Refactoring backend for periodical force confirmation.

This commit is contained in:
genxium
2022-09-29 12:21:04 +08:00
parent 14fb8e94b2
commit 266335b7c6
11 changed files with 1083 additions and 1033 deletions

View File

@@ -1815,7 +1815,7 @@ $root.treasurehunterx = (function() {
if (message.dir != null && Object.hasOwnProperty.call(message, "dir"))
$root.treasurehunterx.Direction.encode(message.dir, writer.uint32(/* id 4, wireType 2 =*/34).fork()).ldelim();
if (message.speed != null && Object.hasOwnProperty.call(message, "speed"))
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.speed);
writer.uint32(/* id 5, wireType 1 =*/41).double(message.speed);
if (message.battleState != null && Object.hasOwnProperty.call(message, "battleState"))
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.battleState);
if (message.lastMoveGmtMillis != null && Object.hasOwnProperty.call(message, "lastMoveGmtMillis"))
@@ -1877,7 +1877,7 @@ $root.treasurehunterx = (function() {
break;
}
case 5: {
message.speed = reader.int32();
message.speed = reader.double();
break;
}
case 6: {
@@ -1950,8 +1950,8 @@ $root.treasurehunterx = (function() {
return "dir." + error;
}
if (message.speed != null && message.hasOwnProperty("speed"))
if (!$util.isInteger(message.speed))
return "speed: integer expected";
if (typeof message.speed !== "number")
return "speed: number expected";
if (message.battleState != null && message.hasOwnProperty("battleState"))
if (!$util.isInteger(message.battleState))
return "battleState: integer expected";
@@ -1994,7 +1994,7 @@ $root.treasurehunterx = (function() {
message.dir = $root.treasurehunterx.Direction.fromObject(object.dir);
}
if (object.speed != null)
message.speed = object.speed | 0;
message.speed = Number(object.speed);
if (object.battleState != null)
message.battleState = object.battleState | 0;
if (object.lastMoveGmtMillis != null)
@@ -2042,7 +2042,7 @@ $root.treasurehunterx = (function() {
if (message.dir != null && message.hasOwnProperty("dir"))
object.dir = $root.treasurehunterx.Direction.toObject(message.dir, options);
if (message.speed != null && message.hasOwnProperty("speed"))
object.speed = message.speed;
object.speed = options.json && !isFinite(message.speed) ? String(message.speed) : message.speed;
if (message.battleState != null && message.hasOwnProperty("battleState"))
object.battleState = message.battleState;
if (message.lastMoveGmtMillis != null && message.hasOwnProperty("lastMoveGmtMillis"))
@@ -2381,446 +2381,6 @@ $root.treasurehunterx = (function() {
return PlayerMeta;
})();
treasurehunterx.RoomDownsyncFrame = (function() {
/**
* Properties of a RoomDownsyncFrame.
* @memberof treasurehunterx
* @interface IRoomDownsyncFrame
* @property {number|null} [id] RoomDownsyncFrame id
* @property {number|null} [refFrameId] RoomDownsyncFrame refFrameId
* @property {Object.<string,treasurehunterx.Player>|null} [players] RoomDownsyncFrame players
* @property {number|Long|null} [sentAt] RoomDownsyncFrame sentAt
* @property {number|Long|null} [countdownNanos] RoomDownsyncFrame countdownNanos
* @property {Object.<string,treasurehunterx.PlayerMeta>|null} [playerMetas] RoomDownsyncFrame playerMetas
*/
/**
* Constructs a new RoomDownsyncFrame.
* @memberof treasurehunterx
* @classdesc Represents a RoomDownsyncFrame.
* @implements IRoomDownsyncFrame
* @constructor
* @param {treasurehunterx.IRoomDownsyncFrame=} [properties] Properties to set
*/
function RoomDownsyncFrame(properties) {
this.players = {};
this.playerMetas = {};
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* RoomDownsyncFrame id.
* @member {number} id
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.id = 0;
/**
* RoomDownsyncFrame refFrameId.
* @member {number} refFrameId
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.refFrameId = 0;
/**
* RoomDownsyncFrame players.
* @member {Object.<string,treasurehunterx.Player>} players
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.players = $util.emptyObject;
/**
* RoomDownsyncFrame sentAt.
* @member {number|Long} sentAt
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.sentAt = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* RoomDownsyncFrame countdownNanos.
