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@@ -1747,7 +1747,7 @@ func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *InputsBufferSnapshot)
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break
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} else if PlayerBattleStateIns.ACTIVE == playerBattleState && 0 < (inputsBufferSnapshot.UnconfirmedMask&thatPlayerJoinMask) {
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/*
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[WARNING] Whenever there's an ACTIVE SLOW TICKER, all players should also be resynced to avoid inconsistent display. See `<proj-root>/ConcerningEdgeCases.md` for more information.
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[WARNING] Whenever there's an `ACTIVE SLOW TICKER`, all players should also be resynced to avoid inconsistent display. See `<proj-root>/ConcerningEdgeCases.md` for more information.
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*/
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inputsBufferSnapshot.ShouldForceResync = true
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break
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