Refactoring backend for periodical force confirmation.

This commit is contained in:
genxium
2022-09-29 12:21:04 +08:00
parent 14fb8e94b2
commit 266335b7c6
11 changed files with 1083 additions and 1033 deletions

View File

@@ -407,7 +407,7 @@ type Player struct {
X float64 `protobuf:"fixed64,2,opt,name=x,proto3" json:"x,omitempty"`
Y float64 `protobuf:"fixed64,3,opt,name=y,proto3" json:"y,omitempty"`
Dir *Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"`
Speed float64 `protobuf:"fixed64,5,opt,name=speed,proto3" json:"speed,omitempty"`
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
@@ -475,7 +475,7 @@ func (x *Player) GetDir() *Direction {
return nil
}
func (x *Player) GetSpeed() int32 {
func (x *Player) GetSpeed() float64 {
if x != nil {
return x.Speed
}
@@ -596,6 +596,171 @@ func (x *PlayerMeta) GetJoinIndex() int32 {
return 0
}
type InputFrameUpsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
EncodedDir int32 `protobuf:"varint,6,opt,name=encodedDir,proto3" json:"encodedDir,omitempty"`
}
func (x *InputFrameUpsync) Reset() {
*x = InputFrameUpsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameUpsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameUpsync) ProtoMessage() {}
func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead.
func (*InputFrameUpsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
}
func (x *InputFrameUpsync) GetInputFrameId() int32 {
if x != nil {
return x.InputFrameId
}
return 0
}
func (x *InputFrameUpsync) GetEncodedDir() int32 {
if x != nil {
return x.EncodedDir
}
return 0
}
type InputFrameDownsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
InputList []uint64 `protobuf:"varint,2,rep,packed,name=inputList,proto3" json:"inputList,omitempty"` // Indexed by "joinIndex", we try to compress the "single player input" into 1 word (64-bit for 64-bit Golang runtime) because atomic compare-and-swap only works on 1 word. Although CAS on custom struct is possible in Golang 1.19 https://pkg.go.dev/sync/atomic@go1.19.1#Value.CompareAndSwap, using a single word is still faster whenever possible.
ConfirmedList uint64 `protobuf:"varint,3,opt,name=confirmedList,proto3" json:"confirmedList,omitempty"` // Indexed by "joinIndex", same compression concern as above
}
func (x *InputFrameDownsync) Reset() {
*x = InputFrameDownsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameDownsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameDownsync) ProtoMessage() {}
func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead.
func (*InputFrameDownsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *InputFrameDownsync) GetInputFrameId() int32 {
if x != nil {
return x.InputFrameId
}
return 0
}
func (x *InputFrameDownsync) GetInputList() []uint64 {
if x != nil {
return x.InputList
}
return nil
}
func (x *InputFrameDownsync) GetConfirmedList() uint64 {
if x != nil {
return x.ConfirmedList
}
return 0
}
type HeartbeatUpsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
ClientTimestamp int64 `protobuf:"varint,1,opt,name=clientTimestamp,proto3" json:"clientTimestamp,omitempty"`
}
func (x *HeartbeatUpsync) Reset() {
*x = HeartbeatUpsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeartbeatUpsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeartbeatUpsync) ProtoMessage() {}
func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead.
func (*HeartbeatUpsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
}
func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
if x != nil {
return x.ClientTimestamp
}
return 0
}
type RoomDownsyncFrame struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -612,7 +777,7 @@ type RoomDownsyncFrame struct {
func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
mi := &file_room_downsync_frame_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@@ -625,7 +790,7 @@ func (x *RoomDownsyncFrame) String() string {
func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
mi := &file_room_downsync_frame_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@@ -638,7 +803,7 @@ func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{11}
}
func (x *RoomDownsyncFrame) GetId() int32 {
@@ -683,171 +848,6 @@ func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerMeta {
return nil
}
type InputFrameUpsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
EncodedDir int32 `protobuf:"varint,6,opt,name=encodedDir,proto3" json:"encodedDir,omitempty"`
}
func (x *InputFrameUpsync) Reset() {
*x = InputFrameUpsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameUpsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameUpsync) ProtoMessage() {}
func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead.
func (*InputFrameUpsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *InputFrameUpsync) GetInputFrameId() int32 {
if x != nil {
return x.InputFrameId
}
return 0
}
func (x *InputFrameUpsync) GetEncodedDir() int32 {
if x != nil {
return x.EncodedDir
}
return 0
}
type InputFrameDownsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