* @member {number|Long} countdownNanos
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.countdownNanos = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* RoomDownsyncFrame playerMetas.
* @member {Object.<string,treasurehunterx.PlayerMeta>} playerMetas
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.playerMetas = $util.emptyObject;
/**
* Creates a new RoomDownsyncFrame instance using the specified properties.
* @function create
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.IRoomDownsyncFrame=} [properties] Properties to set
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame instance
*/
RoomDownsyncFrame.create = function create(properties) {
return new RoomDownsyncFrame(properties);
};
/**
* Encodes the specified RoomDownsyncFrame message. Does not implicitly {@link treasurehunterx.RoomDownsyncFrame.verify|verify} messages.
* @function encode
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.RoomDownsyncFrame} message RoomDownsyncFrame message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
RoomDownsyncFrame.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
if (message.id != null && Object.hasOwnProperty.call(message, "id"))
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.id);
if (message.refFrameId != null && Object.hasOwnProperty.call(message, "refFrameId"))
writer.uint32(/* id 2, wireType 0 =*/16).int32(message.refFrameId);
if (message.players != null && Object.hasOwnProperty.call(message, "players"))
for (var keys = Object.keys(message.players), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 3, wireType 2 =*/26).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.Player.encode(message.players[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.sentAt != null && Object.hasOwnProperty.call(message, "sentAt"))
writer.uint32(/* id 4, wireType 0 =*/32).int64(message.sentAt);
if (message.countdownNanos != null && Object.hasOwnProperty.call(message, "countdownNanos"))
writer.uint32(/* id 5, wireType 0 =*/40).int64(message.countdownNanos);
if (message.playerMetas != null && Object.hasOwnProperty.call(message, "playerMetas"))
for (var keys = Object.keys(message.playerMetas), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 6, wireType 2 =*/50).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.PlayerMeta.encode(message.playerMetas[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
return writer;
};
/**
* Encodes the specified RoomDownsyncFrame message, length delimited. Does not implicitly {@link treasurehunterx.RoomDownsyncFrame.verify|verify} messages.
* @function encodeDelimited
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.RoomDownsyncFrame} message RoomDownsyncFrame message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
RoomDownsyncFrame.encodeDelimited = function encodeDelimited(message, writer) {
return this.encode(message, writer).ldelim();
};
/**
* Decodes a RoomDownsyncFrame message from the specified reader or buffer.
* @function decode
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @param {number} [length] Message length if known beforehand
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
RoomDownsyncFrame.decode = function decode(reader, length) {
if (!(reader instanceof $Reader))
reader = $Reader.create(reader);
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.treasurehunterx.RoomDownsyncFrame(), key, value;
while (reader.pos < end) {
var tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
message.id = reader.int32();
break;
}
case 2: {
message.refFrameId = reader.int32();
break;
}
case 3: {
if (message.players === $util.emptyObject)
message.players = {};
var end2 = reader.uint32() + reader.pos;
key = 0;
value = null;
while (reader.pos < end2) {
var tag2 = reader.uint32();
switch (tag2 >>> 3) {
case 1:
key = reader.int32();
break;
case 2:
value = $root.treasurehunterx.Player.decode(reader, reader.uint32());
break;
default:
reader.skipType(tag2 & 7);
break;
}
}
message.players[key] = value;
break;
}
case 4: {
message.sentAt = reader.int64();
break;
}
case 5: {
message.countdownNanos = reader.int64();
break;
}
case 6: {
if (message.playerMetas === $util.emptyObject)
message.playerMetas = {};
var end2 = reader.uint32() + reader.pos;
key = 0;
value = null;
while (reader.pos < end2) {
var tag2 = reader.uint32();
switch (tag2 >>> 3) {
case 1:
key = reader.int32();
break;
case 2:
value = $root.treasurehunterx.PlayerMeta.decode(reader, reader.uint32());
break;
default:
reader.skipType(tag2 & 7);
break;
}
}
message.playerMetas[key] = value;
break;
}
default:
reader.skipType(tag & 7);
break;
}
}
return message;
};
/**
* Decodes a RoomDownsyncFrame message from the specified reader or buffer, length delimited.
* @function decodeDelimited
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
RoomDownsyncFrame.decodeDelimited = function decodeDelimited(reader) {
if (!(reader instanceof $Reader))
reader = new $Reader(reader);
return this.decode(reader, reader.uint32());
};
/**
* Verifies a RoomDownsyncFrame message.
