mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Fixes for melee attack sync.
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -1,7 +1,7 @@
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{
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"ver": "1.0.0",
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"uuid": "2f5ba371-9006-4e2d-8dd4-df91fcea1df2",
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"uuid": "e9e703e9-3589-4713-b889-28b23406d220",
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"atlasJson": "{\"SubTexture\":[{\"y\":50,\"frameX\":-2,\"frameY\":-2,\"width\":19,\"frameWidth\":23,\"height\":19,\"name\":\"biu\",\"frameHeight\":22,\"x\":1},{\"width\":9,\"y\":50,\"height\":14,\"name\":\"rightArm\",\"x\":42},{\"y\":34,\"frameX\":-6,\"frameY\":0,\"width\":20,\"frameWidth\":29,\"height\":32,\"name\":\"yinmoqe00\",\"frameHeight\":32,\"x\":88},{\"y\":1,\"frameX\":0,\"frameY\":0,\"width\":33,\"frameWidth\":34,\"height\":39,\"name\":\"body\",\"frameHeight\":41,\"x\":53},{\"width\":9,\"y\":56,\"height\":13,\"name\":\"rightShoulder\",\"x\":74},{\"y\":50,\"frameX\":0,\"frameY\":0,\"width\":18,\"frameWidth\":19,\"height\":17,\"name\":\"rightFrontArm\",\"frameHeight\":18,\"x\":22},{\"width\":14,\"y\":50,\"height\":14,\"name\":\"rightHand\",\"x\":110},{\"width\":12,\"y\":42,\"height\":12,\"name\":\"leftArm\",\"x\":74},{\"width\":13,\"y\":66,\"height\":12,\"name\":\"leftShoulder\",\"x\":110},{\"y\":42,\"frameX\":-1,\"frameY\":0,\"width\":19,\"frameWidth\":20,\"height\":21,\"name\":\"leftFrontArm\",\"frameHeight\":21,\"x\":53},{\"width\":50,\"y\":1,\"height\":47,\"name\":\"head2\",\"x\":1},{\"y\":1,\"frameX\":-1,\"frameY\":0,\"width\":32,\"frameWidth\":33,\"height\":31,\"name\":\"head\",\"frameHeight\":32,\"x\":88},{\"width\":16,\"y\":34,\"height\":14,\"name\":\"leftHand\",\"x\":110},{\"y\":1,\"frameX\":-2,\"frameY\":-3,\"width\":2,\"frameWidth\":8,\"height\":2,\"name\":\"huomiao01\",\"frameHeight\":8,\"x\":122}],\"width\":128,\"height\":128,\"name\":\"SoldierWaterGhost\",\"imagePath\":\"SoldierWaterGhost_tex.png\"}",
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"texture": "62ea1a78-b096-4b8c-afb4-8edd4be142f7",
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"texture": "def168c3-3f07-43f9-a460-36b397c70a57",
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"subMetas": {}
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}
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@@ -1,6 +1,6 @@
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{
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"ver": "2.3.3",
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"uuid": "62ea1a78-b096-4b8c-afb4-8edd4be142f7",
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"uuid": "def168c3-3f07-43f9-a460-36b397c70a57",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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@@ -11,8 +11,8 @@
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"subMetas": {
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"SoldierWaterGhost_tex": {
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"ver": "1.0.4",
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"uuid": "e7b96c0e-a9b8-40eb-8568-73bd2803cd31",
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"rawTextureUuid": "62ea1a78-b096-4b8c-afb4-8edd4be142f7",
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"uuid": "52fb0606-bbea-433c-803b-bf5ce936a0df",
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"rawTextureUuid": "def168c3-3f07-43f9-a460-36b397c70a57",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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@@ -108,24 +108,25 @@ message BattleColliderInfo {
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int32 intervalToPing = 8;
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int32 willKickIfInactiveFor = 9;
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int32 boundRoomId = 10;
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int64 battleDurationNanos = 11;
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int32 serverFps = 12;
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int32 inputDelayFrames = 13;
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uint32 inputScaleFrames = 14;
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int32 nstDelayFrames = 15;
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int32 inputFrameUpsyncDelayTolerance = 16;
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int32 maxChasingRenderFramesPerUpdate = 17;
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int32 playerBattleState = 18;
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double rollbackEstimatedDtMillis = 19;
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int64 rollbackEstimatedDtNanos = 20;
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int32 battleDurationFrames = 12;
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int64 battleDurationNanos = 13;
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int32 serverFps = 14;
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int32 inputDelayFrames = 15; // in the count of render frames
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uint32 inputScaleFrames = 16; // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
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int32 nstDelayFrames = 17; // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
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int32 inputFrameUpsyncDelayTolerance = 18;
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int32 maxChasingRenderFramesPerUpdate = 19;
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int32 playerBattleState = 20;
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double rollbackEstimatedDtMillis = 21;
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int64 rollbackEstimatedDtNanos = 22;
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double worldToVirtualGridRatio = 21;
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double virtualGridToWorldRatio = 22;
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double worldToVirtualGridRatio = 23;
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double virtualGridToWorldRatio = 24;
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int32 spAtkLookupFrames = 23;
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int32 renderCacheSize = 24;
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int32 spAtkLookupFrames = 25;
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int32 renderCacheSize = 26;
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map<int32, MeleeBullet> meleeSkillConfig = 25; // skillId -> skill
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map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
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}
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message RoomDownsyncFrame {
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@@ -860,7 +860,7 @@
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"_cacheMode": 0,
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"playTimes": -1,
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"premultipliedAlpha": false,
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"_armatureKey": "73b7e7d4-6ad0-41ea-9d17-1104c463aad2#2f5ba371-9006-4e2d-8dd4-df91fcea1df2",
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"_armatureKey": "a9d7bbc2-134b-4eb4-ba16-6541f3e51e06#e9e703e9-3589-4713-b889-28b23406d220",
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"_accTime": 0,
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"_playCount": 0,
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"_frameCache": null,
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@@ -868,10 +868,10 @@
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"_playing": false,
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"_armatureCache": null,
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"_N$dragonAsset": {
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"__uuid__": "73b7e7d4-6ad0-41ea-9d17-1104c463aad2"
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"__uuid__": "a9d7bbc2-134b-4eb4-ba16-6541f3e51e06"
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},
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"_N$dragonAtlasAsset": {
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"__uuid__": "2f5ba371-9006-4e2d-8dd4-df91fcea1df2"
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"__uuid__": "e9e703e9-3589-4713-b889-28b23406d220"
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},
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"_N$_defaultArmatureIndex": 0,
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"_N$_animationIndex": 8,
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