mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Fixed backend bullet collision handling.
This commit is contained in:
@@ -4,6 +4,7 @@ go 1.19
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require (
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dnmshared v0.0.0
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battle_srv v0.0.0
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github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
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github.com/hajimehoshi/ebiten/v2 v2.4.7
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github.com/solarlune/resolv v0.5.1
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@@ -26,3 +27,4 @@ require (
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)
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replace dnmshared => ../dnmshared
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replace battle_srv => ../battle_srv
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@@ -1,6 +1,7 @@
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package main
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import (
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. "battle_srv/protos"
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. "dnmshared"
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. "dnmshared/sharedprotos"
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"fmt"
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@@ -36,7 +37,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
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virtualGridToWorldRatio := 0.1
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playerDefaultSpeed := 20
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minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2)
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playerColliderRadius := float64(16)
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playerColliderRadius := float64(24)
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playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
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space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
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for i, playerPos := range playerPosList.Eles {
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@@ -84,6 +85,75 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
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Logger.Info(fmt.Sprintf("effPushback={%v, %v}", effPushback.X, effPushback.Y))
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}
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}
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meleeBullet := &MeleeBullet{
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// for offender
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StartupFrames: int32(18),
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ActiveFrames: int32(1),
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RecoveryFrames: int32(61),
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RecoveryFramesOnBlock: int32(61),
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RecoveryFramesOnHit: int32(61),
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Moveforward: &Vec2D{
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X: 0,
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Y: 0,
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},
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HitboxOffset: float64(24.0),
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HitboxSize: &Vec2D{
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X: float64(45.0),
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Y: float64(32.0),
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},
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// for defender
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HitStunFrames: int32(18),
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BlockStunFrames: int32(9),
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Pushback: float64(22.0),
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ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge
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Damage: int32(5),
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}
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bulletLeftToRight := true
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if bulletLeftToRight {
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xfac := float64(1.0)
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offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y
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bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
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newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
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space.Add(newBulletCollider)
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bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
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Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
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if collision := newBulletCollider.Check(0, 0); collision != nil {
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for _, obj := range collision.Objects {
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objShape := obj.Shape.(*resolv.ConvexPolygon)
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if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, bulletShape, objShape); overlapped {
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Logger.Warn(fmt.Sprintf("bullet ->: Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(bulletShape), ConvexPolygonStr(objShape), pushbackX, pushbackY))
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} else {
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Logger.Warn(fmt.Sprintf("bullet ->: Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(bulletShape), ConvexPolygonStr(objShape), overlapResult))
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}
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}
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}
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}
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bulletRightToLeft := true
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if bulletRightToLeft {
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xfac := float64(-1.0)
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offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y
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bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
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newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
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space.Add(newBulletCollider)
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bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
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Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
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if collision := newBulletCollider.Check(0, 0); collision != nil {
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for _, obj := range collision.Objects {
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objShape := obj.Shape.(*resolv.ConvexPolygon)
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if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, bulletShape, objShape); overlapped {
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Logger.Warn(fmt.Sprintf("bullet <-: Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(bulletShape), ConvexPolygonStr(objShape), pushbackX, pushbackY))
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} else {
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Logger.Warn(fmt.Sprintf("bullet <-: Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(bulletShape), ConvexPolygonStr(objShape), overlapResult))
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}
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}
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}
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}
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return world
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}
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@@ -98,6 +168,9 @@ func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
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if o.HasTags("Player") {
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drawColor := color.RGBA{0, 255, 0, 255}
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DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
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} else if o.HasTags("MeleeBullet") {
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drawColor := color.RGBA{0, 0, 255, 255}
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DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
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} else {
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drawColor := color.RGBA{60, 60, 60, 255}
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DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
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