* @function verify
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {Object.<string,*>} message Plain object to verify
* @returns {string|null} `null` if valid, otherwise the reason why it is not
*/
RoomDownsyncFrame.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
if (message.id != null && message.hasOwnProperty("id"))
if (!$util.isInteger(message.id))
return "id: integer expected";
if (message.refFrameId != null && message.hasOwnProperty("refFrameId"))
if (!$util.isInteger(message.refFrameId))
return "refFrameId: integer expected";
if (message.players != null && message.hasOwnProperty("players")) {
if (!$util.isObject(message.players))
return "players: object expected";
var key = Object.keys(message.players);
for (var i = 0; i < key.length; ++i) {
if (!$util.key32Re.test(key[i]))
return "players: integer key{k:int32} expected";
{
var error = $root.treasurehunterx.Player.verify(message.players[key[i]]);
if (error)
return "players." + error;
}
}
}
if (message.sentAt != null && message.hasOwnProperty("sentAt"))
if (!$util.isInteger(message.sentAt) && !(message.sentAt && $util.isInteger(message.sentAt.low) && $util.isInteger(message.sentAt.high)))
return "sentAt: integer|Long expected";
if (message.countdownNanos != null && message.hasOwnProperty("countdownNanos"))
if (!$util.isInteger(message.countdownNanos) && !(message.countdownNanos && $util.isInteger(message.countdownNanos.low) && $util.isInteger(message.countdownNanos.high)))
return "countdownNanos: integer|Long expected";
if (message.playerMetas != null && message.hasOwnProperty("playerMetas")) {
if (!$util.isObject(message.playerMetas))
return "playerMetas: object expected";
var key = Object.keys(message.playerMetas);
for (var i = 0; i < key.length; ++i) {
if (!$util.key32Re.test(key[i]))
return "playerMetas: integer key{k:int32} expected";
{
var error = $root.treasurehunterx.PlayerMeta.verify(message.playerMetas[key[i]]);
if (error)
return "playerMetas." + error;
}
}
}
return null;
};
/**
* Creates a RoomDownsyncFrame message from a plain object. Also converts values to their respective internal types.
* @function fromObject
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {Object.<string,*>} object Plain object
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame
*/
RoomDownsyncFrame.fromObject = function fromObject(object) {
if (object instanceof $root.treasurehunterx.RoomDownsyncFrame)
return object;
var message = new $root.treasurehunterx.RoomDownsyncFrame();
if (object.id != null)
message.id = object.id | 0;
if (object.refFrameId != null)
message.refFrameId = object.refFrameId | 0;
if (object.players) {
if (typeof object.players !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.players: object expected");
message.players = {};
for (var keys = Object.keys(object.players), i = 0; i < keys.length; ++i) {
if (typeof object.players[keys[i]] !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.players: object expected");
message.players[keys[i]] = $root.treasurehunterx.Player.fromObject(object.players[keys[i]]);
}
}
if (object.sentAt != null)
if ($util.Long)
(message.sentAt = $util.Long.fromValue(object.sentAt)).unsigned = false;
else if (typeof object.sentAt === "string")
message.sentAt = parseInt(object.sentAt, 10);
else if (typeof object.sentAt === "number")
message.sentAt = object.sentAt;
else if (typeof object.sentAt === "object")
message.sentAt = new $util.LongBits(object.sentAt.low >>> 0, object.sentAt.high >>> 0).toNumber();
if (object.countdownNanos != null)
if ($util.Long)
(message.countdownNanos = $util.Long.fromValue(object.countdownNanos)).unsigned = false;
else if (typeof object.countdownNanos === "string")
message.countdownNanos = parseInt(object.countdownNanos, 10);
else if (typeof object.countdownNanos === "number")
message.countdownNanos = object.countdownNanos;
else if (typeof object.countdownNanos === "object")
message.countdownNanos = new $util.LongBits(object.countdownNanos.low >>> 0, object.countdownNanos.high >>> 0).toNumber();
if (object.playerMetas) {
if (typeof object.playerMetas !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.playerMetas: object expected");
message.playerMetas = {};
for (var keys = Object.keys(object.playerMetas), i = 0; i < keys.length; ++i) {
if (typeof object.playerMetas[keys[i]] !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.playerMetas: object expected");
message.playerMetas[keys[i]] = $root.treasurehunterx.PlayerMeta.fromObject(object.playerMetas[keys[i]]);
}
}
return message;
};
/**
* Creates a plain object from a RoomDownsyncFrame message. Also converts values to other types if specified.
