Fixed multiple error handling spots.

This commit is contained in:
genxium
2022-11-29 21:32:18 +08:00
parent 080a384ade
commit 1f5802ee14
10 changed files with 201 additions and 124 deletions

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@@ -134,4 +134,5 @@ message RoomDownsyncFrame {
map<int32, PlayerDownsync> players = 2;
int64 countdownNanos = 3;
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
}