mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Fix on backend "createInputsBufferSnapshot".
This commit is contained in:
parent
26bdd41285
commit
17cac19c62
@ -1605,20 +1605,21 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
func (pR *Room) createInputsBufferSnapshot(stFrameId, edFrameId int32) []*InputFrameDownsync {
|
||||
// [WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked!
|
||||
snapshot := make([]*InputFrameDownsync, 0, edFrameId-stFrameId)
|
||||
prevFrameFound := true
|
||||
prevFrameFound := false
|
||||
j := stFrameId
|
||||
for j < edFrameId {
|
||||
tmp := pR.InputsBuffer.GetByFrameId(j)
|
||||
if nil == tmp {
|
||||
if false == prevFrameFound {
|
||||
// The "id"s are always consecutive
|
||||
break
|
||||
j++
|
||||
continue // allowed to keep not finding the requested inputFrames at the beginning
|
||||
} else {
|
||||
prevFrameFound = false
|
||||
continue
|
||||
break // The "id"s are always consecutive
|
||||
}
|
||||
}
|
||||
prevFrameFound = true
|
||||
foo := tmp.(*InputFrameDownsync)
|
||||
|
||||
bar := &InputFrameDownsync{
|
||||
InputFrameId: foo.InputFrameId,
|
||||
InputList: make([]uint64, len(foo.InputList)),
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.7506841057913,
|
||||
210.2448888647705,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
Loading…
Reference in New Issue
Block a user