* @function toObject
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.RoomDownsyncFrame} message RoomDownsyncFrame
* @param {$protobuf.IConversionOptions} [options] Conversion options
* @returns {Object.<string,*>} Plain object
*/
RoomDownsyncFrame.toObject = function toObject(message, options) {
if (!options)
options = {};
var object = {};
if (options.objects || options.defaults) {
object.players = {};
object.playerMetas = {};
}
if (options.defaults) {
object.id = 0;
object.refFrameId = 0;
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.sentAt = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.sentAt = options.longs === String ? "0" : 0;
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.countdownNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.countdownNanos = options.longs === String ? "0" : 0;
}
if (message.id != null && message.hasOwnProperty("id"))
object.id = message.id;
if (message.refFrameId != null && message.hasOwnProperty("refFrameId"))
object.refFrameId = message.refFrameId;
var keys2;
if (message.players && (keys2 = Object.keys(message.players)).length) {
object.players = {};
for (var j = 0; j < keys2.length; ++j)
object.players[keys2[j]] = $root.treasurehunterx.Player.toObject(message.players[keys2[j]], options);
}
if (message.sentAt != null && message.hasOwnProperty("sentAt"))
if (typeof message.sentAt === "number")
object.sentAt = options.longs === String ? String(message.sentAt) : message.sentAt;
else
object.sentAt = options.longs === String ? $util.Long.prototype.toString.call(message.sentAt) : options.longs === Number ? new $util.LongBits(message.sentAt.low >>> 0, message.sentAt.high >>> 0).toNumber() : message.sentAt;
if (message.countdownNanos != null && message.hasOwnProperty("countdownNanos"))
if (typeof message.countdownNanos === "number")
object.countdownNanos = options.longs === String ? String(message.countdownNanos) : message.countdownNanos;
else
object.countdownNanos = options.longs === String ? $util.Long.prototype.toString.call(message.countdownNanos) : options.longs === Number ? new $util.LongBits(message.countdownNanos.low >>> 0, message.countdownNanos.high >>> 0).toNumber() : message.countdownNanos;
if (message.playerMetas && (keys2 = Object.keys(message.playerMetas)).length) {
object.playerMetas = {};
for (var j = 0; j < keys2.length; ++j)
object.playerMetas[keys2[j]] = $root.treasurehunterx.PlayerMeta.toObject(message.playerMetas[keys2[j]], options);
}
return object;
};
/**
* Converts this RoomDownsyncFrame to JSON.
* @function toJSON
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
* @returns {Object.<string,*>} JSON object
*/
RoomDownsyncFrame.prototype.toJSON = function toJSON() {
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
};
/**
* Gets the default type url for RoomDownsyncFrame
* @function getTypeUrl
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns {string} The default type url
*/
RoomDownsyncFrame.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
if (typeUrlPrefix === undefined) {
typeUrlPrefix = "type.googleapis.com";
}
return typeUrlPrefix + "/treasurehunterx.RoomDownsyncFrame";
};
return RoomDownsyncFrame;
})();
treasurehunterx.InputFrameUpsync = (function() {
/**
@@ -3564,6 +3124,446 @@ $root.treasurehunterx = (function() {
return HeartbeatUpsync;
})();
treasurehunterx.RoomDownsyncFrame = (function() {
/**
* Properties of a RoomDownsyncFrame.
* @memberof treasurehunterx
* @interface IRoomDownsyncFrame
* @property {number|null} [id] RoomDownsyncFrame id
* @property {number|null} [refFrameId] RoomDownsyncFrame refFrameId
* @property {Object.<string,treasurehunterx.Player>|null} [players] RoomDownsyncFrame players
* @property {number|Long|null} [sentAt] RoomDownsyncFrame sentAt
* @property {number|Long|null} [countdownNanos] RoomDownsyncFrame countdownNanos
* @property {Object.<string,treasurehunterx.PlayerMeta>|null} [playerMetas] RoomDownsyncFrame playerMetas
*/
/**
* Constructs a new RoomDownsyncFrame.