InputList []uint64 `protobuf:"varint,2,rep,packed,name=inputList,proto3" json:"inputList,omitempty"` // Indexed by "joinIndex", we try to compress the "single player input" into 1 word (64-bit for 64-bit Golang runtime) because atomic compare-and-swap only works on 1 word. Although CAS on custom struct is possible in Golang 1.19 https://pkg.go.dev/sync/atomic@go1.19.1#Value.CompareAndSwap, using a single word is still faster whenever possible.
ConfirmedList uint64 `protobuf:"varint,3,opt,name=confirmedList,proto3" json:"confirmedList,omitempty"` // Indexed by "joinIndex", same compression concern as above
}
func (x *InputFrameDownsync) Reset() {
*x = InputFrameDownsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameDownsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameDownsync) ProtoMessage() {}
func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead.
func (*InputFrameDownsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
}
func (x *InputFrameDownsync) GetInputFrameId() int32 {
if x != nil {
return x.InputFrameId
}
return 0
}
func (x *InputFrameDownsync) GetInputList() []uint64 {
if x != nil {
return x.InputList
}
return nil
}
func (x *InputFrameDownsync) GetConfirmedList() uint64 {
if x != nil {
return x.ConfirmedList
}
return 0
}
type HeartbeatUpsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
ClientTimestamp int64 `protobuf:"varint,1,opt,name=clientTimestamp,proto3" json:"clientTimestamp,omitempty"`
}
func (x *HeartbeatUpsync) Reset() {
*x = HeartbeatUpsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeartbeatUpsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeartbeatUpsync) ProtoMessage() {}
func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead.
func (*HeartbeatUpsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{11}
}
func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
if x != nil {
return x.ClientTimestamp
}
return 0
}
type WsReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -1119,7 +1119,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1250,10 +1250,10 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*BattleColliderInfo)(nil), // 5: treasurehunterx.BattleColliderInfo
(*Player)(nil), // 6: treasurehunterx.Player
(*PlayerMeta)(nil), // 7: treasurehunterx.PlayerMeta
(*RoomDownsyncFrame)(nil), // 8: treasurehunterx.RoomDownsyncFrame
(*InputFrameUpsync)(nil), // 9: treasurehunterx.InputFrameUpsync
(*InputFrameDownsync)(nil), // 10: treasurehunterx.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 11: treasurehunterx.HeartbeatUpsync
(*InputFrameUpsync)(nil), // 8: treasurehunterx.InputFrameUpsync
(*InputFrameDownsync)(nil), // 9: treasurehunterx.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 10: treasurehunterx.HeartbeatUpsync
(*RoomDownsyncFrame)(nil), // 11: treasurehunterx.RoomDownsyncFrame
(*WsReq)(nil), // 12: treasurehunterx.WsReq
(*WsResp)(nil), // 13: treasurehunterx.WsResp
nil, // 14: treasurehunterx.BattleColliderInfo.StrToVec2DListMapEntry
@@ -1271,10 +1271,10 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
0, // 6: treasurehunterx.Player.dir:type_name -> treasurehunterx.Direction
16, // 7: treasurehunterx.RoomDownsyncFrame.players:type_name -> treasurehunterx.RoomDownsyncFrame.PlayersEntry
17, // 8: treasurehunterx.RoomDownsyncFrame.playerMetas:type_name -> treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry
9, // 9: treasurehunterx.WsReq.inputFrameUpsyncBatch:type_name -> treasurehunterx.InputFrameUpsync
11, // 10: treasurehunterx.WsReq.hb:type_name -> treasurehunterx.HeartbeatUpsync
8, // 11: treasurehunterx.WsResp.rdf:type_name -> treasurehunterx.RoomDownsyncFrame
10, // 12: treasurehunterx.WsResp.inputFrameDownsyncBatch:type_name -> treasurehunterx.InputFrameDownsync
8, // 9: treasurehunterx.WsReq.inputFrameUpsyncBatch:type_name -> treasurehunterx.InputFrameUpsync
10, // 10: treasurehunterx.WsReq.hb:type_name -> treasurehunterx.HeartbeatUpsync
11, // 11: treasurehunterx.WsResp.rdf:type_name -> treasurehunterx.RoomDownsyncFrame
9, // 12: treasurehunterx.WsResp.inputFrameDownsyncBatch:type_name -> treasurehunterx.InputFrameDownsync
5, // 13: treasurehunterx.WsResp.bciFrame:type_name -> treasurehunterx.BattleColliderInfo
3, // 14: treasurehunterx.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> treasurehunterx.Vec2DList
4, // 15: treasurehunterx.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> treasurehunterx.Polygon2DList
@@ -1390,18 +1390,6 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*InputFrameUpsync); i {
case 0:
return &v.state
@@ -1413,7 +1401,7 @@ func file_room_downsync_frame_proto_init() {
return nil
}
}
file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*InputFrameDownsync); i {
case 0:
return &v.state
@@ -1425,7 +1413,7 @@ func file_room_downsync_frame_proto_init() {
return nil
}
}
file_room_downsync_frame_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*HeartbeatUpsync); i {
case 0:
return &v.state
@@ -1437,6 +1425,18 @@ func file_room_downsync_frame_proto_init() {
return nil
}
}
file_room_downsync_frame_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*WsReq); i {
case 0: