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https://github.com/genxium/DelayNoMore
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Updated frontend input generation.
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@ -918,7 +918,11 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
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try {
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let st = performance.now();
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const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId);
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const [prevSelfInput, currSelfInput] = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId);
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let prevSelfInput = null,
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currSelfInput = null;
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if (gopkgs.ShouldGenerateInputFrameUpsync(self.renderFrameId)) {
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[prevSelfInput, currSelfInput] = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId);
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}
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let t0 = performance.now();
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if (self.shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, self.lastUpsyncInputFrameId, noDelayInputFrameId)) {
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@ -1192,13 +1196,8 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
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throw `Couldn't find renderFrame for i=${i} to rollback (are you using Firefox?), self.renderFrameId=${self.renderFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, might've been interruptted by onRoomDownsyncFrame`;
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}
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const j = gopkgs.ConvertToDelayedInputFrameId(i);
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const delayedInputFrame = self.recentInputCache.GetByFrameId(j); // Don't make prediction here, the inputFrameDownsyncs in recentInputCache was already predicted while prefabbing
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if (null == delayedInputFrame) {
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// Shouldn't happen!
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throw `Failed to get cached delayedInputFrame for i=${i}, j=${j}, renderFrameId=${self.renderFrameId}, lastUpsyncInputFrameId=${self.lastUpsyncInputFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, chaserRenderFrameId=${self.chaserRenderFrameId}; recentRenderCache=${self._stringifyRecentRenderCache(false)}, recentInputCache=${self._stringifyRecentInputCache(false)}`;
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}
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const delayedInputFrame = self.getOrPrefabInputFrameUpsync(j);
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const jPrev = gopkgs.ConvertToDelayedInputFrameId(i - 1);
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if (self.frameDataLoggingEnabled) {
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const actuallyUsedInputClone = delayedInputFrame.InputList.slice();
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const inputFrameDownsyncClone = {
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