* @memberof treasurehunterx
* @classdesc Represents a RoomDownsyncFrame.
* @implements IRoomDownsyncFrame
* @constructor
* @param {treasurehunterx.IRoomDownsyncFrame=} [properties] Properties to set
*/
function RoomDownsyncFrame(properties) {
this.players = {};
this.playerMetas = {};
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* RoomDownsyncFrame id.
* @member {number} id
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.id = 0;
/**
* RoomDownsyncFrame refFrameId.
* @member {number} refFrameId
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.refFrameId = 0;
/**
* RoomDownsyncFrame players.
* @member {Object.<string,treasurehunterx.Player>} players
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.players = $util.emptyObject;
/**
* RoomDownsyncFrame sentAt.
* @member {number|Long} sentAt
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.sentAt = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* RoomDownsyncFrame countdownNanos.
* @member {number|Long} countdownNanos
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.countdownNanos = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* RoomDownsyncFrame playerMetas.
* @member {Object.<string,treasurehunterx.PlayerMeta>} playerMetas
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.playerMetas = $util.emptyObject;
/**
* Creates a new RoomDownsyncFrame instance using the specified properties.
* @function create
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.IRoomDownsyncFrame=} [properties] Properties to set
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame instance
*/
RoomDownsyncFrame.create = function create(properties) {
return new RoomDownsyncFrame(properties);
};
/**
* Encodes the specified RoomDownsyncFrame message. Does not implicitly {@link treasurehunterx.RoomDownsyncFrame.verify|verify} messages.
* @function encode
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.RoomDownsyncFrame} message RoomDownsyncFrame message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
RoomDownsyncFrame.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
if (message.id != null && Object.hasOwnProperty.call(message, "id"))
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.id);
if (message.refFrameId != null && Object.hasOwnProperty.call(message, "refFrameId"))
writer.uint32(/* id 2, wireType 0 =*/16).int32(message.refFrameId);
if (message.players != null && Object.hasOwnProperty.call(message, "players"))
for (var keys = Object.keys(message.players), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 3, wireType 2 =*/26).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.Player.encode(message.players[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.sentAt != null && Object.hasOwnProperty.call(message, "sentAt"))
writer.uint32(/* id 4, wireType 0 =*/32).int64(message.sentAt);
if (message.countdownNanos != null && Object.hasOwnProperty.call(message, "countdownNanos"))
writer.uint32(/* id 5, wireType 0 =*/40).int64(message.countdownNanos);
if (message.playerMetas != null && Object.hasOwnProperty.call(message, "playerMetas"))
for (var keys = Object.keys(message.playerMetas), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 6, wireType 2 =*/50).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.PlayerMeta.encode(message.playerMetas[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
return writer;
};
/**
* Encodes the specified RoomDownsyncFrame message, length delimited. Does not implicitly {@link treasurehunterx.RoomDownsyncFrame.verify|verify} messages.
* @function encodeDelimited
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.RoomDownsyncFrame} message RoomDownsyncFrame message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
RoomDownsyncFrame.encodeDelimited = function encodeDelimited(message, writer) {
return this.encode(message, writer).ldelim();
};
/**
* Decodes a RoomDownsyncFrame message from the specified reader or buffer.
* @function decode
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @param {number} [length] Message length if known beforehand
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
RoomDownsyncFrame.decode = function decode(reader, length) {
if (!(reader instanceof $Reader))
reader = $Reader.create(reader);
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.treasurehunterx.RoomDownsyncFrame(), key, value;
while (reader.pos < end) {
var tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
message.id = reader.int32();
break;
}
case 2: {
message.refFrameId = reader.int32();
break;
}
case 3: {
if (message.players === $util.emptyObject)
message.players = {};
var end2 = reader.uint32() + reader.pos;
key = 0;
value = null;
while (reader.pos < end2) {
var tag2 = reader.uint32();
switch (tag2 >>> 3) {
case 1:
key = reader.int32();
break;
case 2:
value = $root.treasurehunterx.Player.decode(reader, reader.uint32());
break;
default:
reader.skipType(tag2 & 7);
break;
}
}
message.players[key] = value;
break;
}
case 4: {
message.sentAt = reader.int64();
break;
}
case 5: {
message.countdownNanos = reader.int64();
break;
}
case 6: {
if (message.playerMetas === $util.emptyObject)
message.playerMetas = {};
var end2 = reader.uint32() + reader.pos;
key = 0;
value = null;
while (reader.pos < end2) {
var tag2 = reader.uint32();
switch (tag2 >>> 3) {
case 1:
key = reader.int32();
break;
case 2:
value = $root.treasurehunterx.PlayerMeta.decode(reader, reader.uint32());
break;
default:
reader.skipType(tag2 & 7);
break;
}
}
message.playerMetas[key] = value;
break;
}
default:
reader.skipType(tag & 7);
break;
}
}
return message;
};
/**
* Decodes a RoomDownsyncFrame message from the specified reader or buffer, length delimited.
