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https://github.com/genxium/DelayNoMore
synced 2025-09-24 13:42:19 +00:00
Fixed frontend debug drawer.
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@@ -27,6 +27,8 @@ message PlayerDownsync {
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int32 framesInChState = 20; // number of frames elapsed in the current character state
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int32 activeSkillId = 21;
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int32 activeSkillHit = 22;
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int32 framesInvinsible = 23;
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int32 framesSelfLockVel = 24;
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string name = 997;
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string displayName = 998;
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@@ -103,13 +105,14 @@ message MeleeBullet {
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int32 selfLockVelX = 12;
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int32 selfLockVelY = 13;
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int32 framesSelfLockVel = 14;
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int32 hitboxOffsetX = 14;
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int32 hitboxOffsetY = 15;
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int32 hitboxSizeX = 16;
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int32 hitboxSizeY = 17;
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int32 hitboxOffsetX = 15;
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int32 hitboxOffsetY = 16;
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int32 hitboxSizeX = 17;
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int32 hitboxSizeY = 18;
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bool blowUp = 18;
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bool blowUp = 19;
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}
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message BattleColliderInfo {
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