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https://github.com/genxium/DelayNoMore
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Reverted magic constants.
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@ -80,7 +80,6 @@ NetworkDoctor.prototype.logSkippedRenderFrameCnt = function() {
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}
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}
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NetworkDoctor.prototype.isTooFast = function(mapIns) {
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NetworkDoctor.prototype.isTooFast = function(mapIns) {
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return false;
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const [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = this.stats();
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const [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = this.stats();
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if (sendingFps >= this.inputRateThreshold + 3) {
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if (sendingFps >= this.inputRateThreshold + 3) {
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// Don't send too fast
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// Don't send too fast
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File diff suppressed because one or more lines are too long
@ -23,7 +23,7 @@ const (
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GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
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GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
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INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
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INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
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INPUT_SCALE_FRAMES = uint32(1) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
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INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
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SP_ATK_LOOKUP_FRAMES = int32(5)
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SP_ATK_LOOKUP_FRAMES = int32(5)
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