* @function decodeDelimited
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
RoomDownsyncFrame.decodeDelimited = function decodeDelimited(reader) {
if (!(reader instanceof $Reader))
reader = new $Reader(reader);
return this.decode(reader, reader.uint32());
};
/**
* Verifies a RoomDownsyncFrame message.
* @function verify
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {Object.<string,*>} message Plain object to verify
* @returns {string|null} `null` if valid, otherwise the reason why it is not
*/
RoomDownsyncFrame.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
if (message.id != null && message.hasOwnProperty("id"))
if (!$util.isInteger(message.id))
return "id: integer expected";
if (message.refFrameId != null && message.hasOwnProperty("refFrameId"))
if (!$util.isInteger(message.refFrameId))
return "refFrameId: integer expected";
if (message.players != null && message.hasOwnProperty("players")) {
if (!$util.isObject(message.players))
return "players: object expected";
var key = Object.keys(message.players);
for (var i = 0; i < key.length; ++i) {
if (!$util.key32Re.test(key[i]))
return "players: integer key{k:int32} expected";
{
var error = $root.treasurehunterx.Player.verify(message.players[key[i]]);
if (error)
return "players." + error;
}
}
}
if (message.sentAt != null && message.hasOwnProperty("sentAt"))
if (!$util.isInteger(message.sentAt) && !(message.sentAt && $util.isInteger(message.sentAt.low) && $util.isInteger(message.sentAt.high)))
return "sentAt: integer|Long expected";
if (message.countdownNanos != null && message.hasOwnProperty("countdownNanos"))
if (!$util.isInteger(message.countdownNanos) && !(message.countdownNanos && $util.isInteger(message.countdownNanos.low) && $util.isInteger(message.countdownNanos.high)))
return "countdownNanos: integer|Long expected";
if (message.playerMetas != null && message.hasOwnProperty("playerMetas")) {
if (!$util.isObject(message.playerMetas))
return "playerMetas: object expected";
var key = Object.keys(message.playerMetas);
for (var i = 0; i < key.length; ++i) {
if (!$util.key32Re.test(key[i]))
return "playerMetas: integer key{k:int32} expected";
{
var error = $root.treasurehunterx.PlayerMeta.verify(message.playerMetas[key[i]]);
if (error)
return "playerMetas." + error;
}
}
}
return null;
};
/**
* Creates a RoomDownsyncFrame message from a plain object. Also converts values to their respective internal types.
* @function fromObject
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {Object.<string,*>} object Plain object
* @returns {treasurehunterx.RoomDownsyncFrame} RoomDownsyncFrame
*/
RoomDownsyncFrame.fromObject = function fromObject(object) {
if (object instanceof $root.treasurehunterx.RoomDownsyncFrame)
return object;
var message = new $root.treasurehunterx.RoomDownsyncFrame();
if (object.id != null)
message.id = object.id | 0;
if (object.refFrameId != null)
message.refFrameId = object.refFrameId | 0;
if (object.players) {
if (typeof object.players !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.players: object expected");
message.players = {};
for (var keys = Object.keys(object.players), i = 0; i < keys.length; ++i) {
if (typeof object.players[keys[i]] !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.players: object expected");
message.players[keys[i]] = $root.treasurehunterx.Player.fromObject(object.players[keys[i]]);
}
}
if (object.sentAt != null)
if ($util.Long)
(message.sentAt = $util.Long.fromValue(object.sentAt)).unsigned = false;
else if (typeof object.sentAt === "string")
message.sentAt = parseInt(object.sentAt, 10);
else if (typeof object.sentAt === "number")
message.sentAt = object.sentAt;
else if (typeof object.sentAt === "object")
message.sentAt = new $util.LongBits(object.sentAt.low >>> 0, object.sentAt.high >>> 0).toNumber();
if (object.countdownNanos != null)
if ($util.Long)
(message.countdownNanos = $util.Long.fromValue(object.countdownNanos)).unsigned = false;
else if (typeof object.countdownNanos === "string")
message.countdownNanos = parseInt(object.countdownNanos, 10);
else if (typeof object.countdownNanos === "number")
message.countdownNanos = object.countdownNanos;
else if (typeof object.countdownNanos === "object")
message.countdownNanos = new $util.LongBits(object.countdownNanos.low >>> 0, object.countdownNanos.high >>> 0).toNumber();
if (object.playerMetas) {
if (typeof object.playerMetas !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.playerMetas: object expected");
message.playerMetas = {};
for (var keys = Object.keys(object.playerMetas), i = 0; i < keys.length; ++i) {
if (typeof object.playerMetas[keys[i]] !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.playerMetas: object expected");
message.playerMetas[keys[i]] = $root.treasurehunterx.PlayerMeta.fromObject(object.playerMetas[keys[i]]);
}
}
return message;
};
/**
* Creates a plain object from a RoomDownsyncFrame message. Also converts values to other types if specified.
