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https://github.com/genxium/DelayNoMore
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Fixed multiple error handling spots.
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@@ -134,4 +134,5 @@ message RoomDownsyncFrame {
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map<int32, PlayerDownsync> players = 2;
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int64 countdownNanos = 3;
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repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
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uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
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}
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