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https://github.com/genxium/DelayNoMore
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A temp commit after coping with many obvious runtime errors.
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@@ -126,9 +126,8 @@ message RoomDownsyncFrame {
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map<int32, Trap> traps = 7;
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map<int32, Bullet> bullets = 8;
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map<int32, SpeedShoe> speedShoes = 9;
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map<int32, Pumpkin> pumpkin = 10;
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map<int32, GuardTower> guardTowers = 11;
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map<int32, PlayerMeta> playerMetas = 12;
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map<int32, GuardTower> guardTowers = 10;
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map<int32, PlayerMeta> playerMetas = 11;
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}
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message InputFrameUpsync {
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