* @function toObject
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {treasurehunterx.RoomDownsyncFrame} message RoomDownsyncFrame
* @param {$protobuf.IConversionOptions} [options] Conversion options
* @returns {Object.<string,*>} Plain object
*/
RoomDownsyncFrame.toObject = function toObject(message, options) {
if (!options)
options = {};
var object = {};
if (options.objects || options.defaults) {
object.players = {};
object.playerMetas = {};
}
if (options.defaults) {
object.id = 0;
object.refFrameId = 0;
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.sentAt = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.sentAt = options.longs === String ? "0" : 0;
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.countdownNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.countdownNanos = options.longs === String ? "0" : 0;
}
if (message.id != null && message.hasOwnProperty("id"))
object.id = message.id;
if (message.refFrameId != null && message.hasOwnProperty("refFrameId"))
object.refFrameId = message.refFrameId;
var keys2;
if (message.players && (keys2 = Object.keys(message.players)).length) {
object.players = {};
for (var j = 0; j < keys2.length; ++j)
object.players[keys2[j]] = $root.treasurehunterx.Player.toObject(message.players[keys2[j]], options);
}
if (message.sentAt != null && message.hasOwnProperty("sentAt"))
if (typeof message.sentAt === "number")
object.sentAt = options.longs === String ? String(message.sentAt) : message.sentAt;
else
object.sentAt = options.longs === String ? $util.Long.prototype.toString.call(message.sentAt) : options.longs === Number ? new $util.LongBits(message.sentAt.low >>> 0, message.sentAt.high >>> 0).toNumber() : message.sentAt;
if (message.countdownNanos != null && message.hasOwnProperty("countdownNanos"))
if (typeof message.countdownNanos === "number")
object.countdownNanos = options.longs === String ? String(message.countdownNanos) : message.countdownNanos;
else
object.countdownNanos = options.longs === String ? $util.Long.prototype.toString.call(message.countdownNanos) : options.longs === Number ? new $util.LongBits(message.countdownNanos.low >>> 0, message.countdownNanos.high >>> 0).toNumber() : message.countdownNanos;
if (message.playerMetas && (keys2 = Object.keys(message.playerMetas)).length) {
object.playerMetas = {};
for (var j = 0; j < keys2.length; ++j)
object.playerMetas[keys2[j]] = $root.treasurehunterx.PlayerMeta.toObject(message.playerMetas[keys2[j]], options);
}
return object;
};
/**
* Converts this RoomDownsyncFrame to JSON.
* @function toJSON
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
* @returns {Object.<string,*>} JSON object
*/
RoomDownsyncFrame.prototype.toJSON = function toJSON() {
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
};
/**
* Gets the default type url for RoomDownsyncFrame
* @function getTypeUrl
* @memberof treasurehunterx.RoomDownsyncFrame
* @static
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns {string} The default type url
*/
RoomDownsyncFrame.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
if (typeUrlPrefix === undefined) {
typeUrlPrefix = "type.googleapis.com";
}
return typeUrlPrefix + "/treasurehunterx.RoomDownsyncFrame";
};
return RoomDownsyncFrame;
})();
treasurehunterx.WsReq = (function() {
/**