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https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
Fixes for backend collision handling.
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@@ -175,8 +175,8 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
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type Vec2DList []*Vec2D
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type Polygon2DList []*Polygon2D
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type StrToVec2DListMap map[string]*Vec2DList // Note that it's deliberately NOT using "map[string]Vec2DList", for the easy of passing return value to "models/room.go".
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type StrToPolygon2DListMap map[string]*Polygon2DList // Note that it's deliberately NOT using "map[string]Polygon2DList", for the easy of passing return value to "models/room.go".
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type StrToVec2DListMap map[string]*Vec2DList
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type StrToPolygon2DListMap map[string]*Polygon2DList
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func tmxPolylineToPolygon2D(pTmxMapIns *TmxMap, singleObjInTmxFile *TmxOrTsxObject, targetPolyline *TmxOrTsxPolyline) (*Polygon2D, error) {
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if nil == targetPolyline {
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@@ -442,3 +442,40 @@ func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continu
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return toRet
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}
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func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
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// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
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float64Max := float64(99999999999999.9)
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boundingBoxTL := &Vec2D{
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X: float64Max,
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Y: float64Max,
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}
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for _, p := range input.Points {
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if p.X < boundingBoxTL.X {
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boundingBoxTL.X = p.X
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}
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if p.Y < boundingBoxTL.Y {
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boundingBoxTL.Y = p.Y
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}
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}
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// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
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output := &Polygon2D{
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Anchor: &Vec2D{
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X: input.Anchor.X+boundingBoxTL.X,
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Y: input.Anchor.Y+boundingBoxTL.Y,
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},
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Points: make([]*Vec2D, len(input.Points)),
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TileWidth: input.TileWidth,
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TileHeight: input.TileHeight,
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}
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for i, p := range input.Points {
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output.Points[i] = &Vec2D{
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X: p.X-boundingBoxTL.X,
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Y: p.Y-boundingBoxTL.Y,
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}
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}
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return output
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}
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