Fixes for backend collision handling.
@ -268,7 +268,7 @@ func (pR *Room) ChooseStage() error {
|
||||
}
|
||||
|
||||
rand.Seed(time.Now().Unix())
|
||||
stageNameList := []string{ /*"pacman" ,*/ "richsoil"}
|
||||
stageNameList := []string{ /*"simple" ,*/ "richsoil"}
|
||||
chosenStageIndex := rand.Int() % len(stageNameList) // Hardcoded temporarily. -- YFLu
|
||||
|
||||
pR.StageName = stageNameList[chosenStageIndex]
|
||||
@ -328,7 +328,8 @@ func (pR *Room) ChooseStage() error {
|
||||
barrierPolygon2DList := *(toRetStrToPolygon2DListMap["Barrier"])
|
||||
|
||||
var barrierLocalIdInBattle int32 = 0
|
||||
for _, polygon2D := range barrierPolygon2DList {
|
||||
for _, polygon2DUnaligned := range barrierPolygon2DList {
|
||||
polygon2D := AlignPolygon2DToBoundingBox(polygon2DUnaligned)
|
||||
/*
|
||||
// For debug-printing only.
|
||||
Logger.Info("ChooseStage printing polygon2D for barrierPolygon2DList", zap.Any("barrierLocalIdInBattle", barrierLocalIdInBattle), zap.Any("polygon2D.Anchor", polygon2D.Anchor), zap.Any("polygon2D.Points", polygon2D.Points))
|
||||
@ -1157,9 +1158,12 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
|
||||
if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
|
||||
changeWithCollision := collision.ContactWithObject(collision.Objects[0])
|
||||
Logger.Info(fmt.Sprintf("Collided: roomId=%v, playerId=%v, orig dx=%v, orig dy=%v, new dx =%v, new dy=%v", pR.Id, player.Id, dx, dy, changeWithCollision.X(), changeWithCollision.Y()))
|
||||
dx = changeWithCollision.X()
|
||||
dy = changeWithCollision.Y()
|
||||
Logger.Info(fmt.Sprintf("Collided: roomId=%v, playerId=%v, orig dx=%v, orig dy=%v, proposed new dx =%v, proposed new dy=%v", pR.Id, player.Id, dx, dy, changeWithCollision.X(), changeWithCollision.Y()))
|
||||
// FIXME: Use a mechanism equivalent to that of the frontend!
|
||||
// dx = changeWithCollision.X()
|
||||
// dy = changeWithCollision.Y()
|
||||
dx = 0
|
||||
dy = 0
|
||||
}
|
||||
playerCollider.X += dx
|
||||
playerCollider.Y += dy
|
||||
@ -1196,7 +1200,8 @@ func (pR *Room) refreshColliders() {
|
||||
spaceOffsetX := float64(spaceW) * 0.5
|
||||
spaceOffsetY := float64(spaceH) * 0.5
|
||||
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), int(pR.StageTileW), int(pR.StageTileH)) // allocate a new collision space everytime after a battle is settled
|
||||
minStep := int(3) // the approx minimum distance a player can move per frame
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
|
||||
for _, player := range pR.Players {
|
||||
playerCollider := resolv.NewObject(player.X+spaceOffsetX, player.Y+spaceOffsetY, playerColliderRadius*2, playerColliderRadius*2)
|
||||
playerColliderShape := resolv.NewCircle(0, 0, playerColliderRadius*2)
|
||||
@ -1210,8 +1215,10 @@ func (pR *Room) refreshColliders() {
|
||||
}
|
||||
|
||||
for _, barrier := range pR.Barriers {
|
||||
|
||||
var w float64 = 0
|
||||
var h float64 = 0
|
||||
|
||||
for i, pi := range barrier.Boundary.Points {
|
||||
for j, pj := range barrier.Boundary.Points {
|
||||
if i == j {
|
||||
|
@ -86,7 +86,7 @@ type Game struct {
|
||||
func NewGame() *Game {
|
||||
|
||||
// stageName := "simple" // Use this for calibration
|
||||
stageName := "simple2"
|
||||
stageName := "richsoil"
|
||||
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
|
@ -46,7 +46,9 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
}
|
||||
|
||||
barrierLocalId := 0
|
||||
for _, barrier := range barrierList {
|
||||
for _, barrierUnaligned := range barrierList {
|
||||
barrier := AlignPolygon2DToBoundingBox(barrierUnaligned)
|
||||
|
||||
var w float64 = 0
|
||||
var h float64 = 0
|
||||
|
||||
@ -99,7 +101,7 @@ func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
}
|
||||
|
||||
// world.Game.DebugDraw(screen, world.Space)
|
||||
world.Game.DebugDraw(screen, world.Space)
|
||||
|
||||
if world.Game.ShowHelpText {
|
||||
|
||||
|
@ -175,8 +175,8 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
|
||||
|
||||
type Vec2DList []*Vec2D
|
||||
type Polygon2DList []*Polygon2D
|
||||
type StrToVec2DListMap map[string]*Vec2DList // Note that it's deliberately NOT using "map[string]Vec2DList", for the easy of passing return value to "models/room.go".
