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https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
Minor updates.
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@@ -22,7 +22,7 @@ const (
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GRAVITY_X = int32(0)
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GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
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INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
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INPUT_DELAY_FRAMES = int32(4) // in the count of render frames
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/*
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[WARNING]
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@@ -731,7 +731,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
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} else {
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// Updates CharacterState and thus the animation to make user see graphical feedback asap.
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thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
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thatPlayerInNextFrame.FramesToRecover = ((chConfig.InertiaFramesToRecover >> 1) + (chConfig.InertiaFramesToRecover >> 2))
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thatPlayerInNextFrame.FramesToRecover = (chConfig.InertiaFramesToRecover >> 1)
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}
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} else {
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thatPlayerInNextFrame.CapturedByInertia = false
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