSizeX);
|
||||
if (message.hitboxSizeY != null && Object.hasOwnProperty.call(message, "hitboxSizeY"))
|
||||
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.hitboxSizeY);
|
||||
writer.uint32(/* id 18, wireType 0 =*/144).int32(message.hitboxSizeY);
|
||||
if (message.blowUp != null && Object.hasOwnProperty.call(message, "blowUp"))
|
||||
writer.uint32(/* id 18, wireType 0 =*/144).bool(message.blowUp);
|
||||
writer.uint32(/* id 19, wireType 0 =*/152).bool(message.blowUp);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@@ -4355,22 +4412,26 @@ $root.protos = (function() {
|
||||
break;
|
||||
}
|
||||
case 14: {
|
||||
message.hitboxOffsetX = reader.int32();
|
||||
message.framesSelfLockVel = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 15: {
|
||||
message.hitboxOffsetY = reader.int32();
|
||||
message.hitboxOffsetX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 16: {
|
||||
message.hitboxSizeX = reader.int32();
|
||||
message.hitboxOffsetY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 17: {
|
||||
message.hitboxSizeY = reader.int32();
|
||||
message.hitboxSizeX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 18: {
|
||||
message.hitboxSizeY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 19: {
|
||||
message.blowUp = reader.bool();
|
||||
break;
|
||||
}
|
||||
@@ -4448,6 +4509,9 @@ $root.protos = (function() {
|
||||
if (message.selfLockVelY != null && message.hasOwnProperty("selfLockVelY"))
|
||||
if (!$util.isInteger(message.selfLockVelY))
|
||||
return "selfLockVelY: integer expected";
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
if (!$util.isInteger(message.framesSelfLockVel))
|
||||
return "framesSelfLockVel: integer expected";
|
||||
if (message.hitboxOffsetX != null && message.hasOwnProperty("hitboxOffsetX"))
|
||||
if (!$util.isInteger(message.hitboxOffsetX))
|
||||
return "hitboxOffsetX: integer expected";
|
||||
@@ -4504,6 +4568,8 @@ $root.protos = (function() {
|
||||
message.selfLockVelX = object.selfLockVelX | 0;
|
||||
if (object.selfLockVelY != null)
|
||||
message.selfLockVelY = object.selfLockVelY | 0;
|
||||
if (object.framesSelfLockVel != null)
|
||||
message.framesSelfLockVel = object.framesSelfLockVel | 0;
|
||||
if (object.hitboxOffsetX != null)
|
||||
message.hitboxOffsetX = object.hitboxOffsetX | 0;
|
||||
if (object.hitboxOffsetY != null)
|
||||
@@ -4544,6 +4610,7 @@ $root.protos = (function() {
|
||||
object.damage = 0;
|
||||
object.selfLockVelX = 0;
|
||||
object.selfLockVelY = 0;
|
||||
object.framesSelfLockVel = 0;
|
||||
object.hitboxOffsetX = 0;
|
||||
object.hitboxOffsetY = 0;
|
||||
object.hitboxSizeX = 0;
|
||||
@@ -4576,6 +4643,8 @@ $root.protos = (function() {
|
||||
object.selfLockVelX = message.selfLockVelX;
|
||||
if (message.selfLockVelY != null && message.hasOwnProperty("selfLockVelY"))
|
||||
object.selfLockVelY = message.selfLockVelY;
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
object.framesSelfLockVel = message.framesSelfLockVel;
|
||||
if (message.hitboxOffsetX != null && message.hasOwnProperty("hitboxOffsetX"))
|
||||
object.hitboxOffsetX = message.hitboxOffsetX;
|
||||
if (message.hitboxOffsetY != null && message.hasOwnProperty("hitboxOffsetY"))
|
||||
|
Reference in New Issue
Block a user