|
||||
type StrToPolygon2DListMap map[string]*Polygon2DList // Note that it's deliberately NOT using "map[string]Polygon2DList", for the easy of passing return value to "models/room.go".
|
||||
type StrToVec2DListMap map[string]*Vec2DList
|
||||
type StrToPolygon2DListMap map[string]*Polygon2DList
|
||||
|
||||
func tmxPolylineToPolygon2D(pTmxMapIns *TmxMap, singleObjInTmxFile *TmxOrTsxObject, targetPolyline *TmxOrTsxPolyline) (*Polygon2D, error) {
|
||||
if nil == targetPolyline {
|
||||
@ -442,3 +442,40 @@ func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continu
|
||||
|
||||
return toRet
|
||||
}
|
||||
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
|
||||
float64Max := float64(99999999999999.9)
|
||||
boundingBoxTL := &Vec2D{
|
||||
X: float64Max,
|
||||
Y: float64Max,
|
||||
}
|
||||
for _, p := range input.Points {
|
||||
if p.X < boundingBoxTL.X {
|
||||
boundingBoxTL.X = p.X
|
||||
}
|
||||
if p.Y < boundingBoxTL.Y {
|
||||
boundingBoxTL.Y = p.Y
|
||||
}
|
||||
}
|
||||
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
|
||||
output := &Polygon2D{
|
||||
Anchor: &Vec2D{
|
||||
X: input.Anchor.X+boundingBoxTL.X,
|
||||
Y: input.Anchor.Y+boundingBoxTL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
TileWidth: input.TileWidth,
|
||||
TileHeight: input.TileHeight,
|
||||
}
|
||||
|
||||
for i, p := range input.Points {
|
||||
output.Points[i] = &Vec2D{
|
||||
X: p.X-boundingBoxTL.X,
|
||||
Y: p.Y-boundingBoxTL.Y,
|
||||
}
|
||||
}
|
||||
|
||||
return output
|
||||
}
|
||||
|
@ -1,7 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "f9460fe9-26ad-4e4b-8a3c-c97bef705a71",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
||||
}
|
Before Width: | Height: | Size: 96 KiB |
@ -1,34 +0,0 @@
|
||||
{
|
||||
"ver": "2.3.3",
|
||||
"uuid": "b711d3f8-b9f4-41ab-a7e4-6562992fb65e",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"Tile_W256_H128_S01": {
|
||||
"ver": "1.0.4",
|
||||
"uuid": "2d6c9481-6bd5-4c19-b468-529d027226c3",
|
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"rawTextureUuid": "b711d3f8-b9f4-41ab-a7e4-6562992fb65e",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 831,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 2048,
|
||||
"height": 386,
|
||||
"rawWidth": 2048,
|
||||
"rawHeight": 2048,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.2" name="Tile_W256_H128_S01" tilewidth="256" tileheight="128" tilecount="128" columns="8">
|
||||
<image source="Tile_W256_H128_S01.png" width="2048" height="2048"/>
|
||||
</tileset>
|
@ -1,5 +0,0 @@
|
||||
{
|
||||
"ver": "2.0.0",
|
||||
"uuid": "51b3303a-7c55-4f8b-b6b9-b5efb6164d19",
|
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"subMetas": {}
|
||||
}
|
Before Width: | Height: | Size: 229 KiB |
@ -1,34 +0,0 @@
|
||||
{
|
||||
"ver": "2.3.3",
|
||||
"uuid": "757f31be-7ad1-42dc-bd6b-2b4c7652e457",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"Tile_W256_H256_S01": {
|
||||
"ver": "1.0.4",
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||||
"uuid": "0d9aafd3-d738-473c-95b8-bf577b78f03d",
|
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"rawTextureUuid": "757f31be-7ad1-42dc-bd6b-2b4c7652e457",
|
||||
"trimType": "auto",
|
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"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 64,
|
||||
"width": 1280,
|
||||
"height": 896,
|
||||
"rawWidth": 1280,
|
||||
"rawHeight": 1024,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
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}
|
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}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.2" name="Tile_W256_H256_S01" tilewidth="256" tileheight="256" tilecount="20" columns="5">
|
||||
<grid orientation="isometric" width="256" height="128"/>
|
||||
<image source="Tile_W256_H256_S01.png" width="1280" height="1024"/>
|
||||
<terraintypes>
|
||||
<terrain name="grass" tile="1"/>
|
||||
<terrain name="dirt" tile="2"/>
|
||||
</terraintypes>
|
||||
<tile id="1" terrain="0,0,0,0"/>
|
||||
<tile id="2" terrain="1,1,1,1"/>
|
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<tile id="3" terrain="0,1,1,1"/>
|
