Integrated onwall movements to multiplayer battle.

This commit is contained in:
genxium
2023-01-12 18:09:02 +08:00
parent b1e3d6525c
commit 29e402ea71
15 changed files with 435 additions and 6952 deletions

View File

@@ -33,6 +33,8 @@ message PlayerDownsync {
int32 chCollisionTeamId = 25;
bool onWall = 26; // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
int32 onWallNormX = 27;
int32 onWallNormY = 28;
string name = 997;
string displayName = 998;