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https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Fixed frontend debug drawer.
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@@ -31,6 +31,8 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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@@ -63,6 +65,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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SelfLockVelX: last.SelfLockVelX,
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SelfLockVelY: last.SelfLockVelY,
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FramesSelfLockVel: last.FramesSelfLockVel,
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HitboxOffsetX: last.HitboxOffsetX,
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HitboxOffsetY: last.HitboxOffsetY,
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@@ -96,6 +99,8 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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@@ -135,6 +140,8 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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