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<tile id="4" terrain="1,1,0,1"/>
|
||||
<tile id="5" terrain="1,1,1,0"/>
|
||||
<tile id="6" terrain="1,0,1,1"/>
|
||||
<tile id="7" terrain="1,0,1,0"/>
|
||||
<tile id="8" terrain="0,0,1,1"/>
|
||||
<tile id="9" terrain="0,1,0,1"/>
|
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<tile id="11" terrain="1,1,0,0"/>
|
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<tile id="12" terrain="1,0,0,0"/>
|
||||
<tile id="13" terrain="0,0,1,0"/>
|
||||
<tile id="14" terrain="0,0,0,1"/>
|
||||
<tile id="15" terrain="0,1,0,0"/>
|
||||
</tileset>
|
@ -1,5 +0,0 @@
|
||||
{
|
||||
"ver": "2.0.0",
|
||||
"uuid": "8347ba4a-e73c-4173-a9ba-f7711fae5a90",
|
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"subMetas": {}
|
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}
|
Before Width: | Height: | Size: 52 KiB |
@ -1,34 +0,0 @@
|
||||
{
|
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"ver": "2.3.3",
|
||||
"uuid": "2385ca17-af24-4122-a271-785f3010d7f2",
|
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"Tile_W256_H256_S02": {
|
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"ver": "1.0.4",
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"uuid": "34e3f356-e65d-4745-8f70-7706aa4083f8",
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"rawTextureUuid": "2385ca17-af24-4122-a271-785f3010d7f2",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
|
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"offsetX": 19.5,
|
||||
"offsetY": 3.5,
|
||||
"trimX": 89,
|
||||
"trimY": 0,
|
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"width": 1409,
|
||||
"height": 251,
|
||||
"rawWidth": 1548,
|
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"rawHeight": 258,
|
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"borderTop": 0,
|
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"borderBottom": 0,
|
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"borderLeft": 0,
|
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"borderRight": 0,
|
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"subMetas": {}
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}
|
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}
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}
|
@ -1,34 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.3" name="Tile_W256_H256_S02" tilewidth="256" tileheight="256" tilecount="6" columns="6">
|
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<image source="Tile_W256_H256_S02.png" width="1548" height="258"/>
|
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<tile id="0">
|
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<objectgroup draworder="index">
|
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<object id="1" x="120" y="-59">
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<properties>
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<property name="boundary_type" value="LowScoreTreasure"/>
|
||||
</properties>
|
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<polyline points="-1,73 -104,182 -42,283 74,287 125,147"/>
|
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</object>
|
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</objectgroup>
|
||||
</tile>
|
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<tile id="1">
|
||||
<objectgroup draworder="index">
|
||||
<object id="1" x="117" y="-36">
|
||||
<properties>
|
||||
<property name="boundary_type" value="HighScoreTreasure"/>
|
||||
</properties>
|
||||
<polyline points="13,41 -100,107 -101,236 19,265 119,248 123,105"/>
|
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</object>
|
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</objectgroup>
|
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</tile>
|
||||
<tile id="4">
|
||||
<objectgroup draworder="index">
|
||||
<object id="2" x="135" y="-96">
|
||||
<properties>
|
||||
<property name="boundary_type" value="GuardTower"/>
|
||||
</properties>
|
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<polyline points="0,0 -202,72 -240,408 295,406 189,51"/>
|
||||
</object>
|
