Integrated onwall movements to multiplayer battle.

This commit is contained in:
genxium
2023-01-12 18:09:02 +08:00
parent b1e3d6525c
commit 29e402ea71
15 changed files with 435 additions and 6952 deletions

View File

@@ -42,6 +42,9 @@ type PlayerDownsync struct {
BulletTeamId int32
ChCollisionTeamId int32 // not the same as "BulletTeamId", because even in the same team, we should allow inter-character collisions
OnWallNormX int32
OnWallNormY int32
}
type InputFrameDecoded struct {