Updated comments.

This commit is contained in:
genxium
2022-12-18 14:03:22 +08:00
parent 850eee20a8
commit 2928cbbe3c
2 changed files with 4 additions and 4 deletions

View File

@@ -1747,7 +1747,7 @@ func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *InputsBufferSnapshot)
break
} else if PlayerBattleStateIns.ACTIVE == playerBattleState && 0 < (inputsBufferSnapshot.UnconfirmedMask&thatPlayerJoinMask) {
/*
[WARNING] Whenever there's an ACTIVE SLOW TICKER, all players should also be resynced to avoid inconsistent display. See `<proj-root>/ConcerningEdgeCases.md` for more information.
[WARNING] Whenever there's an `ACTIVE SLOW TICKER`, all players should also be resynced to avoid inconsistent display. See `<proj-root>/ConcerningEdgeCases.md` for more information.
*/
inputsBufferSnapshot.ShouldForceResync = true
break