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</objectgroup>
|
||||
</tile>
|
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</tileset>
|
@ -1,5 +0,0 @@
|
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{
|
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"ver": "2.0.0",
|
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"uuid": "05720598-8487-406c-b2f3-2059240fde56",
|
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"subMetas": {}
|
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}
|
@ -1,129 +0,0 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="isometric" renderorder="right-down" width="46" height="46" tilewidth="256" tileheight="128" infinite="0" nextlayerid="19" nextobjectid="167">
|
||||
<tileset firstgid="1" source="Tile_W256_H256_S01.tsx"/>
|
||||
<tileset firstgid="21" source="Tile_W256_H256_S02.tsx"/>
|
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<layer id="11" name="GroundFloor" width="46" height="46">
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<data encoding="base64" compression="zlib">
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</data>
|
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</layer>
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<layer id="13" name="FirstFloor" width="46" height="46">
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<data encoding="base64" compression="zlib">
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|
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</data>
|
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</layer>
|
||||
<objectgroup id="14" name="PlayerStartingPos">
|
||||
<object id="104" x="1310" y="4034">
|
||||
<point/>
|
||||
</object>
|
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<object id="105" x="3752" y="1312">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="15" name="Barrier">
|
||||
<properties>
|
||||
<property name="type" value="barrier_and_shelter"/>
|
||||
</properties>
|
||||
<object id="103" x="-216" y="3488">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="106" x="-168" y="3560">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="107" x="-230" y="3518">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
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<polyline points="0,0 2552,2504 3028,2476 150,-326"/>
|
||||
</object>
|
||||
<object id="108" x="-340" y="3508">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
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<polyline points="0,0 630,610 616,624 1194,-3762 -56,-3784"/>
|
||||
</object>
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|
@ -1,5 +0,0 @@
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||||
{
|
||||
"ver": "2.0.2",
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"uuid": "0fe4d0fd-d537-4440-93f7-fffda8897ab1",
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"subMetas": {}
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}
|
@ -440,7 +440,7 @@
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"array": [
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0,
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0,
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210.4441731196186,
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209.57814771583418,
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0,
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0,
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|
@ -414,7 +414,6 @@ cc.Class({
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/** Init required prefab ended. */
|
||||
|
||||
window.handleBattleColliderInfo = function(parsedBattleColliderInfo) {
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console.log("Colliders=", parsedBattleColliderInfo);
|
||||
self.inputDelayFrames = parsedBattleColliderInfo.inputDelayFrames;
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self.inputScaleFrames = parsedBattleColliderInfo.inputScaleFrames;
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self.inputFrameUpsyncDelayTolerance = parsedBattleColliderInfo.inputFrameUpsyncDelayTolerance;
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|