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Integrated onwall movements to multiplayer battle.
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@@ -42,6 +42,9 @@ type PlayerDownsync struct {
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BulletTeamId int32
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ChCollisionTeamId int32 // not the same as "BulletTeamId", because even in the same team, we should allow inter-character collisions
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OnWallNormX int32
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OnWallNormY int32
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}
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type InputFrameDecoded struct {
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